The first development version for Reimagined is here. Focusing on the top-requested features. If no problems are found we will quickly get to a release or pre-release in a couple days.
Changelog over r1.0:
- Added Dynamic Handheld Lighting
- Added "Realistic" Water Style setting
- Added "Glowing Ores" option
- Added "Cave Lighting" setting
- Added setting to disable foliage waving or enable waving on leaves
- Slightly tweaked the atmosphere
- T...
2022-06-24 20:12:46 +0000 UTC
View Post
(Screenshot by RM20)
This might be the final beta version of Complementary Reimagined.
Changelog:
- Fixed compatibility with Intel GPUs
- Fixed Hand Sway option breaking enchantment glints on held items
- Fixed Iron Bars having flickering pixels
You can find the download right below.
2022-06-16 18:19:25 +0000 UTC
View Post
(Screenshot by DrewssCluesNotPhone)
Two days remain!
Changelog:
- Fixed a problem causing the shaderpack to break
- Added tonemapping settings
- Added "Show Light Levels" option
- Changing any individual performance setting now sets the profile to Custom
You can find the download right below.
2022-06-15 15:23:55 +0000 UTC
View Post
We are getting quite close to the public release date of Complementary Reimagined!
Changelog:
- Tweaked the atmospheric fog during rain
- Tweaked the water shadow to better preserve the biome color
- Added "Very High" profile option
- Added "RP Support" option to be able to disable IntegratedPBR
- Added "SSAO" option to be able to disable SSAO
- Slightly reduced the strength of SSAO
- Slightly tweaked underwater light shafts to be a b...
2022-06-15 00:08:20 +0000 UTC
View Post
Changelog:
- Added wind-wave effect to foliage
- Added support for the Warden's Darkness effect
- Added sky darkening to deep caves
- Retweaked Scene-Aware Light Shaft calculations
- Fixed rough reflections not working when the player is far away from the world origin
- Fixed underwater sky looking incorrect on Iris
- Fixed glow lichen looking way too bright with some resource packs
- Fixed the blindness effect not affecting the sky
2022-06-12 16:23:26 +0000 UTC
View Post
Screenshot by AndyWithCatz
Changelog:
- Improved the quality of SSAO. Fixing intense flickering and edge artifacts with better stability
- Improved sun/moon highlights on water
- Slightly improved performance thanks to a couple new optimisations (needs testing)
- Tweaked varying water color intensity
- Tweaked vine lighting to look better on leaves
- Slightly tweaked underwater light shafts
- Slightly tweaked sunset and sunrise sky color
...
2022-06-08 03:57:30 +0000 UTC
View Post
Changelog:
- Added "Hand Sway" option
- Added "Better Visibility Inside Lava" option
- Tweaked the Nether fog/sky color
- Tweaked the lava fog color
- Tweaked sign text lighting
- Slightly improved the cave fog transition
- Slightly tweaked the water surface when the player is underwater
- Redstone dust/wire is now only emissive when powered
- Fixed water reflections having intense color banding
- Fixed water reflections disappearing...
2022-06-01 18:59:59 +0000 UTC
View Post
Changelog:
- Improved cloud shadows to be more scattered
- Added IntegratedPBR emission to the Allay
- Tweaked the reflections and opacity of the water surface when the player is underwater
- Tweaked the sun lighting on brighter blocks like sand to produce a more natural result
- Slightly tweaked cloud lighting
- Slightly reduced noon light brightness
- Fixed block breaking animation not rendering correctly
- Fixed a compile error in Minecraft v...
2022-05-30 19:36:17 +0000 UTC
View Post
Changelog:
- Added special Ender Beam coloring that fades in during the Ender Dragon fight
- Improved water foaming calculation
- Tweaked the water surface to better show the biome colors
- Increased the underwater minimum light
- Added emission to the spawner block
- Disabled Generated Normals on water
- Made the Improved Glass an option that is disabled by default, because it triggers a problem of Sodium
- Fixed light shafts being visible thro...
2022-05-28 20:58:55 +0000 UTC
View Post
Water update!
Changelog:
- Improved the opacity calculation of the water surface
- Added humidity bloom to underwater
- Reworked the underwater lighting balance
- Tweaked the look of underwater light shafts from outside of the water
- Tweaked the distribution of underwater light shaft beams
- Replaced the underwater color tinting with a more subtle one
- Reduced the brightness of the water surface
- Reduced the atmospheric fog c...
2022-05-26 21:44:03 +0000 UTC
View Post
Screenshot by L4mbads#6227 on Discord
Changelog:
- Tweaked the Ender Beams to have a fancier vertical brightness distribution
- Reduced the sunlight intensity during noon
- Increased the general intensity of blocklight
- Increased the general emission of glow squids
- Fixed the player shadow causing clouds to disappear
- Added "Bloom Strength" option
- Added "Pixelated Shadows" option
- Added an option to change amount of stars ...
2022-05-26 12:00:34 +0000 UTC
View Post
Three versions in less than 24 hours? Yes!
Changelog:
- Complementary Reimagined is now compatible with Apple M1 devices, thanks to IMS#7902
- Improved the look of rainfall/snowfall particles
- Slightly tweaked the clouds during rain
- Fixed bamboo shadows looking incorrect
- Fixed rainfall/snowfall particles appearing incorrectly inside powder snow
You can find the download below!
2022-05-25 21:04:49 +0000 UTC
View Post
It's already time for the first Reimagined beta update!
Changelog:
- Added an option to disable the horizon for the sun and moon
- Increased the brightness of Ender Beams
- Slightly reduced the intensity of Atmospheric Fog
- Slightly increased the beam size of underwater light shafts
- Slightly reduced the intensity of underwater light shafts and the intense mode of Scene-Aware Light Shafts
- Fixed clouds looking weirdly cut-out in some situations...
2022-05-25 13:03:38 +0000 UTC
View Post
It's finally here! The first early access version of Complementary Reimagined. I hope you enjoy this pack, but I want to mention a couple things:
- Everything is subject to change. The final release might not look like this version, and there are a ton of things that I will add/change.
- There should be many problems. Please report them to me if you encounter any.
- Feel free to give your opinion about absolutely everything. Opinions are quite important in this stage.
- I...
2022-05-25 00:27:12 +0000 UTC
View Post
Hello everyone.
I just wanted to let you know that Patrons will get early access to my brand new shaderpack in less than 24 hours. This will happen a little while after the May 24 Reveal Event which will happen on the Complementary Discord Server. It's almost time to reimagine Minecraft :)
Thank you so much for supporting me, and I hope you have a nice day!
2022-05-24 08:31:27 +0000 UTC
View Post