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Emin

Emin

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Emin posts

Complementary Reimagined r1.1 Development Version 1

The first development version for Reimagined is here. Focusing on the top-requested features. If no problems are found we will quickly get to a release or pre-release in a couple days.

Changelog over r1.0:

- Added Dynamic Handheld Lighting

- Added "Realistic" Water Style setting

- Added "Glowing Ores" option

- Added "Cave Lighting" setting

- Added setting to disable foliage waving or enable waving on leaves

- Slightly tweaked the atmosphere

- T...

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Complementary Reimagined r0.13 (Beta)

(Screenshot by RM20)


This might be the final beta version of Complementary Reimagined.


Changelog:

- Fixed compatibility with Intel GPUs

- Fixed Hand Sway option breaking enchantment glints on held items

- Fixed Iron Bars having flickering pixels


You can find the download right below.

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Complementary Reimagined r0.12 (Beta)

(Screenshot by DrewssCluesNotPhone)


Two days remain!


Changelog:

- Fixed a problem causing the shaderpack to break

- Added tonemapping settings

- Added "Show Light Levels" option

- Changing any individual performance setting now sets the profile to Custom


You can find the download right below.

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Complementary Reimagined r0.11 (Beta)

We are getting quite close to the public release date of Complementary Reimagined!


Changelog:

- Tweaked the atmospheric fog during rain

- Tweaked the water shadow to better preserve the biome color

- Added "Very High" profile option

- Added "RP Support" option to be able to disable IntegratedPBR

- Added "SSAO" option to be able to disable SSAO

- Slightly reduced the strength of SSAO

- Slightly tweaked underwater light shafts to be a b...

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Complementary Reimagined r0.10 (Beta)

Changelog:

- Added wind-wave effect to foliage

- Added support for the Warden's Darkness effect

- Added sky darkening to deep caves

- Retweaked Scene-Aware Light Shaft calculations

- Fixed rough reflections not working when the player is far away from the world origin

- Fixed underwater sky looking incorrect on Iris

- Fixed glow lichen looking way too bright with some resource packs

- Fixed the blindness effect not affecting the sky


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Complementary Reimagined r0.9 (Beta)

Screenshot by AndyWithCatz


Changelog:

- Improved the quality of SSAO. Fixing intense flickering and edge artifacts with better stability

- Improved sun/moon highlights on water

- Slightly improved performance thanks to a couple new optimisations (needs testing)

- Tweaked varying water color intensity

- Tweaked vine lighting to look better on leaves

- Slightly tweaked underwater light shafts

- Slightly tweaked sunset and sunrise sky color

...

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Complementary Reimagined r0.8 (Beta)

Changelog:

- Added "Hand Sway" option

- Added "Better Visibility Inside Lava" option

- Tweaked the Nether fog/sky color

- Tweaked the lava fog color

- Tweaked sign text lighting

- Slightly improved the cave fog transition

- Slightly tweaked the water surface when the player is underwater

- Redstone dust/wire is now only emissive when powered

- Fixed water reflections having intense color banding

- Fixed water reflections disappearing...

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Complementary Reimagined r0.7 (Beta)

Changelog:

- Improved cloud shadows to be more scattered

- Added IntegratedPBR emission to the Allay

- Tweaked the reflections and opacity of the water surface when the player is underwater

- Tweaked the sun lighting on brighter blocks like sand to produce a more natural result

- Slightly tweaked cloud lighting

- Slightly reduced noon light brightness

- Fixed block breaking animation not rendering correctly

- Fixed a compile error in Minecraft v...

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Complementary Reimagined r0.6 (Beta)

Changelog:

- Added special Ender Beam coloring that fades in during the Ender Dragon fight

- Improved water foaming calculation

- Tweaked the water surface to better show the biome colors

- Increased the underwater minimum light

- Added emission to the spawner block

- Disabled Generated Normals on water

- Made the Improved Glass an option that is disabled by default, because it triggers a problem of Sodium

- Fixed light shafts being visible thro...

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Complementary Reimagined r0.5 (Beta)

Water update!


Changelog:

- Improved the opacity calculation of the water surface

- Added humidity bloom to underwater

- Reworked the underwater lighting balance

- Tweaked the look of underwater light shafts from outside of the water

- Tweaked the distribution of underwater light shaft beams

- Replaced the underwater color tinting with a more subtle one

- Reduced the brightness of the water surface

- Reduced the atmospheric fog c...

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Complementary Reimagined r0.4 (Beta)

Screenshot by L4mbads#6227 on Discord


Changelog:

- Tweaked the Ender Beams to have a fancier vertical brightness distribution

- Reduced the sunlight intensity during noon

- Increased the general intensity of blocklight

- Increased the general emission of glow squids

- Fixed the player shadow causing clouds to disappear

- Added "Bloom Strength" option

- Added "Pixelated Shadows" option

- Added an option to change amount of stars ...

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Complementary Reimagined r0.3 (Beta)

Three versions in less than 24 hours? Yes!


Changelog:

- Complementary Reimagined is now compatible with Apple M1 devices, thanks to IMS#7902

- Improved the look of rainfall/snowfall particles

- Slightly tweaked the clouds during rain

- Fixed bamboo shadows looking incorrect

- Fixed rainfall/snowfall particles appearing incorrectly inside powder snow


You can find the download below!

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Complementary Reimagined r0.2 (Beta)

It's already time for the first Reimagined beta update!

Changelog:

- Added an option to disable the horizon for the sun and moon

- Increased the brightness of Ender Beams

- Slightly reduced the intensity of Atmospheric Fog

- Slightly increased the beam size of underwater light shafts

- Slightly reduced the intensity of underwater light shafts and the intense mode of Scene-Aware Light Shafts

- Fixed clouds looking weirdly cut-out in some situations...

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Complementary Reimagined r0.1 (Beta)

It's finally here! The first early access version of Complementary Reimagined. I hope you enjoy this pack, but I want to mention a couple things: 

- Everything is subject to change. The final release might not look like this version, and there are a ton of things that I will add/change.
- There should be many problems. Please report them to me if you encounter any.
- Feel free to give your opinion about absolutely everything. Opinions are quite important in this stage.
- I...

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Patreon Early Access in 24 Hours

Hello everyone.

I just wanted to let you know that Patrons will get early access to my brand new shaderpack in less than 24 hours. This will happen a little while after the May 24 Reveal Event which will happen on the Complementary Discord Server. It's almost time to reimagine Minecraft :)

Thank you so much for supporting me, and I hope you have a nice day!

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