Eastmeadow Manor is a three-story structure that was built with fairly thick stone walls and small windows on the ground floor to make it more defensible due to its location outside of town. The manor is home to the Lindwyne family and their three servants.
Lady Evelina Lindwyne (graceful, tactical, clever) is a stern but fair head of the family in her late 50s. She has a reputation for her tactical and strategic prowess. A former knight of the realm, now retired, ...
2025-02-13 00:05:05 +0000 UTC
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Here is the package of all the maps that will be released on the blog this month. This is a patron-exclusive, thank you for your continued support - you make these maps possible.
2025-02-12 15:26:02 +0000 UTC
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There is little of Allerton’s Hold left beyond the shells of some structures, exposed to the elements and long bereft of roofing. The trail of the thieves of the Shard of Shadows (stolen from the Mayor’s home three nights ago) leads past the old ruins, almost certainly on their way to the City of Mornings. But something has changed in the ruins – in the last year someone has built a new roof over one of the stone cottages that remained fairly intact.
This was the staging area for ...
2025-02-11 00:21:32 +0000 UTC
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(The backstage pass is slightly late this month, but it should arrive Monday)
The Autumn Lands lie to the south of the Midsummer Lands. This map sits to the south of map F from last month and to the west of next month’s map H. The goal of the Autumn Lands is to produce a series of commercial-use hexmaps that can be used in their entirety, or just one map for a specific adventure. There’s no set scale for these maps, and the items on the maps are not to scale with each other...
2025-02-07 22:54:02 +0000 UTC
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At first encounter, this appears to be something akin to one of the massive dead gods that lie abandoned in the astral – an incredible dragon turtle of immense scale, petrified and silent. And indeed, that is likely what it once was, before it was hollowed out by the Astral Architects.
The self-titled Astral Architects were an order of wizards from many different planes who had met and operated primarily in the astral plane which linked all their worlds together. They named the craft ...
2025-01-31 15:32:56 +0000 UTC
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This month's votes have been tallied and the releases are here!
As patrons, you now have commercial use license to two maps from the blog archives:
The Arcane Sinkhole (https://dysonlogos.blog/2022/02/25/the-arcane-sinkhole/)
and
The Temple of Kuvartma & the Demon Apes (2025-01-31 00:50:44 +0000 UTC
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This month's PDF compilation of all the maps released on the blog is here! This 21 page collection has all the text from the blog posts along with the black and white (gridded if appropriate) version of the maps.

This month I've had the pleasure of introducing a series of commissioned pieces of art by Mikołaj Ratajczak that go with a number of the maps, and all but the one for the Scavengers'...
2025-01-31 00:19:53 +0000 UTC
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Nestled into the area between the arts and university districts, the Nightingale Theatre was a small theatre that was upgraded and popularized by the Shadow Saints – a secret organization of a few dozen members dedicated to the Veiled One, god of shadows, secrets, and subterfuge.
The Shadow Saints used the business as a front for their cult which doubled as one of the more secretive thieves’ guilds in the city. They are lead by a charismatic rogue known as Lysandra who had a vision ...
2025-01-30 00:00:21 +0000 UTC
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The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.
But the structures now known as the Scavengers’ Deep are atypical, an elven com...
2025-01-27 16:20:07 +0000 UTC
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The giants destroyed the dwarven citadel of Kuln nearly three hundred years ago. Few dwarves remain that remember the fall of the great city on the Ironflow river, but almost all know of it. The giants destroyed much of Kuln during the attack on the citadel, and much more damage has been done in the intervening years. While few dare approach the ruins of Kuln itself, the remnants of the great dwarven citadel scatter the lands for at least a hundred leagues around. This stone giant lair uses a...
2025-01-24 16:53:31 +0000 UTC
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2025 is here and we're bringing the Kraken releases back. I was overwhelmed with stuff at the end of last year, but I'm trying to get everything back on track.
Each month I try to put up a list of maps that you, my patrons, vote on. The top two maps from the voting will be re-released under the free commercial-use license - exclusively for the use of my patrons.
