Hello everyone,
Life Sim Scene Update Version 2 has been finished. It is available for download for $5+ backers from the same Google Drive link containing Version 1.
Here's what has been fixed,
- Added a check at Chance's shop to prevent purchasing his services when player doesn't have enough cash.
- Fixed glitch where the player gained intelligence experience from the girlfriend wearing a brain teaser
- Fixed chance evolutions dialogues
...
2020-02-29 01:06:45 +0000 UTC
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Hello everyone,
This post is to outline and gather feedback on what I currently have planned for the Dialogue Update. This is tentative and not final.
Living Room Dialogue Revamp
- My current plan is to remove the "GF Status Message" part of the Living Room Passage, which currently displays beneath the "LR Dialogue” section. Instead of clumsily saying every stat increase over and over, the game will display her stat increases in other location...
2020-02-15 20:54:33 +0000 UTC
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Hello everyone,
I just released the Scene Update (October Pledge) to Early Access Patrons. If you processed a $10+ pledge in October and didn't receive a link, send me a message.
This poll is to determine the priorities for the update funded in November. (which was the last paid post)
You can vote for multiple choices
2020-02-12 21:04:16 +0000 UTC
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Hey everyone,
As you may know, the upcoming update features Story Scenes, in which the Schmo and Transfer scenarios have been expanded a lot.
Since these scenarios will be more enticing, I want to get a feel for what the best 'Schmo' mode would entail.
Namely, should the player character be able to gain non-physical stats? Or should he simply be stuck to minimum stats and unable to progress? Alternatively, he could get a bonus to mental/money ma...
2019-12-14 19:11:06 +0000 UTC
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Hello everyone,
The Stamina Update has been updated to Release Version 1.
Changes from Beta 2 to Release 1:
- Added ability for individual characters to relax up to 8 30 minute chunks.
- Added ability for split up characters to wait until the other is finished with their activity.
- Game now uses the 'memorize' function upon reaching the ending to save whether the game has been completed or not. This function stores this information in...
2019-12-13 19:58:10 +0000 UTC
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Hey everyone,
Here's the second batch of scenes for the upcoming Scene update. (batch 1 here: https://www.patreon.com/posts/first-batch-of-31985226 )
As always, feedback is appreciated, and I hope you enjoy!
2019-12-08 17:17:41 +0000 UTC
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Hello everyone,
Holding a quick poll to gauge your feelings on veins and vascularity. Currently, there's little/no mention of veins in the text, and it doesn't appear in the art either.
Do you prefer it this way? Or would you like to see some veins start appearing in future content?
Additionally, if artwork with high amounts of vascularity is commissioned, would you be fine with it appearing around pictures with few veins?
Let your thoughts be known by voti...
2019-12-02 00:59:56 +0000 UTC
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Hello everyone.
Firstly, I've updated the Stamina Update to Beta 2. Here's a changelog from B1 -> B2
- chess reimplemented. now available from both the 'compete' and 'do something together' menus (same activity). chess currently has an Intelligence challenge rating of 6.
- fixed kinetic battery charger bugs
- kinetic battery charger now has a challenge rating - 50 strength and 50 endurance.
- video games now function again
- ...
2019-12-01 03:21:20 +0000 UTC
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Hello,
I've just finished the first beta of the stamina update, and sent it to the $10 backers from that pledge.
If you successfully processed a pledge for the -stamina update- (end of July), and didn't receive it, please send me a message.
I'll be sending it out to consistent beta testers later tonight - if you've helped out on prior beta tests and haven't received it by tomorrow, let me know.
If you missed out on pledging for the Stamina Update and would like E...
2019-11-30 00:59:53 +0000 UTC
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Hey guys, still putting the finishing touches onto the stamina update. Currently the biggest timesink is in revamping the exp systems, but I think the game will play more smoothly and consistently with it.
I'm also adding more items to facilitate this, like advanced fiction/non-fiction books that can be used to train intelligence higher than the regular editions.
This poll is asking what the specific focus of the update afterwards should be (for the pledge generated O...
2019-11-10 22:47:01 +0000 UTC
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Would you like voice acting implemented into FMG Life Sim?
2019-11-08 19:26:11 +0000 UTC
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Hello again, gathering more feedback. Hopefully you're enjoying these polls - if not, I'll slow down with them.
This is a simple one - should FMG Life Sim's art come from multiple artists or just one? Currently there is artwork from two artists in Life Sim - Oriander and Ritualist. I've read a couple of comments saying the artwork clashes, and that just Oriander's should be used. But that's something I'd personally rather not do unless the majority of you feel th...
2019-11-02 19:15:01 +0000 UTC
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I'd like to gather some feedback on atrophy. Is it something you guys enjoy having in the game?
I know some players intentionally let their character atrophy - as depicted here: http://fav.me/d8hlmuf
But on the flip side, I can see it being unfun for others, and it adds micromanagement to the game.
Currently, you can disable atrophy in the options, but as the game evolves, it could be something that's...
2019-11-01 20:04:02 +0000 UTC
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This post is the pledge for the next life sim update - vote in the poll to decide what it will focus on.
2019-11-01 03:00:01 +0000 UTC
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Hi everyone,
I'm closing in on finishing up the stamina update. You can (hopefully) expect it in the coming days.
