Greetings Maiden Nation! This is your Maiden Commander speaking!
It's that time of the month and we are SO EXCITED about this next build. It's been a challenge but we have packed over 133 updates and improvements into the upcoming closed alpha build set to drop on Saturday May 9th. We've practically fit twice the amount of work into this build as we are trying our best to get as much done before open alpha and we have to say we couldn't be more proud of this build. We've added tons of improvements to melee and skills, a new helicopter extraction mechanic, the new Sexy Sheriff outfit (pictured above) and so much more. More than we can possibly address in this post. All 133 updates are listed below for you to check out. This build is GOING TO BE AMAZING!!!
As always NONE OF THIS WOULD BE POSSIBLE without the AWESOME members of our Maiden Nation that sub to Maiden+ which directly funds the development for the patches every month. We SINCERELY thank you for helping to keep this project afloat with your amazing generosity. THANK YOU SO MUCH!!!
You are all amazing and we'll get back to work building a unique, fun and exciting game for you all to play! Thanks again and check out the patch notes listed below!
Also don't forget to join our Discord for more updates, exclusive pictures and more as well as like our Twitter for even more updates on our progress! Also follow us on Twitch to catch our livestreams where we demonstrate the updates for patches when we get the chance to stream.
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Added the ability to create multi-objective quests. With this new system we will be able to assign multiple objectives to a player within the same quest with the player making the decision which order they would like to complete the objectives.
2 - Revamped the way fetch and retrieve quests work. In the past we've had issues with assigning players fetch and retrieve quests with the possibility that the player already had those items in their inventory. We've since switched to a system that resolves this issue as well as has the benefit of providing more flexibility for us when creating quests.
3 - Sound effects improved for the assault rifle.
4 - Several improvements have been made to the Necropolis Desert Strongholds. New segments as well as issue with bullets being blocked by invisible colliders for the golden statues.
5 - The Events UI has been changed to News and has been revamped.
6 - The launch Icon for League of Maidens has been updated. The old icon is still using font from the old logo.
7 - An assortment of changes have been made to the quest system to significantly improve the quality of quests.
8 - Atonement Raid launch button has been added to the desktop (Feature debuts after open alpha).
9 - Unlocked character slots and inventory slots have now been moved server side. They are now immune to client side wipes.
10 - Added Crafting Tickets as part of the items picked up from the vendor for new players in Episode 2.
11 - The quest list panel has been visually improved to make it easier to understand the objectives and when they will be completed.
12 - Fixed the 1st injured state audio to remove someone yelling "CUT" at the end of the audio. lol.
13 - Added custom BGM audio for certain areas on the map. For instance when entering the Resistance camp the BGM audio will switch. Same with the church in Freedom City as well as several other places.
14 - Improvements have been made to the Butt Sliders and customization.
15 - Fixed some weirdness with the random and tracking eye controls for warmaidens.
16 - Battle Pass UI has been added.
17 - All temporary desktop artwork has been removed.
18 - Desktop artwork are all now unlocked via Epic Crates and the Battle Pass.
19 - The following perks have been removed. BATTLE CRY, IRON WILL, NOW OR NEVER, IRON GRASP, ROCKET LAUNCH, SPRINT BURST, ABANDON SHIP.
20 - We've added the Red Exclamation mark indicating the NPC to approach for quest completion to the map to make it easier to find NPCs that require returns to complete quests.
21 - New audio has been added to indicate when an objective has been completed as part of the new multi-objective quest requirements.
22 - The Bullet Rain Skill has been moved from a Q key Skill to an E key skill.
23 - Fixed a text length issue for the quest description in the Quest Guide.
24 - Fixed a UI issue with the floating dashed lines used on the desktop and in the shop.
25 - Fixed a bug that caused multiple Unions to spawn under certain conditions. (REQUIRES FURTHER COMMUNITY TESTING).
26 - Fixed a bug that caused World Bosses to not respawn under certain conditions. (REQUIRES FURTHER COMMUNITY TESTING).
27 - Fixed a bug that prevented players from progressing to Stage 3 of the Union World Boss. (REQUIRES FURTHER COMMUNITY TESTING).
28 - Fixed a bug that caused mobs and sometimes NPCs to double up when switching from one warmaiden to another under certain conditions.
29 - Added the ability to mouse scroll in the Quest Detail panel.
30 - Added the ability to mouse scroll in the new News UI.
31 - Made the News UI open button functional.
32 - Many UI elements have been revamped to make the interface clearer. Font etc...
33 - Added the ability to see item detail information when hovering over quest rewards in the Quest Detail panel.
34 - Fixed a bug that caused the dirt build up when using up SP to not be as visible under certain conditions.
35 - Added a STUNNED mechanic which shows when a enemy mob has been stunned.
36 - Fixed a bug that caused Materia Reserves to display generic names.
37 - Changed the Freedom City World Boss to the Nightmare Eternal.
38 - Fixed a bug that caused incorrect photos when taking pictures with transparent backgrounds in Pose3D.
39 - Fixed a bug that caused the brightness of Jet fire on certain outfits and fire from piles of rubble to look dull.
40 - Fixed a bug that preventd players from refilling their SP while in the open world with SP tickets.
41 - Battle mode is now locked until Episode 3 is reached.
42 - Changed Prestiege to not reset quest progress. (REQUIRES FURTHER COMMUNITY TESTING).
43 - Fixed a bug that caused an issue with data recovery if a crash occured while writing data.
44 - Fixed a bug that caused +1 Death Invitations to not work correctly under certain conditions.
45 - Made changes to Hard, Hardcore and Ultra Hardcore mode to not regen HP under certain conditions namely injured states.
46 - Fixed a bug with the Loadout interface that didn't adjust based on warmaiden height.
47 - Names on the wall in the lobby have been removed until we can replace those names with usernames.
48 - Made a change for the Emote manager to loop dance emotes by default.
49 - Added an icon that indicates with a timer when the XP weekend bonus is active, how much the bonus is and how much longer it will last.
50 - Maximums for accessory x/y/z positioning have been doubled.
51 - Rotation limitation for accessory positioning have been removed.
52 - All Daily Challenges related to mission mode have been removed.
53 - All Daily Challenges related to World Bosses have been removed.
54 - Daily Challenges related to Strongholds have been added.
55 - Weekly Challenges has been reworked. To complete the Weekly Challenge day requires completion of all Daily Challenges.
56 - Fixed a bug where injury animations where not working with quest civilians.
57 - Re-formatted the information provided to players during quests. This will make more helpful information available to players when taking quests. Updated several quests and will work through the formatting for the other quests as we progress through development.
58 - Fixed a bug with Auras in character customization.
59 - Fixed a but that made the required numbers for Steam Acheivements to be displayed incorrectly.
60 - Death Invitations now work with Freedom City and Necropolis Desert World Bosses. (REQUIRES FURTHER COMMUNITY TESTING).
61 - Death Invitations have been added to Common/Rare/Epic Crates.
62 - Fixed a bug that caused Maiden+ authentication to not work under certain conditions due to other applications running at the same time.
63 - Strongholds now have an Awakening level requirement to ensure new players don't get rekt in there. Tower of the Fallen (Freedom City Stronghold) has an Awakening level requirement of 3. Temple of Lost Souls (Necropolis Desert Stronghold) has an Awakening level requirement of 7.
64 - BP and Shards can now be earned by completing quests. How much BP/Shards will be listed in the quest detail panel.
65 - 2x BP/Shards are now earned by killing mobs in Strongholds.
66 - Text labels have been added to Stronghold entrances to explain the Awakening level requirement and the use of Death Invitations for level increasing.
67 - Opening the large map has now been disabled in Strongholds and Mission mode.
68 - Fixed a bug that caused Pistol Crusher to not damage smaller enemies like the Filth in close range.
69 - Fixed a bug that cause the player to run forward no matter what direction you are moving in after using Pistol Crusher and Bullet Rain.
70 - We've added the ability to pick up Repeatable quests without having to talk to the NPC that gives them after first pickup within a gaming session.
71 - Character name has been added to the Steam account name when viewing posts in the chat window to help with RP.
72 - Fixed a bug that caused the level to not show correctly on mobs when using Death Invitations beyond the first 2 digits.
73 - Changed the default damage number size to 50 instead of 100.
74 - Fixed a bug that saw two Stronghold entry points spawn on top of each other.
75 - Made a change to auto highlight input numbers (for ease of use) when an interface is opened like selling or moving items in the inventory or entering numeric slider values in character customization.
76 - Fixed a bug that caused commands like changeoutfit /? to list outfits in the notice tab even if you input the command in general. Not the data is listed in whatever channel the command was entered.
77 - Made improvements to one of the really bad eyebrow textures in character customization.
78 - Fixed a bug with training dummy HP values not going down to zero.
79 - Added a side quest to use the training dummy. Located outside of the base.
80 - Added a new sound notification when training dummy HP values reach zero.
81 - Awakening/Guardian Level requirements added to 12 of the free Emote Manager emotes.
82 - Fixed a bug that caused the Nightmare Orb cooldown to not work while in Strongholds.
83 - (5) New Ascension Gear sets have been added. These gear pieces are Epic T3 gear sets with max secondary stats available at the end of Episode 5 and purchasable from vendors in the Santonia Islands. Ascension gear can only be purchased with Shards. They do not drop from mobs or bosses.
84 - Made a change to the way ATK/DEF/HP Training and Treatments work. Now all Weapons on a warmaiden share the same progress. Same with Outfits and Shields.
85 - Made a change to allow the completion of ATK/DEF/HP Training and Treatments even when the stat is maxxed for quest completion purposes.
86 - Along with the new STUNNED visual indicator we have also improved the actual STUN mechanic. Now when a mob is stunned they will actually get... stunned. Also if an enemy mob gets Stunned mid-attack it will cancel their attack. This change will make it much easier to head into battle taking on hordes of enemies if you can sustain high dps.
87 - Added a convenience mechanic that will open up your quest guide and find the quest in the guide with a visual highlight identifying the quest when clicking on quests in your active quest list. This will make it very easy to find where the quest is located in your quest guide along with the additional information associated with the quest.
88 - Information from the Loot smarter notification has been replaced with an hourly login time bonus reminder.
89 - Added notifications to alert players that attempt to enter a Stronghold that requires a higher Awakening level then the players current level.
90 - Guardian names have been updated with Champion being the level 15 Guardian name.
91 - Fixed a bug that caused leveling assets in Battle Mode to be broken.
92 - Fixed a bug that caused chat to still show in the Loadout screen if it was expanded before entering.
93 - Made a change to allow for re-binding the mouse when certain pop-up UI is opened. This will allow for full control of your warmaiden while UI like your Inventory/Quest Guide/Emote Manager are open.
94 - Fixed a bug that caused wing sounds to play when landing after a jump when wings were auto hidden.
95 - Filters in the quest guide have been cleaned up. 'Open/Claim/Claimed/Locked' has been changed to 'Open/Repeat/Done/Locked' with 'Repeat' filtering repeatable quests.
96 - Outdoor zoom maximum has been increased by another 25%
97 - Fixed a bug that caused a camera zoom in when connecting with a melee attack when the players zoom was far out.
98 - Added a convenience mechanice to hit ENTER to accept numeric changes for UI that require number input like Character Customization sliders, inventory add/drop etc...
99 - Fixed a bug that caused the blue guide arrow to not point to the correct location under certain conditions. Mainly when having to return to an NPC for fetch/retreive or kill/approach quests.
100 - Fixed a bug that caused NPCs feet to jump around when quickly bypassing dialog lines with Mouse 1.
101 - 130 Quest Items have been added for use with future quests.
102 - Elementals have been removed from Mission mode.
103 - Mission mode goals have been temporary disabled. As we get closer and closer to open alpha we are trying to limit what mechanics will cause confusion or support tickets. Being that Mission mode goals has generated quite a few reports due to it's lack of completion we will disable it for now and re-enable it when it is ready or revamp the mechanic entirely.
104 - Reduce the number of Bombers spawned in the "Tower of the Fallen" (Freedom City Strongholds) by 75%.
105 - Strongholds now list the name and difficulty level upon entry with the difficulty being set via Death Invitation.
Freedom City Stronghold - Tower of the Fallen Necropolis Desert Stronghold - Temple of Lost Souls
Difficulty levels:
+0 Death Invitation - Chronicle Difficulty Level +5 Death Invitation - Legendary Difficulty Level +10 Death Invitation - Mythic Difficulty Level
106 - Rapid Fire Projectile has been temporarily disabled. For the same reasons as the mission mode goals. We will fix or rework this mechanic and re-enable once it is done. We understand this leaves Healers/Sorceress with one less primary attack. Will review and figure out before open alpha. Feel free to make suggestions.
107 - Large Projectile, Sonic Blade, Burning Crusher, Gravity Cor, Meteor Strike, Dragon Summon and Titan Summon have all been revamped to multiple hit attacks. I found that the only skills that drew me in were skills that could deal more than on hit after casting. We've selected the skills that made the most sense to convert to make them more useful and viable selections for builds.
108 - The long casting time for Titan Summon has been removed. Now the Titan spawns immediately from the ground once a ground position and cast has been initiated.
109 - Rolling has been added to chat via the /roll command. Below are the instructions on how to roll. For those unfamilar with rolling it is a command in chat that yields a randomly generated number between a set range.
/roll x response is: [CHARACTER_NAME] Rolls [RANDOM_NUMBER] (1-x)
i.e. - Mercenary Rolls 37 (1-58)
A /roll command with no number defaults to 100.
110 - A /commands command has been added to chat. Typing /commands in chat will yield the following list of commands.
/commands - Command lists all available commands for use in the chat window. /changeoutfit x - Replace the x with the number of the outfit you wish to switch to. /changeoutfit ? - Command lists IDs for all outfits. /changepose x - Replace the x with the number of the pose you wish to switch to. /changepose ? - Command lists the total number of poses and your current pose. /challenges - Command lists all daily & weekly challenges. /roll x - Replace the x with a number. Command randomly selects a number from 1 to x. A roll command with no number defaults to 100.
111 - A text label has been added to chat to remind players of the "/commands" command to list all commands.
112 - Fixed a bug with the compare stat for gear not working correctly under certain conditions.
113 - More improvements have been made to the melee system. Along with the newly improved STUN mechanic (which can be triggered via melee and magic only) melee now has new visual effect (sparks flying) on impact.
114 - Sound effects for sword has have been improved for melee.
115 - A new 'EXTRACTION' mechanic has been added for those with Extended Storage. Players will now be able to purchase a Flare gun and Flare gun ammo from a Gun Vendor. Shooting a flare (by right-clicking the flare gun in your inventory) will have the players warmaiden launching a flare which will call the helicopter circling in the scene. The arrival time for the helicopter is dependent on it's current position. Once the helicopter lands players will be able to interact with the helicopter as a mobile extended storage to remove/add/drop items. The helicopter stays in position as long as the player is within range.
The helicopter will stay for 120 seconds if the player is not in range. The helicopter will leave after 15 seconds if the player is in range then leaves the range. Once a flare is launched the helicopter has a system for selecting the most appropriate location to land.
119 - Links for the Item Sourcing Guide and Boss Drop schedule have been added to the desktop and quick launch panels.
120 - Updated the 'EXTRACTION' mechanic (calling in helicopter support) to not require Extended Storage. The mechanic is way too awesome and at the least can add a really cool and fun experience and photo ops that we are not interested in paygating. Is that a word?!?! Either way we are allowing any player to buy a flare gun and flare gun shells with in-game currency from Gun Vendors to call for helicopter support. Those without extended storage won't be able to access extended storage but we've added this mechanic to our quest system which will (in the future) allow for us to add calling in helicopters as part of the quest which will open up for some really awesome and interesting scenarios without someone having to pay to experience it.
121 - Improved the look of the melee hit effect. Looks more like fiery blood spewing now.
122 - Added military style dialog audio for the new Extraction mechanic.
123 - Fixed a bug that caused character shadows to not appear in Strongholds.
124 - The window to increase the Combo Counter has been reduced by 50% making it more difficult to acheive higher combo counts. This will help to challenge players to come up with newer and unique ways to achieve high combo counts. We've also added a quest trigger that will play into future main/side quests that will challenge the player to attain a higher combo count.
125 - Improvements have been made to the visuals of the Large Projectile, Sonic Blade and Dragon Summon skills.
126 - Fixed various mispelling within the UI.
127 - XP Weekend bonus icon has been improved.
128 - Color for the Account/Character name in chat has been updated to green.
129 - Shortened the amount of time for the meteor to strike when using the Gravity Core skill.
130 - Fixed an issue with some explosion effects warping with certain skills.
131 - Made a change to remember the last selected tab within the Quest Guide to make it easier to use. Frustating to have to keep clicking a specific tab if you are looking for the same data when using the interface.
132 - Made a change to reorder the side quest list. Now newly added side quests are added at the top of the list for visual confirmation that the side quest was successfully accepted.
133 - Icons for the Fire Stone, Ice Stone, Gaia Stone, Order Stone and Choas Stones have been updated.
KNOWN ISSUES:
1 - The great perk purge. As many of you may have read we have eliminated a majority of the perks that either didn't make sense in the current build or provided little value. Our intentions are to start with a few perks and slowly add perks that make more sense and provide more value.
This purge however presents a technical issue for players that currently have the perks enabled. If you are reading this please take the time to unequip any perks that are listed as being purged. This will ensure that both of your perk slots are freed up for assigning when the next build drops. If you do not unequip the perks it won't break anything but your ability to unequip and re-equip will be lost on that warmaiden. You can simply create a new warmaiden to get around this but we know most of you would prefer to keep your existing warmaidens.
2 - Because of the accessory maximums for position and rotation being increased the current position for your warmaiden accessories will require adjustments.
3 - To be clear to avoid confusion the Battle Pass, Stronghold mini-bosses and selectable boss drops will not be active in 1.4.5a. The Boss Drops website and client work on this new mechanic will not be completed until 1.4.6a. Battle Pass available is TBD.
Another update in 1.4.5a is on the way and with it comes a MASSIVE list of amazing improvements to League of Maidens!!!
First and foremost we are beyond excited about the new SEXY SHERIFF outfit! It turned out amazing and we can't wait to show you preview pictures once we get the model in game.
Along with that an entire slew of bug fixes, quality of life improvements and much more! Check out the patch notes below that list over 80+ issues and counting. We will announce a drop date for the next patch as soon as we can!
As always none of this work would have been possible without your amazing support! THANK YOU SO MUCH FOR HELPING TO SUPPORT OUR DEVELOPMENT WHICH ALLOWS FOR US TO ADD THESE AMAZING IMPROVEMENTS!!!
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Added the ability to create multi-objective quests. With this new system we will be able to assign multiple objectives to a player within the same quest with the player making the decision which order they would like to complete the objectives.
2 - Revamped the way fetch and retrieve quests work. In the past we've had issues with assigning players fetch and retrieve quests with the possibility that the player already had those items in their inventory. We've since switched to a system that resolves this issue as well as has the benefit of providing more flexibility for us when creating quests.
3 - Sound effects improved for the assault rifle.
4 - Several improvements have been made to the Necropolis Desert Strongholds. New segments as well as issue with bullets being blocked by invisible colliders for the golden statues.
5 - The Events UI has been changed to News and has been revamped.
6 - The launch Icon for League of Maidens has been updated. The old icon is still using font from the old logo.
7 - An assortment of changes have been made to the quest system to significantly improve the quality of quests.
8 - Atonement Raid launch button has been added to the desktop (Feature debuts after open alpha).
9 - Unlocked character slots and inventory slots have now been moved server side. They are now immune to client side wipes.
10 - Added Crafting Tickets as part of the items picked up from the vendor for new players in Episode 2.
11 - The quest list panel has been visually improved to make it easier to understand the objectives and when they will be completed.
12 - Fixed the 1st injured state audio to remove someone yelling "CUT" at the end of the audio. lol.
13 - Added custom BGM audio for certain areas on the map. For instance when entering the Resistance camp the BGM audio will switch. Same with the church in Freedom City as well as several other places.
14 - Improvements have been made to the Butt Sliders and customization.
15 - Fixed some weirdness with the random and tracking eye controls for warmaidens.
16 - Battle Pass UI has been added.
17 - All temporary desktop artwork has been removed.
18 - Desktop artwork are all now unlocked via Epic Crates and the Battle Pass.
19 - The following perks have been removed. BATTLE CRY, IRON WILL, NOW OR NEVER, IRON GRASP, ROCKET LAUNCH, SPRINT BURST, ABANDON SHIP.
20 - We've added the Red Exclamation mark indicating the NPC to approach for quest completion to the map to make it easier to find NPCs that require returns to complete quests.
21 - New audio has been added to indicate when an objective has been completed as part of the new multi-objective quest requirements.
22 - The Bullet Rain Skill has been moved from a Q key Skill to an E key skill.
23 - Fixed a text length issue for the quest description in the Quest Guide.
24 - Fixed a UI issue with the floating dashed lines used on the desktop and in the shop.
25 - Fixed a bug that caused multiple Unions to spawn under certain conditions. (REQUIRES FURTHER COMMUNITY TESTING).
26 - Fixed a bug that caused World Bosses to not respawn under certain conditions. (REQUIRES FURTHER COMMUNITY TESTING).
27 - Fixed a bug that prevented players from progressing to Stage 3 of the Union World Boss. (REQUIRES FURTHER COMMUNITY TESTING).
28 - Fixed a bug that caused mobs and sometimes NPCs to double up when switching from one warmaiden to another under certain conditions.
29 - Added the ability to mouse scroll in the Quest Detail panel.
30 - Added the ability to mouse scroll in the new News UI.
31 - Made the News UI open button functional.
32 - Many UI elements have been revamped to make the interface clearer. Font etc...
33 - Added the ability to see item detail information when hovering over quest rewards in the Quest Detail panel.
34 - Fixed a bug that caused the dirt build up when using up SP to not be as visible under certain conditions.
35 - Added a STUNNED mechanic which shows when a enemy mob has been stunned.
36 - Fixed a bug that caused Materia Reserves to display generic names.
37 - Changed the Freedom City World Boss to the Nightmare Eternal.
38 - Fixed a bug that caused incorrect photos when taking pictures with transparent backgrounds in Pose3D.
39 - Fixed a bug that caused the brightness of Jet fire on certain outfits and fire from piles of rubble to look dull.
40 - Fixed a bug that preventd players from refilling their SP while in the open world with SP tickets.
41 - Battle mode is now locked until Episode 3 is reached.
42 - Changed Prestiege to not reset quest progress. (REQUIRES FURTHER COMMUNITY TESTING).
43 - Fixed a bug that caused an issue with data recovery if a crash occured while writing data.
44 - Fixed a bug that caused +1 Death Invitations to not work correctly under certain conditions.
45 - Made changes to Hard, Hardcore and Ultra Hardcore mode to not regen HP under certain conditions namely injured states.
46 - Fixed a bug with the Loadout interface that didn't adjust based on warmaiden height.
47 - Names on the wall in the lobby have been removed until we can replace those names with usernames.
48 - Made a change for the Emote manager to loop dance emotes by default.
49 - Added an icon that indicates with a timer when the XP weekend bonus is active, how much the bonus is and how much longer it will last.
50 - Maximums for accessory x/y/z positioning have been doubled.
51 - Rotation limitation for accessory positioning have been removed.
52 - All Daily Challenges related to mission mode have been removed.
53 - All Daily Challenges related to World Bosses have been removed.
54 - Daily Challenges related to Strongholds have been added.
55 - Weekly Challenges has been reworked. To complete the Weekly Challenge day requires completion of all Daily Challenges.
56 - Fixed a bug where injury animations where not working with quest civilians.
57 - Re-formatted the information provided to players during quests. This will make more helpful information available to players when taking quests. Updated several quests and will work through the formatting for the other quests as we progress through development.
58 - Fixed a bug with Auras in character customization.
59 - Fixed a but that made the required numbers for Steam Acheivements to be displayed incorrectly.
60 - Death Invitations now work with Freedom City and Necropolis Desert World Bosses. (REQUIRES FURTHER COMMUNITY TESTING).
61 - Death Invitations have been added to Common/Rare/Epic Crates.
62 - Fixed a bug that caused Maiden+ authentication to not work under certain conditions due to other applications running at the same time.
63 - Strongholds now have an Awakening level requirement to ensure new players don't get rekt in there. Tower of the Fallen (Freedom City Stronghold) has an Awakening level requirement of 3. Temple of Lost Souls (Necropolis Desert Stronghold) has an Awakening level requirement of 7.
64 - BP and Shards can now be earned by completing quests. How much BP/Shards will be listed in the quest detail panel.
65 - 2x BP/Shards are now earned by killing mobs in Strongholds.
66 - Text labels have been added to Stronghold entrances to explain the Awakening level requirement and the use of Death Invitations for level increasing.
67 - Opening the large map has now been disabled in Strongholds and Mission mode.
68 - Fixed a bug that caused Pistol Crusher to not damage smaller enemies like the Filth in close range.
69 - Fixed a bug that cause the player to run forward no matter what direction you are moving in after using Pistol Crusher and Bullet Rain.
70 - We've added the ability to pick up Repeatable quests without having to talk to the NPC that gives them after first pickup within a gaming session.
71 - Character name has been added to the Steam account name when viewing posts in the chat window to help with RP.
72 - Fixed a bug that caused the level to not show correctly on mobs when using Death Invitations beyond the first 2 digits.
73 - Changed the default damage number size to 50 instead of 100.
74 - Fixed a bug that saw two Stronghold entry points spawn on top of each other.
75 - Made a change to auto highlight input numbers (for ease of use) when an interface is opened like selling or moving items in the inventory or entering numeric slider values in character customization.
76 - Fixed a bug that caused commands like changeoutfit /? to list outfits in the notice tab even if you input the command in general. Not the data is listed in whatever channel the command was entered.
77 - Made improvements to one of the really bad eyebrow textures in character customization.
78 - Fixed a bug with training dummy HP values not going down to zero.
79 - Added a side quest to use the training dummy. Located outside of the base.
80 - Added a new sound notification when training dummy HP values reach zero.
81 - Awakening/Guardian Level requirements added to 12 of the free Emote Manager emotes.
82 - Fixed a bug that caused the Nightmare Orb cooldown to not work while in Strongholds.
83 - (5) New Ascension Gear sets have been added. These gear pieces are Epic T3 gear sets with max secondary stats available at the end of Episode 5 and purchasable from vendors in the Santonia Islands. Ascension gear can only be purchased with Shards. They do not drop from mobs or bosses.
84 - Made a change to the way ATK/DEF/HP Training and Treatments work. Now all Weapons on a warmaiden share the same progress. Same with Outfits and Shields.
85 - Made a change to allow the completion of ATK/DEF/HP Training and Treatments even when the stat is maxxed for quest completion purposes.
KNOWN ISSUES:
1 - The great perk purge. As many of you may have read we have eliminated a majority of the perks that either didn't make sense in the current build or provided little value. Our intentions are to start with a few perks and slowly add perks that make more sense and provide more value. This purge however presents a technical issue for players that currently have the perks enabled. If you are reading this please take the time to unequip any perks that are listed as being purged. This will ensure that both of your perk slots are freed up for assigning when the next build drops. If you do not unequip the perks it won't break anything but your ability to unequip and re-equip will be lost on that warmaiden. You can simply create a new warmaiden to get around this but we know most of you would prefer to keep your existing warmaidens.