Here's this month's list o...
2025-01-23 18:57:28 +0000 UTC
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I was setting up for a game of the Agon RPG (where the PCs travel from mysterious island to mysterious island, face the challenges there, and then move on trying to get home) when I remembered the old RoleAids Wizards book and one of my favourite sequences within – where the AD&D party becomes part of the Odyssey and arrive at Circe’s Island. The main thing I loved was the extensive random table to see what capricious bullshit the gods bless / curse the party with each day. This is a ...
2025-01-22 15:16:17 +0000 UTC
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The Grak’Thar Clan of goblins are the current residents of these twisting and looping caves tucked deep beneath the roots of ancient, twisted trees. The walls are rough and jagged, adorned with crude drawings and symbols that tell the goblins’ history and beliefs. Here and there, bioluminescent fungi cast an eerie, otherworldly glow, illuminating the damp, musty corridors. The air is thick with the scent of earth, goblin waste, and decay, punctuated by the occasional scurrying of unseen c...
2025-01-20 16:45:28 +0000 UTC
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The old ruins between Redwick Bush and Mournstead would be completely unnotable and irrelevant except that the farmers’ path between the towns passes right through them.
Besides the crumbling wall and gate through it, the main element of the ruins are the three towers – two are reduced nearly down to their foundations, while the largest crumbling stone structure looms over the wall as if it were to fall upon the path at any moment. While the smaller towers had long-rotted away woode...
2025-01-17 16:49:55 +0000 UTC
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The Autumn Lands lie to the south of the Midsummer Lands. This map sits to the south of map E and to the east of map A. The goal of the Autumn Lands is to produce a series of commercial-use hexmaps that can be used in their entirety, or just one map for a specific adventure. There’s no set scale for these maps, and the items on the maps are not to scale with each other so we can see points of interest like towers, cities, and caves. If you really need a scale for this and don’t want to pi...
2025-01-15 16:21:55 +0000 UTC
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Deep in the Delaver Jungle is an old temple dedicated to Regent Azaselse, demon of fecundity and unchecked growth. As the Delaver Jungle grew up around the temple, the congregation slowly declined and moved on – after all, the unchecked growth of the wild jungles were a success, and the strange mutations of the local troglodytes made them more and more dangerous…
The doors to the temple interior are all locked and sealed to keep others out, but the years have not been kind to the re...
2025-01-15 00:33:05 +0000 UTC
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“The Black Cairn” is the name the locals give the ruins of Bormomble Bastion, razed and forgotten generations ago leaving only some stonework remnants, a few walls, and an ancient doorway into the haunted depths below.
More recently, another entrance has been made, as portions of the underground structure collapse, producing what appears to be a sinkhole amid the ruins that leads deeper into the dungeons. The dungeons themselves provide few hints as to their original purpose – the...
2025-01-10 16:08:22 +0000 UTC
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Alright! I'm back from the holidays and it's about time I get this show back on the road, eh?
Here is our first backstage pass of 2025. As usual, it contains all the maps that will be released this month (10 in total) in all their variations.
We do have some changes to the Patreon campaign coming up later this year that I will get into in a later post - suffice it, for now, to say that t...
2025-01-09 23:16:52 +0000 UTC
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In the dark foliage of the Blackthorn Jungle are many old structures of the ancient Yl'Daara dynasty. This is one of many trapped stone follies concealed by the everpresent vines and trees. Externally this is a small single floor structure with steps up to the building roof where a number of pillars extend upwards another 15 feet or so. The structure is constructed out of the local dark grey stone, significantly weathered by weather and the vines that entwine around and through the rocks.
...
2024-12-27 14:30:01 +0000 UTC
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The Graxworm Megadungeon. The Graxworm itself is a massive dead dragon of mythic scale, fully miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term the expectation is that nothing will remain, not even the massive bones.
This is a project that’s been languishing a bit, so I took...
