Hey all,
When I started working on the guide, I figured I'd make one big one that contains everything. The PDF gets quite large that way, so I've decided to split it up per episode. The guide for Episode 1 is ready, and I'll send that out to you shortly in a separate post.
Shoutout to Jill and Getoffmyname for testing and making suggestions to improve it! ❤️
It's a significant amount of work, so I'll make it available from the ...
2023-09-15 15:05:11 +0000 UTC
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Hey all,
Got a nice and boring first dev update for ya'll!
I've forgotten what a hassle it is when you get a new rig. The new PC is up and running, but I have an annoying issue with my 4090 I didn't have before. The fans come on at random at full blast, but even when the temperature is low they remain at full blast and the noise is driving me insane. I'm trying to figure out what the problem with that is. I'm also copying over all the necessary project files, which is taking ...
2023-09-02 20:42:11 +0000 UTC
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First of all, I'm sorry for the long post. I've put a lot of work into everything, but it often goes unnoticed... and I thought it would be interesting to share some of the technical things I do on this project. For the ones that have a little technical knowledge about CG creation, this might be an interesting read to you.
When I started working on the previous release, I showed you the upgrades I was making to the engine, shaders and so fort. Overall, that was a fairly succesful move w...
2023-08-20 16:07:59 +0000 UTC
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I've returned from holidays and slowly starting to get back into it. I'm very happy with the positive reception of the latest release, the detailed feedback and encouraging words! ❤️
As mentioned brieflly at release, I'll likely start writing a guide in the next couple of days and make some other improvements and upgrades in preperation for the episide 4 release. I'll do one more minor release (v0.3.2) that includes some minor grammar fixes and the Spanish translation for episode 3...
2023-08-15 08:53:46 +0000 UTC
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Hey all,
Don't need to say much more than the title, have fun!
-v0.3.1- Android
Ezy
2023-08-03 20:31:28 +0000 UTC
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Hi again,
Unfortunately I managed to release with a bug that one of our players just found.
You'll only encounter it if you are pursuing Rosie and have Joe as your roomie.
If you have Lily as your roomie, you're absolutely fine and can ignore the 3.1 update for the time being.
Very sorry about that!
2023-08-02 10:22:26 +0000 UTC
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Hey all,
I've just dropped the EP3 BETA build for the playtesters. I'll give them a few days to get through it, as it's not a small update. I'm sure there will be isseus that need taking care of! Hopefully I'll be able to deliver another clean update to you all, just like the previous release.
Soon™
Ezy
2023-07-30 23:03:26 +0000 UTC
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Hail,
Hopefully, this will be the final dev log before release. I've got 2 more scenes to go and the fight sequence. I've been panicking about it, as I wasn't sure I could even make it and release when I said I would. And honestly, I'm still not sure. But we'll see.
I want it to be done at the end of July as my holiday is already planned and thus will disappear for a while. It would help my mental state immensily if I release before I go, so that I can be at peace, and not have t...
2023-07-07 20:59:27 +0000 UTC
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Heya,
I know who the favorite is and I'm terribly sorry for not showing much of Natasha, but it is as it is! Out of the 1000+ renders I did for the upcoming episode, this is one of Lily I'm actually happy with.
I've finished setting up the final environment for this and future episode(s) and I'm about halfway through one of the final bigger scenes. So what's left before it's done and happy for it to be sent out for playtesting?
- 4 story scenes
- 3 training sessions (a...
2023-06-25 11:52:52 +0000 UTC
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Hey all,
We've passed the 4 month mark since the last release and I'm hoping to be finished with EP3 close to the end of July. This also marks the 1st year anniversary of the very first release! 🥳
In the sneak-preview render, you'll see two new characters you'll be introduced to, Taylor and Jun. And that's all I will say about them for now! I've been doing them in between scene rendering as it breaks the monotony nicely. I've started doing the short training sessions and got ...
2023-06-10 21:40:14 +0000 UTC
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Salutations!
Didn't have a crazy amount of time last week or the week before, since it was my birthday and all. I did manage to get most of the dorm events with the associated people on your paths finished. That's a little bit of a lie, as they're not exactly finished. Some of them will result in a romantic/spicy situation, as per the sneak-preview above.
I'm currently working on those, and hope to finish them by this weekend. They're a little complicated, as they're a result of...
2023-05-31 17:12:26 +0000 UTC
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Salutations lovely people, and a warm welcome to those who joined us recently!
After the last dev update, I managed to set up the phone's messaging system which is one of the few technical challenges out of the way. I'm currently working on the individual events with the various people you're choosing to hang out with.
Attached a preview of Lily's room... what's she up to you think?
Obviously depending on who your roomie is, I have to create Joe's room and associated even...
2023-05-17 15:35:40 +0000 UTC
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Hello!
Attached a preview of a younger Alexa. As mentioned several dev-logs earlier, we'll dive into the past of both coaches and learn more about them. These scenes will provide you with crucial information, that will help you decide on some very important choices later on.
Last week I was away for work most days, so I didn't get a lot done unfortunately. I did a lot of scene work before that though, and I'm trying to finish that this weekend. I had to set up several new environ...
2023-05-05 17:34:56 +0000 UTC
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Hiya,
Some months have passed since the release so I'm curious to see what choices people made the most, so here's another poll!
Try to base your answers on your first/main playthrough, if you have one.
2023-04-21 20:24:10 +0000 UTC
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Hello!
First of all, a warm welcome to those who recently joined us. I'm very happy to have you with us!
