Hey everyone.
So where's the beauty update? Great question! I do have quite a lot of it written (descriptions, dialogues, some items - all good to go! as is a lot of the bodybuilding competition)
But the truth is, a LOT of my time has been spent just writing up ideas for the full framework of the game.
And I have to say, I'm actually very glad that the AI poll went the way it did. I have a new vision for 5.0 - one that...
2017-09-21 01:50:41 +0000 UTC
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Hey everyone,
We're about 1 day into the AI poll. If you haven't let your voice be heard, please do so!
Currently the Stuff > AI crowd has 7 more votes. Which gives that position a sizable percentage lead, but there's still ~90 of you who haven't voted!
I'm personally fine with either direction - I see pros and cons to each. And I think that eventually the AI will be implemented one way or the other, what this really affects is ...
2017-09-17 21:44:25 +0000 UTC
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This is a quick and dirty poll for me to better frame how to organize the big picture of the game's development.
I released a Road Map on DA a while back, but I've also strongly considered a lot of feedback, and during some strange creative sessions, came up with a lot of interesting new directions to take things.
For example, I've written out the outline for a basic AI for the girlfriend. And by AI, I mean actual game-AI. The girlfriend would select her...
2017-09-16 19:23:06 +0000 UTC
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Quick poll about what you feel Strength Level 1 should represent in FMG Life Sim. Remember that this is generally the starting point of the Girlfriend.
2017-09-13 00:21:01 +0000 UTC
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I've come up with what I feel is an interesting change to the nightmare collar - at least until more systems come into place that allow me to revamp it (and transfer) entirely.
Proposed Change:
Nightmare Collar is now SIGNIFICANTLY cheaper in the store, BUT, now only has a 10% chance of activating when it normally would.
This would:
- allow the player to obtain the collar much sooner
- make the collar nowhere near as overpowered (Granted, you...
2017-09-08 01:10:12 +0000 UTC
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I've had a few people mention they would like the player character to have more muscular/general potential in FMG Life Sim.
My personal philosophy was for the game to mirror an FMG story in that the girl starts off below-average, but ends up becoming superhuman; while the player character can only reach "impressive" levels himself.
But this has become a community-driven project, and I want to ensure it's the best possible experience for everyone.
2017-08-31 20:06:32 +0000 UTC
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Hey everyone,
Work on 4.2 is underway!
Since your support is so crucial, I want to allow you guys to vote on what will be prioritized in the ~10,000 words or so (plus bug fixes and whatnot) in 4.2.
The Beauty Stat will be the main focus on development time, but that should only take ~30-50% of the total effort.
For this poll, I will list potential things to be included in 4.2, and give them 3 levels of priority.
<...
2017-08-30 22:22:42 +0000 UTC
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Here's an interesting poll to help shape the direction of the game moving forward: how realistic should the world of the game be?
Of course, the Girlfriend will always be a mostly supernatural entity (able to improve rapidly and whatnot) - and already the world it takes place in is fairly whimsical (already has magic potions/amulets, crazy science inventions, etc.)
Despite this, I've generally written the descriptions to indicate that girlfriend level 2...
2017-08-21 03:24:45 +0000 UTC
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Hey everyone,
Just giving a heads up that 4.1 has been released to the $10+ pledgers. There's no super elaborate beta this time since there are no new mechanics introduced with the game - just a lot of new descriptions. If enough bugs are somehow found, then I'll start up the spreadsheet.
But for the time being, I'll consider this the Early Access period.
If you SUCCESSFULLY PROCESSED (meaning $10 was withdrawn from your car...
2017-08-18 07:33:30 +0000 UTC
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Hey everyone,
Version 4.1 is very close to completion. But given my history with release dates/deadlines, I'd rather just wait until it's done before giving a hard date.
In the meantime, I have another poll in mind. How do you all feel about achievements? There are a few ways to implement them:
1.) Purely arbitrary
- These would be achievements that you merely unlock from various tasks and miles...
2017-08-12 00:00:31 +0000 UTC
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Hey everyone,
I know that the main rewards for this patreon are the early access, voting in polls, and name in credits - but I do want to try and regularly release Newsletters and Description Texts.
What would you prefer to receive sooner? A beefy newsletter of ideas I have for the future, or some description texts from the upcoming update? Or perhaps you're personally not interested in either, and would like me to not spend time on those? (n...
2017-08-08 21:39:49 +0000 UTC
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Hey everyone,
Just making a quick poll to see if you guys would like an effective height cap implemented. This would generally help with realism, as a 10 foot tall woman would have immense trouble functioning in society (let alone standing up in her own home).
This poll is both to
A.) Determine if we'll have a height cap
B.) Determine what that height cap would be
Basically, if the combined votes for a height cap outwe...
2017-08-02 18:48:23 +0000 UTC
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Hey everyone,
I'm going to be turning the campaign to monthly. The recent poll shows that most people are up for it (I think the people who voted for regular text files wanted monthly, and either way, a lot of people voted for monthly regardless), and it is something I had been publicly thinking of doing for a while.
This does mean that a pledge will be auto generated on August 1st. Please adjust your pledges accordingly, whether you'd like to pledge, de...
2017-07-29 20:50:26 +0000 UTC
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Hey everyone,
As we approach the end of the month, I have to make an executive decision as whether or not to change the campaign to monthly (which would generate a pledge on August 1st).
One of the problems with a monthly campaign is getting frequent content to you guys, the supporters. My original idea was to put out weekly/biweekly "mini updates" that you can just play; but the problem with that is the game can sometimes be entirely broken until I've ...