2 - Because of the accessory maximums for position and rotation being increased the current position for your warmaiden accessories will require adjustments.
And the hits just keep on coming. We are SO VERY PROUD of our work on this update Maiden Nation. THIS SATURDAY on 4/4 closed alpha build v1.4.4a drops for those with access with a ton of amazing goodies in store. New Necropolis Desert strongholds have been added which are so much fun to play with Lvl.7+ enemies, several new mechanics including Death Invitations which can be used to increase the level of enemies for better loot within strongholds (details below), as well as a new injured state sporting several new injured idle and walking animations (more details below). And it doesn't stop there. More work has been done for the addition of the new Intro animations (check out the .gifs above) and we've added 11 new emotes which include TWO DIFFERENT TWERKING DANCES!!! So much goodness in store and we are so very excited about this new build.
Remember NONE of these AMAZING improvements could have been accomplished without THE SUPPORT OF YOU OUR MAIDEN+ SUBS AND WE ARE SO VERY THANKFUL FOR SUPPORTING US IN MAKING THIS AMAZING GAME! THANK YOU FOR YOUR COTINUED SUPPORT!!!
There are many more amazing improvements coming in LoM v1.4.4a. Feel free to check out the patch notes below for more details on the update coming THIS SATURDAY!!!
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Added the ability to ban players from chat apart from total account banning.
2 - Added more of a penalty in the match rating when losing in battle mode.
3 - New Intro animations have been added for all classes.
4 - Guardian Level requirements have returned for equipping gear.
5 - Shards and BP can now be earned by killing mobs in the open area. (1) Shard is earned for every enemy level killed. (.1) BP is earned for every enemy level killed.
6 - Improved logic has been added for maintenance mode. If a player is in the middle of gameplay when maintenance mode goes into effect they will be informed with a timeout.
7 - Fixed a bug that caused Auras to not save with blueprints.
8 - Fixed the order of the Middle Hip Width and Lower Hip Width slider being in the wrong order.
9 - Fixed the BUTT DEPTH HIGH-MID slider misspelling.
10 - Added the industry standard maintenance mode time-out messages for players mid gaming session.
11 - Fixed several grammatical errors. Thanks to Arya_Chan for the grammatical fix suggestions.
12 - Updated Chat and Account ban mechanic to deliver customized message to a player with a reason for the ban.
13 - Fixed a bug that caused loot to spawn in the wrong location for wooden crates under one specific situation.
14 - Added the ability to increase Guardian Level while in the open area.
15 - Fixed a bug that cause the camera to jump forward while looting under certain conditions.
16 - Added 11 new emotes which include twerking and belly dance animations. Half of the emotes are free and the other half are premium emotes.
17 - Added a Jumping Jacks emote.
18 - Fixed a bug with the Sexy Maid outfit that had strange artifacts on the neck, hands and other areas.
19 - Fixed an issue with the model of one of the caps.
20 - Emote manager settings have been updated to account for the new emotes added. Will require a reset of the emote settings.
21 - Fixed a bug that caused the camera to drastically jump forward when sprint running and looting.
22 - Fixed a bug (finally) that caused the enemy warmaiden awakening levels to start at max level on intermediate mode. FYI: Keep in mind that if your warmaiden is prestiged no matter what awakening level you are enemy levels will start at max level.
23 - Changed the naming of the first mode from "Easy" to "Normal".
24 - Pretty stoked about this next fix. We have long since had an issue with the character model warping in the legs anytime the leg or knee joints were rotated past a 45 degree angle. This applies to any animation or any pose (especially in Pose3D). We took sometime to understand what exactly was causing the warping and found that it was the use of the Overall Hip and Overall Thigh sliders that contributed to a big portion of the warping. It took forever but we came up with a clever solution that looks to have worked and we are really happy with the results. This is actually kind of a big deal as we've had this issue forever and it has been plaguing the project for sometime. As a result we've altered the way the Hip and Thigh sliders work. The great thing is that the new method provides even more control over sculpting the hip and thighs and at the same time fixes the bug. A win-win! The only downside is that players warmaiden's may need some adjustment of the sliders if the existing sliders seem to be off for the look you are trying to achieve. With that said if the look is off use a beauty ticket or shards to unlock customization (if your warmaiden is awakened) and tweak those sliders and you'll be good to go.
25 - Added two injured player states which have ramifications on gameplay. Details listed below.
When a players HP is below 50%:
Idle animation changes to the first injured idle state. Normal running animation changes to the first injured running state. Stamina maximum is reduced by 50%
When a players HP is below 25% :
Idle animation changes to the second injured idle state. Normal running animation changes to the second injured running state. Sprint running and all flying is disabled (exits player from flying mode).
Stamina maximum is reduced by 50%
26 - Re-enabled the ability to drink HP and Shield potions in the lobby.
27 - Fixed a bug that caused emotes set to loop in the emote manager to not loop correctly. Gotta be on beat for those dance moves after all.
28 - Some performance improvements dealing with an assortment of issues have been completed.
29 - Fixed several bugs that caused performance, lockup and crashes in Pose3D.
30 - Made several improvements to the character movement control system to make it feel more accurate and responsive. Particularly dealing with movement after melee, emotes and soft sprint landings.
31 - Strongholds have been added to the Necropolis Desert. Enemies in this Stronghold include the enemies found in the Necropolis Desert with a base level of 7.
32 - +1, +2 and +3 Death Invitations have been added. Death invitations are scrolls that can be activated to increase the level of enemies in a Stronghold by the + number. They can be stacked to increase enemy levels thereby increasing the rewards dropped from those enemies. They are USE items that last 10 minutes and can be traded/stored. Death Invitation do not have caps on use.
33 - We've improved the visuals on world bosses spawning in the Necropolis Desert. That way it is easier for players to realize a boss has spawned and where they should go to fight it.
34 - Fixed a bug that caused the player character to glitch when typing in the chat.
35 - Fixed a bug that caused the wrong emote to show as playing in the emote manager.
36 - Fixed a bug that caused chat to be displayed during the you win/lose screen.
37 - Fixed a bug that caused a world boss to not spawn after the second time the World Boss Threat Level filled up during the same open area session.
38 - Changed the overlay indicators on the HP UI bar to indicate 10% marks as well as 25% marks. This will help to identify when your HP is getting closer to the 1st and 2nd injured state at the 50% and 25% marks.
39 - Reduced the sound of the first sound effect when claiming Maiden Plus rewards by 3db.
40 - Introductory audio and selections have been removed from the first time character creation until the text and audio are updated to reflect the new story direction.
41 - Made a change to automatically open up the unlock character slot UI when attempting to create a new warmaiden without an empty and available slot.
42 - Fixed a bug that caused players to slide up cube stacks when attacking them with melee.
43 - Fixed a bug that caused multiple hit magic attacks to only hit once when using them on Cube Stacks.
44 - Fixed a bug that caused players to fall through the ground under certain conditions when entering the 15 gates area.
45 - Improved the explosion effect for the Large Projectile and Sonic Blade attacks.
46 - Added a special sound when quest items are added to the players inventory.
47 - Fixed a bug that caused a players warmaiden to still be able to attack and run around after they died in battle mode if they were near their base.
48 - Changed the location of the Aura selection in the character customization interface.
49 - Fixed a bug that caused terminal inputs to show up in chat.
50 - Fixed a bug that caused chat to break if the players Steam name included html tags.
51 - Fixed a bug that caused the Union (Necropolis Desert World Boss) to not drop loot on death.
52 - Gold Totems in Freedom City no longer drop Lore Scrolls. They now drop +1/+2/+3 Death Invitations.
53 - Fixed an issue with the Maiden+ and Prestiege banners overlaying on top of the Guardian name.
54 - The Sorceress Queen outfit has been added.
55 - Caps have been added to the spawned enemies in mission mode.
56 - Enhancing using the Forge now pulls the appropriate Dark Cubes from inventory and/or storage. You no longer need to have Dark Cubes in your immediate inventory.
57 - Enhancing using the Forge is now a Start/Stop function removing the requirement to continually click on the "Enhance" button. Click Start Enhance to begin and Stop whenever you've used up the dark cubes you've decided to invest into a piece of gear or let it ride and use all the dark cubes available in your inventory/extended storage to see how far you can progress on that piece of gear.
58 - Added names and levels for Soldiers, Turrets, Drones and Samurai in Mission mode.
59 - Indoor/Outdoor default zoom max is now set to 100.
60 - Fixed an assortment of bugs related to the butt sliders.
Known Issues: Due to the fixes for the leg warping which had us revamp the logic for scaling the butt/hips/thighs the default presets including the new character preset, body presets and pretty much any preset loaded from the beauty album will need adjustments to compensate for the new values. We will update the default warmaiden preset along with the body presets in the next build.
We are beyond excited to announce that the next LoM v1.4.4a patch is set to drop on SATURDAY APRIL 4TH with SO MANY amazing new goodies and features!!!
First, check out the preview pictures of the upcoming Sorceress Queen outfit skin which will be available in patch 1.4.4a. We are stoked about the newest feature available in this outfit to customize the color of the nails! Along with this new outfit the next update will include many new dance emotes which include two different versions of twerking , belly dancing, jumping jacks and much more!
It doesn't stop there. The next patch also includes newly introduced multi-level Strongholds to the Necropolis Desert featuring a base of level 7 enemies. If you noticed we stated a "base" level. This is referring to our next feature which is the addition of Death Invitations. Death invitations are scrolls that can be activated to increase the level of enemies in a Stronghold by +1. +2 or +3. They can be stacked to increase enemy levels thereby increasing the rewards dropped from those enemies. They are USE items that last 10 minutes and can be traded/stored. Death Invitation do not have caps on use. EXCITING!!!
We've also added a new two-staged injured feature which adds sexy animations and heavy breathing when they trigger. Details in the patch notes below.
Lastly we also have some exciting bug fixes and improvements which are all listed in the patch notes below. As we get closer and closer to the patch we will continue to update the patch notes with all of the additions.
As always we would like to sincerely thank all of you for helping to support our development with your Maiden Plus membership. NONE OF THIS WORK WOULD BE POSSIBLE WITHOUT YOU SO MUCH!!!
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Added the ability to ban players from chat apart from total account banning.
2 - Added more of a penalty in the match rating when losing in battle mode.
3 - New Intro animations have been added for all classes.
4 - Guardian Level requirements have returned for equipping gear.
5 - Shards and BP can now be earned by killing mobs in the open area. (1) Shard is earned for every enemy level killed. (.1) BP is earned for every enemy level killed.
6 - Improved logic has been added for maintenance mode. If a player is in the middle of gameplay when maintenance mode goes into effect they will be informed with a timeout.
7 - Fixed a bug that caused Auras to not save with blueprints.
8 - Fixed the order of the Middle Hip Width and Lower Hip Width slider being in the wrong order.
9 - Fixed the BUTT DEPTH HIGH-MID slider misspelling.
10 - Added the industry standard maintenance mode time-out messages for players mid gaming session.
11 - Fixed several grammatical errors. Thanks to Arya_Chan for the grammatical fix suggestions.
12 - Updated Chat and Account ban mechanic to deliver customized message to a player with a reason for the ban.
13 - Fixed a bug that caused loot to spawn in the wrong location for wooden crates under one specific situation.
14 - Added the ability to increase Guardian Level while in the open area.
15 - Fixed a bug that cause the camera to jump forward while looting under certain conditions.
16 - Added 11 new emotes which include twerking and belly dance animations. Half of the emotes are free and the other half are premium emotes.
17 - Added a Jumping Jacks emote.
18 - Fixed a bug with the Sexy Maid outfit that had strange artifacts on the neck, hands and other areas.
19 - Fixed an issue with the model of one of the caps.
20 - Emote manager settings have been updated to account for the new emotes added. Will require a reset of the emote settings.
21 - Fixed a bug that caused the camera to drastically jump forward when sprint running and looting.
22 - Fixed a bug (finally) that caused the enemy warmaiden awakening levels to start at max level on intermediate mode. FYI: Keep in mind that if your warmaiden is prestiged no matter what awakening level you are enemy levels will start at max level.
23 - Changed the naming of the first mode from "Easy" to "Normal".
24 - Pretty stoked about this next fix. We have long since had an issue with the character model warping in the legs anytime the leg or knee joints were rotated past a 45 degree angle. This applies to any animation or any pose (especially in Pose3D). We took sometime to understand what exactly was causing the warping and found that it was the use of the Overall Hip and Overall Thigh sliders that contributed to a big portion of the warping. It took forever but we came up with a clever solution that looks to have worked and we are really happy with the results. This is actually kind of a big deal as we've had this issue forever and it has been plaguing the project for sometime. As a result we've altered the way the Hip and Thigh sliders work. The great thing is that the new method provides even more control over sculpting the hip and thighs and at the same time fixes the bug. A win-win! The only downside is that players warmaiden's may need some adjustment of the sliders if the existing sliders seem to be off for the look you are trying to achieve. With that said if the look is off use a beauty ticket or shards to unlock customization (if your warmaiden is awakened) and tweak those sliders and you'll be good to go.
25 - Added two injured player states which have ramifications on gameplay. Details listed below.|
When a players HP is below 50%:
Idle animation changes to the first injured idle state. Normal running animation changes to the first injured running state. Stamina maximum is reduced by 25%
When a players HP is below 25% : Idle animation changes to the second injured idle state. Normal running animation changes to the second injured running state. Sprint running and all flying is disabled (exits player from flying mode). Stamina maximum is reduced by 50%
26 - Re-enabled the ability to drink HP and Shield potions in the lobby.
27 - Fixed a bug that caused emotes set to loop in the emote manager to not loop correctly. Gotta be on beat for those dance moves after all.
28 - Some performance improvements dealing with an assortment of issues have been completed.
29 - Fixed several bugs that caused performance, lockup and crashes in Pose3D.
30 - Made several improvements to the character movement control system to make it feel more accurate and responsive. Particularly dealing with movement after melee, emotes and soft sprint landings.
31 - Strongholds have been added to the Necropolis Desert. Enemies in this Stronghold include the enemies found in the Necropolis Desert with a base level of 7.
32 - +1, +2 and +3 Death Invitations have been added. Death invitations are scrolls that can be activated to increase the level of enemies in a Stronghold by the + number. They can be stacked to increase enemy levels thereby increasing the rewards dropped from those enemies. They are USE items that last 10 minutes and can be traded/stored. Death Invitation do not have caps on use.
Beyond excited to share with you our new animated intro coming to League of Maidens v1.4.3a THIS SATURDAY!!! Special thanks goes out to the Art Director Ron Zabala from Mount Olympus Comics, the artist Danusko Campos & the amazing voice acting from Kira Buckland (2B from Nier Automata) and Tom Schalk!!!
Getting this done would have never been possible without the amazing support from our Maiden+ subscribers. As always we thank you so much for your continued support of League of Maidens.
Lastly, we have completed more bug fixes, updates and improvements to the upcoming build. Check out the updates list below.
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Cleaned up the emote interface by removing it from character customization and creating a dedicated interface to configure all emotes called the Emote Manager.
2 - Added the ability to press 'ENTER' to instantly highlight chat.
3 - Added speaking emote animations whenever text is sent in chat.
4 - Added the ability to turn on the water in the single stalls in the shower without going through the animation.
5 - Added the new Emote Manager to the quick launch bar.
6 - Added a desktop emote for the Emote Manager.
7 - Gun range score requirement in the tutorial has been reduced to 10.
8 - Gun range tickets have been added to Potty Mouth's store.
9 - Fixed a bug that allowed the opening of other UI while in the shop preview screen.
10 - Fixed a bug that caused the reflections in the shower to break if you re-entered the shower.
11 - The single stall shower animation has been redone. The current animation was pretty bad and we wanted to redo it from scratch.
12 - (8) New higher quality idle animations have been added to character customization to use with your warmaidens.
13 - Separated the options in the single stall showers. Now you can turn on the water and stand/pose (primarily changed because of the new emote manager) and you can bathe yourself with a second command.
14 - Radio Hubs have been added to all of the cabanas in the Santonia Islands. Now you can play music while you are out in the cabana areas.
15 - We have identified a bug that does in fact favor the Warrior class when dropping gear. This will be fixed to ensure that the players class has a higher chance at dropping gear.
16 - Random chance has been removed from crafting for skills level 1-15 or essentially all skill levels. We tested a Fail Stack system and just thought it was too much. That plus the feedback we have received has us removing random chance as we always want to make sure we are listening to our community and doing whatever we can to keep the game fun. An effort to reduce the RNG seems like the way to go.
17 - Max HP draw for EX-Trigger has been reduced to 25%.
18 - Fixed a bug with the Bio Samples quest delivering the wrong Bio Sample on episode 15.
19 - Fixed a bug with the Breaking and Entering quest which required 5 deliveries instead of 1.
20 - Work has begun to revamp the class selection interface.
21 - Fixed a bug that caused the Radio Jukebox to work inconsistently. (Needs further testing).
22 - Made a change to disable Look At Camera by default.
23 - With the available poses now up to 14 we have added a /changepose chat command similar to /changeoutfit. /changepose ? will list the total number of poses and the currently selected pose. /changepose [x] replacing [x] with a number will change to the selected pose. This command can be used at anytime outside of character customization.
24 - Changed the function of the middle mouse button in character customization to also reset the x/y camera rotation values.
25 - Fixed a bug that caused pubic hair to not be visible on newer outfits.
26 - Fixed a bug that caused a discoloration in the vaginal area of the warmaidens when race skins are applied.
27 - POSE in character customization has been changed to ANIMATIONS along with a new right side panel for configuration.
28 - Fixed some spelling errors in the difficulty selection UI.
29 - Added a header for crafting material in the description so that it is easy to quickly identify which items are used for crafting.
30 - Fixed a bug that broke customizing the feet of the Scavenger outfit.
31 - Added character voice audio to the appropriate new emotes available in the Emote Manager.
32 - Added the ability to use 'ESC' to get out of the chat window along with the ability to 'ENTER' to get into the chat window.
33 - Fixed a bug that caused the camera to jump when entering/exiting the chat window.
34 - Added an indicator to the Necropolis Desert as some players were confused as to where to go to engage the boss when the threat level was maxxed out.
35 - Added an indicator on top of the 'World Boss Threat Level' which informs players when the World Boss is not yet available during the tutorial phase.
36 - Fixed a bug that caused the World Boss to spawn when leaving and entering a Stage when it should spawn.
37 - More work on optimization across the board has been completed to improve performance.
38 - Adjusted the FOV change when executing melee attacks.
39 - The invincibility window during EX Trigger has been increased.
40 - Look at Camera in character customization is now disabled by default.
41 - Fixed a bug that prevented the quest Daily and Weekly Challenges from resetting forcing players to exit and relaunch the game to reset. (Requires additional testing)
42 - Fixed a bug that caused Turrets/HP&MP Posts/Teleporters to stay inside strong holds.
43 - Strongholds have been changed to be multi-level and are no longer a one room mechanic.
44 - Players now automatically earn (1) Light Cube for every 10K XP earned binding XP to the characters Awakening Level.
45 - Added a Red Exclaimation icon over the heads of the NPCs that have quests that need to be turned in. Some players had difficulty figuring out which NPCs needed to be approached to complete quests.
46 - Fixed a bug that prevented mobs from traversing the ramp and the top floor of the two story strongholds.
47 - Increased the maximum for the Indoor/Outdoor zoom max values by 2x.
48 - Made some improvements to the mob attack logic that should help with players falling through the floor during attacks under certain conditions.
49 - The new Ninja Assassin outfit has been added.
50 - Increased the size of one of the pubic hair options for those who like the big bush look.
51 - Fixed a bug that caused gear quality and values to get reverted under certain conditions. (Requires additional testing).
52 - Fixed a bug that caused the butt cheeks to narrow when bending the legs past a certain degree (in animations or Pose3D).
53 - Reduced the volume of the loud drum sound when going in and out of some interfaces.
54 - Fixed a bug that caused back to base in the stronghold to play part of the animation then cancel.
55 - Fixed a bug that caused battle mode warmaidens to scale to level 15 under the wrong conditions.
56 - Fixed some grammatical errors in the game options difficulty setting.
57 - Fixed a bug that caused warmaidens to hover off the ground for a few inches while in idle pose.
58 - Updated the appropriate links to direct to the new maidenplus.com url.
59 - Made some improvements to the sprint running and melee transitions to make them faster and more responsive.
60 - Added mission run music to strongholds now that they are multi-leveled.
61 - Increased the size of the Class A, B, C and D materia reserves.
62 - Moved up the location of the revive point in the cemetery in Freedom City.
63 - Fixed a bug that caused players to get pushed on top of certain enemy mobs when attacking them.
64 - Fixed a bug that caused loot to spawn in the air under certain conditions.
65 - Fixed a bug that caused the feet to slide during idle animations.
66 - Replaced the temporary Intro video with the final motion comic intro video.
67 - Fixed a bug that caused the new intro video to show up as lower quality in game.
68 - Reduced the damager qualifier for hit stun by 25% making it easier to hit stun earlier in your characters damage progression.
69 - Elementals have been removed from guarding Class C and D materia in the Necropolis Desert.
70 - Elementals have been added to guard Class A and B materia in the Necropolis Desert.
71 - Reduced the maximum stronghold random spawn from 3-5 to 2-4.
72 - Changed Strongholds to spawn every 30 minutes instead of every 15 minutes. Before anyone freaks out about this change the the change before it the reason we are making this change is because in the new build each Stronghold is essentially 5-10 of the previous Strongholds all in 1. Basically in the new build it will take 5-10 times longer to finish a Stronghold and you will get 5-10 times more rewards for each Stronghold. These last two changes will help to balance but still make the rewards and time spent better in the new implementation.
73 - World Boss drops are capped at a maximum of 3 drops.
74 - Ancient elementals are capped at a maximum of 1 drop.
75 - All mobs even the weakest mobs have a small percentage chance to drop gear now.
76 - To help notify players when gear is acquired from a random mob we have added a new audio notification when gear is added to your inventory.
77 - Repeatable quests have been added for Bombers in Freedom City making it possible to pickup repeatable quests that deliver crafting material as a reward for every mob type in Freedom City.
78 - Repeatable quests have been added for Creepers and Scavengers in the Necropolis Desert making it possible to pickup repeatable quests that deliver crafting material as a reward for every mob type in except for Elementals in the Necropolis Desert.
WIPE NOTICE: Due to some bug fixes cosmetic progression will be wiped for the next build.
MISC NOTES: The next build will feature an incomplete revamp of the Faction/Class Selection UI when creating a new warmaiden. The character preview animation will be missing and the class preview video will be a random clip of gameplay. This work will be completed in the next build.
KNOWN ISSUES: Just a heads up, we mentioned on the last build that guard duty would be back in the 1.4.3a build. After assessing the changes required we will be pushing it out another build. There is quite a bit of cleanup there and we want to ensure that we have enough time to get it done. We could possibly make it but I'd prefer to give it even more time to ensure we get it done correctly. Also we have a handle on the bugs with turning in items on quests. Those bugs are related to an architectural change that will need to come in the build after next. Would be too much work to try and fit into the next build.
We are beyond excited to share preview images of the next skin coming to League of Maidens! This Saturday the Ninja Assassin arrives! Check out the preview pictures above. Also feel free to check out the updated list of updates, fixes and improvements coming in League of Maidens v1.4.3a. Tons of amazing improvements are on the way.
As always we would like to sincerely thank all of you for helping to support our development with your Maiden Plus membership. NONE OF THIS WORK WOULD BE POSSIBLE WITHOUT YOU!!!
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Cleaned up the emote interface by removing it from character customization and creating a dedicated interface to configure all emotes called the Emote Manager.
2 - Added the ability to press 'ENTER' to instantly highlight chat.
3 - Added speaking emote animations whenever text is sent in chat.
4 - Added the ability to turn on the water in the single stalls in the shower without going through the animation.
5 - Added the new Emote Manager to the quick launch bar.
6 - Added a desktop emote for the Emote Manager.
7 - Gun range score requirement in the tutorial has been reduced to 10.
8 - Gun range tickets have been added to Potty Mouth's store.
9 - Fixed a bug that allowed the opening of other UI while in the shop preview screen.
10 - Fixed a bug that caused the reflections in the shower to break if you re-entered the shower.
11 - The single stall shower animation has been redone. The current animation was pretty bad and we wanted to redo it from scratch.
12 - (8) New higher quality idle animations have been added to character customization to use with your warmaidens.
13 - Separated the options in the single stall showers. Now you can turn on the water and stand/pose (primarily changed because of the new emote manager) and you can bathe yourself with a second command.
14 - Radio Hubs have been added to all of the cabanas in the Santonia Islands. Now you can play music while you are out in the cabana areas.
15 - We have identified a bug that does in fact favor the Warrior class when dropping gear. This will be fixed to ensure that the players class has a higher chance at dropping gear.
16 - Random chance has been removed from crafting for skills level 1-15 or essentially all skill levels. We tested a Fail Stack system and just thought it was too much. That plus the feedback we have received has us removing random chance as we always want to make sure we are listening to our community and doing whatever we can to keep the game fun. An effort to reduce the RNG seems like the way to go.
17 - Max HP draw for EX-Trigger has been reduced to 25%.
18 - Fixed a bug with the Bio Samples quest delivering the wrong Bio Sample on episode 15.
19 - Fixed a bug with the Breaking and Entering quest which required 5 deliveries instead of 1.
20 - Work has begun to revamp the class selection interface.
21 - Fixed a bug that caused the Radio Jukebox to work inconsistently. (Needs further testing).
22 - Made a change to disable Look At Camera by default.
23 - With the available poses now up to 14 we have added a /changepose chat command similar to /changeoutfit. /changepose ? will list the total number of poses and the currently selected pose. /changepose [x] replacing [x] with a number will change to the selected pose. This command can be used at anytime outside of character customization.
24 - Changed the function of the middle mouse button in character customization to also reset the x/y camera rotation values.
25 - Fixed a bug that caused pubic hair to not be visible on newer outfits.
26 - Fixed a bug that caused a discoloration in the vaginal area of the warmaidens when race skins are applied.
27 - POSE in character customization has been changed to ANIMATIONS along with a new right side panel for configuration.
28 - Fixed some spelling errors in the difficulty selection UI.
29 - Added a header for crafting material in the description so that it is easy to quickly identify which items are used for crafting.
30 - Fixed a bug that broke customizing the feet of the Scavenger outfit.
31 - Added character voice audio to the appropriate new emotes available in the Emote Manager.
32 - Added the ability to use 'ESC' to get out of the chat window along with the ability to 'ENTER' to get into the chat window.
33 - Fixed a bug that caused the camera to jump when entering/exiting the chat window.
34 - Added an indicator to the Necropolis Desert as some players were confused as to where to go to engage the boss when the threat level was maxxed out.
35 - Added an indicator on top of the 'World Boss Threat Level' which informs players when the World Boss is not yet available during the tutorial phase.
36 - Fixed a bug that caused the World Boss to spawn when leaving and entering a Stage when it should spawn.
37 - More work on optimization across the board has been completed to improve performance.