2024-12-26 02:30:01 +0000 UTC
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Bareface Canyon is a small box canyon in the badlands roughly a day’s travel from the city. About a hundred years ago a rebellious dwarf came to the canyon and “evicted” the small clan of bugbears lairing in the caves on the west side with extreme prejudice and then started a small mining operation opposite the bugbear caves. The dwarf was obviously an exile from his kin, and went by the ridiculous moniker of “Grimbold”… and due to his shaving of his beard he was more commonly kno...
2024-12-23 14:30:01 +0000 UTC
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On the western side of Loblolly Lake is a small island clearly visible from the shore because of the rust-red tower that seems almost as big as the island itself. The rust-red rocks of the tower have given the island the moniker of Ironspire - not really all that creative, and definitely not indicative of the actual materials involved (and honestly, it is only a three-story tower, not much of a spire either).
While it is in active use currently (by Counselor Terk's "operations division"...
2024-12-20 14:30:01 +0000 UTC
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Happy Holidays!
I'm posting this on December 17th, so hopefully I haven't died between then and when you are reading this (in fact, all my posts for the last two weeks have been scheduled releases that I wrote earlier in the month).

All that aside, here is the compilation of all the maps released this month. Ten maps with all their descriptions here (as well as the alternate map of the j...
2024-12-20 03:40:11 +0000 UTC
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Beyond the Mulberry Sea the oceans become wilder and mainly uncharted except along the sealanes between The City of Flowers in the Autumn Lands and Winterspire and Letath on the far shores. Not far off the routes are the Chokecherry islands. They are rarely visited except to resupply along the voyage, or by the smaller traders that ply the routes – the settlements here don’t really qualify as cities to most traders.
There are five islands in close proximity in the chain. “The Twin...
2024-12-18 16:03:21 +0000 UTC
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The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.
But the structures now known as the Scavengers’ Deep are atypical, an elven com...
2024-12-16 15:30:39 +0000 UTC
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The Autumn Lands lie to the south of the Midsummer Lands. This map sits to the left of map C (and eventually above map F). The goal of the Autumn Lands is to produce a series of commercial-use hexmaps that can be used in their entirety, or just one map for a specific adventure. There’s no set scale for these maps, and the items on the maps are not to scale with each other so we can see points of interest like towers, cities, and caves. If you really need a scale for this and don’t want to...
2024-12-13 16:05:39 +0000 UTC
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Many fumaroles dot the side of Cinderthrone, but not all of them are natural. One of the ways to sneak into the heart of the mountain and the court of the Cinder King is to find the old pipeworks that breach the surface of the mountain in several places. These massive pipes were evidently part of some industrial complex that operated within the volcano using the heat and raw materials pushed up from the depths.
The industrial processes (and much of the old workspace) was long ago swallo...
2024-12-12 00:29:28 +0000 UTC
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Climbing through some tiny caves, a young devout of the god of magic stumbled into a strange dungeon of metal, twisted and bent by the weight of rock upon it, and the untold ages it has sat down there. Exploring the strange depths the devout finally managed to make some sort of sense of one of the bizarre altars within… With a last prayer to their deity, they activated the machinery and promptly died in the massive blast of heat that followed.
But the heat burned not just within the s...
2024-12-09 23:42:19 +0000 UTC
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Back to the shops along the intersection of Market & Random. Based on a Patreon request from Mark Clover, I’m drawing up individual floor plans for shops, stores, vendors, and businesses along a single market block. As I draw these, I also have the overhead views drawn out on a map of the city block as I go, so when the series is complete you can use them on their own, or as a fully mapped out block of shops.
This is our eleventh shop on the street, a carpenter’s business south ...
2024-12-06 15:49:14 +0000 UTC
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And here we have the ten releases that will be coming out in December. The backstage pass is a patron-exclusive that gives you the month's releases (minus the descriptions) in a nice zip file. In about six months to a year, this will be bundled up with the end-of-month PDF and put up on DTRPG for $5. Until then, this is just for you.
Thank you for your continued support, you make these maps pos...
2024-12-05 20:50:08 +0000 UTC
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