2017-07-26 18:13:04 +0000 UTC
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Hey everyone,
Curious if you guys would like to see Strength and Muscle Mass split. This would be a fairly large undertaking, but could have some interesting implications for the game. For example, you and the girlfriend could both have 18 inch biceps, but if her conditioning is great enough, she could be 2 to 3 times stronger than you.
There are a couple of ways this could be handled. Either simply separating the stats entirely (likely havin...
2017-07-25 19:03:25 +0000 UTC
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Per popular request in a recent poll, in 4.1, you'll be able to ask the girlfriend to perform a feat of strength, with her trying to perform it with various levels of failure/success depending on her strength level.
This is NOT the same as the regular feat of strength progression, which will remain unchanged (with a couple added feats included); these are specifically feats that will have multiple levels written about them.
Since ~4 or so different desc...
2017-07-24 21:20:01 +0000 UTC
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Hey everyone,
An extremely kind and enthusiastic fan drew some awesome pieces of art of the Life Sim girlfriend. He's sent me around 7 pictures so far, and might be drawing more. He's also given me permission to use the art in the game.
While I think the art is great, I just wanted to check in with you guys if you'd like me to include it. The only real issue I can see is that the style is quite different from Ritualist's - but this is 7 pieces of t...
2017-07-10 23:42:30 +0000 UTC
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Hey everyone,
Just a tiny update to let you know how I will be moving forward in response to the results of the latest batch of polls.
The upcoming 4.1 update will have:
- Overall girlfriend descriptions up to muscle level 50. I will be rearranging some descriptions (the abstract ones will be pushed up in level requirement, while new ones will be written in their place). In this process a few more interim descriptions will be written.
2017-06-25 11:21:06 +0000 UTC
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Basically, you would have the option to "select a scene" from all previous feats of strength / workouts and replay it. The girlfriend would have to have a high enough strength of course. Also, the descriptions wouldn't match her current state (example: if you replay the first FoS, and she's level 30, it would still describe her as thin)
Implementing this would likely take a few hours - time that could be spent on something else, but it would let you replay scenes you par...
2017-06-24 04:15:57 +0000 UTC
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Wondering what the current sentiment is towards a beauty stat. This is how I imagine it'd function:
- Beauty will generally refer to a character's skin, hair, nails, and maybe facial structure + body curvature
- For example, starting/low beauty would be something like "blochy skin, frizzy unkempt hair, etc" then maximum beauty would be like "skin radiates superhuman body, dazzling eyes that pierce your soul, etc"
- Beauty would generally be a bit harder to ob...
2017-06-14 23:35:01 +0000 UTC
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This is a poll asking how you feel about the rate the girlfriend grows - specifically in relation to her LEVEL.
This isn't asking about the speed with which she levels up, but rather what the corresponding levels represent. That is an entirely separate issue (rate of experience gain) This is solely asking if each level up causes too much progress, or not enough. Also if there's enough gametime spent in each 'phase' the girlfriend goes through.
Curr...
2017-06-10 01:12:05 +0000 UTC
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Hey everyone,
Just wondering how important you feel adding more options to the Devil's Machine (Intelligence, Endurance, etc.) is to you.
I'm mostly asking because writing those modes takes a good amount of time and effort - so if you'd prefer for me to dedicate that towards something else, then I will. Alternatively, if you're dying to drain more attributes, let me know and I'll focus on adding that in!
2017-06-08 21:09:30 +0000 UTC
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Official post for the description update pledge! Thanks for your support!
2017-06-01 03:15:10 +0000 UTC
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You can select multiple!
Please remember that your vote WILL matter. The items with the most votes will receive more attention than others!
Also, feel free to comment with anything I missed!
2017-05-31 00:48:22 +0000 UTC
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Hey everyone, at around 10 PM EST on May 31st, I'll be creating a pledge for the upcoming Description Update.
This is an official heads-up so you can create, delete, or modify pledges as needed. Please remember that in order to gain Early Access you must process $10+ (I reiterate this because some $1 pledgers were mistaken)
This should be one of the simpler updates - not necceserily easier (since I'll be writing 10k+ words of pure description) but ...
2017-05-29 18:13:48 +0000 UTC
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Hey there,
Just wanted to make a post saying that I'm accepting ideas for Feats of Strength. Preferably looking for something that isn't already covered by the existing feats of strength.
Feel free to send any ideas either by replying to this post or sending me a message somewhere!
Thanks!
2017-05-21 19:42:40 +0000 UTC
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Hey everyone,
So competitions and random events were the upcoming updates you voted for. But the latest poll indicates a huge demand for a straight up ~10,000 words of descriptions.
So, my question is which of these updates do you want to see 4.1 become?
2017-05-16 20:35:55 +0000 UTC
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This would simply be an update that adds ~10,000 words of pure descriptions. Descriptions can include (but aren't limited to):
- Overall GF / biceps / legs (could even add in compare chest/back)
- Workouts
- Feats of Strength
- Conversations
2017-05-15 23:33:29 +0000 UTC
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Hi everyone,
I'm officially starting the Early Access Period! The current build is in the same location as the beta (if you processed a $10+ pledge you should have received a message from me with a google drive link). It is the file called "V4 - EA1"
You are strongly encouraged to leave any bugs you encounter (even with Beta Testing there was so much changed that I'm sure there are some weird problems) and feedback about the general gameflow in the googl...
2017-05-09 20:50:00 +0000 UTC
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Hey beta testers, Beta 4 has been released! Same spot as the last few. Big shout out to Sperics for catching all kinds of crazy stuff. Since this was the biggest structural update yet, there was lots of weird bugs going around!
Definitely looking for feedback on small reasonable changes I can make to improve the experience!
Also getting lots of messages of brand new patrons asking where the access is (19 new patrons already in May, wow!) so I will reiterate what I...
2017-05-09 04:24:08 +0000 UTC
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