38 - Adjusted the FOV change when executing melee attacks.
39 - The invincibility window during EX Trigger has been increased.
40 - Look at Camera in character customization is now disabled by default.
41 - Fixed a bug that prevented the quest Daily and Weekly Challenges from resetting forcing players to exit and relaunch the game to reset. (Requires additional testing)
42 - Fixed a bug that caused Turrets/HP&MP Posts/Teleporters to stay inside strong holds.
43 - Strongholds have been changed to be multi-level and are no longer a one room mechanic.
44 - Players now automatically earn (1) Light Cube for every 10K XP earned binding XP to the characters Awakening Level.
45 - Added a Red Exclaimation icon over the heads of the NPCs that have quests that need to be turned in. Some players had difficulty figuring out which NPCs needed to be approached to complete quests.
46 - Fixed a bug that prevented mobs from traversing the ramp and the top floor of the two story strongholds.
47 - Increased the maximum for the Indoor/Outdoor zoom max values by 2x.
48 - Made some improvements to the mob attack logic that should help with players falling through the floor during attacks under certain conditions.
49 - The new Ninja Assassin outfit has been added.
50 - Increased the size of one of the pubic hair options for those who like the big bush look.
51 - Fixed a bug that caused gear quality and values to get reverted under certain conditions. (Requires additional testing).
52 - Fixed a bug that caused the butt cheeks to narrow when bending the legs past a certain degree (in animations or Pose3D).
53 - Reduced the volume of the loud drum sound when going in and out of some interfaces.
54 - Fixed a bug that caused back to base in the stronghold to play part of the animation then cancel.
55 - Fixed a bug that caused battle mode warmaidens to scale to level 15 under the wrong conditions.
56 - Fixed some grammatical errors in the game options difficulty setting.
57 - Fixed a bug that caused warmaidens to hover off the ground for a few inches while in idle pose.
58 - Updated the appropriate links to direct to the new maidenplus.com url.
59 - Made some improvements to the sprint running and melee transitions to make them faster and more responsive.
60 - Added mission run music to strongholds now that they are multi-leveled.
61 - Increased the size of the Class A, B, C and D materia reserves.
62 - Moved up the location of the revive point in the cemetery in Freedom City.
63 - Fixed a bug that caused players to get pushed on top of certain enemy mobs when attacking them.
64 - Fixed a bug that caused loot to spawn in the air under certain conditions.
65 - Fixed a bug that caused the feet to slide during idle animations.
66 - Replaced the temporary Intro video with the final motion comic intro video.
WIPE NOTICE: Due to some bug fixes cosmetic progression will be wiped for the next build.
KNOWN ISSUES: Just a heads up, we mentioned on the last build that guard duty would be back in the 1.4.3a build. After assessing the changes required we will be pushing it out another build. There is quite a bit of cleanup there and we want to ensure that we have enough time to get it done. We could possibly make it but I'd prefer to give it even more time to ensure we get it done correctly. Also we have a handle on the bugs with turning in items on quests. Those bugs are related to an architectural change that will need to come in the build after next. Would be too much work to try and fit into the next build.
STATE OF THE GAME, NEXT OUTFIT, OPEN ALPHA UPDATE & NEXT CLOSED ALPHA PATCH DATE.
First, we are beyond excited to introduce our next outfit coming to League of Maidens. The Ninja Assassin!!!
Next, we are very happy and excited to announce that the League of Maidens 1.4.3a closed alpha patch currently addressing 44 updates, fixes and improvements will go live on 3/7/20. We will be going into maintenance mode on Thursday, March 5th until the patch goes live the following Saturday for testing on the public test server.
REGARDING OPEN ALPHA: We are also very happy to announce that with this build we will complete the cycle of mechanics additions before open alpha. We will continue to create new content in the form of outfit skins and quest writing until the open alpha but as far as new mechanics go we will halt development on mechanics and concentrate solely on cleanup, bug fixing and performance improvements. This is a massive step forward as we make our way to open alpha. We still do not have an estimated date on open alpha as we will have a better gauge once we divert our attention to bug fixing and performance improvements but we are extremely excited to take this huge step towards finally making the game available for all to play. We SINCERELY thank you all for your patience!
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Cleaned up the emote interface by removing it from character customization and creating a dedicated interface to configure all emotes called the Emote Manager.
2 - Added the ability to press 'ENTER' to instantly highlight chat.
3 - Added speaking emote animations whenever text is sent in chat.
4 - Added the ability to turn on the water in the single stalls in the shower without going through the animation.
5 - Added the new Emote Manager to the quick launch bar.
6 - Added a desktop emote for the Emote Manager.
7 - Gun range score requirement in the tutorial has been reduced to 10.
8 - Gun range tickets have been added to Potty Mouth's store.
9 - Fixed a bug that allowed the opening of other UI while in the shop preview screen.
10 - Fixed a bug that caused the reflections in the shower to break if you re-entered the shower.
11 - The single stall shower animation has been redone. The current animation was pretty bad and we wanted to redo it from scratch.
12 - (8) New higher quality idle animations have been added to character customization to use with your warmaidens.
13 - Separated the options in the single stall showers. Now you can turn on the water and stand/pose (primarily changed because of the new emote manager) and you can bathe yourself with a second command.
14 - Radio Hubs have been added to all of the cabanas in the Santonia Islands. Now you can play music while you are out in the cabana areas.
15 - We have identified a bug that does in fact favor the Warrior class when dropping gear. This will be fixed to ensure that the players class has a higher chance at dropping gear.
16 - Random chance has been removed from crafting for skills level 1-15 or essentially all skill levels. We tested a Fail Stack system and just thought it was too much. That plus the feedback we have received has us removing random chance as we always want to make sure we are listening to our community and doing whatever we can to keep the game fun. An effort to reduce the RNG seems like the way to go.
17 - Max HP draw for EX-Trigger has been reduced to 25%.
18 - Fixed a bug with the Bio Samples quest delivering the wrong Bio Sample on episode 15.
19 - Fixed a bug with the Breaking and Entering quest which required 5 deliveries instead of 1.
20 - Work has begun to revamp the class selection interface.
21 - Fixed a bug that caused the Radio Jukebox to work inconsistently. (Needs further testing).
22 - Made a change to disable Look At Camera by default.
23 - With the available poses now up to 14 we have added a /changepose chat command similar to /changeoutfit. /changepose ? will list the total number of poses and the currently selected pose. /changepose [x] replacing [x] with a number will change to the selected pose. This command can be used at anytime outside of character customization.
24 - Changed the function of the middle mouse button in character customization to also reset the x/y camera rotation values.
25 - Fixed a bug that caused pubic hair to not be visible on newer outfits.
26 - Fixed a bug that caused a discoloration in the vaginal area of the warmaidens when race skins are applied.
27 - POSE in character customization has been changed to ANIMATIONS along with a new right side panel for configuration.
28 - Fixed some spelling errors in the difficulty selection UI.
29 - Added a header for crafting material in the description so that it is easy to quickly identify which items are used for crafting.
30 - Fixed a bug that broke customizing the feet of the Scavenger outfit.
31 - Added character voice audio to the appropriate new emotes available in the Emote Manager.
32 - Added the ability to use 'ESC' to get out of the chat window along with the ability to 'ENTER' to get into the chat window.
33 - Fixed a bug that caused the camera to jump when entering/exiting the chat window.
34 - Added an indicator to the Necropolis Desert as some players were confused as to where to go to engage the boss when the threat level was maxxed out.
35 - Added an indicator on top of the 'World Boss Threat Level' which informs players when the World Boss is not yet available during the tutorial phase.
36 - Fixed a bug that caused the World Boss to spawn when leaving and entering a Stage when it should spawn.
37 - More work on optimization across the board has been completed to improve performance.
38 - Adjusted the FOV change when executing melee attacks.
39 - The invincibility window during EX Trigger has been increased.
40 - Look at Camera in character customization is now disabled by default.
41 - Fixed a bug that prevented the quest Daily and Weekly Challenges from resetting forcing players to exit and relaunch the game to reset.
42 - Fixed a bug that caused Turrets/HP&MP Posts/Teleporters to stay inside strong holds.
43 - Strongholds have been changed to be multi-level and are no longer a one room mechanic.
44 - Players now automatically earn (1) Light Cube for every 10K XP earned binding XP to the characters Awakening Level.
KNOWN ISSUES: Just a heads up, we mentioned on the last build that guard duty would be back in the 1.4.3a build. After assessing the changes required we will be pushing it out another build. There is quite a bit of cleanup there and we want to ensure that we have enough time to get it done. We could possibly make it but I'd prefer to give it even more time to ensure we get it done correctly. Also we have a handle on the bugs with turning in items on quests. Those bugs are related to an architectural change that will need to come in the build after next. Would be too much work to try and fit into the next build.
IMPORTANT: Patron requires posts with photos of nudity to be marked as 'Patrons Only'. VIEW THE NEXT DUPLICATE POST TO SEE THE NSFW PICS!!!
What could be better than taking your highly customized warmaiden into battle in League of Maidens? What about being able to take nearly infinite photos of her in any environment with a plethora of free poses using our new tool!!!
Say hello to the new EMOTE MANAGER coming in LoM v1.4.3a!!! Now players will be able to enjoy professionally created poses and animations on anything, anywhere, and at anytime in REALTIME within seconds.
That's right. Use the emote manager to start/stop animations, string and connect different animations and even reorder and create your own sequences. You will also be able to pose on any object in any space in the game world at ANYTIME! Exciting!!!
Even better, the new Emote Manager works amazingly well with Motion3D. Pick your lens and your focal length, setup any of the many settings to configure your camera and have an amazing time with your warmiden!
Stay tuned more information about the Emote Manager and a preview reveal of the next Maiden Plus Outfit cosmetic coming soon!!! Lastly, check out the updates, fixes and improvements that have already been completed that will be coming in LoM v1.4.3a in the patch notes listed below!!!
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Cleaned up the emote interface by removing it from character customization and creating a dedicated interface to configure all emotes called the Emote Manager.
2 - Added the ability to press 'ENTER' to instantly highlight chat.
3 - Added speaking emote animations whenever text is sent in chat.
4 - Added the ability to turn on the water in the single stalls in the shower without going through the animation.
5 - Added the new Emote Manager to the quick launch bar.
6 - Added a desktop emote for the Emote Manager.
7 - Gun range score requirement in the tutorial has been reduced to 10.
8 - Gun range tickets have been added to Potty Mouth's store.
9 - Fixed a bug that allowed the opening of other UI while in the shop preview screen.
10 - Fixed a bug that caused the reflections in the shower to break if you re-entered the shower.
11 - The single stall shower animation has been redone. The current animation was pretty bad and we wanted to redo it from scratch.
12 - (8) New higher quality idle animations have been added to character customization to use with your warmaidens.
13 - Separated the options in the single stall showers. Now you can turn on the water and stand/pose (primarily changed because of the new emote manager) and you can bathe yourself with a second command.
14 - Radio Hubs have been added to all of the cabanas in the Santonia Islands. Now you can play music while you are out in the cabana areas.
15 - We have identified a bug that does in fact favor the Warrior class when dropping gear. This will be fixed to ensure that the players class has a higher chance at dropping gear.
16 - Random chance has been removed from crafting for skills level 1-15 or essentially all skill levels. We tested a Fail Stack system and just thought it was too much. That plus the feedback we have received has us removing random chance as we always want to make sure we are listening to our community and doing whatever we can to keep the game fun. An effort to reduce the RNG seems like the way to go.
17 - Max HP draw for EX-Trigger has been reduced to 25%.
We are beyond excited to show you in-game photos of the new Scavenger outfit. We think it turned out looking pretty freaking amazing!!! Don't miss LoM v1.4.1a coming THIS SATURDAY for those with access to play. Also feel free to check out the updated patch notes featuring over 100+ issues addressed in resolved coming in the next build.
As always this progress could not have been made possible without your help. THANK YOU SO MUCH FOR YOUR SUPPORT and allowing us to create this amazing game!!! :)
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Updated and replaced some of the older desktop artwork.
2 - Made some improvements to the water shader in Freedom City and Santonia Islands.
3 - Fixed a bug that caused duplicate NPCs to be shown during questing.
4 - Fixed a bug that caused the inside of the base to be filled with fog under certain conditions.
5 - Fixed a bug that blocked launching Battle Mode from the lobby.
6 - Fixed a bug with the text of the Episode 2 side quests showing 10K with the correct value being 5K XP.
7 - Fixed a bug that caused Rare Nightmare to have the same name as Rare Filth.
8 - Increased the speed of 3 of the 4 melee animations by 25%.
9 - Made various performance improvements in Freedom City and Santonia Islands.
10 - Made improvements to the tropical water in the Santonia Islands.
11 - Increased the size of the Yachts in the Santonia Islands.
12 - Fixed the colliders for the piles of rubble in Freedom City.
13 - Movement controls for the Hover Bikes have been tightened a bit for better control.
14 - Fixed a bug that caused the logic for gear dropping to drop out of class gear more often than in-class gear.
15 - (8) New mob types have been added. New mobs are spread out between the different zones and stages.
16 - The crafting system has been revamped to require specific materia to craft skills/perks/abilities. I.E. upgrading a specific skill at a specific level will require different combinations of materia to begin the craft. This revamp brings the system closer to a traditional crafting system making materia much more unique and important for progression.
17 - Upgrading Skills/Perks/Abilities beyond level 5 now requires crafting.
18 - The logic for Mob leveling has been revamped. We have moved away from binding the mobs level to the players awakening level or their current episode. Now mobs level 1-100 are located in different locations spread throughout the three zones (Freedom City, Santonia Islands and Necropolis Desert).
19 - All mobs are now represented on the map as red dots. The size of the red dots reflects the level of the enemy. The pink dot now represents Reserves or Dark Cube Stacks. Reserves and Dark Cube Stacks are a new mechanic that allows players to find and destroy/mine reserves or cube stacks to loot valuable materia and dark cubes. The color of the reserves/cube stacks will represent the materia or dark cube that has a chance of dropping.
20 - Fixed a bug that caused large volume spikes when many sounds were playing at the same time. Usually happened when many crates were being broken at the same time.
21 - Changed how gear is indicated after dropping. The particle effect is now blue and much brighter. Also only one particle effect will drop. The one particle will disappear if all loot has been picked up from the drop.
22 - Mission mode progression is now capped at level 15.
23 - Loot drops for mobs have been revamped. (33) new items have been added (3) items for each of the 11 total mobs that are unique to each mob as drops which can be used for crafting. These drops will be accompanied by other possible drops from mobs.
24 - A new mechanic called 'Power Level' has been added which will perform a calculation on the warmaidens gear/skill/perk/ability levels as well as stats to assign a rating to the warmaiden. This rating can be used as a gauge to compare overall progress between warmaidens. Think DBZ.
25 - A new indicator in a skull icon along with mob color name change from Grey (over level) to Red (under level) to help players easily identify which mobs will be more challenging to take on. This mechanic uses the newly added 'Power Level' as a base for the algo.
26 - Updated all mobs types to work with mission mode. Now we are able to add any enemy including all 8 new mobs as well as previous mobs to mission mode.
27 - Fix some (not all) of the collider issues in mission mode.
28 - Mission mode now introduces a new mob type every 3 successful mission runs starting with soldiers and turrets. All new and existing mob types have been added.
29 - Assorted bugs have been fixed with existing quests.
30 - Many new side quests have been added targeting the (8) new mobs that have been added.
31 - Fixed a bug that caused the game to crash after extended playtimes.
32 - Fixed a bug that caused the game to lockup when exiting using the Exit Manager.
33 - Crafting materials now auto-fills in the slot removing the requirement to manually add them.
34 - Crating materials will now auto-pull from your inventory and your storage.
35 - HP and Defense for the Filth and the Remains have been reduced by 50% making it easier for new players in the starting zone.
36 - Added a hover over text pop up to display the name of required crafting material in the crafting menu.
37 - Made the frame for Epic gear in the Gear Stats panel more orange to more clearly indicate that Epic gear has been added to the slot.
38 - Fixed a bug that caused Kill quests to not work under certain conditions.
39 - Fixed a bug that caused the quests lists to merge if switching between tabs in the quest guide too quickly.
40 - Fixed a bug with LOD that caused some weirdness to occur with the Pyramid models in the Necropolis Desert.
41 - Updated the default FOV value to 50.
42 - Fixed a bug that caused players to pop up in the air or be pushed around by mobs while in Size Matters mode.
43 - Fixed a bug that caused the secondary stats to be incorrect under certain coditions. One of them being LUK or 'Critical Chance' showing up as HP.
44 - Made a change to have quests yield 250XP upon completion.
45 - Updated the 'RESET' function in the quest guide to only reset your current characters quest progress.
46 - Made some performance improvements around the times that the World Boss spawns and despawns in Freedom City.
47 - Fixed a bug that caused players to spawn in strange places when entering or exiting a scene under certain conditions.
48 - We've updated the time system for mission mode to adjust the time added due to the new mobs.
49 - Added (2) more rows in the inventory and storage to make room for the new crafting materials.
50 - Fixed a bug that caused certain questing events to trigger again after already having been completed. I.E. phone calls being triggered multiple times afte closing and re-entering the game or entering and leaving a scene.
51 - All mobs removed from the Santonia Islands making it a safe zone.
52 - Completed more optimization on the Freedom City and Necropolis Desert stages.
53 - Fixed a bug that caused the total incomplete quest number of the desktop Quest Guide icon to be wrong.
54 - Fixed a bug that caused Critical Chance to not be calculated correctly.
55 - Added a notification that indicates when the 25% Weekend XP Bonus is active.
56 - Added a new 3D Recycle icon to replace the 3D question mark hovering over NPCs heads to indicate their quests are repeatable.
57 - Added a counter for the repeatable quests (how many available and how many currently completed) to the quest listing in the quest guide.
58 - Fixed some issues with the intro video and other items stretching on widescreen aspect ratios.
59 - Improved the background images for the warmaiden manage screen.
60 - Fixed a bug that caused players to skip mandatory resets if they did not update on the build cycle that demanded a reset. Now resets are executed (with warning) even if the build is skipped.
61 - Christmas Holiday Overlay has been disabled.
62 - Added a new R Key skill called EX Trigger. More details will be released soon.
63 - Secondary Mission mode goals are now dynamic and change with each mission run.
64 - Made improvements to the switching of warmaidens on the warmaiden manage page.
65 - Many improvements have been made to chat performance including sustained chat between scenes.
66 - Added a chat setting panel which allows for selecting which message types get forwarded to general and the ability to hide the chat ui frame with a "Window Transparency" slider.
67 - Switching chat tabs now auto scrolls to the end of the chat.
68 - Another line has been added to the inventory and storage making the total number of new lines (3).
69 - Added Steam Achievements for all new enemy mob types.
70 - Added a /changeoutfit chat command which now allows players to change outfits in any location without having to return back to the base lobby.
71 - Synched the amount of XP gained from farming mobs in the open area to the amount of XP gained while using Battle and Mission mode.
72 - Fixed a bug that caused deleted warmaidens to still show up on guard duty.
73 - Fixed a bug that caused the server messages on start up to not show under certain conditions.
74 - Fixed a bug that caused strange behavior when typing certain keys in the terminal and chat box.
75 - Fixed a bug that caused janky animations when pressing different directions while performing melee.
76 - Fixed a bug that caused the characters sprint running rotation to auto correct itself when not sprint running unders certain conditions.
77 - Fixed a bug that caused your own body to be ragdolled around by Hell Storm if you died within the Hell Storm.
78 - Moved the trash icon for the inventory to make space for an extra row.
79 - Fixed a bug that caused patrolling mobs to show up when no mobs should be present under certain conditions.
80 - Fixed a bug that cause weird fade to black behavior at the start of Stage 2.
81 - Fixed a bug that caused the 3D questing icon to not disappear from the NPCs head after taking the quest under certain conditions.
82 - Fixed a bug that caused the water splashing sound while swimming on the surface to not play under certain conditions.
83 - Fixed a bug that allowed the player to get stuck behind the registration desk in the 2nd floor dormitory
84 - Fixed a bug that caused the position of the player in the Load Out screen to be dependent on the players current zoom value.
85 - Fixed a bug that caused the camera to go into the wall when entering and exiting the Load Out Screen.
86 - Fixed a bug that caused loot to sometimes spawn in the air if many enemies where killed in a group.
87 - Added all of the mobs from Freedom City as objectives for Daily/Weekly Challenges.
88 - Fixed a bug that caused the player to get stuck on the medical table when attempting to complete a treatment under certain conditions.
89 - Made a change to HP-Regen. Now every class has some level of HP Regen with Tanks and Healers having the highest HP Regen stat.
90 - Completed development work on the new Promo Codes feature.
91 - Updated the values for all body presets in character customization.
92 - Replaced all warmaiden character presets with the same base preset which is the first step to revamping the class selection interface.
93 - Removed mobs being mobile from the game options (Easy, Intermediate, Hard etc...) modes as mobile and roaming mobs are both present and strategically placed on the map now.
94 - Fixed several bugs related to placing and removing warmaidens on guard duty.
95 - Updated text for the Daily/Weekly challenges to provide better information like "headshot w/ sniper rifle".
96 - Improved the visual and sound effects when unlocking artwork rewards, inventory slots and warmaiden slots.
97 - Fix the sound volume for notifications when accepting/completing quests.
98 - Added an extra 2 seconds to the XP notification that pops up when killing mobs.
99 - Improved the notification text that pops when attempting to equip gear above your awakening level.
100 - Fixed a bug that caused players to be locked out of mission mode if the game crashed or a bug was encountered forcing players out of mission mode before the mission run was completed.
101 - Fixed a bug that caused missiles from the mission run mech boss to track player making them impossible to evade.
102 - Fixed a bug that caused cars by world bosses to track the player making them very difficult to dodge.
103 - Made cars thrown by world bosses blockable with shields.
104 - Fixed a bug that causes loadout selections to save across all three loadouts making it impossible to have unique loadouts for open area/mission/battle modes.
105 - Increased starting balance for new accounts to 250K Gold and 2500 Shards.
106 - Loadouts are now configurable from any location and are not specific to any mode. Meaning you have (3) customizable loadouts of which you can switch to at anytime.
NEW EX-TRIGGER NOTES:
EX-Trigger is a new skill that we hope will add the ability to get fun and creative with melee/skill combos. Here are the details on how it works.
EX Trigger is an R-key skill (out of class for all classes) that reduces the cooldown times of equipped Q and E skills to zero and at the same time increases your MP. This combination allows for the chaining of skills for combos. The draw backs are the following. EX Trigger has it's own cool down time of 60 seconds. Using the skill will reduce your HP based on the skill level. Level 1 HP reduction begins at 75% and level 15 reduction ends at 25% making HP reduction maximum 75% and minimum 25%. EX Trigger MP increase is also based on level. The Level 1 MP increase is 10% to level 15 increase which is 100%.
PATCH NOTES:
Due to the changes included in this patch it will require the normal quest system wipe as well as an inventory and character wipe. Please backup your blueprints now. We are giving a very early warning so that players have ample time to backup their warmaidens.
The new /changeoutfit command will only change your outfit for the course of the gameplay session. This allows players to have a base outfit for their player and switch to other outfits that they have unlocked at will. If you restart the game your original outfit will load with your warmaiden.
All warmaidens created will use the same base preset moving forward with the focus on using the beauty album and presets within character customization to move forward with the customizing process. This process will feel more fleshed out once we complete the revamp of the class selection interface.
W'eve found some new bugs related to guard duty. To give us enough time to get them resolved we will be disabling guard duty for this build. It will comeback in the next build and this will give us time to get it cleaned up.
The new mobs coming to the next patch aren't the only ones fit to battle it out in the desert. Introducing the next outfit coming to League of Maidens, the Scavenger!!! Very excited to get this outfit in game and we look forward to seeing how you customize your warmaidens with this outfit.
Along with the upcoming Scavenger outfit we are very happy to share our progress on v1.4.1a. We are now at 70 issues addressed which you will find in the list below. Stay tuned as the list grows by the day.
As always, THANK YOU FOR YOUR SUPPORT!!! None of this amazing work would be possible without the support from our amazing Maiden Plus subscribers. We are VERY thankful for your continued support!!!
NOTICE: Already read the last patch notes? Start at line 52 for the most recent update.
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Updated and replaced some of the older desktop artwork.
2 - Made some improvements to the water shader in Freedom City and Santonia Islands.
3 - Fixed a bug that caused duplicate NPCs to be shown during questing.
4 - Fixed a bug that caused the inside of the base to be filled with fog under certain conditions.
5 - Fixed a bug that blocked launching Battle Mode from the lobby.
6 - Fixed a bug with the text of the Episode 2 side quests showing 10K with the correct value being 5K XP.
7 - Fixed a bug that caused Rare Nightmare to have the same name as Rare Filth.
8 - Increased the speed of 3 of the 4 melee animations by 25%.
9 - Made various performance improvements in Freedom City and Santonia Islands.
10 - Made improvements to the tropical water in the Santonia Islands.
11 - Increased the size of the Yachts in the Santonia Islands.
12 - Fixed the colliders for the piles of rubble in Freedom City.
13 - Movement controls for the Hover Bikes have been tightened a bit for better control.
14 - Fixed a bug that caused the logic for gear dropping to drop out of class gear more often than in-class gear.
15 - (8) New mob types have been added. New mobs are spread out between the different zones and stages.
16 - The crafting system has been revamped to require specific materia to craft skills/perks/abilities. I.E. upgrading a specific skill at a specific level will require different combinations of materia to begin the craft. This revamp brings the system closer to a traditional crafting system making materia much more unique and important for progression.
17 - Upgrading Skills/Perks/Abilities beyond level 5 now requires crafting.
18 - The logic for Mob leveling has been revamped. We have moved away from binding the mobs level to the players awakening level or their current episode. Now mobs level 1-100 are located in different locations spread throughout the three zones (Freedom City, Santonia Islands and Necropolis Desert).
19 - All mobs are now represented on the map as red dots. The size of the red dots reflects the level of the enemy. The pink dot now represents Reserves or Dark Cube Stacks. Reserves and Dark Cube Stacks are a new mechanic that allows players to find and destroy/mine reserves or cube stacks to loot valuable materia and dark cubes. The color of the reserves/cube stacks will represent the materia or dark cube that has a chance of dropping.
20 - Fixed a bug that caused large volume spikes when many sounds were playing at the same time. Usually happened when many crates were being broken at the same time.
21 - Changed how gear is indicated after dropping. The particle effect is now blue and much brighter. Also only one particle effect will drop. The one particle will disappear if all loot has been picked up from the drop.
22 - Mission mode progression is now capped at level 15.
23 - Loot drops for mobs have been revamped. (33) new items have been added (3) items for each of the 11 total mobs that are unique to each mob as drops which can be used for crafting. These drops will be accompanied by other possible drops from mobs.
24 - A new mechanic called 'Power Level' has been added which will perform a calculation on the warmaidens gear/skill/perk/ability levels as well as stats to assign a rating to the warmaiden. This rating can be used as a gauge to compare overall progress between warmaidens. Think DBZ.
25 - A new indicator in a skull icon along with mob color name change from Grey (over level) to Red (under level) to help players easily identify which mobs will be more challenging to take on. This mechanic uses the newly added 'Power Level' as a base for the algo.