Here's what it includes:
- Stamina resource that's used for performing physical activities
- Time system is now hours + minutes
- Time restrictions alleviated, characters can stay up past midnight. They still need to sleep to level up, and you can still skip to the next day with the living room sleep command.
2019-10-30 19:58:45 +0000 UTC
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Hello,
There will be no charges this month. I've recently sent out the Early Access to the Location Update to the $10 backers from April. If you didn't receive a link, and you processed a pledge for the Location Update, let me know. If you missed out and want to support the release, it will be available on Gumroad in the coming days.
The location update will be released for everyone for free on September ~10th unless some major overhauls are...
2019-08-31 22:39:57 +0000 UTC
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Here's the art that oriander generously made for the game.
I'm posting it here so you can enjoy it now while I implement it into the game tomorrow
Huge thanks to oriander again, and to everyone for your patience
2019-08-01 04:45:35 +0000 UTC
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The 'location' system is functional - characters can split up and perform different actions on seperate timers and meet up later.
This functionality is already pretty nifty (you can level up a character waay faster while another works compared to the vanilla game), and will be necessary tech for later systems. Within the next few updates, minutes will be added to the time system, and activities will have more realistic time costs - but will consume stamina to perform.
2019-08-01 03:51:51 +0000 UTC
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Hey everyone,
I'm closing in on finishing up the Location Update, and am gunning to release it to the early access tier tonight.
The Location Update is a largely mechanical update with a lot of new programming in the backend, so there aren't many new descriptions in it. There is however a ton of new art, and the game plays a lot faster since you can do a lot of actions with the girlfriend while the player is at work (and vice versa).
As a result, I'm plannin...
2019-07-31 19:55:57 +0000 UTC
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Thanks for supporting this upcoming update to Life Sim!
2019-05-01 02:51:54 +0000 UTC
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Hey everyone -
I just wanted to send out a heads up that I'm creating a pledge on this Patreon tonight for the Life Sim Location Update. I'll be running it late Eastern Time to give everyone the maximum amount of time to pledge or modify their current pledges.
If you'd like to change your pledge amount, cancel, or pledge to this update, please do so. Also, since it has been a long time, please verify your payment information (primarily updat...
2019-04-30 18:24:59 +0000 UTC
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Hey everyone, I made a super extensive update here.
There will be no charges on this Patreon until The Gym V1 is finished. This also means you can stay pledged, or pledge, without fear of any charges whatsoever until then!
http://fav.me/dbtk1bu
2017-11-13 20:52:39 +0000 UTC
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First batch of legs descriptions. Context is the girlfriend performing the 'flex' activity in front of a mirror.
Strongly considering making another interim level or two, though I'm also trying to be cautious of having too many levels (since each one adds a lot of extra work overall)
2017-11-04 20:29:28 +0000 UTC
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Attached is a .txt of various Beauty descriptions. These are subject to change in the final version of the game. Only read the attached .txt if you are personally ok with being spoiled!
Feedback is always appreciated!
Way more descriptions coming down the pipeline.
2017-11-02 01:53:47 +0000 UTC
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Hey everyone,
You will be receiving content in one form or another by the end of the month.
Truthfully, a large chunk of my Life Sim Dev time this month has been spent on, well - learning how to program better.
There were extremely powerful tools, and more effective ways to structure things, that I never knew about. I have no programming background or formal training - so I've been learning things as I go. This is a large part of ...
2017-10-23 07:53:10 +0000 UTC
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Hello everyone,
While the full release of 5.0 is months away, I want to have monthly deliverable for you all to enjoy and critique. This gives you value for your Patronage, and also shows you my progress on various things.
Here's my idea for October's Release.
The Gym
This would be a vertical slice of gameplay that shows off the new strength and physical progression overhaul. It would simply consist of The Girlfriend character at the Gym, imp...
2017-10-07 21:07:13 +0000 UTC
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Since we are completely recreating the game, now is the best time to implement large structural changes.
Something that has been suggested a few times is separating various muscle groups for the characters. If we were to do this, I think the most reasonable separation would be: Arms, Back, Chest, Abs, Legs, Glutes; perhaps with a separate breasts stat for the girlfriend.
Each group would have its own 'pump' counter (experience points), meaning, all thing...
2017-10-06 18:24:25 +0000 UTC
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Hey everyone, just giving a very quick mini-update on 5.0.
I'm planning on using this opportunity (restructuring everything) to finally include a 'muscle conditioning' stat. This will act as a multiplier on the character's base muscle size, either boosting or penalizing their actual strength score.
The equation is very simple: Strength = (Muscle*Conditioning)
An average conditioning will be 1. It'll be very possible to ...
2017-09-26 21:11:31 +0000 UTC
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Hey everyone!
I'm thrilled to see that interest in the continued development of Life Sim is increasing!
We're getting close to $1000 (though, worth noting, the current pledge number will almost certainly decrease once pledges are processed - there's always some number of pledges that are declined for various reasons)
What would be a good goal for $1000 a month? I'd really love to hear your ideas!
2017-09-25 06:30:15 +0000 UTC
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Hey everyone,
Hopefully you had a chance to glance at the document attached here: https://www.patreon.com/posts/update-and-5-0-14478155
I know it's quite long, and I don't expect many people to have fully read it.
This is the poll I mentioned in that status. Feel free to leave feedback, and if you have any questions about the proposal, as...
2017-09-22 01:27:43 +0000 UTC
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