XaiJu
Covingsworth

Covingsworth

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Covingsworth posts

Various Project Breakdowns

HI! So I thought it'd be fun to breakdown some of my past projects and talk a little bit about what went into each. Hope it's interesting and informative!

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Building Realistic Foliage Systems

Hey guys!
I wanted to break down how I build realistic foliage systems. I go into the theory behind it as well as the actual blender setup. Hope you all enjoy!

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Kerosene Lantern | Texturing Pt. 3

Hey everybody!
Final installation of the kerosene lantern project! Really hope you enjoyed the whole series and got something out of it. In this video we texture the old rusty bits and the glass, as well as show off some of the renders. 

Thanks guys

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Kerosene Lantern | Texturing Pt. 2

Hey guys! Part two of texturing the kerosene lantern! Gettin' into all the edge wear business, as well as developing rust, metal, and decal materials. Hope you enjoy :) Part 3 of texturing, and the final episode of this series, will be out next monday!

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Kerosene Lantern | Texturing Pt. 1

Hey guys! Super excited to release the first texturing stage for the lantern we've been working on. I go into UV unwrapping and developing materials here, next part will be further material development but also texture painting. Hope you enjoy and please feel free to ask me anything along the way! 

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Kerosene Lantern | High Poly

Hey guys! Here's the high poly stage on the Kerosene Lantern series. The workflow is pretty simple, started with low poly to establish shapes and then refining everything using bevels, edge loops, and subdivision surface. Hope it's useful! Next week is texturing :D

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Kerosene Lantern | Low Poly Pt. 2

Hey guys! Here's part two of the Kerosene Lantern series! In this video we finish the low poly stage and prepare for high poly. As always feel free to ask anything along the way and I hope you enjoy :)

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Kerosene Lantern | Low Poly Pt. 1

Hey guys! Here's part one of my new series on developing a cool old kerosene lantern! I'll be uploading the next modeling parts soon, and then texturing next week. Feel free to ask me any questions along the way. :D

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Kerosene Lantern | Modeling & Texturing

Hey everybody! Hope you're all doing amazing. I'm super excited to release this tutorial series I've been working on! We'll model this lantern to completion, from low poly to high poly, using a subdiv workflow. Then we'll texture it entirely using Blender. Building custom materials from scratch and then mixing them together using texture painting. There's a ton in here, and I'm breaking it up into a couple parts so it's not like a 5 hour video. Part one is releasing here very soon. Cya guys!<...

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What I'm working on!

Hey everyone, hope you're having a good day! Just wanted to talk a little bit about what I'm working on!

I'm super excited about the next couple months. I have a big course coming out on developing urban environments for CGBoost, a new YouTube video (I'm deciding between a desert oasis or another abandoned thing because I'm obsessed with that haha), and all the Patreon tutorials planned. The urban environment course is going to be slightly mad, very dense, and hopefully yielding some gr...

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Advanced Material Development with Texture Painting and Decals

Hi! Hope everyone is having a good day! I've had a lot of requests to breakdown the texture painting and decal workflow I used in the gas station project, so here it is! I go through developing materials from scratch using image textures, and then blending them together using a couple different methods like stencils, image masks, etc. and then I go into the whole decal setup! Hope you enjoy and please let me know if you have any questions about it :)

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Creating a Luscious Mossy Environment

Hey guys! In this video I'm breaking down the techniques behind creating some of my mossy environments. We'll be using geometry nodes to scatter everything with a few cool techniques to make our moss extra fuzzy, and once we finish our main assets we'll arrange a quick little set piece to show off it's possibilities. Hope you guys enjoy and please feel free to ask anything!!

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In Depth Asphalt Material Breakdown for Apocalyptic Environment

Hey everyone! Really excited about this one... breaking down everything about the asphalt material in the apocalyptic environment scene! A lot of people have been asking for this in my YouTube comments so now I can point to this. Hope you enjoy and as always feel free to ask me about anything :)

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Complete Grass Animation Guide

Hey everyone! New video up showing every little thing about animating grass in Blender using Geometry Nodes and also a special displacement method. I put it on YouTube because Patreon takes ages to process 4K video and wanted to make sure you guys could preview it super high resolution. Hope you enjoy :)

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Road Map!

Hey everyone! Thanks so much to you very first supporters, it means so so much to me. You all are joining in on the very beginning of a platform where I unload tons of 3D content and share the behind the scenes of my other projects!

SO, roadmap! There will 100% be at least one tutorial every week (planning on dropping these on Mondays), and additionally, an extra miscellaneous upload whenever I have the time. Tutorials will be the main things I output here. Tutorials could range from cr...

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Great Volumetrics with Mountains

Hey everybody! In this video I'm showing you how I made the volumetrics/fog that covers the mountains in my apocalyptic gas station environment. Enjoy!

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Creating a Desert Mountain

Hey everyone! In this tutorial I'll be breaking down my complete workflow for creating pretty convincing terrain pieces using Gaea and Blender. Gaea is an amazing terrain generation software and you can use the very capable free version to follow along with the tutorial if you'd like! I highly recommend. In Blender we'll be assembling, texturing, and rendering the terrain. Enjoy!

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