26 - Updated all mobs types to work with mission mode. Now we are able to add any enemy including all 8 new mobs as well as previous mobs to mission mode.
27 - Fix some (not all) of the collider issues in mission mode.
28 - Mission mode now introduces a new mob type every 3 successful mission runs starting with soldiers and turrets. All new and existing mob types have been added.
29 - Assorted bugs have been fixed with existing quests.
30 - Many new side quests have been added targeting the (8) new mobs that have been added.
31 - Fixed a bug that caused the game to crash after extended playtimes.
32 - Fixed a bug that caused the game to lockup when exiting using the Exit Manager.
33 - Crafting materials now auto-fills in the slot removing the requirement to manually add them.
34 - Crating materials will now auto-pull from your inventory and your storage.
35 - HP and Defense for the Filth and the Remains have been reduced by 50% making it easier for new players in the starting zone.
36 - Added a hover over text pop up to display the name of required crafting material in the crafting menu.
37 - Made the frame for Epic gear in the Gear Stats panel more orange to more clearly indicate that Epic gear has been added to the slot.
38 - Fixed a bug that caused Kill quests to not work under certain conditions.
39 - Fixed a bug that caused the quests lists to merge if switching between tabs in the quest guide too quickly.
40 - Fixed a bug with LOD that caused some weirdness to occur with the Pyramid models in the Necropolis Desert.
41 - Updated the default FOV value to 50.
42 - Fixed a bug that caused players to pop up in the air or be pushed around by mobs while in Size Matters mode.
43 - Fixed a bug that caused the secondary stats to be incorrect under certain coditions. One of them being LUK or 'Critical Chance' showing up as HP.
44 - Made a change to have quests yield 250XP upon completion.
45 - Updated the 'RESET' function in the quest guide to only reset your current characters quest progress.
46 - Made some performance improvements around the times that the World Boss spawns and despawns in Freedom City.
47 - Fixed a bug that caused players to spawn in strange places when entering or exiting a scene under certain conditions.
48 - We've updated the time system for mission mode to adjust the time added due to the new mobs.
49 - Added (2) more rows in the inventory and storage to make room for the new crafting materials.
50 - Fixed a bug that caused certain questing events to trigger again after already having been completed. I.E. phone calls being triggered multiple times afte closing and re-entering the game or entering and leaving a scene.
51 - All mobs removed from the Santonia Islands making it a safe zone.
52 - Completed more optimization on the Freedom City and Necropolis Desert stages.
53 - Fixed a bug that caused the total incomplete quest number of the desktop Quest Guide icon to be wrong.
54 - Fixed a bug that caused Critical Chance to not be calculated correctly.
55 - Added a notification that indicates when the 25% Weekend XP Bonus is active.
56 - Added a new 3D Recycle icon to replace the 3D question mark hovering over NPCs heads to indicate their quests are repeatable.
57 - Added a counter for the repeatable quests (how many available and how many currently completed) to the quest listing in the quest guide.
58 - Fixed some issues with the intro video and other items stretching on widescreen aspect ratios.
59 - Improved the background images for the warmaiden manage screen.
60 - Fixed a bug that caused players to skip mandatory resets if they did not update on the build cycle that demanded a reset. Now resets are executed (with warning) even if the build is skipped.
61 - Christmas Holiday Overlay has been disabled.
62 - Added a new R Key skill called EX Trigger. More details will be released soon.
63 - Secondary Mission mode goals are now dynamic and change with each mission run.
64 - Made improvements to the switching of warmaidens on the warmaiden manage page.
65 - Many improvements have been made to chat performance including sustained chat between scenes.
66 - Added a chat setting panel which allows for selecting which message types get forwarded to general and the ability to hide the chat ui frame with a "Window Transparency" slider.
67 - Switching chat tabs now auto scrolls to the end of the chat.
68 - Another line has been added to the inventory and storage making the total number of new lines (3).
69 - Added Steam Achievements for all new enemy mob types.
70 - Added a /changeoutfit chat command which now allows players to change outfits in any location without having to return back to the base lobby.
PATCH NOTES:
Due to the changes included in this patch it will require the normal quest system wipe as well as an inventory and character wipe. Please backup your blueprints now. We are giving a very early warning so that players have ample time to backup their warmaidens.
UPDATE! Stay tuned! Preview photos of the next Maiden exclusive outfit coming soon!
We couldn't be more excited about the upcoming League of Maidens v1.4.1a coming on SATURDAY, FEBRUARY 8TH for many reasons but the biggest being the 9 new enemy mobs that we have added! Each enemy with their unique threats are sure to shake things up in League of Maidens. Check out the images of the new mobs along with the patch notes listed below!!! Feel free to check out the current list of improvements and fixes coming in v1.4.0a. The list will continue to grow as we get close and closer to the drop date.
AS ALWAYS THANK YOU SO MUCH FOR SUPPORTING OUR DEVELOPMENT!!! NONE OF THIS WOULD BE POSSIBLE WITHOUT YOU!!!
NOTICE: Already read the last patch notes? Start at line 26 for the most recent update.
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Updated and replaced some of the older desktop artwork.
2 - Made some improvements to the water shader in Freedom City and Santonia Islands.
3 - Fixed a bug that caused duplicate NPCs to be shown during questing.
4 - Fixed a bug that caused the inside of the base to be filled with fog under certain conditions.
5 - Fixed a bug that blocked launching Battle Mode from the lobby.
6 - Fixed a bug with the text of the Episode 2 side quests showing 10K with the correct value being 5K XP.
7 - Fixed a bug that caused Rare Nightmare to have the same name as Rare Filth.
8 - Increased the speed of 3 of the 4 melee animations by 25%.
9 - Made various performance improvements in Freedom City and Santonia Islands.
10 - Made improvements to the tropical water in the Santonia Islands.
11 - Increased the size of the Yachts in the Santonia Islands.
12 - Fixed the colliders for the piles of rubble in Freedom City.
13 - Movement controls for the Hover Bikes have been tightened a bit for better control.
14 - Fixed a bug that caused the logic for gear dropping to drop out of class gear more often than in-class gear.
15 - (8) New mob types have been added. New mobs are spread out between the different zones and stages.
16 - The crafting system has been revamped to require specific materia to craft skills/perks/abilities. I.E. upgrading a specific skill at a specific level will require different combinations of materia to begin the craft. This revamp brings the system closer to a traditional crafting system making materia much more unique and important for progression.
17 - Upgrading Skills/Perks/Abilities beyond level 5 now requires crafting.
18 - The logic for Mob leveling has been revamped. We have moved away from binding the mobs level to the players awakening level or their current episode. Now mobs level 1-100 are located in different locations spread throughout the three zones (Freedom City, Santonia Islands and Necropolis Desert).
19 - All mobs are now represented on the map as red dots. The size of the red dots reflects the level of the enemy. The pink dot now represents Reserves or Dark Cube Stacks. Reserves and Dark Cube Stacks are a new mechanic that allows players to find and destroy/mine reserves or cube stacks to loot valuable materia and dark cubes. The color of the reserves/cube stacks will represent the materia or dark cube that has a chance of dropping.
20 - Fixed a bug that caused large volume spikes when many sounds were playing at the same time. Usually happened when many crates were being broken at the same time.
21 - Changed how gear is indicated after dropping. The particle effect is now blue and much brighter. Also only one particle effect will drop. The one particle will disappear if all loot has been picked up from the drop.
22 - Mission mode progression is now capped at level 15.
23 - Loot drops for mobs have been revamped. (33) new items have been added (3) items for each of the 11 total mobs that are unique to each mob as drops which can be used for crafting. These drops will be accompanied by other possible drops from mobs.
24 - A new mechanic called 'Power Level' has been added which will perform a calculation on the warmaidens gear/skill/perk/ability levels as well as stats to assign a rating to the warmaiden. This rating can be used as a gauge to compare overall progress between warmaidens. Think DBZ.
25 - A new indicator in a skull icon along with mob color name change from Grey (over level) to Red (under level) to help players easily identify which mobs will be more challenging to take on. This mechanic uses the newly added 'Power Level' as a base for the algo.
26 - Updated all mobs types to work with mission mode. Now we are able to add any enemy including all 8 new mobs as well as previous mobs to mission mode.
27 - Fix some (not all) of the collider issues in mission mode.
28 - Mission mode now introduces a new mob type every 3 successful mission runs starting with soldiers and turrets. All new and existing mob types have been added.
29 - Assorted bugs have been fixed with existing quests.
30 - Many new side quests have been added targeting the (8) new mobs that have been added.
31 - Fixed a bug that caused the game to crash after extended playtimes.
32 - Fixed a bug that caused the game to lockup when exiting using the Exit Manager.
33 - Crafting materials now auto-fills in the slot removing the requirement to manually add them.
34 - Crating materials will now auto-pull from your inventory and your storage.
35 - HP and Defense for the Filth and the Remains have been reduced by 50% making it easier for new players in the starting zone.
36 - Added a hover over text pop up to display the name of required crafting material in the crafting menu.
37 - Made the frame for Epic gear in the Gear Stats panel more orange to more clearly indicate that Epic gear has been added to the slot.
38 - Fixed a bug that caused Kill quests to not work under certain conditions.
39 - Fixed a bug that caused the quests lists to merge if switching between tabs in the quest guide too quickly.
40 - Fixed a bug with LOD that caused some weirdness to occur with the Pyramid models in the Necropolis Desert.
41 - Updated the default FOV value to 50.
42 - Fixed a bug that caused players to pop up in the air or be pushed around by mobs while in Size Matters mode.
43 - Fixed a bug that caused the secondary stats to be incorrect under certain coditions. One of them being LUK or 'Critical Chance' showing up as HP.
44 - Made a change to have quests yield 250XP upon completion.
45 - Updated the 'RESET' function in the quest guide to only reset your current characters quest progress.
46 - Made some performance improvements around the times that the World Boss spawns and despawns in Freedom City.
47 - Fixed a bug that caused players to spawn in strange places when entering or exiting a scene under certain conditions.
48 - We've updated the time system for mission mode to adjust the time added due to the new mobs.
49 - Added (2) more rows in the inventory and storage to make room for the new crafting materials.
50 - Fixed a bug that caused certain questing events to trigger again after already having been completed. I.E. phone calls being triggered multiple times afte closing and re-entering the game or entering and leaving a scene.
51 - All mobs removed from the Santonia Islands making it a safe zone.
PATCH NOTES:
Due to the changes included in this patch it will require the normal quest system wipe as well as an inventory and character wipe. Please backup your blueprints now. We are giving a very early warning so that players have ample time to backup their warmaidens.
We are very happy and excited to announce that the League of Maidens 1.4.0a patch currently addressing 147 updates, fixes and improvements has been posted!!! As mentioned during the last patch please expect wipes for the next several builds as we get closer and closer to open alpha. If you would like to view the current list of changes coming in 1.4.0a please feel free to check out the patch notes listed below. Use this link to access and follow us on Twitch - https://www.twitch.tv/maidengaming_net Use this link to access and follow us on Twitter - https://twitter.com/leagueofmaidens
Also check out the photos of the new CABANAS available for public use that can be found in the new North Hampton Isles area of the Santonia Islands!!!
Revision: LoM v1.4.0 Patch Release Date: 1/4/20 Patch Size: 147 Issues addressed so far
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Fixed a bug that caused the quest item 'Grand Dad's Watch' to not be removed from your inventory when completing the quest.
2 - Steam Achievements have been added with a matching UI within the quest guide.
3 - Added In-game multiplayer chat system with full channel functionality.
4 - Fixed a bug that caused headshots to not count towards daily challenges.
5 - Fixed a spelling error with the Size Serum item.
6 - Fixed a bug that caused dialog to be way above the players head when talking to NPCs underwater.
7 - Fixed a bug that caused the camera to jump up lowering the player almost out of sight when accepting quests underwater.
8 - Fixed an issue with the joints of the animated bikini girl 2d desktop artwork.
9 - New quests have been added.
10 - Fixed spelling, alignment and color problems with the Promo Code UI.
11 - Lowered the forge hammer sound by 2db.
12 - Lowered the login rewards sound by 2db.
13 - Lowered the Phoenix Saber footstep sound by 1db.
14 - Fixed a bug that caused the Cow Girl outfit footstep sounds to be incorrect.
15 - Changed the 'LOOT FASTER' notification to 'LOOT SMARTER' and changed the qualifying check to pop if either Feral Essence, Rabbit Tails or SP Tickets are NOT in use.
16 - Fixed a bug that caused wooden crates to spawn incorrectly in Strongholds and Mission mode.
17 - Fixed a bug that caused the camera zoom in the shop to be changed while viewing cosmetics in the shop.
18 - Reverted the background UI for the Crates interface on the desktop.
19 - Changed the image for the pets/mounts tab in character customization to a bird.
20 - Fixed a bug that prevented the ability to remove gear in the forge if the gear on the right side was right clicked.
21 - Fixed a bug that caused the Holiday props to sit on top of other functional UI.
22 - Fixed a bug that caused the aura effect to be broken.
23 - Made an improvement to the gear drop system to randomize the enhancement level of drops. With this change any single piece of gear that drops will have a random enchancement between the +0 and +7.
24 - Updated the aura effects for each classes T3 gear set. Colors are now Red - Warrior | Blue - Tank | White - Assassin | Green - Healer | Purple - Sorceress
25 - Fixed a bug that caused aura effects to fizzle when the warmaiden wasn't in focus i.e. a menu was opened.
26 - Improved a logic to auto set the zoom level when talking to NPCs.
27 - Increased all Mission mode BGM volume by 25%.
28 - Added the 'G' key as a shortcut key to 'ACCEPT' quests along with the previously added ability to 'CLAIM' rewards.
29 - Added (4) new Gun Mods 'A Firm Grip' which reduces firing recoil by 50%.
Name: Gun Mod 27 Description: Assault Rifle Firm Grip: Equip this item in your 'Gun Config' tab to reduce the Assualt Rifle firing recoil by 50%.
Name: Gun Mod 28
Description: Shotgun Firm Grip: Equip this item in your 'Gun Config' tab to reduce the Shotgun firing recoil by 50%.
Name: Gun Mod 29 Description: Sniper Rifle Firm Grip: Equip this item in your 'Gun Config' tab to reduce the Sniper Rifle firing recoil by 50%.
Name: Gun Mod 30 Description: Rocket Launcher Firm Grip: Equip this item in your 'Gun Config' tab to reduce the Rocket Launcher firing recoil by 50%.
30 - Reduced the attack range of soldiers in mission mode by 50%
31 - Added a 2-5 second delay before soldiers fire in mission mode.
32 - Reduced the firing time by soldiers by 20%.
33 - Fixed a bug that prevented the use of the shield to block attacks in mission mode.
34 - Added soft bullet tracking which allows for players to avoid getting shot by soldiers. With this new logic if you are moving fast enough you can avoid getting shot.
35 - Changed mission mode turrets to fire rockets instead of bullets to provide some variety in the mission mode enemies.
36 - Barricades for cover have been added to mission mode.
37 - Fixed the quest reset time to be in sync with the other daily timers.
38 - Added low, medium and high defense level dummies to each stage (left and right lanes). This will allow players to test the damage of their attacks against low/medium/high defense level enemies.
39 - Fixed a bug that caused warmaidens to shake while idle under water.
40 - Added 'G' key to ACCEPT/CLAIM to the keybinds menu.
41 - Edited the 'Combination Lock' BGM to loop.
42 - Updated the Tank Class default stats. Tank HP increased by 60% and ATK decreased by 30%.
43 - Fixed a bug that caused the SIZE MATTERS skill to not factor in the equipped gear ATK value.
44 - Increased the Tank Class overall damage 2x when using the SIZE MATTERS skill.
45 - Adjusted the default position of the camera while the player is under the water.
46 - Fixed a bug that cause the camera to zoom into the stomach/butt while under water at the closest zoom level.
47 - Fixed a bug that caused the warmaiden to pop up in the air when using back to base under the water.
48 - Added gear stats to the forge so that you can easily see the stats for the current gear and the potential enhancement if it suceeds.
49 - Fixed a bug that caused the wrong stat bonuses to appear on T2 and T3 gear.
50 - Fixed a bug that caused the glyph when opening EPIC crates to be too bright.
51 - Fixed a bug that caused the Maiden Plus Rewards interface to be too bright.
52 - Added a way for the player to reset their own quest progress via the Quest Guide.
53 - Fixed a bug that caused the Mission Mode 'PLAY AGAIN' button to not work correctly. I swear if this fucking PLAY AGAIN button breaks one more time...
54 - Fixed a bug that caused an assortment of duplicate gear bugs. Enhancing gear would also enhance another piece of the same gear. Grinding would grind both etc...
55 - Fixed a bug that caused an assortment of bugs when dying while inside a stronghold.
56 - Significant performance improvements have been made to Freedom City open area and battle mode stages.
57 - Performance improvements have been made to the Necropolis Desert open area and battle mode stages.
58 - Visual improvements have been made to the sand storm effect in the Necropolis Desert and open area stages.
59 - Improvements have been made to the melee mechanic. Enemies now have colliders which prevent the player from passing through them when attacking with melee.
60 - Updated the gear mechanic to add a secondary stat which will allow for more diverse builds also making each piece of gear unique. Each piece of gear provides a primary stat (Gauntlets provide ATK) and along with that a secondary stat will be assigned which can range from a variety of other stats.
61 - Fixed a bug that didn't show the gear enhancement level in the looting UI.
62 - Added a mechanic in mission mode to provide bonus XP for accomplishing certain goals within the mission run.
63 - Added a function to chat to flash the channel tab when a new message is received.
64 - Increased the line reset number for the chat ui.
65 - Fixed a bug that caused the chat to switch to the notification channel without switching the header while in general and receiving a notification.
66 - Made the chat text brighter so that it is easier to see.
67 - Christmas UI Overlay has been added.
68 - Christmas Lobby and Crate decorations have been added.
69 - Christmas Exclusive outfit has been added.
70 - Limited time Christmas Santa Hat has been added to the Epic Crate.
71 - Christmas music theme has been added.
72 - Fixed some misspellings in the loading screen graphics.
73 - Changed the 'KEY GUIDE' text on the desktop to 'KEYBOARD GUIDE'.
74 - Fixed the icons for the Red Ribbon and Wooden Crown Headgear.
75 - Fixed a delay in opening the UI when entering the Diamond and Costuem Shop.
76 - Fixed a bug that prevented the unequipping of persk by double clicking the perk in the loadout interface.
77 - Fixed a bug that caused the red circle notification on the Time Step reward desktop icon to not include the number of purchased spins.
78 - Fixed a bug that caused STM to refill when opening menus like the settings panel.
79 - Made a change to automatically open the Gear tab when unequipping gear from the Gear Stats interface.
80 - Renamed LUK to CRIT. Removed any logic that factored LUK into random chance like crafting and enhancing. Now INT is the only value that affects those things. CRIT (the old LUK) is now soley tied to the random chance of dealing a critical hit on attack.
81 - Added a reward of a gear drop for completing all mission goals during mission runs.
82 - Made a change to only show wings in the wings tab while in the shop.
83 - Fixed a bug that caused enemies to double up in strongholds if you died and returned to complete a new stronghold.
84 - Fixed a bug that allowed players to enter/exit strongholds on mounts.
85 - Fixed a bug that caused skills to be used for longer periods of time when using mounts.
86 - Fixed a bug that allow fishing poles to be grinded.
87 - Fixed a variety of bugs related to full gear set perks.
88 - Fixed a bug that caused world boss kill challenges to not trigger the counter under certain conditions.
89 - Changed ths soldier enemy bullet sound to something more relatistic.
90 - Increased the random range timeout for lightning strikes during thunderstorms.
91 - Reduced the Maverick Suit default wetness to 50.
92 - Skills are now gated at level 10. Awakening level 1 warmaidens can level up skills to level 9. Awakening level 10 is required to level skills to 10, Awakening Level 11 is required to level skills to 11 and so on.
93 - An assortment of quest bugs have been resolved.
94 - As assortment of new quests have been added.
95 - Fixed a bug that caused leaving the lobby to begin a mission run if a mission run was previously attempted.
96 - Completed further adjustments to the zoom in and zoom out height of the camera while swimming.
97 - Made a change for the requirement to switch from one stage to another. Previously going from one stage to another was based on Side Quest completion which was temporary and didn't make a lot of sense since they were side quests. Now XP Count is the determining factor. Each stage will have an XP requirement that needs to be attained before moving to the next stage.
98 - We have revamped the logic for Completed quests. It was fairly annoying to have to claim each completed quest in the completed quest list. Now quests are auto completed with a new UI that will show which rewards were recieved from the completed quest. No more claiming for completed quests.
99 - The stat panel for gear has been re-arranged to match the stat listing so that it is more intuitive.
100 - The concept of Common, Rare and Epic gear has been added. Each gear has T1-T3 possibilities. Now there are three different gear rarities adding bonus stats to gear. Common, Rare and Epic gear each come in T1-T3 tiers. The rarity of the gear will determine the quality of the stats and secondary stats associated with the gear.
101 - The Sorceress set bonus has been changed from HP and INT to MP and INT.
102 - Made a change to have gear purchased from vendors to be enhanced.
103 - Fixed a bug that prevented a player from seeing enhancement levels of gear if it was within storage being viewed by a secondary character.
104 - Fixed a bug that allowed gear to be removed from the forge while an enhancement was in progress.
105 - Fixed a bug that caused a gear's secondary ability to be stripped off after enhancement.
106 - Fixed a bug that caused Pet names and levels to be on top of dialog bubbles when talking to NPCs.
107 - Fixed a bug that prevents the player from interacting with UI while a phone call was in progress.
108 - Added gear as a reward for completing all secondary mission mode goals.
109 - Fixed a bug that caused loot that spawned from a pervious strong hold to spawn in the next stronghold.
110 - Added a third stronghold type that has two levels within the stronghold.
111 - Fixed a bug with the Kill a world boss daily challenge.
112 - An assortment of changes and fixing have been made to the Chat UI to make it more useable now that it is functional.
113 - A particle effect has been added to Rapid Fire Projectile so that you can see the bullets being shot out. Works for player and for warmaiden AI.
114 - Fixed a bug with darkness/invisibility cloak lasting forever while you are on a mount.
115 - Made a change to allow skipping or cutting the success/fail animation when enhancing short to restart the enhancement process by attempting another enhancement. Basically players will not need to wait on the animation to finish to enhance again.
116 - Owning the 'Shower Pack' now allows you to see nude quest NPCs that will be placed in locations that require the shower pack. To clarify, nude NPCs and related quests will not be in this build but they are planned for the future.
117 - Improved Rare and Epic gear introducing +20 and +30% primary stat boosts as well as higher respective ranged levels of secondary stats.
118 - Made a change to automatically switch to the gear tab when gear is removed from the forge.
119 - Added a completely new UI that shows items (claimed or looted) above the notifications at the top of the screen. This is very helpful and allows players to see very quickly what they have looted without having to read.
120 - Removed code that hide the quest panel showing the main, side quests and suggested tasks when there were no active quests.
121 - Fixed a bug that caused the grinder levels to reset under certain conditions.
122 - Updated all text that mentioned having to claim your quests as that is no longer a thing.
123 - Updated the text that mentioned needing a Nude Pack to the new name of Shower Pack.
124 - Fixed a bug that did not consider being prestiged when upgrading skills/perks/abilities that are gated by awakening level.
125 - Force Walk via phone call or quests now blocks flying and the use of mounts.
126 - Added code that increases the chance of dropping in-class gear when gear is dropped.
127 - Fixed a bug that caused ragdolled warmaidens or soldiers to have standing upright colliders.
128 - Added a new benefit to using Feral Essence. Now Feral Essence also reduces the respawn time for all mobs by 25%.
129 - Added an expand button to the chat box to make conversations easier to read now that chat is functional.
130 - Added code to drop any incomplete Side Quests when moving from one stage to another.
131 - Fixed a bug that prevented players from binding/unbinding their mouse under certain conditions in the 15 gates area.
132 - Fixed a bug that prevented players from double jumping in the boss segment in mission mode.
133 - Fixed a bug that caused grinder levels to be global. Grinder levels are character specific.
134 - Fixed a bug that caused the wrong Awakening level to be displayed in the warmaiden manage page or the exit manager after prestiging.
135 - Fixed a bug that caused erratic bugs if players quit the game inside the gun range under certain conditions.
136 - Fixed a bug that caused erratic behavior from the camera when viewing pets and mounts in a certain order.
137 - Fixed a bug that caused the colliders from mission mode samurai to persist after they were killed.
138 - Made a change to allow bullets to pass through destroyed tank and airplane parts for mission and battle mode. Yes I know I said we weren't doing this but looked into it and found a way.
139 - Added a command to chat. The first of many. Type /challenges in chat to list your daily and weekly challenges.
140 - Introducing 25% XP bonus weekends. Every weekend Friday, Saturday and Sunday will see a boost of 25% XP. This will be very helpful as XP becomes more and more crucial to character progression.
141 - Fixed a bug that caused the day count to cap at 1025.
142 - Sound effect for leveling up during atk/def training, treatments, and login bonus has been reduced by 2.5db.
143 - The main theme song has been changed. We changed the song to something that sounds more epic and better fits the superhero genre. Although this change has been made it will only be heard in a few places since holiday builds feature holiday music as the main theme in most cases.
144 - Added a UI element to the forge to allow seeing the quality of gear when forging.
145 - Fixed a bug that caused the Accept & Complete Quest Objective daily challenge to not work correctly.
146 - Fixed a bug that caused enormous lag for a short period of time when using the Exit Manager to switch from one character to another.
147 - Added (7) vacation cabanas for public use in the northern area of the Santonia Islands called "North Hampton Isles".
BUILD NOTES:
Just a heads up that we are still in the process of getting scripts written and performances recorded for voice overs. On some of the cortex dialog since it is a voice over not accompanied by a pop up dialog bubble we are using text-to-speech as a temporary replacement. Not to worry once we get the performances recorded we will be sure to update the audio.
Next, we're tracking a few systems in place that are causing performance issues and taking up more memory than they should. These issues aren't new they have just been building up over the course of each new build. We aren't going to address them last minute before the build because doing so will create more bugs which we won't have the time to fix before Saturday. We will begin work on those after the next patch and include those improvements in 1.4.1a.
Next, we've added quite a few more quests to the game. Some of them my not make sense for the stage you are in. This is because we are pre-configuring some quests and will move them to the correct stage when we are happy with them.
Lastly, we've done away with increased kill counts for side quests as stages progress. We agree that this change made progression less fun and more grindy. We will make an announcement after the next patch with a new plan to increase difficulty as players progress to end game which will feel more rewarding.
MERRY CHRISTMAS EVERYONE!!! We wanted to send out some preview pictures of the upcoming Santa's Helper Outfit along with some previews of the Christmas UI overlay coming in League of Maidens patch 1.4.0a.
We tried something new on the new outfit that we experimented with on the Cow Girl Outfit but we doubled down on it this time. This outfit features having the breast plump up a bit as it goes into the top. I'm sure there is a better term to describe it but you get the idea. We are REALLY happy with how it turned out. Looks much sexier in our opinion. Let us know what you think!