Development is going well and I think I'm about halfway through rendering the main story beats. I absolutely adore the scene I'm currently working on and love the effect I'm giving it. Hopefully you'll feel the same when the time comes. I don't often speak fondly or positively about my work, but this is one such an occasion. And I can't show it to you... yet! 🥹
Once...
2023-04-18 17:42:58 +0000 UTC
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Salutations!
You've all been through the introduction and know what is to come. Episode 3 will be dark. I don't want you to completely feel like you've been kicked in the genitals for several hours, so there will also be light hearted content and fun.
The scenes I'm currently doing are long and grimm, but they are very important. Unfortunately, most of the renders for those scenes would spoil a great deal if I would show any of them. Therefore I decided to take some time out and ...
2023-04-08 00:33:26 +0000 UTC
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Heya,
I'm currently working on one of the larger/longer scenes in the upcoming episode.
There will be at least one more fightthis episode , but I may do a second. A single fight does take a lot of time to create, especially with the addition of new moves that can be unlocked for your chosen disciplines in this episode.
A lot of you quite enjoyed the combat system, but I know there are quite a few that don't or simply can't be bothered more than once with multiple saves, a...
2023-03-21 20:33:48 +0000 UTC
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Hello!
This'll probably be the shortest dev-log I've ever written. No development of new complex systems, no more massive upgrades, just simply scene rendering. It's moving along quite nicely.
I did unfortunately have a setback with the MC's skin upgrades as they wouldn't play nice in the further away renders. For some reason, the renderer would just blur out too much of the detail and he started to look weirdly painted. I had to revert back to the Episode 2 version, which I thi...
2023-03-08 23:22:42 +0000 UTC
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Hey all,
The last week and a bit, I've mostly been unifying and upgrading the characters. With UE5's recent update, a lot of missing features are now available to me which I didn't have access too before. On a technical level, I can have some decent subsurface scattering on the skin (You can see it on the MC's ear in the preview image) and better translucency lighting which makes the hair look slightly better among other things. To put things into perspective, I started EP1 with UE5 Ear...
2023-02-22 15:17:08 +0000 UTC
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Same as the first release, but expanded. I think I already know the answer, but lets see if anything changed. Feel free to discuss if your opinion has changed from an earlier release and why, or taken a liking to someone else.
2023-02-09 14:29:05 +0000 UTC
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Greetings!
I was approached by an awesome chap last week (Thank you Zhaiel), wanting to do a Spanish translation of the game. I took some time to implement translations as an option in the preferences menu. This will go live with the launch of EP3 and can be switched with the click of a button on the fly. Maybe that's not very exciting for most, but it's quite exciting for me, as it'll allow me to reach a wider audience eventually.
Project upgrades have been completed and also ma...
2023-02-05 22:38:11 +0000 UTC
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Hey all,
Jeevant's Android port is now available by clicking the link below.
Upon starting the game, you may run into an immediate error. It's safe to ignore this error, and the game should proceed as normal.
-Download the APK here-
2023-02-02 01:24:41 +0000 UTC
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Hail to all!
I'd like to take this moment to welcome all the new lovely people that decided join me on this journey. I'm very happy to have you here!
The Android port of the latest version is still not quite ready (it's not done by me), so I apologise for the delay.
It's been almost a week since the release of episode 2 and after a bit of a break, I'm slowly getting back into it. Even during the break, my gears were grinding almost non-stop and I've lots of interesting thi...
2023-01-29 13:15:45 +0000 UTC
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Salutations!
Thanks to the wonderful folk who went above and beyond playing and testing, finding a gamebreaking bug and a few other errors, we're ready for public release.
(Build links below)
First things first, thank you all for everything. From the encouraging support, to your discussions, engagement, ideas, patreon support... everything!
I mentioned and warned a few devlogs ago that I had to make some major changes to the variables (due to my own stupid...
2023-01-23 22:10:24 +0000 UTC
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Hey all,
I've sent the builds out for playtesting. Depending on what'll be found, Episode 2 should be released within the next couple of days!
Hold tight and thanks for sticking with me!
2023-01-21 17:30:45 +0000 UTC
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Hey all,
I've named all of you on the episode end credits screen and used the names you have here on Patreon.
Can you let me know if you don't want this?
Thanks!
2023-01-18 10:32:44 +0000 UTC
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Hello everyone and a happy 2023!
I wanted to write one final dev post before I'm confident enough to release this episode in a few weeks time and to thank all of you for the continuous support. It means a lot to me.
A year ago around this time, the idea of this VN was born. Roughly 6 months later in July, the first episode was released. We're nearly another 6 months further and episode 2 is near completion. It's a much longer and detailed episode than the first, not something I ...
2023-01-01 17:30:14 +0000 UTC
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Salutations!
Last week was the first week I had the chance to work on the project on a full-time basis for the very first time. It makes a hell of a difference. I feel like I got more done in that week than if work in my usual spare time. This is probably not true but I got a lot done anyway and it feels good!
To me it seems sort of pointless calling out render count, because in the end what truly matters is how they are used. You can have one long single scene with 100 images w...
2022-12-18 14:08:22 +0000 UTC
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Hiya,
Last week I finished Joe's path and now I'm finishing off the event I started the week before. This week I'll only have a couple of hours to work and try to finish it, as I'll travel to my company for this year's Christmas party, where I'll stay for a couple of days.
The tutorial/introduction has been updated as well, along with most of the prologue. My intention with the prologue was always meant to be on the funny side but it was received with a mixed reception. I've giv...
2022-12-04 21:42:32 +0000 UTC
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