We are extremely excited for this next update and we wanted to take the time to say THANK YOU for your support!
Below you will find an updated list for the 1.4.0a patch notes. Enjoy!!!
- Maiden Commander Out!
Revision: LoM v1.4.0 Patch Release Date: 1/4/20 Patch Size: 114 Issues addressed so far
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Fixed a bug that caused the quest item 'Grand Dad's Watch' to not be removed from your inventory when completing the quest.
2 - Steam Achievements have been added with a matching UI within the quest guide.
3 - Added In-game multiplayer chat system with full channel functionality.
4 - Fixed a bug that caused headshots to not count towards daily challenges.
5 - Fixed a spelling error with the Size Serum item.
6 - Fixed a bug that caused dialog to be way above the players head when talking to NPCs underwater.
7 - Fixed a bug that caused the camera to jump up lowering the player almost out of sight when accepting quests underwater.
8 - Fixed an issue with the joints of the animated bikini girl 2d desktop artwork.
9 - New quests have been added.
10 - Fixed spelling, alignment and color problems with the Promo Code UI.
11 - Lowered the forge hammer sound by 2db.
12 - Lowered the login rewards sound by 2db.
13 - Lowered the Phoenix Saber footstep sound by 1db.
14 - Fixed a bug that caused the Cow Girl outfit footstep sounds to be incorrect.
15 - Changed the 'LOOT FASTER' notification to 'LOOT SMARTER' and changed the qualifying check to pop if either Feral Essence, Rabbit Tails or SP Tickets are NOT in use.
16 - Fixed a bug that caused wooden crates to spawn incorrectly in Strongholds and Mission mode.
17 - Fixed a bug that caused the camera zoom in the shop to be changed while viewing cosmetics in the shop.
18 - Reverted the background UI for the Crates interface on the desktop.
19 - Changed the image for the pets/mounts tab in character customization to a bird.
20 - Fixed a bug that prevented the ability to remove gear in the forge if the gear on the right side was right clicked.
21 - Fixed a bug that caused the Holiday props to sit on top of other functional UI.
22 - Fixed a bug that caused the aura effect to be broken.
23 - Made an improvement to the gear drop system to randomize the enhancement level of drops. With this change any single piece of gear that drops will have a random enchancement between the +0 and +7.
24 - Updated the aura effects for each classes T3 gear set. Colors are now Red - Warrior | Blue - Tank | White - Assassin | Green - Healer | Purple - Sorceress
25 - Fixed a bug that caused aura effects to fizzle when the warmaiden wasn't in focus i.e. a menu was opened.
26 - Improved a logic to auto set the zoom level when talking to NPCs.
27 - Increased all Mission mode BGM volume by 25%.
28 - Added the 'G' key as a shortcut key to 'ACCEPT' quests along with the previously added ability to 'CLAIM' rewards.
29 - Added (4) new Gun Mods 'A Firm Grip' which reduces firing recoil by 50%.
Name: Gun Mod 27
Description: Assault Rifle Firm Grip: Equip this item in your 'Gun Config' tab to reduce the Assualt Rifle firing recoil by 50%.
Name: Gun Mod 28
Description: Shotgun Firm Grip: Equip this item in your 'Gun Config' tab to reduce the Shotgun firing recoil by 50%.
Name: Gun Mod 29
Description: Sniper Rifle Firm Grip: Equip this item in your 'Gun Config' tab to reduce the Sniper Rifle firing recoil by 50%.
Name: Gun Mod 30
Description: Rocket Launcher Firm Grip: Equip this item in your 'Gun Config' tab to reduce the Rocket Launcher firing recoil by 50%.
30 - Reduced the attack range of soldiers in mission mode by 50%
31 - Added a 2-5 second delay before soldiers fire in mission mode.
32 - Reduced the firing time by soldiers by 20%.
33 - Fixed a bug that prevented the use of the shield to block attacks in mission mode.
34 - Added soft bullet tracking which allows for players to avoid getting shot by soldiers. With this new logic if you are moving fast enough you can avoid getting shot.
35 - Changed mission mode turrets to fire rockets instead of bullets to provide some variety in the mission mode enemies.
36 - Barricades for cover have been added to mission mode.
37 - Fixed the quest reset time to be in sync with the other daily timers.
38 - Added low, medium and high defense level dummies to each stage (left and right lanes). This will allow players to test the damage of their attacks against low/medium/high defense level enemies.
39 - Fixed a bug that caused warmaidens to shake while idle under water.
40 - Added 'G' key to ACCEPT/CLAIM to the keybinds menu.
41 - Edited the 'Combination Lock' BGM to loop.
42 - Updated the Tank Class default stats. Tank HP increased by 60% and ATK decreased by 30%.
43 - Fixed a bug that caused the SIZE MATTERS skill to not factor in the equipped gear ATK value.
44 - Increased the Tank Class overall damage 2x when using the SIZE MATTERS skill.
45 - Adjusted the default position of the camera while the player is under the water.
46 - Fixed a bug that cause the camera to zoom into the stomach/butt while under water at the closest zoom level.
47 - Fixed a bug that caused the warmaiden to pop up in the air when using back to base under the water.
48 - Added gear stats to the forge so that you can easily see the stats for the current gear and the potential enhancement if it suceeds.
49 - Fixed a bug that caused the wrong stat bonuses to appear on T2 and T3 gear.
50 - Fixed a bug that caused the glyph when opening EPIC crates to be too bright.
51 - Fixed a bug that caused the Maiden Plus Rewards interface to be too bright.
52 - Added a way for the player to reset their own quest progress via the Quest Guide.
53 - Fixed a bug that caused the Mission Mode 'PLAY AGAIN' button to not work correctly. I swear if this fucking PLAY AGAIN button breaks one more time...
54 - Fixed a bug that caused an assortment of duplicate gear bugs. Enhancing gear would also enhance another piece of the same gear. Grinding would grind both etc...
55 - Fixed a bug that caused an assortment of bugs when dying while inside a stronghold.
56 - Significant performance improvements have been made to Freedom City open area and battle mode stages.
57 - Performance improvements have been made to the Necropolis Desert open area and battle mode stages.
58 - Visual improvements have been made to the sand storm effect in the Necropolis Desert and open area stages.
59 - Improvements have been made to the melee mechanic. Enemies now have colliders which prevent the player from passing through them when attacking with melee.
60 - Updated the gear mechanic to add a secondary stat which will allow for more diverse builds also making each piece of gear unique. Each piece of gear provides a primary stat (Gauntlets provide ATK) and along with that a secondary stat will be assigned which can range from a variety of other stats.
61 - Fixed a bug that didn't show the gear enhancement level in the looting UI.
62 - Added a mechanic in mission mode to provide bonus XP for accomplishing certain goals within the mission run.
63 - Added a function to chat to flash the channel tab when a new message is received.
64 - Increased the line reset number for the chat ui.
65 - Fixed a bug that caused the chat to switch to the notification channel without switching the header while in general and receiving a notification.
66 - Made the chat text brighter so that it is easier to see.
67 - Christmas UI Overlay has been added.
68 - Christmas Lobby and Crate decorations have been added.
69 - Christmas Exclusive outfit has been added.
70 - Limited time Christmas Santa Hat has been added to the Epic Crate.
71 - Christmas music theme has been added.
72 - Fixed some mispellings in the loading screen graphics.
73 - Changed the 'KEY GUIDE' text on the desktop to 'KEYBOARD GUIDE'.
74 - Fixed the icons for the Red Ribbon and Wooden Crown Headgear.
75 - Fixed a delay in opening the UI when entering the Diamond and Costuem Shop.
76 - Fixed a bug that prevented the unequipping of persk by double clicking the perk in the loadout interface.
77 - Fixed a bug that caused the red circle notification on the Time Step reward desktop icon to not include the number of purchased spins.
78 - Fixed a bug that caused STM to refill when opening menus like the settings panel.
79 - Made a change to automatically open the Gear tab when unequipping gear from the Gear Stats interface.
80 - Renamed LUK to CRIT. Removed any logic that factored LUK into random chance like crafting and enhancing. Now INT is the only value that affects those things. CRIT (the old LUK) is now soley tied to the random chance of dealing a critical hit on attack.
81 - Added a reward of a gear drop for completing all mission goals during mission runs.
82 - Made a change to only show wings in the wings tab while in the shop.
83 - Fixed a bug that caused enemies to double up in strongholds if you died and returned to complete a new stronghold.
84 - Fixed a bug that allowed players to enter/exit strongholds on mounts.
85 - Fixed a bug that caused skills to be used for longer periods of time when using mounts.
86 - Fixed a bug that allow fishing poles to be grinded.
87 - Fixed a variety of bugs related to full gear set perks.
88 - Fixed a bug that caused world boss kill challenges to not trigger the counter under certain conditions.
89 - Changed ths soldier enemy bullet sound to something more relatistic.
90 - Increased the random range timeout for lightning strikes during thunderstorms.
91 - Reduced the Maverick Suit default wetness to 50.
92 - Skills are now gated at level 10. Awakening level 1 warmaidens can level up skills to level 9. Awakening level 10 is required to level skills to 10, Awakening Level 11 is required to level skills to 11 and so on.
93 - An assortment of quest bugs have been resolved.
94 - As assortment of new quests have been added.
95 - Fixed a bug that caused leaving the lobby to begin a mission run if a mission run was previously attempted.
96 - Completed further adjustments to the zoom in and zoom out height of the camera while swimming.
97 - Made a change for the requirement to switch from one stage to another. Previously going from one stage to another was based on Side Quest completion which was temporary and didn't make a lot of sense since they were side quests. Now XP Count is the determining factor. Each stage will have an XP requirement that needs to be attained before moving to the next stage.
98 - We have revamped the logic for Completed quests. It was fairly annoying to have to claim each completed quest in the completed quest list. Now quests are auto completed with a new UI that will show which rewards were recieved from the completed quest. No more claiming for completed quests.
99 - The stat panel for gear has been re-arranged to match the stat listing so that it is more intuitive.
100 - The concept of Common, Rare and Epic gear has been added. Each gear has T1-T3 possibilities. Now there are three different gear rarities adding bonus stats to gear. Common, Rare and Epic gear each come in T1-T3 tiers. The rarity of the gear will determine the quality of the stats and secondary stats associated with the gear.
101 - The Sorceress set bonus has been changed from HP and INT to MP and INT.
102 - Made a change to have gear purchased from vendors to be enhanced.
103 - Fixed a bug that prevented a player from seeing enhancement levels of gear if it was within storage being viewed by a secondary character.
104 - Fixed a bug that allowed gear to be removed from the forge while an enhancement was in progress.
105 - Fixed a bug that caused a gear's secondary ability to be stripped off after enhancement.
106 - Fixed a bug that caused Pet names and levels to be on top of dialog bubbles when talking to NPCs.
107 - Fixed a bug that prevents the player from interacting with UI while a phone call was in progress.
108 - Added gear as a reward for completing all secondary mission mode goals.
109 - Fixed a bug that caused loot that spawned from a previous strong hold to spawn in the next stronghold.
110 - Added a third stronghold type that has two levels within the stronghold.
111 - Fixed a bug with the Kill a world boss daily challenge.
112 - An assortment of changes and fixing have been made to the Chat UI to make it more usable now that it is functional.
113 - A particle effect has been added to Rapid Fire Projectile so that you can see the bullets being shot out. Works for player and for warmaiden AI.
114 - Fixed a bug with darkness/invisibility cloak lasting forever while you are on a mount.
Hope everyone is having a great holiday. Just a heads up that the next build is currently scheduled for January 4th with the servers going into maintenance mode on January 2nd. This Christmas build will unfortunately be posted after Christmas as the potential earlier delivery date for the build would have landed a few days away from Christmas. Part of testing in-game holiday events also includes learning the pitfalls of how to schedule build releases. In hindsight the December 7th build should have been the Christmas build as we would not have been able to deliver two builds in one month. We are very excited about the next build with tons of fixes, new cosmetics and much more. Thank you for your patience and your support! :)
Feel free to check out the current list of improvements and fixes coming in v1.4.0a. The list will continue to grow as we get close and closer to the drop date.
AS ALWAYS THANK YOU SO MUCH FOR SUPPORTING OUR DEVELOPMENT!!! NONE OF THIS WOULD BE POSSIBLE WITHOUT YOU!!!
- Maiden Commander Out!
Revision: LoM v1.4.0 Patch Release Date: TBD Patch Size: 95 Issues addressed so far
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Fixed a bug that caused the quest item 'Grand Dad's Watch' to not be removed from your inventory when completing the quest.
2 - Steam Achievements have been added with a matching UI within the quest guide.
3 - Added In-game multiplayer chat system with full channel functionality.
4 - Fixed a bug that caused headshots to not count towards daily challenges.
5 - Fixed a spelling error with the Size Serum item.
6 - Fixed a bug that caused dialog to be way above the players head when talking to NPCs underwater.
7 - Fixed a bug that caused the camera to jump up lowering the player almost out of sight when accepting quests underwater.
8 - Fixed an issue with the joints of the animated bikini girl 2d desktop artwork.
9 - New quests have been added.
10 - Fixed spelling, alignment and color problems with the Promo Code UI.
11 - Lowered the forge hammer sound by 2db.
12 - Lowered the login rewards sound by 2db.
13 - Lowered the Phoenix Saber footstep sound by 1db.
14 - Fixed a bug that caused the Cow Girl outfit footstep sounds to be incorrect.
15 - Changed the 'LOOT FASTER' notification to 'LOOT SMARTER' and changed the qualifying check to pop if either Feral Essence, Rabbit Tails or SP Tickets are NOT in use.
16 - Fixed a bug that caused wooden crates to spawn incorrectly in Strongholds and Mission mode.
17 - Fixed a bug that caused the camera zoom in the shop to be changed while viewing cosmetics in the shop.
18 - Reverted the background UI for the Crates interface on the desktop.
19 - Changed the image for the pets/mounts tab in character customization to a bird.
20 - Fixed a bug that prevented the ability to remove gear in the forge if the gear on the right side was right clicked.
21 - Fixed a bug that caused the Holiday props to sit on top of other functional UI.
22 - Fixed a bug that caused the aura effect to be broken.
23 - Made an improvement to the gear drop system to randomize the enhancement level of drops. With this change any single piece of gear that drops will have a random enchancement between the +0 and +7.
24 - Updated the aura effects for each classes T3 gear set. Colors are now Red - Warrior | Blue - Tank | White - Assassin | Green - Healer | Purple - Sorceress
25 - Fixed a bug that caused aura effects to fizzle when the warmaiden wasn't in focus i.e. a menu was opened.
26 - Improved a logic to auto set the zoom level when talking to NPCs.
27 - Increased all Mission mode BGM volume by 25%.
28 - Added the 'G' key as a shortcut key to 'ACCEPT' quests along with the previously added ability to 'CLAIM' rewards.
29 - Added (4) new Gun Mods 'A Firm Grip' which reduces firing recoil by 50%.
Name: Gun Mod 27
Description: Assault Rifle Firm Grip: Equip this item in your 'Gun Config' tab to reduce the Assualt Rifle firing recoil by 50%.
Name: Gun Mod 28
Description: Shotgun Firm Grip: Equip this item in your 'Gun Config' tab to reduce the Shotgun firing recoil by 50%.
Name: Gun Mod 29
Description: Sniper Rifle Firm Grip: Equip this item in your 'Gun Config' tab to reduce the Sniper Rifle firing recoil by 50%.
Name: Gun Mod 30
Description: Rocket Launcher Firm Grip: Equip this item in your 'Gun Config' tab to reduce the Rocket Launcher firing recoil by 50%.
30 - Reduced the attack range of soldiers in mission mode by 50%
31 - Added a 2-5 second delay before soldiers fire in mission mode.
32 - Reduced the firing time by soldiers by 20%.
33 - Fixed a bug that prevented the use of the shield to block attacks in mission mode.
34 - Added soft bullet tracking which allows for players to avoid getting shot by soldiers. With this new logic if you are moving fast enough you can avoid getting shot.
35 - Changed mission mode turrets to fire rockets instead of bullets to provide some variety in the mission mode enemies.
36 - Barricades for cover have been added to mission mode.
37 - Fixed the quest reset time to be in sync with the other daily timers.
38 - Added low, medium and high defense level dummies to each stage (left and right lanes). This will allow players to test the damage of their attacks against low/medium/high defense level enemies.
39 - Fixed a bug that caused warmaidens to shake while idle under water.
40 - Added 'G' key to ACCEPT/CLAIM to the keybinds menu.
41 - Edited the 'Combination Lock' BGM to loop.
42 - Updated the Tank Class default stats. Tank HP increased by 60% and ATK decreased by 30%.
43 - Fixed a bug that caused the SIZE MATTERS skill to not factor in the equipped gear ATK value.
44 - Increased the Tank Class overall damage 2x when using the SIZE MATTERS skill.
45 - Adjusted the default position of the camera while the player is under the water.
46 - Fixed a bug that cause the camera to zoom into the stomach/butt while under water at the closest zoom level.
47 - Fixed a bug that caused the warmaiden to pop up in the air when using back to base under the water.
48 - Added gear stats to the forge so that you can easily see the stats for the current gear and the potential enhancement if it suceeds.
49 - Fixed a bug that caused the wrong stat bonuses to appear on T2 and T3 gear.
50 - Fixed a bug that caused the glyph when opening EPIC crates to be too bright.
51 - Fixed a bug that caused the Maiden Plus Rewards interface to be too bright.
52 - Added a way for the player to reset their own quest progress via the Quest Guide.
53 - Fixed a bug that caused the Mission Mode 'PLAY AGAIN' button to not work correctly. I swear if this fucking PLAY AGAIN button breaks one more time...
54 - Fixed a bug that caused an assortment of duplicate gear bugs. Enhancing gear would also enhance another piece of the same gear. Grinding would grind both etc...
55 - Fixed a bug that caused an assortment of bugs when dying while inside a stronghold.
56 - Significant performance improvements have been made to Freedom City open area and battle mode stages.
57 - Performance improvements have been made to the Necropolis Desert open area and battle mode stages.
58 - Visual improvements have been made to the sand storm effect in the Necropolis Desert and open area stages.
59 - Improvements have been made to the melee mechanic. Enemies now have colliders which prevent the player from passing through them when attacking with melee.
60 - Updated the gear mechanic to add a secondary stat which will allow for more diverse builds also making each piece of gear unique. Each piece of gear provides a primary stat (Gauntlets provide ATK) and along with that a secondary stat will be assigned which can range from a variety of other stats.
61 - Fixed a bug that didn't show the gear enhancement level in the looting UI.
62 - Added a mechanic in mission mode to provide bonus XP for accomplishing certain goals within the mission run.
63 - Added a function to chat to flash the channel tab when a new message is received.
64 - Increased the line reset number for the chat ui.
65 - Fixed a bug that caused the chat to switch to the notification channel without switching the header while in general and receiving a notification.
66 - Made the chat text brighter so that it is easier to see.
67 - Christmas UI Overlay has been added.
68 - Christmas Lobby and Crate decorations have been added.
69 - Christmas Exclusive outfit has been added.
70 - Limited time Christmas Santa Hat has been added to the Epic Crate.
71 - Christmas music theme has been added.
72 - Fixed some mispellings in the loading screen graphics.
73 - Changed the 'KEY GUIDE' text on the desktop to 'KEYBOARD GUIDE'.
74 - Fixed the icons for the Red Ribbon and Wooden Crown Headgear.
75 - Fixed a delay in opening the UI when entering the Diamond and Costuem Shop.
76 - Fixed a bug that prevented the unequipping of persk by double clicking the perk in the loadout interface.
77 - Fixed a bug that caused the red circle notification on the Time Step reward desktop icon to not include the number of purchased spins.
78 - Fixed a bug that caused STM to refill when opening menus like the settings panel.
79 - Made a change to automatically open the Gear tab when unequipping gear from the Gear Stats interface.
80 - Renamed LUK to CRIT. Removed any logic that factored LUK into random chance like crafting and enhancing. Now INT is the only value that affects those things. CRIT (the old LUK) is now soley tied to the random chance of dealing a critical hit on attack.
81 - Added a reward of a gear drop for completing all mission goals during mission runs.
82 - Made a change to only show wings in the wings tab while in the shop.
83 - Fixed a bug that caused enemies to double up in strongholds if you died and returned to complete a new stronghold.
84 - Fixed a bug that allowed players to enter/exit strongholds on mounts.
85 - Fixed a bug that caused skills to be used for longer periods of time when using mounts.
86 - Fixed a bug that allow fishing poles to be grinded.
87 - Fixed a variety of bugs related to full gear set perks.
88 - Fixed a bug that caused world boss kill challenges to not trigger the counter under certain conditions.
89 - Changed ths soldier enemy bullet sound to something more relatistic.
90 - Increased the random range timeout for lightning strikes during thunderstorms.
91 - Reduced the Maverick Suit default wetness to 50.
92 - Skills are now gated at level 10. Awakening level 1 warmaidens can level up skills to level 9. Awakening level 10 is required to level skills to 10, Awakening Level 11 is required to level skills to 11 and so on.
93 - An assortment of quest bugs have been resolved.
94 - As assortment of new quests have been added.
95 - Fixed a bug that caused leaving the lobby to begin a mission run if a mission run was previously attempted.
Yes, you've heard that right. Barely a week has passed since the last patch dropped and we are already hard at work on the next patch and the upcoming Christmas holiday event. We are EXTREMELY excited to preview the upcoming SANTA'S HELPER outfit skin. Check out the preview photo above featuring sexy thigh high boots and tiny lace panties.
Important Notice: This outfit is a limited-time holiday exclusive. It will only be available during the months of December through mid-January for the Christmas holiday and it will be available to all with access. Maiden Plus subs will receive the outfit for free (you must login during the months of December to mid-January to claim your outfit) and anyone else with access will be able to purchase the outfit in the cosmetic shop during the month of December.
Along with the upcoming Santa's Helper outfit we are very happy to share our progress on v1.4.0a. We have already addressed 40 issues which you will find in the list below. Stay tuned as the list grows by the day. We will announce the drop date for v1.4.0a as soon as we can.
As always, THANK YOU FOR YOUR SUPPORT!!! None of this amazing work would be possible without the support from our amazing Maiden Plus subscribers. We are VERY thankful for your support!!!
Revision: LoM v1.4.0 Patch Release Date: TBD Patch Size: 40 Issues addressed so far
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Fixed a bug that caused the quest item 'Grand Dad's Watch' to not be removed from your inventory when completing the quest.
2 - Steam Achievements have been added with a matching UI within the quest guide.
3 - Added In-game multiplayer chat system with full channel functionality.
4 - Fixed a bug that caused headshots to not count towards daily challenges.
5 - Fixed a spelling error with the Size Serum item.
6 - Fixed a bug that caused dialog to be way above the players head when talking to NPCs underwater.
7 - Fixed a bug that caused the camera to jump up lowering the player almost out of sight when accepting quests underwater.
8 - Fixed an issue with the joints of the animated bikini girl 2d desktop artwork.
9 - New quests have been added.
10 - Fixed spelling, alignment and color problems with the Promo Code UI.
11 - Lowered the forge hammer sound by 2db.
12 - Lowered the login rewards sound by 2db.
13 - Lowered the Phoenix Saber footstep sound by 1db.
14 - Fixed a bug that caused the Cow Girl outfit footstep sounds to be incorrect.
15 - Changed the 'LOOT FASTER' notification to 'LOOT SMARTER' and changed the qualifying check to pop if either Feral Essence, Rabbit Tails or SP Tickets are NOT in use.
16 - Fixed a bug that caused wooden crates to spawn incorrectly in Strongholds and Mission mode.
17 - Fixed a bug that caused the camera zoom in the shop to be changed while viewing cosmetics in the shop.
18 - Reverted the background UI for the Crates interface on the desktop.
19 - Changed the image for the pets/mounts tab in character customization to a bird.
20 - Fixed a bug that prevented the ability to remove gear in the forge if the gear on the right side was right clicked.
21 - Fixed a bug that caused the Holiday props to sit on top of other functional UI.
22 - Fixed a bug that caused the aura effect to be broken.
23 - Made an improvement to the gear drop system to randomize the enhancement level of drops. With this change any single piece of gear that drops will have a random enchancement between the +0 and +7.
24 - Updated the aura effects for each classes T3 gear set. Colors are now Red - Warrior | Blue - Tank | White - Assassin | Green - Healer | Purple - Sorceress
25 - Fixed a bug that caused aura effects to fizzle when the warmaiden wasn't in focus i.e. a menu was opened.
26 - Improved a logic to auto set the zoom level when talking to NPCs.
27 - Increased all Mission mode BGM volume by 25%.
28 - Added the 'G' key as a shortcut key to 'ACCEPT' quests along with the previously added ability to 'CLAIM' rewards.
29 - Added (4) new Gun Mods 'A Firm Grip' which reduces firing recoil by 50%.
Name: Gun Mod 27 Description: Assault Rifle Firm Grip: Equip this item in your 'Gun Config' tab to reduce the Assault Rifle firing recoil by 50%.
Name: Gun Mod 28 Description: Shotgun Firm Grip: Equip this item in your 'Gun Config' tab to reduce the Shotgun firing recoil by 50%.
Name: Gun Mod 29 Description: Sniper Rifle Firm Grip: Equip this item in your 'Gun Config' tab to reduce the Sniper Rifle firing recoil by 50%.
Name: Gun Mod 30 Description: Rocket Launcher Firm Grip: Equip this item in your 'Gun Config' tab to reduce the Rocket Launcher firing recoil by 50%.
30 - Reduced the attack range of soldiers in mission mode by 50%
31 - Added a 2-5 second delay before soldiers fire in mission mode.
32 - Reduced the firing time by soldiers by 20%.
33 - Fixed a bug that prevented the use of the shield to block attacks in mission mode.
34 - Added soft bullet tracking which allows for players to avoid getting shot by soldiers. With this new logic if you are moving fast enough you can avoid getting shot.
35 - Changed mission mode turrets to fire rockets instead of bullets to provide some variety in the mission mode enemies.
36 - Barricades for cover have been added to mission mode.
37 - Fixed the quest reset time to be in sync with the other daily timers.
38 - Added low, medium and high defense level dummies to the base courtyard area. This will allow players to test the damage of their attacks against low/medium/high defense level enemies.
39 - Fixed a bug that caused warmaidens to shake while idle under water.
40 - Added 'G' key to ACCEPT/CLAIM to the keybinds menu.
We are very happy and excited to announce that the League of Maidens 1.3.9a patch currently addressing 141 updates, fixes and improvements has been posted!!! As mentioned during the last patch please expect wipes for the next several builds as we get closer and closer to open alpha. If you would like to view the current list of changes coming in 1.3.9a please feel free to check out the patch notes listed below.
Revision: LoM v1.3.9 Patch Release Date: 12/07/19 Patch Size: 141 Issues addressed so far
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Added Desert Town Squares to the Necropolis Desert.
2 - Fixed a bug that prevented war maidens from traversing terrains steeper than a 30 degree angle.
3 - Fixed a bug with mission mode on Episode 4.
4 - Fixed an issue with NPC idle animations when ending quest dialog.
5 - Access to Santonia Islands and Necropolis Desert has been limited based on Awakening Level.
6 - Fixed a bug that caused NPCs to not look at players during questing dialog sequences.
7 - Fixed the text for the notification when trying to access the 15 gates without completing the necessary quests.
8 - More quests have been added.
9 - Potty Mouths shop has been populated with ammo and gun mods.
10 - Side quests now need to be acquired from quest givers in Freedom City and they are repeatable.
11 - Back to base has been returned to the open area.
12 - Added a one second global cooldown for Nightmare orb damage.
13 - Every 20 seconds only one Nightmare orb spray attack can be triggered.
14 - Nightmare orb attack cooldowns have been increased to 8 seconds.
15 - The Bombs in Wooden Crates mechanic has been removed. We've heard the feedback. We had a plan to implement a few other parts of the mechanic that would make it more fun but some have suggested that we added bombs to crates to compel players to purchase pets which couldn't be further from the truth and was absolutely not the intention. We tried the mechanic and thought it was fun but not everything we try will work.
16 - All classes now start out with Two ranged M1/M2 attacks.
18 - Fixed a bug that caused the Mission mode 'PLAY AGAIN' button to stop working.
19 - Fixed a bug that caused Rapid Fire Projectile to not work in the Gun Range.
20 - Fixed a bug that prevented the use of the Pure Breed Blood to unlock the Bat Swarm skill.
21 - Fixed a bug that prevented players from having more than one Shuffle ticket in the inventory.
22 - Increased the max stack for Fish by rougly 25%.
23 - Increased the gold value for fish by roughly 25%
24 - Logic for soldiers has been completely revamped for performance purposes. The revamped soldiers are much lighter performance wise and they now have reload animations and kneeling and shooting animations.
25 - Soldier and Turret bullets now have a visual representation.
26 - Performance while in Strongholds has been significantly improved.
27 - Performance while in the open area has a slight improvement.
28 - Performance while in the lobby area has a slight improvement.
29 - Saving logic has been completely revamped to reduce the number of read/writes in preparation for server side data storing.
30 - Completed testing and have begun to add animated Desktop artwork. Not all artwork is animated. We will add them as they are created and animated.
31 - Horse mounts have been replaced with hover bikes.
32 - Fixed a bug that caused damage from Nightmare within Strongholds to be significantly reduced.
33 - Reduced the sight range for Nightmare outside of Strongholds by 20%.
34 - Added a sprint speed mechanic for hover bikes.
35 - Added the ability to perform jump tricks with hover bikes.
36 - Added a mechanic that turns hover bikes into water jet ski's when they hit the water. Bikini racing in the Santonia Islands!!! :smile:
37 - Added Watersports ramps to the Santonia Island Stage.
38 - Work has been completed to a fully revamped gear system. The (15) gear sets have been reduced to (5). Each gear set is tailored for one of the five classes with (3) tiers to each set T1-T3. T1 gear can be acquired by defeating world bosses with a new mechanic called 'The Forge' which has players feeding new items called 'Dark Cubes' to gear to enhance them. There are (3) versions of Dark Cubes each work with T1-T3 gear respectively. Enhancing gear has a percentage chance of increasing to add +1-15 with each successful enhancement adding stats to gear. Once the max is reached +15 the gear will graduate to the next tier T1-T3. Failed enhancements will add to a character wide 'Fail Stack' system which will allow for guaranteed successful enhancements which can be used on any piece of gear when full.
39 - New Mobile Suit Maiden cosmetic outfit has been added.
40 - Made a change to not trigger mobs while you are engaged with the World Boss. Attacking mobs will cause them to attack you but they will not actively attack you while fighting World Bosses.
41 - 'Cube Fragments' have been renamed to 'Light Cubes'.
42 - Added the ability to grind gear into 'Dark Cubes'.
43 - New 2D animated Desktop artworks have been added.
44 - Re-added the player getting wet when swimming in the water effect.
45 - Physical grinders have been added to Freedom City and the Necropolis Desert. Grinding now requires finding physical grinders to use the grinding mechanic.
46 - A portable grinder item can now be acquired which will allow the use of the inventory grinder at anytime.
47 - All Class T1 gear has been added to the lobby gear vendor.
48 - Added physical forges to both Freedom City and the Necropolis Desert. Forging requires finding physical forgers to use the forging mechanic.
49 - A portable forge item can now be acquired which will allow the use of the inventory forge at anytime.
50 - Fixed a bug that caused damage from World Boss cars to be very low. Not damage from World Boss cars are synched with the pulse attack. Car deal 1/3 the damage of the scaled pulse attacks.
51 - Made a tweak to the difficulty modes. The old 'Intermediate Mode' has been renamed to 'Hard Mode'. The new 'Intermediate Mode' is the same as the old except battle mode ai levels will scale with the players
57 - Fix the height of an invisible collider in the lanes in front of the bases in the Necropolis Desert.
58 - Added the ability to save and reset colors for individual mounts similar to the color save and reset mechanic for outfits.
59 - Fixed a bug that caused Pets to continue looting quickly while they were in the tired state.
60 - Wooden crates in open areas now respawn after 15 minutes.
61 - Made a change to allow for looting of duplicate gun mods and fishing rods. This is to prepare for down the road if multiplayer is added which will allow for players to gift duplicate items.
62 - Added a notification to inform player when they try to cast a skill but there isn't enough MP to perform the action.
63 - Fixed a bug that cause the player to swim above the water on the surface.
64 - Fixed a bug that caused the camera to be well below the player while swimming.
65 - Fixed several bugs with the controls being reversed in under certain conditions while swimming.
66 - Added a new notification to remind the player that they have an XP ticket and/or Rabbit's foot in their inventory that can be activated to help expedite and optimize their looting efforts.
67 - Fixed a bug that caused the Freedom City World Boss to spawn in the Santonia Islands and Necropolis Desert.
68 - Increased Shotgun damage by 15%.
69 - Fixed a bug that caused MP to not refill in the lobby making it impossible to use Rapid Fire Projectile for the gun range.
70 - Fixed a bug that caused pricing for some vendors to be incorrect by a small amount.
71 - Fixed a bug that caused warmaiden corruption if the create a warmaiden process was interrupted by game crash or closure.
72 - Renamed some of the entries in the keybinds panel to be more clear.
73 - Re-ordered the entries in the keybinds panel to group keys by logical actions.
74 - Fixed a bug that caused the game to hang at a black screen that says "A FEW HOURS LATER..." after Prestiging your warmaiden. [FURTHER TESTING REQUIRED]
75 - Fix a bug that caused warmaidens to be corrupted and deleted under certain conditions causing a restart to hang on "Waiting For Asset Preload" [FURTHER TESTING REQUIRED]
76 - Extended Storage Units have been added to the Santonia Islands and Necropolis Desert.
77 - Fixed a bug that caused swimming or flying diagonally to increase the movement speed by a considerable amount.
78 - Added a vocal screaming sound when the warmaiden dies.
79 - Fixed a bug that caused rockets to sometimes go through targets.
80 - Ammo has been removed from the General Shop. Now ammo should be retrieved from Gun Shops.
81 - A Gun Shop has been added to the Freedom City resistance camp.
82 - Adjusted the position of the Guard Duty icons on the minimap.
83 - Added an icon to track the World Boss on the minimap.
84 - Made an adjustment to HP bars that have multiple stages to make it easier to know how many stages there are by adding a X3 (replace the '3' with the number of stages) to the right of the HP bar.
85 - Fixed a bug that caused the game to still close when the 'X' button is used to exit the application. Instead the Exit Manager should open giving the player the option to 'Exit Game'.
86 - Increased the width of the Exit Manager to fit four characters at a time.
87 - Added a floating blue arrow at the lobby exit door to help indicate where players can exit the lobby.
88 - Made a change to have Nightmare attacks stagger over the course of three Nightmare levels. Not the player's Awakening level for qualifying difficulty modes.
89 - Fixed a bug that caused the option for 'Auto Hide Shield' to be offset and inaccessible in the character customization menu.
90 - We will be leaving the Halloween Event up until the December build (v1.40a) as there have been some coding and visual updates to the holiday mechanic that require further testing and feedback.
91 - (3) seconds of time has been added to each intro splash screen to give more time to read them.
92 - Entering Guard Duty now cost 10 SP.
93 - Fixed a bug that caused your default warmaiden to automatically go into guard duty if you exited the game on guard duty in Freedom City.
94 - Made a change to show the Maiden Plus Icon at all times. If you are signed in the logic will be the same. If you are not signed in clicking the icon will open up the Maiden Plus webpage.
95 - Added a grinder and forge to the Santonia Islands.
96 - Fixed a bug that caused the loading screen to reach 100% before loading all of the quest NPCs.
97 - Fixed the normal map for the side of the face which caused a dent in the side chin of the warmaidens face.
98 - Color of the incoming damage arrow has been changed from red to blue to make it easier to see.
99 - Fixed a bug that caused the damage arrow to indicate the wrong direction when being attack by enemies that are within melee range.
100 - Added a new item that drops from Mobs called the Fire Stone. An extremely rare and valuable stone. Very few have come in possession of a Fire Stone. They are valued more than any other material in the world. Drop rate of 1% with a selling price of 100K Gold.
101 - Changed the loading screen logic to only show one loading screen image instead of waiting a few seconds and changing the loading screen.
102 - Five new loading screens have been added.
103 - Added a new item called Feral Essence. Using this item will cause mobs to group more closely together when spawned. It's effects last for 1 hour.
104 - Fixed a spelling error with Cube Fragments in the help tips list.
105 - New quests have been added to the Santonia Islands and Necropolis Desert areas.
106 - Lowered the sound of the sand explosion when slamming into the ground in the Necropolis Desert by 2db.
107 - Increased the idle time required for idle animations to occur.
108 - Fixed a bug that prevented the skipping of the last splash screen before the start page on game launch.
109 - A new PROMO CODE mechanic has been added to allow for unlocking specialty items via promo codes.
110 - Fixed a bug that caused animations to loop when talking to quest NPCs even if the character was not actively speaking>
111 - Fixed a bug that caused the Zoom in Camera feature when talking to quest NPCs. to not work outside of the lobby.
112 - Fixed a bug that caused the destination circle and the blue arrow to not show for quests outside of the lobby.
113 - Anamorphic Lens Flares are now disabled in the settings panel by default.
114 - Fixed a bug that caused the yellow quest markers on the map to not show if you surpassed a certain height while in the open area.
115 - Removed the mechanic that changed the background audio (BGM) when you engaged mobs.
116 - Added popup notifications when a color set is saved or reset for outfits or mounts in character customization.
117 - Fixed a bug that caused many notifications to show if you attempted to enter a Stronghold without enough SP.
118 - Added Fire Cubes to Epic Crates.
119 - Added Headgear, Capes, Gun Mods, Desktop Artwork, Dark Cubes (T2-T3) and Fire Cubes as potential rewards for the Daily Rewards interface.
120 - Fixed a bug that caused Pose3D scenes to save if you pressed backspace while typing the scene's save name.
121 - Fixed a bug that caused wood particles to spawn when shooting metal barricades in Freedom City.
122 - Fixed a bug that caused some details for gear to not appear correctly when viewing them in Extended Storage.
123 - Gear full set effect bonuses have been revised. Now a full set comes with a perk that is unique and geared for the class the gear is intended to be used with along with a stat bonus that again is inline with the class the gear is targeting. T3 versions of the gear will enable the visual aura effect. Skill points on full gear sets have been removed.
Full set effect bonuses are as follows. The idea is to create perks that would help to provide more fun ways to play the class.
Warrior Set Bonus (T1/T2/T3): When HP is below 30%, increase attack damage by 40/60/80 percent and health regen by 2/5/8 percent.
Tank Set Bonus (T1/T2/T3): When taking damage over 100 points, increase attack damage by 40/60/80 percent and health regen by 2/5/8 percent for 10 seconds.
Assassin Set Bonus (T1/T2/T3): When HP is above 80%, increase attack damage by 20/30/40 percent and running speed by 10/20/30 percent.
Healer Set Bonus (T1/T2/T3): When HP is above 80%, increase MP Regen by 40/60/80 percent and defense by 5/10/15 percent.
Sorceress (T1/T2/T3): When MP is below 30%, increase attack damage by 40/60/80 percent and defense by 5/10/15 percent.
124 - We've begun some work cleaning up skills stats. A lot of work needs to be done here so we will take it one step at a time. The first step is to clean up and sync the MP cost for skills. Our current build has skills costing more MP when leveling up the skill which is reverse from normal gaming logic. To keep that in line we have reversed the cost to decrease as skills level up. We have also synced the MP cost accross the type of skill. I.E. - All Q key skills cost the same MP. Below you will find the revamped MP cost for skills.
125 - 'Mobile Suit Maiden" skin has been renamed to the 'Phoenix Saber Suit'.
126 - A new item 'Size Serum' has been added that is required to unlock 'Size Matters' for non-tank classes. This item can be acquired by completing the associated quest.
127 - Added an opening splash screen to detail the stance on adding Multiplayer in game.
128 - Fixed a bug with saving the outfit color for the new Phoenix Saber outfit.
129 - Made 'Size Matters' the default R key skill for tank classes.
130 - Moved Mob spawns away from the Union boss spawn area in the Necropolis Desert.
131 - Updated the task complete UI to make it more clear on claiming rewards.
132 - Added a new shortcut key 'SHIFT+X' to make it easier to claim quest rewards.
133 - Fixed a bug that caused the players character to get stuck on the treatment bed under certain conditions.
134 - Fixed a bug that prevented the BGM volume from lowering when receiving cell phone calls.
135 - World Bosses will no longer spawn on the first episode of the season.
136 - Fixed a bug that caused the reflections in the shower to not show under certain conditions.
137 - Incoming phone calls are now functional.
138 - Fixed some bugs with the help tips showing at the wrong times.
139 - Fixed a bug that caused the text title for the main quest that requires that you complete X number of side quests is incorrect. To view the number of side quests to complete you must look at the side quest counter below the title in the side quest panel or in your quest guide.
140 - Fixed a bug that caused T1 +14 gear to revert back and lose all of it's progress when enhancing to the next tier.
141 - Replaced the background image for the shop details page.
IMPORTANT NOTICE: Due to the complete gear revamp inventory and storage items will be wiped for the 1.3.9a build. Due to the continued changes with the questing system quest progress will also be wiped. Also we will be wiping the leaderboard but not wiping Guardian Level progression for this next patch.
MAINTENANCE PERIOD: As always the League of Maidens server will be going into maintenance mode two days before the build. The next maintenance period will begin on Thursday, December 5th.
KNOWN ISSUES:
A) Pressing Alt+F4 or clicking on the 'X' button will open the Exit Manager to force the proper method of exiting the application which is 'Quit Game' on the Exit Manager. If at that point you try to close the Exit manager to avoid quitting the game the Exit Manager will pop-up again expecting you to quit the game. This issue only happens with Alt+F4 or if the 'X' button is used to close the application.
We are beyond excited to announce that the next patch v1.3.9a will drop on Saturday, December 7th and it will feature over 120+ improvements and bug fixes along with the latest Maiden Exclusive Mech Skin and Hover Bikes.
The mech skin features a changeable headgear/helmet that can be removed to reveal the warmaiden's face for further customization. What is cool about this helmet is that it is color costumizable, comes with the outfit but can also be unlocked without purchasing the outfit and used with other outfits. Pretty neat! The hover bikes are also completely color customizable with each featuring a unique skin that can be customized.
There are a lot of system revamps and improvements like a complete overhaul of the Gear System as well as some quality of life improvements (Bombs in crates are gone and Back to Base in the open area is now back) as well as the first stage in the revamp of our intro motion comic and TONS OF BUG FIXES so be sure to read through the release notes to get the full scope of what is coming in v1.3.9a!!!
As always THANK YOU SO MUCH TO OUR SUPPORTERS THAT HAVE SUPPORTED US! NONE OF THESE IMPROVEMENTS WOULD BE POSSIBLE WITHOUT YOUR FINANCIAL SUPPORT!
- Maiden Commander
Revision: LoM v1.3.9 Patch Release Date: 12/07/19 Patch Size: 124 Issues addressed so far
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Added Desert Town Squares to the Necropolis Desert.
2 - Fixed a bug that prevented war maidens from traversing terrains steeper than a 30 degree angle.
3 - Fixed a bug with mission mode on Episode 4.
4 - Fixed an issue with NPC idle animations when ending quest dialog.
5 - Access to Santonia Islands and Necropolis Desert has been limited based on Awakening Level.
6 - Fixed a bug that caused NPCs to not look at players during questing dialog sequences.
7 - Fixed the text for the notification when trying to access the 15 gates without completing the necessary quests.
8 - More quests have been added.
9 - Potty Mouths shop has been populated with ammo and gun mods.
10 - Side quests now need to be acquired from quest givers in Freedom City and they are repeatable.
11 - Back to base has been returned to the open area.
12 - Added a one second global cooldown for Nightmare orb damage.
13 - Every 20 seconds only one Nightmare orb spray attack can be triggered.
14 - Nightmare orb attack cooldowns have been increased to 8 seconds.
15 - The Bombs in Wooden Crates mechanic has been removed. We've heard the feedback. We had a plan to implement a few other parts of the mechanic that would make it more fun but some have suggested that we added bombs to crates to compel players to purchase pets which couldn't be further from the truth and was absolutely not the intention. We tried the mechanic and thought it was fun but not everything we try will work.
16 - All classes now start out with Two ranged M1/M2 attacks.
Warrior - Assault Rifle & Rocket Launcher.
Tank - Assault Rifle & Shotgun
Assassin - Assault Rifle & Sniper Rifle
Healer - Assault Rifle & Rapid Fire Projectile
Sorceress - Assault Rifle & Rapid Fire Projectile
17 - BATTLE MODE has been renamed to VERSUS MODE.
18 - Fixed a bug that caused the Mission mode 'PLAY AGAIN' button to stop working.
19 - Fixed a bug that caused Rapid Fire Projectile to not work in the Gun Range.
20 - Fixed a bug that prevented the use of the Pure Breed Blood to unlock the Bat Swarm skill.
21 - Fixed a bug that prevented players from having more than one Shuffle ticket in the inventory.
22 - Increased the max stack for Fish by rougly 25%.
23 - Increased the gold value for fish by roughly 25%
24 - Logic for soldiers has been completely revamped for performance purposes. The revamped soldiers are much lighter performance wise and they now have reload animations and kneeling and shooting animations.
25 - Soldier and Turret bullets now have a visual representation.
26 - Performance while in Strongholds has been significantly improved.
27 - Performance while in the open area has a slight improvement.
28 - Performance while in the lobby area has a slight improvement.
29 - Saving logic has been completely revamped to reduce the number of read/writes in preparation for server side data storing.
30 - Completed testing and have begun to add animated Desktop artwork. Not all artwork is animated. We will add them as they are created and animated.
31 - Horse mounts have been replaced with hover bikes.
32 - Fixed a bug that caused damage from Nightmare within Strongholds to be significantly reduced.
33 - Reduced the sight range for Nightmare outside of Strongholds by 20%.
34 - Added a sprint speed mechanic for hover bikes.
35 - Added the ability to perform jump tricks with hover bikes.
36 - Added a mechanic that turns hover bikes into water jet ski's when they hit the water. Bikini racing in the Santonia Islands!!! :smile:
37 - Added Watersports ramps to the Santonia Island Stage.
38 - Work has been completed to a fully revamped gear system. The (15) gear sets have been reduced to (5). Each gear set is tailored for one of the five classes with (3) tiers to each set T1-T3. T1 gear can be acquired by defeating world bosses with a new mechanic called 'The Forge' which has players feeding new items called 'Dark Cubes' to gear to enhance them. There are (3) versions of Dark Cubes each work with T1-T3 gear respectively. Enhancing gear has a percentage chance of increasing to add +1-15 with each successful enhancement adding stats to gear. Once the max is reached +15 the gear will graduate to the next tier T1-T3. Failed enhancements will add to a character wide 'Fail Stack' system which will allow for guaranteed successful enhancements which can be used on any piece of gear when full.
39 - New Mobile Suit Maiden cosmetic outfit has been added.
40 - Made a change to not trigger mobs while you are engaged with the World Boss. Attacking mobs will cause them to attack you but they will not actively attack you while fighting World Bosses.
41 - 'Cube Fragments' have been renamed to 'Light Cubes'.
42 - Added the ability to grind gear into 'Dark Cubes'.
43 - New 2D animated Desktop artworks have been added.
44 - Re-added the player getting wet when swimming in the water effect.
45 - Physical grinders have been added to Freedom City and the Necropolis Desert. Grinding now requires finding physical grinders to use the grinding mechanic.
46 - A portable grinder item can now be acquired which will allow the use of the inventory grinder at anytime.
47 - All Class T1 gear has been added to the lobby gear vendor.
48 - Added physical forges to both Freedom City and the Necropolis Desert. Forging requires finding physical forgers to use the forging mechanic.
49 - A portable forge item can now be acquired which will allow the use of the inventory forge at anytime.
50 - Fixed a bug that caused damage from World Boss cars to be very low. Not damage from World Boss cars are synched with the pulse attack. Car deal 1/3 the damage of the scaled pulse attacks.
51 - Made a tweak to the difficulty modes. The old 'Intermediate Mode' has been renamed to 'Hard Mode'. The new 'Intermediate Mode' is the same as the old except battle mode ai levels will scale with the players
56 - Enemy mobs are now limited to Freedom City and Necropolis Desert.
57 - Fix the height of an invisible collider in the lanes in front of the bases in the Necropolis Desert.
58 - Added the ability to save and reset colors for individual mounts similar to the color save and reset mechanic for outfits.
59 - Fixed a bug that caused Pets to continue looting quickly while they were in the tired state.
60 - Wooden crates in open areas now respawn after 15 minutes.
61 - Made a change to allow for looting of duplicate gun mods and fishing rods. This is to prepare for down the road if multiplayer is added which will allow for players to gift duplicate items.
62 - Added a notification to inform player when they try to cast a skill but there isn't enough MP to perform the action.
63 - Fixed a bug that cause the player to swim above the water on the surface.
64 - Fixed a bug that caused the camera to be well below the player while swimming.
65 - Fixed several bugs with the controls being reversed in under certain conditions while swimming.
66 - Added a new notification to remind the player that they have an XP ticket and/or Rabbit's foot in their inventory that can be activated to help expedite and optimize their looting efforts.
67 - Fixed a bug that caused the Freedom City World Boss to spawn in the Santonia Islands and Necropolis Desert.
68 - Increased Shotgun damage by 15%.
69 - Fixed a bug that caused MP to not refill in the lobby making it impossible to use Rapid Fire Projectile for the gun range.
70 - Fixed a bug that caused pricing for some vendors to be incorrect by a small amount.
71 - Fixed a bug that caused warmaiden corruption if the create a warmaiden process was interrupted by game crash or closure.
72 - Renamed some of the entries in the keybinds panel to be more clear.
73 - Re-ordered the entries in the keybinds panel to group keys by logical actions.
74 - Fixed a bug that caused the game to hang at a black screen that says "A FEW HOURS LATER..." after Prestiging your warmaiden. [FURTHER TESTING REQUIRED]
75 - Fix a bug that caused warmaidens to be corrupted and deleted under certain conditions causing a restart to hang on "Waiting For Asset Preload" [FURTHER TESTING REQUIRED]
76 - Extended Storage Units have been added to the Santonia Islands and Necropolis Desert.
77 - Fixed a bug that caused swimming or flying diagonally to increase the movement speed by a considerable amount.
78 - Added a vocal screaming sound when the warmaiden dies.
79 - Fixed a bug that caused rockets to sometimes go through targets.
80 - Ammo has been removed from the General Shop. Now ammo should be retrieved from Gun Shops.
81 - A Gun Shop has been added to the Freedom City resistance camp.
82 - Adjusted the position of the Guard Duty icons on the minimap.
83 - Added an icon to track the World Boss on the minimap.
84 - Made an adjustment to HP bars that have multiple stages to make it easier to know how many stages there are by adding a X3 (replace the '3' with the number of stages) to the right of the HP bar.
85 - Fixed a bug that caused the game to still close when the 'X' button is used to exit the application. Instead the Exit Manager should open giving the player the option to 'Exit Game'.
86 - Increased the width of the Exit Manager to fit four characters at a time.
87 - Added a floating blue arrow at the lobby exit door to help indicate where players can exit the lobby.
88 - Made a change to have Nightmare attacks stagger over the course of three Nightmare levels. Not the player's Awakening level for qualifying difficulty modes.
89 - Fixed a bug that caused the option for 'Auto Hide Shield' to be offset and inaccessible in the character customization menu.
90 - We will be leaving the Halloween Event up until the December build (v1.40a) as there have been some coding and visual updates to the holiday mechanic that require further testing and feedback.
91 - (3) seconds of time has been added to each intro splash screen to give more time to read them.
92 - Entering Guard Duty now cost 10 SP.
93 - Fixed a bug that caused your default warmaiden to automatically go into guard duty if you exited the game on guard duty in Freedom City.
94 - Made a change to show the Maiden Plus Icon at all times. If you are signed in the logic will be the same. If you are not signed in clicking the icon will open up the Maiden Plus webpage.
95 - Added a grinder and forge to the Santonia Islands.
96 - Fixed a bug that caused the loading screen to reach 100% before loading all of the quest NPCs.
97 - Fixed the normal map for the side of the face which caused a dent in the side chin of the warmaidens face.
98 - Color of the incoming damage arrow has been changed from red to blue to make it easier to see.
99 - Fixed a bug that caused the damage arrow to indicate the wrong direction when being attack by enemies that are within melee range.
100 - Added a new item that drops from Mobs called the Fire Stone. An extremely rare and valuable stone. Very few have come in possession of a Fire Stone. They are valued more than any other material in the world. Drop rate of 1% with a selling price of 100K Gold.
101 - Changed the loading screen logic to only show one loading screen image instead of waiting a few seconds and changing the loading screen.
102 - Five new loading screens have been added.
103 - Added a new item called Feral Essence. Using this item will cause mobs to group more closely together when spawned. It's effects last for 1 hour.
104 - Fixed a spelling error with Cube Fragments in the help tips list.
105 - New quests have been added to the Santonia Islands and Necropolis Desert areas.
106 - Lowered the sound of the sand explosion when slamming into the ground in the Necropolis Desert by 2db.
107 - Increased the idle time required for idle animations to occur.
108 - Fixed a bug that prevented the skipping of the last splash screen before the start page on game launch.
109 - A new PROMO CODE mechanic has been added to allow for unlocking specialty items via promo codes.
110 - Fixed a bug that caused animations to loop when talking to quest NPCs even if the character was not actively speaking>
111 - Fixed a bug that caused the Zoom in Camera feature when talking to quest NPCs. to not work outside of the lobby.
112 - Fixed a bug that caused the destination circle and the blue arrow to not show for quests outside of the lobby.
113 - Anamorphic Lens Flares are now disabled in the settings panel by default.
114 - Fixed a bug that caused the yellow quest markers on the map to not show if you surpassed a certain height while in the open area.
115 - Removed the mechanic that changed the background audio (BGM) when you engaged mobs.
116 - Added popup notifications when a color set is saved or reset for outfits or mounts in character customization.
117 - Fixed a bug that caused many notifications to show if you attempted to enter a Stronghold without enough SP.
118 - Added Fire Cubes to Epic Crates.
119 - Added Headgear, Capes, Gun Mods, Desktop Artwork, Dark Cubes (T2-T3) and Fire Cubes as potential rewards for the Daily Rewards interface.
120 - Fixed a bug that caused Pose3D scenes to save if you pressed backspace while typing the scene's save name.
121 - Fixed a bug that caused wood particles to spawn when shooting metal barricades in Freedom City.
122 - Fixed a bug that caused some details for gear to not appear correctly when viewing them in Extended Storage.
123 - Gear full set effect bonuses have been revised. Now a full set comes with a perk that is unique and geared for the class the gear is intended to be used with along with a stat bonus that again is inline with the class the gear is targeting. T3 versions of the gear will enable the visual aura effect. Skill points on full gear sets have been removed.
Full set effect bonuses are as follows. The idea is to create perks that would help to provide more fun ways to play the class.
Warrior Set Bonus (T1/T2/T3): When HP is below 30%, increase attack damage by 40/60/80 percent and health regen by 2/5/8 percent.
Tank Set Bonus (T1/T2/T3): When taking damage over 100 points, increase attack damage by 40/60/80 percent and health regen by 2/5/8 percent for 10 seconds.
Assassin Set Bonus (T1/T2/T3): When HP is above 80%, increase attack damage by 20/30/40 percent and running speed by 10/20/30 percent.
Healer Set Bonus (T1/T2/T3): When HP is above 80%, increase MP Regen by 40/60/80 percent and defense by 5/10/15 percent.
Sorceress (T1/T2/T3): When MP is below 30%, increase attack damage by 40/60/80 percent and defense by 5/10/15 percent.
124 - We've begun some work cleaning up skills stats. A lot of work needs to be done here so we will take it one step at a time. The first step is to clean up and sync the MP cost for skills. Our current build has skills costing more MP when leveling up the skill which is reverse from normal gaming logic. To keep that in line we have reversed the cost to decrease as skills level up. We have also synced the MP cost accross the type of skill. I.E. - All Q key skills cost the same MP. Below you will find the revamped MP cost for skills.
E KEY SKILL MP COST: 200/180/160/140/120 (LVL1/LVL2/LVL3/LVL4/LVL5)
R KEY SKILL MP COST: 250/240/230/220/210 (LVL1/LVL2/LVL3/LVL4/LVL5)
Known Issue: Pressing Alt+F4 or clicking on the 'X' button will open the Exit Manager to force the proper method of exiting the application which is 'Quit Game' on the Exit Manager. If at that point you try to close the Exit manager to avoid quitting the game the Exit Manager will pop-up again expecting you to quit the game. This issue only happens with Alt+F4 or if the 'X' button is used to close the application.
IMPORTANT NOTICE: Due to the complete gear revamp inventory and storage items will be wiped for the 1.3.9a build. Due to the continued changes with the questing system quest progress will also be wiped.
Beyond excited to announce that the next Maiden Plus Exclusive outfit for League of Maidens will be the Mobile Suit Maiden. We've loved the idea of getting mechs into the game and this suit offers the chance for amazing possibilities. I for one cannot wait to see this suit + Size Matters in the city. Epic!!!
We are also happy to announce that work has been completed to a fully revamped gear system. The (15) gear sets have been reduced to (5). Each gear set is tailored for one of the five classes with (3) tiers to each set T1-T3. T1 gear can be acquired by defeating world bosses with a new mechanic called 'Enhancing' which has players feeding a new item called 'Dark Cubes' to gear to enhance them. Gear has 'Enhance Stacks' which when full will enhance the gear piece to the next tier with the max being T3.
As always NONE of this progress would be possible without your support! We sincerely thank you the Maiden Nation for helping us to make League of Maidens better with each passing day. We THANK YOU SO MUCH FOR YOUR SUPPORT!!!
Very excited to announce that Hover Bikes can now be used as Jet Ski's in the water! Not only that we've also added some awesome jump ramps to the waters of the Santonia Islands. Stay up to date with what is coming in the November patch for League of Maidens by checking out the patch notes listed below!
Revision: LoM v1.3.9 Patch Release Date: November 2019 Patch Size: 39 Issues addressed so far
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Added Desert Town Squares to the Necropolis Desert.
2 - Fixed a bug that prevented war maidens from traversing terrains steeper than a 30 degree angle.
3 - Fixed a bug with mission mode on Episode 4.
4 - Fixed an issue with NPC idle animations when ending quest dialog.
5 - Access to Santonia Islands and Necropolis Desert has been limited based on Awakening Level.
6 - Fixed a bug that caused NPCs to not look at players during questing dialog sequences.
7 - Fixed the text for the notification when trying to access the 15 gates without completing the necessary quests.
8 - More quests have been added.
9 - Potty Mouths shop has been populated with ammo and gun mods.
10 - Side quests now need to be acquired from quest givers in Freedom City and they are repeatable.
11 - Back to base has been returned to the open area.
12 - Added a one second global cooldown for Nightmare orb damage.
13 - Every 20 seconds only one Nightmare orb spray attack can be triggered.
14 - Nightmare orb attack cooldowns have been increased to 8 seconds.
15 - The Bombs in Wooden Crates mechanic has been removed. We've heard the feedback. We had a plan to implement a few other parts of the mechanic that would make it more fun but some have suggested that we added bombs to crates to compel players to purchase pets which couldn't be further from the truth and was absolutely not the intention. We tried the mechanic and thought it was fun but not everything we try will work.
16 - All classes now start out with Two ranged M1/M2 attacks.
18 - Fixed a bug that caused the Mission mode 'PLAY AGAIN' button to stop working.
19 - Fixed a bug that caused Rapid Fire Projectile to not work in the Gun Range.
20 - Fixed a bug that prevented the use of the Pure Breed Blood to unlock the Bat Swarm skill.
21 - Fixed a bug that prevented players from having more than one Shuffle ticket in the inventory.
22 - Increased the max stack for Fish by rougly 25%.
23 - Increased the gold value for fish by roughly 25%
24 - Logic for soldiers has been completely revamped for performance purposes. The revamped soldiers are much lighter performance wise and they now have reload animations and kneeling and shooting animations.
25 - Soldier and Turret bullets now have a visual representation.
26 - Performance while in Strongholds has been significantly improved.
27 - Performance while in the open area has a slight improvement.
28 - Performance while in the lobby area has a slight improvement.
29 - Saving logic has been completely revamped to reduce the number of read/writes in preparation for server side data storing.
30 - Completed testing and have begun to add animated Desktop artwork. Not all artwork is animated. We will add them as they are created and animated.
31 - Horse mounts have been replaced with hover bikes.
32 - Fixed a bug that caused damage from Nightmare within Strongholds to be significantly reduced.
33 - Reduced the sight range for Nightmare outside of Strongholds by 20%.
34 - Added a sprint speed mechanic for hover bikes.
35 - Added the ability to perform jump tricks with hover bikes.
36 - Added a mechanic that turns hover bikes into water jet ski's when they hit the water. Bikini racing in the Santonia Islands!!! :smile:
37 - Added Watersports ramps to the Santonia Island Stage.
38 - Work has been completed to a fully revamped gear system. The (15) gear sets have been reduced to (5). Each gear set is tailored for one of the five classes with (3) tiers to each set T1-T3. T1 gear can be acquired by defeating world bosses with a new mechanic called 'The Forge' which has players feeding new items called 'Dark Cubes' to gear to enhance them. There are (3) versions of Dark Cubes each work with T1-T3 gear respectively. Enhancing gear has a percentage chance of increasing to add +1-15 with each successful enhancement adding stats to gear. Once the max is reached +15 the gear will graduate to the next tier T1-T3. Failed enhancements will add to a character wide 'Fail Stack' system which will allow for guaranteed successful enhancements which can be used on any piece of gear when full.
39 - New Mobile Suit Maiden cosmetic outfit has been added.
Hello Maiden Nation! This is your Maiden Commander speaking. Ok we've got some good news and we've got some bad news. Which one do you want first? The good news? Alright... the good new is WE'VE ADDED HOVER BIKES AS MOUNTS!!! The new hover bikes are amazingly fun to ride, much more practical from a usage stand point and the colors for the hover bikes are customizable from character customization! Now for the bad news, the hover bikes are replacing the horses as mounts. What!?!?!? Ok, ok calm down and allow us to explain.
First and foremost anyone that has purchased a horse mount is free to request a diamond refund and removal of the hover bike from their account if they are not happy with the hover bike mount that replaced their horse. To request it PM me and we will take care of it as soon as possible. As for the why, as we get closer and closer to open alpha we have to look at some of the older systems/mechanics in the game that need to be cleaned up or revamped and make a decision on how we should proceed.
To date we have always made the decision to revamp instead of remove but the horses unfortunately had too many cases for remove and I will list them below.
1) Horses were great to use as mounts but for the scene and setting they seemed out of place. Flying and running at super speeds made the use of horses kind of meaningless outside of taking photos with them. We tried speeding up the movement of horses to make them more viable as a transportation method but it just looked really, really bad.
2) The horse mechanic was added extremely early in the games development and as many of you know was riddled with bugs. We had 30+ bugs to clean up on the horses alone and because the code was so old and complex it would have taken a significant amount of time to fix them.
3) Keeping horses would have limited the existing mounts that we could add. Horses are extremely specific in their movement and control and we didn't want to have an overly complex system for managing mounts.
With horses having their own unique movement and traveling style it would have had us creating an entirely new system to manage adding non-horse mounts.
The above are the primary reasons why we've decided to move forward with a new system for mounts that would not at this time be able to accommodate horses. The newer more simpler system allows us to do new and cooler things with mounts because the mechanic is more simplified. For example you can get off of your hover bike and it will stay in the 3D space allowing you to walk around it and take pictures while you are not on the bike. Also we now have unique idle animations while you are on the bike. Hover bikes also have lights that can be turned on and off and other special effects being that they are mechanic in nature. Those are a few neat additions that we can add that would have been much more difficult with the outdated and much more complex system for the horses. Also the ability to add the mounts to character customization for color customizing makes way more sense with a mechanical mount than it does with a horse.
We do understand that some of you with be displeased with our decision but hopefully you will understand that we felt it was a necessary change for the overall health of the game moving forward. We have to make sure that these mechanics are cleaned up and expandable for open alpha.
Feel free to discuss or post questions about this change in #general or #how-to-play. We will be happy to answer any questions that you may have.
Hello Maiden Nation! Super excited to share preview photos of the upcoming Sailor Maiden outfit! Check out preview pictures of the upcoming Sailor Maiden Outfit Skin available in League of Maidens v1.3.8a which drops THIS FRIDAY!!!
As always thank you SO MUCH for your support in helping us to bring new content and improvements to League of Maidens!!!
Hello Maiden Nation! This is your Maiden Commander speaking! :)
Just a reminder that League of Maidens v1.3.8a with a long list of improvements and bug fixes will be posted this Friday! We are also extremely excited to announce that our website revamp is officially complete!
You can check out photos of the revamp above and you can also check out the website for yourself by navigating to https://maidengaming.net
As always, the next update, the website revamp, the professional voice acting (you can listen to a sample on the 'League of Maidens Sounds' page under the Media tab on the new website) new desktop artwork by Jungon Kim and anything else we are working on is only possible due to the amazing financial support that we have received from our Maiden Plus subscribers.
THANK YOU SO MUCH for your continued support! We will keep kicking ass with amazing updates and improvements putting your money to the best use!
We are happy to announce that the upcoming build of League of Maidens will have (6) new FREE hairstyles added to each players account. Once you login the hairstyles will immediately be available to you within the character customization interface. We are providing these hairstyles to help broaden the range of your created warmaidens as we have found a simple hairstyle change to be a massive part of creating unique and beautiful characters. Check out the screenshot above to view them.
Message for Maiden Plus VIP members - We've not had a Maiden Plus VIP call in sometime. Hate that I have not stayed current on this. Would like to propose having a voice call on the evening of the next release which is Friday, October 25th. If you are a Maiden Plus VIP feel free to chime in if you would like to attend.
We will be going into maintenance mode on Wednesday, October 23rd until the patch goes live the following Friday for testing on the public test server. Also please note that this build will require a quest progress wipe. No character, awakening or guardian level wipe is required. If you would like to view the current list of changes coming in 1.3.8a please feel free to check out the #build-patch-notes channel in our Discord.
We are ridiculously excited to announce that our upcoming Halloween themed holiday patch is scheduled to drop on Friday, October 25th!!! Check out some of the amazing screenshots featuring the latest Sailor Maiden outfit cosmetic just in time to cosplay for Halloween as well as a few of the revamped interfaces to celebrate our first ever holiday event in-game! Along with the holiday event we have 88 issues addressed (some major bug fixes) as well as a mural in the base lobby featuring the names of everyone that has supported us with your Maiden Plus memberships on Patreon. We have also begun to work on casting for voice actors/actresses for the questing experience. We will keep you up to date on our progress. Last but definitely not least we are well underway on a complete website revamp. Our current website looks outdated and as we prepare for open alpha we would like to get it cleaned up for our new guests. :)
As always, NONE OF THIS would be possible without your financial support. We thank you for helping us to make these MASSIVE improvements every month for each build. THANK YOU! THIS IS ONLY POSSIBLE BECAUSE YOU ARE CONTINUING TO SUPPORT OUR PROJECT WITH YOUR MEMBERSHIP AND WE LOVE YOU FOR IT!!!
- Maiden Commander
Revision: LoM v1.3.8 Patch Release Date: October 2019 Patch Size: 86 Issues addressed so far
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Difficulty settings have been added to the settings panel. The different options are listed below.
EASY MODE - Mobs are mobile. Nightmare attacks stagger over three levels. [DEFAULT]
INTERMEDIATE MODE - Mobs are mobile. Nightmare attacks stagger over three levels, Battle Mode enemies begin battles at max level.
HARDCORE MODE - Mobs are mobile, Nightmare attacks do not stagger, Battle Mode enemies begin battles at max level, Inventory and Prestige is wiped on death in the open area.
ULTRA HARDCORE MODE - Mobs are mobile, Nightmare attacks do not stagger, Battle Mode enemies begin battles at max level, Inventory and Prestige is wiped on death in the open area., Mobs do not show up on map.
2 - Episode 1 script is done and ready to go off to the voice over artists. YAY!!! :smile:
3 - Season 1 Final Boss has been implemented.
4 - Landmarks have been added to Freedom City along with map indicators. DOWNTOWN FREEDOM CITY, RICHMOND HEIGHTS SUBURBS, WESTERN RESISTANCE CAMP, EASTERN RESISTANCE CAMP, FREEDOM CONTROL CENTER, ST. PATRICK'S CHURCH, RESISTANCE MEDICAL, CARY PARK, ASBURY PARK, NEWPORT PIER, GENERAL'S STOP & SHOP, UNDC WEST POINT, UNDC SOUTH POINT, GARRISON PARK, WAILING POINT NORTH, WAILING POINT SOUTH, HARDEN CEMETERY.
5 - Added attack stages for the Final Boss.
6 - Added UI to allow players to select the difficulty mode on first time game launch. That way they can set their difficulty in advance and be more familiar with what each mode entails.
7 - Added a new Final Boss restart mechanic. When fighting the final boss if you die the respawn will reset the final boss making it more challenging to defeat instead of reviving your way through the fight.
8 - Reviving in Freedom City now resurrects you in front of the mausoleum in the Harden Cemetery. This gives you a chance to re-think the encounter and whether or not you should re-engage instead of being forced to continue a battle you may lose again.
9 - Auditions and casting has begun to select voice actresses/actors for Season 1!!!
10 - Reduced treatment bed machine sounds by 2db.
11 - Fixed several spelling errors throughout the game.
12 - Removed the exploding feature for the 'General Stop and Shop' gas station.
13 - Reduced the sound of the treatment bed gear mechanics.
14 - Added names of the Freedom City Points of interest on the map.
15 - Fixed a bug with flash dash that cause the blue copying effect to not work for the body.
16 - Changed the term 'GUN UPGRADE' to 'GUN MOD'
17 - Added a ground slam effect to the Nightmares overhead ground smash to make it look cooler.
18 - Halloween exclusive items (Witches Hat, Pumpkin Head and Halloween Assault Rifle Skin) have been added to the Epic Crate for the month of October. These items will be removed in November.
19 - Fixed a bug that caused Chromatic Aberration to stay on when it should be programmatically disabled.
20 - Changed the 'Self Heal' skill to increase a percentage of HP instead of a fixed number ensuring the range grows as the players HP grows.
21 - Fixed a bug that caused Battle mode to always begin with the center lane.
22 - Fixed a bug that caused Key binding to warn you of a duplicate key if you mistakenly assigned the same key while assigning a key.
23 - Added camera collision for the ground during death.
24 - Fixed a bug with the Nightmare Orb's hitbox.
25 - Added an animation out for the new 'Announcements' feature if the desktop is closed while an Announcement was still open.
26 - Fixed a bug that caused a lag spike whenever world bosses were killed.
27 - Fixed a bug that caused a forced forward movement after using the 'Pistol Crusher' skill.
28 - Fixed a bug that cause poor performance when using the new 'Extended Storage' feature.
29 - Added an option to enable/disable idle animations.
30 - Added additional features to check for account bans during a gaming session.
31 - Changed the HPR stat (HP Regeneration currently used by the Healer and Tank Class) to increase HP by percentage instead of a fixed number value.
32 - Renamed the 'Nude Pack' to 'Shower Pack' since it was being confused with the 'Nude Cheat Codes' now that they are available.
33 - We believe we have a fix for the data corruption issues when swapping from one warmaiden to another using the Exit Manager. Requires further testing.
34 - Fixed a bug that caused Patreon rewards to show zero values when collecting them even though the values were added to the players account.
35 - Added a Top 50 by month section to the beauty album.
36 - Re-branded Patreon Rewards and any Patreon related interfaces to Maiden Plus.
37 - Adjusted HPR for healer to recover HP from zero to full in 4 minutes. HPR for Tanks recover from zero to full in 4 minutes.
38 - Added a Mural with the names of all Maiden Plus supporters in the lobby entrance corridor area.
39 - UI for delivering the account ban notification has been cleaned up.
40 - Made graphical improvements to the preview models in the shop.
41 - Added (3) new achievements related to the Final Boss.
Defeat the final boss "The Union" on ULTRA HARDCORE mode. Defeat the final boss "The Union" without drinking any HP or Shield potions. Defeat the final boss "The Union" without taking any damage.
42 - Replaced the hazard symbol on the map and replaced it with a text indicator for 'DARKWATER PENITENTIARY' in Freedom City.
43 - Fixed a bug that caused warmaidens to use idle animations while using weak projectile attacks.
44 - Fixed the 'TOP SELLERS' section in the shop to accurate show the top selling shop items.
45 - Significantly improved our logic to recover from a corrupted file if the game experiences a crash or abrupt shutdown.
46 - Added free daily gifts for visiting the in-game costume shop.
47 - Revamped (or implemented since there really wasn't one) the logic to switch from one stage to another in the open world. Now instead of finding a specific plane and running towards it with no idea where the transition will trigger there is a specific point indicator that allows you to select your travel destination. Any UNDC aircraft can be used to travel to any location without having to pass through one location to get to another.
48 - Added a note when the notification shows to raise your guardian level for training and treatment that an alternative option is to select a different weapon, shield or outfit dependent on the selected action.
49 - Self heal reduced to recovering 20% of the total HP for each use.
50 - Increased damage for the weak projectile attack skill.
51 - Fixed the Maiden Plus link on the desktop to link to the Patreon page.
52 - Changed the default color for One Winged Demon wing cosmetic to white.
53 - Fixed a scrolling bug for hairstyles in character customization.
54 - Removed the greenish dirty tint for the under water effect to a nicer blue color.
55 - Fixed the volumetric fog for the lower sand area in the Necropolis Desert.
56 - Added labels to indicate when HARDCORDE MODE or ULTRA HARDCORE MODE are enabled. Your going to need them...
57 - Updated the last two pages of Death of a Lightning God.
58 - Fixed a bug that caused the wrong music to play in the Gun Range.
59 - Fixed a bug that caused Guardian Level to not increase even though the BP and WIN requirements were met.
60 - Improved the camera collision logic to reduce the jumpiness when rotating the camera in tight corners.
61 - Improved the preview for asset skins in the shop.
62 - Added the new "Quiet before the Fall" original sound track.
63 - Added "Limited Time Only" mechanic and countdown for items in the shop that are available for a limited time only.
64 - Asset skins have been reordered in the shop.
65 - Made a change to hide the quest marker when using zoom in camera for quest NPCs.
66 - Re-added SP cost for using the treatment bed.
67 - Fixed a bug that caused the black widescreen bars on the loading camera to be blurred on the outer edges.
68 - Added unique names for all of the Achievements.
69 - Added Sand footstep sounds and sand effects when walking/running in the Necropolis Desert.
70 - Made several major improvements for a memory stand point for the beauty album.
71 - Fixed shop logic that didn't show a new item in the featured tab if you owned all but one outfit.
72 - Updated the Maiden Plus Icon on the desktop.
73 - Found and fixed a floating rock in the Necropolis Desert open area and battle mode stages.
74 - Added a sand version of the superhero landing when in the sands of the Necropolis desert.
75 - Fixed a bug that caused the wrong number of premium days to be shown in the Costume shop.
76 - The Fifteen Gates to the Kingdom of Immortals books have been updated.
77 - Fixed a bug that caused the music in the shower to not work under certain conditions.
78 - Improved the logic for displaying and retrieving beauty album listings.
79 - Fixed a bug that caused Help Tips to show up in the opening camera and Motion3D camera views under certain conditions.
80 - Added a seasonal structure for holidays which include holiday related UI, models an theme song changes.
81 - Added the ability to create holiday based quests.
82 - Fixed a misspelling in the loading screen missing an "s" on League of Maidens.
83 - Fixed a misspelling on the messaging provided when Steam Overlay is disabled.
84 - Fixed the thumbnail for the red ribbon showing up as all black.
85 - Added red text to the quit game UI so that it stands out for anyone mistakenly exiting the game when they are trying to recall.
86 - Fixed a bug that caused the time step UI to not be centered.
87 - Added a block for World Bosses spawning while players active character is on Guard Duty. The World Boss notifications have been updated.
Hello Maiden Nation! Just wanted to give everyone a heads up on the build coming in October. We have TONS of new content coming and we are extremely excited for you to check it out. We've added a multiple stage final boss to the Necropolis Desert which is a ridiculous amount of fun to take on. Halloween exclusive content will also be available in the upcoming build which will feature the latest Maiden Plus exclusive outfit (we will show a preview of the outfit in about a weeks time) along with Halloween exclusive head gear including a witch's hat, pumpkin head and a Halloween exclusive Assault Rifle gun skin.
We've also added many new locations within Freedom City in preparation for quests to be added to the game. Checkout the new locations in the pictures.
Next, casting has officially begun for Voice Acting!!! YES!!!! We are very excited to hear these quest characters come to life with professional VA. Can't wait for you to check it out.
Along with that we've added new difficulty mode settings that include a hardcore and ultra hardcore mode which wipes inventory, Awakening and Prestige level on death!!!
Lastly, we are excited to show you some of the images for the Desktop Artwork revamp. The new artwork will be featured as Desktop art for you to acquire during gameplay and set for your desktop in-game. All that and tons more. Check out the list of updates below and stay tuned to our Discord for live up-to-date updates coming in 1.3.8a in October!!!
As always, NONE of these amazing improvements would be possible without the amazing support of our Patrons. Thank you so much for your financial support in helping us to make such vast improvements from one build to the next. THANK YOU SO MUCH!!!
Stay tuned, YOU ARE GOING TO LOVE THE HALLOWEEN OUTFIT SKIN... it's freaking awesome. :D
- Maiden Commander Out!
Revision: LoM v1.3.8 Patch Release Date: October 2019 Patch Size: 17 Issues addressed so far
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Difficulty settings have been added to the settings panel. The different options are listed below.
EASY MODE - Mobs are mobile. Nightmare attacks stagger over three levels. [DEFAULT]
INTERMEDIATE MODE - Mobs are mobile. Nightmare attacks stagger over three levels, Battle Mode enemies begin battles at max level.
HARDCORE MODE - Mobs are mobile, Nightmare attacks do not stagger, Battle Mode enemies begin battles at max level, Inventory and Prestige is wiped on death in the open area.
ULTRA HARDCORE MODE - Mobs are mobile, Nightmare attacks do not stagger, Battle Mode enemies begin battles at max level, Inventory and Prestige is wiped on death in the open area., Mobs do not show up on map.
2 - Episode 1 script is done and ready to go off to the voice over artists. YAY!!! :smile:
3 - Season 1 Final Boss has been implemented.
4 - Landmarks have been added to Freedom City along with map indicators. DOWNTOWN FREEDOM CITY, RICHMOND HEIGHTS SUBURBS, WESTERN RESISTANCE CAMP, EASTERN RESISTANCE CAMP, FREEDOM CONTROL CENTER, ST. PATRICK'S CHURCH, RESISTANCE MEDICAL, CARY PARK, ASBURY PARK, NEWPORT PIER, GENERAL'S STOP & SHOP, UNDC WEST POINT, UNDC EAST POINT, WATERVIEW PARK, WAILING POINT NORTH, WAILING POINT SOUTH, HARDEN CEMETERY.
5 - Added attack stages for the Final Boss.
6 - Added UI to allow players to select the difficulty mode on first time game launch. That way they can set their difficulty in advance and be more familiar with what each mode entails.
7 - Added a new Final Boss restart mechanic. When fighting the final boss if you die the respawn will reset the final boss making it more challenging to defeat instead of reviving your way through the fight.
8 - Reviving in Freedom City now resurrects you in front of the mausoleum in the Harden Cemetery. This gives you a chance to re-think the encounter and whether or not you should re-engage instead of being forced to continue a battle you may lose again.
9 - Auditions and casting has begun to select voice actresses/actors for Season 1!!!
10 - Reduced treatment bed machine sounds by 2db.
11 - Fixed several spelling errors throughout the game.
12 - Removed the exploding feature for the 'General Stop and Shop' gas station.
13 - Reduced the sound of the treatment bed gear mechanics.
14 - Added names of the Freedom City Points of interest on the map.
15 - Fixed a bug with flash dash that cause the blue copying effect to not work for the body.
16 - Changed the term 'GUN UPGRADE' to 'GUN MOD'
17 - Added a ground slam effect to the Nightmares overhead ground smash to make it look cooler.
A special thank you goes out to all of our members. Because of your support we not only have been able to create new skins each month (very excited for the Halloween skin that will be previewed soon), make massive improvements to the build (our last patch included 160 updates) we've also been working on original soundtracks for League of Maidens and one of the most exciting developments is the ability to finally bring in an artist that matches our in-game art style and the AAA quality level we have been looking for.
Here is a sample of the first offering featuring our Sexy Shinobi in-game skin. Our first goal is to revamp all of the desktop artwork with our original characters and skins. ALL OF THIS IS POSSIBLE BECAUSE OF YOUR SUPPORT!!!
We are only a few days away (Friday, September 20th) from our next patch v1.3.7a and we wanted to take the time to say THANK YOU to all of you that have chosen to support us with your subs. You guys are amazing and with your support we were able to cram in a staggering 160 UPDATES into this patch. That INSANE amount of progress was only possible because of YOUR SUPPORT and we wanted to take the time to say thanks! We couldn't have done it without you!
Check out the updated list of content additions, fixes and improvements listed below. Amazing awesomeness is on the way!!!
Revision: LoM v1.3.7 Patch Release Date: September 20th, 2019 Patch Size: 160 Issues addressed so far
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Revamped the logic used for data saving for improved performance.
2 - New tab has been added to house quest related items.
3 - Added ability for specific mobs and world bosses to be targets for quests.
4 - Added 13 civilian models for quest line use.
5 - Added 21 new headgear pieces to the Epic Crate.
6 - Added 15 new Gun Skins to the Epic Crate.
7 - Added a new Gun Build mechanic. Now Guns have slots in which gun components will be added. Each slot needs to be unlocked with the first slot being available from the start with a maximum of (4) slots making each combination of components for each gun an interesting and unique build.
8 - Laser Pointer Gun Component has been removed and replaced with the Critical Shot Gun component. Critical shot ensures that the first round from each clip deals critical damage.
9 - The Gear System and set bonuses have been revamped.
10 - Added the ability to report bugs from the client desktop.
11 - Added the ability to deliver dynamic announcements/messaging on the desktop for better communication with existing players for things like upcoming maintenance windows or special events.
12 - Work has begun to prepare for our first Holiday Halloween Event.
13 - Made improvements to the material/appearance of the Assault Rifle, Shotgun, Sniper Rifle and Rocket Launcher.
14 - Made a change to how HP and Shield values work. Now the HP and Shield values are stored and never reset. Players will have to manage their HP and Shield values without them being refilled when changing scenes or going into battles or missions.
15 - HP and Shield potions now increase HP and Shield by a percentage of your total HP instead of a fixed value. Small potions increase by 25%, large potions increase by 100%.
16 - Heartbeat sound at low health now only plays once instead of infinitely looping.
17 - Fixed an issue with the lines in the middle of lip textures not lining up.
18 - Fixed a bug with the kimono outfit footsteps sounding like barefeet.
19 - Removed going back to base refills your HP in the open area. This mechanic still works in battle mode.
20 - Gun Upgrades are now color coded to make it easier to tell which upgrades work for which guns. Red, Blue, Green, Yellow for Assault Rifle, Shotgun. Sniper Rifle and Rocket Launcher.
21 - Fixed a bug that causes gear or gun upgrades to not show as being 'OWNED' if they are equipped.
22 - Fixed a bug that caused the heartbeat sound to not stop after dying in certain cases.
23 - Made a change to lower the camera when sitting in the lobby chairs.
24 - The mechanic to convert Cube Fragments to BP (using the cube converter and auto leveling setting) has been temporarily disabled. This feature will return once we are able to provide a secure mechanism to re-implement it. BP can still be acquired by completing missions and battles.
25 - Revamped the XP tickets mechanic. Now XP ticket benefits show immediately upon usage instead of only adding a bonus at the end of mission or battle mode. XP ticket percentage increase can be seen immediately when killing enemies during open area, mission or battle modes.
26 - Fixed a bug that made it impossible to slightly adjust the position/rotation/scale of accessories (Weapons, Horn 1, Horn 2, Choker, Ears, Tails, Eyewear, Masks, Head Gear) because the slider values defaulted to 50 instead of the existing values.
27 - Fixed a bug that caused the loadout button for the quick launch panel to not work in the open area, mission mode or battle mode.
28 - Fixed a bug that caused an infinite loading bug if you quit mission mode under certain conditions..
29 - Fixed a bug that caused upgrading out of class skills, perks and abilities to cost the same as in-class skills, perks and abilities.
30 - Shard and Gold costs for crafting have been increased by 100%
31 - Gold costs for crafting tickets have been increased by 100%
32 - Fixed a bug that caused instant death at random times when getting hit by Nightmare Orbs.
33 - Moved Eternal Rage, Burning Crusher, Lightning Strike, Titan Summon, Hell Storm, Dragon Summon, Bullet Rain to E key skills.
34 - Moved Summon Turret, Summon Post, Place Trap, Blessed Circle, Cursed Circle to R key skill.
35 - Fixed a bug that causes a delay after using the Force Field Skill.
36 - The Sonic Blade casting time has been sped up by 20%.
37 - The Pistol Assault casting time has been sped up by 20%.
38 - The Shield Blocking mechanic has been sped up by 20%.
39 - Dragon Summon Damage has been increased by 25%.
40 - Hell Storm damage range has been increased by 25%.
41 - Dragon Summon damage range has been increased by 50%.
42 - Lightning Speed skill duration has been reduced by 25%.
43 - Burning Crusher casting time has been sped up by 100%
44 - Casting animations reduced to .5 seconds and does not lock player movement for the following skills (Meteor Strike, Gravity Core, Titan Summon, Hell Storm, Dragon Summon).
45 - Improved Lightning Strike and Raging Storm to allow for movement while casting.
46 - Moved Eternal Rage, Burning Crusher, Lightning Strike, Raging Storm, Pistol Crusher, Bullet Rain to Q key skills.
47 - Updated text for Gun Upgrades to provide instructions on how to use them.
48 - Updated the quit message and added a quit confirmation while in the open area.
49 - Added hover over and click sounds for checkboxes, option buttons and drop down boxes in the settings and configuration panel.
50 - Changed XP pop up to show in the overlay UI with a much clearer graphic to make it much easier to see XP gains on kills.
51 - Changed the color of Cursed Circle to purple so that it looks different than Blessed Circle.
52 - Fixed a bug that caused a performance drop when using Blessed Circle and Cursed Circle.
53 - Fixed a bug that caused the XP gain from XP tickets to not last the full length of time while activated.
54 - Increased the speed of Dual Pistols by 50%
55 - Increased the speed of Eternal Rage by 25%
56 - Increased the speed of Pistol Assault by 25%
57 - Increased the speed of Force Field casting by 50%
58 - Increased the speed of Large Projectile by 25%
59 - Increased the speed of Sonic Blade by 25%
60 - Default Class skills have been updated for each class.
WARRIOR CLASS: ONE HANDED SWORD, ASSAULT RIFLE, RAGING STORM, GRAVITY CORE, FORCE FIELD
TANK CLASS: ONE HANDED SWORD, SHOTGUN, ETERNAL RAGE, METEOR STRIKE, SIZE MATTERS
ASSASSIN CLASS: ONE HANDED SWORD, SNIPER RIFLE, SONIC BLADE, DRAGON SUMMON, LIGHTNING SPEED
HEALER CLASS: ONE HANDED SWORD, RAPID FIRE PROJECTILE, RAGING STORM, HELL STORM, SUMMON POST
SORCERER CLASS: ONE HANDED SWORD, RAPID FIRE PROJECTILE, LIGHTNING STRIKE, TITAN SUMMON, SUMMON TURRET
61 - Crafting Tickets have been removed from the vendor's items for sale list.
62 - Gun Cleaners have been removed from the vendor's items for sale list.
63 - Fixed a bug that cased Meteor Strike to not land on target.
64 - Fixed a bug that caused casted skills to cast at an angle when casting from the sky.
65 - Fixed a bug that caused XP tickets to not work for the Nightmare.
66 - Added a notification when attempting to cast a ground skill but the player is not pointing at the ground to provide instruction on the proper way to cast the skill.
67 - Added the ability to press and hold the casting key for ground skills to allow the target to be adjusted. The skill will cast when releasing the key. To quickly cast tap the key instead of press and hold.
68 - Moved the casting key for the Summon Turret and Summon Post skills to the same key to spawn the target. To fully cast a turret or a post press the cast key twice. Once to create the target and a second time to cast the turret or post.
69 - Canceling the Summon Turret or Summon Post skill has been moved from M2 to M1.
70 - Added the ability to unlock skills using special quest items. Bat Swarm now unlocks with 'Pure Breed Blood'. A vile of blood from a pure breed Necro around the teenage years of 13-19. Skills, Perks or Abilities that unlock using special quest items cannot be unlocked with Shards, Gold or Crafting.
71 - Added the ability to enter specific number values for all sliders in character customization.
72 - Changed XP Ticket to now last 15 minutes.
73 - Increased the speed of Eternal Rage by 20%.
74 - Increased the speed of Melee by 25%.
75 - Increased Melee damage by 20%.
76 - Increased Large Projectile damage by 30%
77 - Reduced cooldowns for Large Projectile, Bullet Rain, Gravity Core, Meteor Strike, Hell Storm and Titan Summon by 20%
78 - Reduced Rocket Launcher damage by 50%.
79 - Fixed a bug that caused the trigger window for mobs to be very small when crouching instead of 50%.
80 - Changing logic for the cost for crafting. Now crafting cost increases based on the level of the skill, perk or ability.
81 - Fixed a bug that caused the wrong animation to play when switching guns if you only had one gun outside of the assault rifle.
82 - Fixed a bug that caused a trigger delay when entering Strongholds.
83 - Fixed a bug that caused the middle lane to never have a chance to be the first lane in battle mode.
84 - Fixed a bug that caused the cooldown timer red background to get stuck if you switched the skill on the same key after casting it.
85 - Added an error sound and notification message when trying to cast a skill that is currently on cooldown.
86 - Fixed a bug that caused the Guardian Level 15 notification to happen each time you entered the lobby.
87 - Added the ability to click twice on a skill, perk or ability to equip it instead of having to click the 'EQUIP' button.
88 - Added 'Pet Auto Looting' option to allow pets to automatically pick up loot without the player having to interact with the pop up loot UI.
89 - Added 'Shuffle Tickets' and a new Shuffle mechanic to the Time-Step, Daily and Weekly Challenges. Players can now use Shuffle tickets to re-roll any unclaimed Time-Step, Daily and Weekly Challenge rewards.
90 - Significant performance improvements have been made for the Necropolis Desert and Santonia Island Open area and Battle stages.
91 - All capes have been added to the Epic Crate as we begin to transition our in-game Achievements to line up with Steam Achievements.
92 - Added a 'None' option for hair to allow for bald hairstyles.
93 - Made a change to make the player immune to Nightmare Orbs while Size Matters.
94 - Fixed a bug that caused the UI to get into a strange state when the Loadout UI key was pressed several times before the UI shows.
95 - Fixed a bug that caused the war maiden to cancel potion drinking if you went in and out of your inventory while drinking the potion.
96 - Fixed a bug that caused overlapping gun sounds when using the Bullet Rain skill.
97 - Fixed the animation for Pistol Crusher so that there isn't a long delay after using the skill.
98 - Made changes to the Upgrade, Cube and Gold buttons on the grinder to make it clearer that they are buttons that you can click on.
99 - Increased the damage of World Boss cars by 2x.
100 - Fixed a bug that caused different parts of the war maiden to load at different times when switching in character customization or in the war maiden manage screen.
101 - Fixed a bug that caused the Shard balance to be incorrect under certain conditions.
102 - Using the terminal to collect Shards after missions or battles is no longer required. Terminals can be used in-between the new hourly bonus (detailed below) if no missions or battles have been played during that time.
103 - Added a new hourly login bonus which yields 1000 Gold and 500 Shards for each hour of play time.
104 - Added a new mechanic that allows you to level up your pet. Pets are now leveled by gaining XP (break out those XP tickets boys and girls...). The previous pet progress bar (which showed stamina level) now shows the pet's progress to the next level. A new text indicator beside the name of the pet will indicate the pets hunger level. Higher level pets move faster to loot and can pick up loot found at a further distance.
105 - Changed the Place Traps skill (that no one used) to a brand new teleporter mechanic. Now placing two teleporters will allow a player to teleport from one location to any other location within the same scene as a quick travel mechanic.
106 - Marquee scrolling help tips have been added below the chatbox.
107 - AFK Fishing mechanic has been added. AFK Fishing requires a fishing license, bait (three quality levels) and a fishing rod (three quality levels). Currently one dock is located in Freedom City for fishing.
108 - AFK Guard Posting mechanic has been added. Basically any post that is defined as a guard post can be used to begin guard posting duty which pays a certain amount of gold per hour. While one war maiden is on guard duty switching to another war maiden will have your first war maiden appearing in the world of your second. Basically any war maidens on guard duty will actively show up in the world and earn gold for the player while they are logged in. There are at the moment (4) guard duty posts in Freedom City.
109 - Pets along with their level and mood status are now visible in the lobby.
110 - Added a Damage UI Multiplier (x1000) checkbox disabled by default to the settings panel for those that enjoyed the larger damage numbers.
111 - Fixed a bug that caused the
112 - Added the a guard duty status to the War Maiden manage page so that you can see which war maidens are on guard duty.
113 - Changed the character limit for pets to 10 characters.
114 - Added an icon for mission mode in the lobby area.
115 - Q, E and R skills are now blocked while in Size Matters to prepare for other functions that will be assigned to those keys.
116 - Fixed a bug that caused infinite loading when trying to create a Netherian war maiden under certain conditions.
117 - Added a help message to the map to explain how to zoom in and zoom out of it.
118 - Updated the lighting in the 15 Gates scene.
119 - Fixed a bug that caused Motion3D cameras to stop moving when pressing or double tapping the SHIFT key.
120 - Added a checkbox to show/hide pets in the lobby area.
121 - Increased the attack range for melee by 25%.
122 - Adjusted the Zoom in Camera for quest NPCs.
123 - Fixed a bug that caused the hair list in camera customization to scroll out of view.
124 - Added 3D objects to better show where immortal souls should be placed in the 15 gates area.
125 - Size of Blessed Circle and Cursed Circle have been increased by 25%.
126 - Added Soldier name 'Pontilius Fonda'.
127 - (2) Fishing piers have been added to the Santonia Islands.
128 - Map icons for Nightmare are now purple instead of red.
129 - Added (4) guard posts to the lobby area.
130 - Fixed the camera angle when zooming into a quest NPC.
131 - The first step of Sexual Preference Dominant/Submissive has been completed with selection specific body animations for changing hair styles, changing clothes and idle animations. These animations are also accompanied by voice which is determined by your voice selection as well as facial/emotion animations. IMPORTANT NOTE: These new facial animations may require that you adjust your characters teeth expression slider to pull them back a bit. We will update the default blueprints at a later date.
132 - New EXIT MANAGER UI has been added. The exit manager allows for switching characters and other functions in all areas without having to go back to the lobby.
133 - New Extended Storage premium shop item has been added. The new extended storage (located in the lobby) allows for storing global items that can be shared between characters.
134 - New Phoenix suit renamed to 'Berserker Suit' cosmetic premium shop item has been added.
135 - Desktop art revamp has begun.
136 - Added the Exit Manager to the keybinds setting. Exit manager can be opened quality using the 'U' key.
137 - Added launching the Exit manager when the application 'X' button is pressed to avoid any data corruption if data is being written when application is closed.
138 - Added launching the Exit manager when using Alt+F4 to avoid any data corruption if data is being written when application is closed.
139 - Pet Stamina draining has been changed to only drain when the pet is in the process of looting.
140 - Pet Stamina is now saved and will not refill on application close and reopen.
141 - Quality Feed, Premium Feed, Quality Bait, Premium Bait and Shuffle Tickets have been added as rewards for Daily and Rare crates along with Match/Mission complete.
142 - Fixed a bug that caused chokers to end up in the inventory when they were received from Epic crates.
143 - Added increased FOV by +15 when sprint running or flying.
144 - Added idle voices when catching fish that match the size/quality of fish caught.
145 - Fixed a bug that cause the SPIN button to still be enabled during a Time Step reward spin.
146 - Added a new BOSSA music bgm to play while fishing.
147 - Changed the quest icon for NPCs to a question mark to make it easier to see from a distance.
148 - Added some changes that will hopefully (will require more testing) resolve the issues some have reported with falling through the floor in the lobby.
149 - Fixed a bug that caused a drop in performance while it was raining.
150 - Increased the visibility of the rain so that it is easier to see.
151 - Added several new Camera Out default presets in the configuration settings panel.
152 - Reduced the Daily/Weekly kill mission mode drone challenge counts to 5 and 10 respectively.
153 - Removed any Guardian Level locks in character customization to prevent an issue where guardian levels being wiped would block access to certain categories that have Guardian level requirements.
154 - Fixed a bug that caused potions to be dropped while drinking if the map is opened.
155 - Fixed a bug that caused the default colors for the Cow Girl Outfit to not be correct.
156 - Added icons for Guard Duty to the Lobby and Freedom City map.
157 - By passed the UI to select the amount when dropping an item that had a count of one from your inventory for convenience.
158 - Improved Thunder Storm weather by improving the rain along with adding a heavy mist downpour.
159 - Made a change to the pier logic. Now each of the (3) piers will have a separate and unique rating. Depending on the fish you are trying to catch you will be able to travel to each pier to check their rating. One pier is guaranteed to have low quality fish, the next average quality fish and the last high quality fish.
160 - Fixed a bug that caused the focus to be slightly off when zoom into your war maiden in the open area.
Next priorities: Writing quests, optimization/performance improvements and bug fixing.
The new Phoenix Berserker suit, Fishing, Extended Storage, tons of new head gears, gun skins and much more are coming to League of Maidens v1.3.7a on SEPTEMBER 20TH!!! Check out some of these preview pictures!!!
We are very happy and excited to announce that the League of Maidens 1.3.7a patch currently addressing 124 updates, fixes and improvements will go live on 9/20/19. This patch will NOT be accompanied by a Twitch Live Key Giveaway Stream as we would like to jump right into the development for the next patch as well as the limited keys that we have remaining.
We will be going into maintenance mode on Wednesday, September 18th until the patch goes live the following Friday for testing on the public test server. Also please note that this build will require a quest progress, inventory, guardian level, awakening level and leaderboard wipe. As mentioned during the last patch please expect wipes for the next several builds as we get closer and closer to open alpha. If you would like to view the current list of changes coming in 1.3.7a please feel free to check out the patch notes listed below.
Revision: LoM v1.3.7 Patch Release Date: September 20th, 2019 Patch Size: 124 Issues addressed so far
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Revamped the logic used for data saving for improved performance.
2 - New tab has been added to house quest related items.
3 - Added ability for specific mobs and world bosses to be targets for quests.
4 - Added 13 civilian models for quest line use.
5 - Added 21 new headgear pieces to the Epic Crate.
6 - Added 15 new Gun Skins to the Epic Crate.
7 - Added a new Gun Build mechanic. Now Guns have slots in which gun components will be added. Each slot needs to be unlocked with the first slot being available from the start with a maximum of (4) slots making each combination of components for each gun an interesting and unique build.
8 - Laser Pointer Gun Component has been removed and replaced with the Critical Shot Gun component. Critical shot ensures that the first round from each clip deals critical damage.
9 - The Gear System and set bonuses have been revamped.
10 - Added the ability to report bugs from the client desktop.
11 - Added the ability to deliver dynamic announcements/messaging on the desktop for better communication with existing players for things like upcoming maintenance windows or special events.
12 - Work has begun to prepare for our first Holiday Halloween Event.
13 - Made improvements to the material/appearance of the Assault Rifle, Shotgun, Sniper Rifle and Rocket Launcher.
14 - Made a change to how HP and Shield values work. Now the HP and Shield values are stored and never reset. Players will have to manage their HP and Shield values without them being refilled when changing scenes or going into battles or missions.
15 - HP and Shield potions now increase HP and Shield by a percentage of your total HP instead of a fixed value. Small potions increase by 25%, large potions increase by 100%.
16 - Heartbeat sound at low health now only plays once instead of infinitely looping.
17 - Fixed an issue with the lines in the middle of lip textures not lining up.
18 - Fixed a bug with the kimono outfit footsteps sounding like barefeet.
19 - Removed going back to base refills your HP in the open area. This mechanic still works in battle mode.
20 - Gun Upgrades are now color coded to make it easier to tell which upgrades work for which guns. Red, Blue, Green, Yellow for Assault Rifle, Shotgun. Sniper Rifle and Rocket Launcher.
21 - Fixed a bug that causes gear or gun upgrades to not show as being 'OWNED' if they are equipped.
22 - Fixed a bug that caused the heartbeat sound to not stop after dying in certain cases.
23 - Made a change to lower the camera when sitting in the lobby chairs.
24 - The mechanic to convert Cube Fragments to BP (using the cube converter and auto leveling setting) has been temporarily disabled. This feature will return once we are able to provide a secure mechanism to re-implement it. BP can still be acquired by completing missions and battles.
25 - Revamped the XP tickets mechanic. Now XP ticket benefits show immediately upon usage instead of only adding a bonus at the end of mission or battle mode. XP ticket percentage increase can be seen immediately when killing enemies during open area, mission or battle modes.
26 - Fixed a bug that made it impossible to slightly adjust the position/rotation/scale of accessories (Weapons, Horn 1, Horn 2, Choker, Ears, Tails, Eyewear, Masks, Head Gear) because the slider values defaulted to 50 instead of the existing values.
27 - Fixed a bug that caused the loadout button for the quick launch panel to not work in the open area, mission mode or battle mode.
28 - Fixed a bug that caused an infinite loading bug if you quit mission mode under certain conditions.
29 - Fixed a bug that caused upgrading out of class skills, perks and abilities to cost the same as in-class skills, perks and abilities.
30 - Shard and Gold costs for crafting have been increased by 100%
31 - Gold costs for crafting tickets have been increased by 100%
32 - Fixed a bug that caused instant death at random times when getting hit by Nightmare Orbs.
33 - Moved Eternal Rage, Burning Crusher, Lightning Strike, Titan Summon, Hell Storm, Dragon Summon, Bullet Rain to E key skills.
34 - Moved Summon Turret, Summon Post, Place Trap, Blessed Circle, Cursed Circle to R key skill.
35 - Fixed a bug that causes a delay after using the Force Field Skill.
36 - The Sonic Blade casting time has been sped up by 20%.
37 - The Pistol Assault casting time has been sped up by 20%.
38 - The Shield Blocking mechanic has been sped up by 20%.
39 - Dragon Summon Damage has been increased by 25%.
40 - Hell Storm damage range has been increased by 25%.
41 - Dragon Summon damage range has been increased by 50%.
42 - Lightning Speed skill duration has been reduced by 25%.
43 - Burning Crusher casting time has been sped up by 100%
44 - Casting animations reduced to .5 seconds and does not lock player movement for the following skills (Meteor Strike, Gravity Core, Titan Summon, Hell Storm, Dragon Summon).
45 - Improved Lightning Strike and Raging Storm to allow for movement while casting.
46 - Moved Eternal Rage, Burning Crusher, Lightning Strike, Raging Storm, Pistol Crusher, Bullet Rain to Q key skills.
47 - Updated text for Gun Upgrades to provide instructions on how to use them.
48 - Updated the quit message and added a quit confirmation while in the open area.
49 - Added hover over and click sounds for checkboxes, option buttons and drop down boxes in the settings and configuration panel.
50 - Changed XP pop up to show in the overlay UI with a much clearer graphic to make it much easier to see XP gains on kills.
51 - Changed the color of Cursed Circle to purple so that it looks different than Blessed Circle.
52 - Fixed a bug that caused a performance drop when using Blessed Circle and Cursed Circle.
53 - Fixed a bug that caused the XP gain from XP tickets to not last the full length of time while activated.
54 - Increased the speed of Dual Pistols by 50%
55 - Increased the speed of Eternal Rage by 25%
56 - Increased the speed of Pistol Assault by 25%
57 - Increased the speed of Force Field casting by 50%
58 - Increased the speed of Large Projectile by 25%
59 - Increased the speed of Sonic Blade by 25%
60 - Default Class skills have been updated for each class.
WARRIOR CLASS: ONE HANDED SWORD, ASSAULT RIFLE, RAGING STORM, GRAVITY CORE, FORCE FIELD
TANK CLASS: ONE HANDED SWORD, SHOTGUN, ETERNAL RAGE, METEOR STRIKE, SIZE MATTERS
ASSASSIN CLASS: ONE HANDED SWORD, SNIPER RIFLE, SONIC BLADE, DRAGON SUMMON, LIGHTNING SPEED
HEALER CLASS: ONE HANDED SWORD, RAPID FIRE PROJECTILE, RAGING STORM, HELL STORM, SUMMON POST
SORCERER CLASS: ONE HANDED SWORD, RAPID FIRE PROJECTILE, LIGHTNING STRIKE, TITAN SUMMON, SUMMON TURRET
61 - Crafting Tickets have been removed from the vendor's items for sale list.
62 - Gun Cleaners have been removed from the vendor's items for sale list.
63 - Fixed a bug that cased Meteor Strike to not land on target.
64 - Fixed a bug that caused casted skills to cast at an angle when casting from the sky.
65 - Fixed a bug that caused XP tickets to not work for the Nightmare.
66 - Added a notification when attempting to cast a ground skill but the player is not pointing at the ground to provide instruction on the proper way to cast the skill.
67 - Added the ability to press and hold the casting key for ground skills to allow the target to be adjusted. The skill will cast when releasing the key. To quickly cast tap the key instead of press and hold.
68 - Moved the casting key for the Summon Turret and Summon Post skills to the same key to spawn the target. To fully cast a turret or a post press the cast key twice. Once to create the target and a second time to cast the turret or post.
69 - Canceling the Summon Turret or Summon Post skill has been moved from M2 to M1.
70 - Added the ability to unlock skills using special quest items. Bat Swarm now unlocks with 'Pure Breed Blood'. A vile of blood from a pure breed Necro around the teenage years of 13-19. Skills, Perks or Abilities that unlock using special quest items cannot be unlocked with Shards, Gold or Crafting.
71 - Added the ability to enter specific number values for all sliders in character customization.
72 - Changed XP Ticket to now last 15 minutes.
73 - Increased the speed of Eternal Rage by 20%.
74 - Increased the speed of Melee by 25%.
75 - Increased Melee damage by 20%.
76 - Increased Large Projectile damage by 30%
77 - Reduced cooldowns for Large Projectile, Bullet Rain, Gravity Core, Meteor Strike, Hell Storm and Titan Summon by 20%
78 - Reduced Rocket Launcher damage by 50%.
79 - Fixed a bug that caused the trigger window for mobs to be very small when crouching instead of 50%.
80 - Changing logic for the cost for crafting. Now crafting cost increases based on the level of the skill, perk or ability.
81 - Fixed a bug that caused the wrong animation to play when switching guns if you only had one gun outside of the assault rifle.
82 - Fixed a bug that caused a trigger delay when entering Strongholds.
83 - Fixed a bug that caused the middle lane to never have a chance to be the first lane in battle mode.
84 - Fixed a bug that caused the cooldown timer red background to get stuck if you switched the skill on the same key after casting it.
85 - Added an error sound and notification message when trying to cast a skill that is currently on cooldown.
86 - Fixed a bug that caused the Guardian Level 15 notification to happen each time you entered the lobby.
87 - Added the ability to click twice on a skill, perk or ability to equip it instead of having to click the 'EQUIP' button.
88 - Added 'Pet Auto Looting' option to allow pets to automatically pick up loot without the player having to interact with the pop up loot UI.
89 - Added 'Shuffle Tickets' and a new Shuffle mechanic to the Time-Step, Daily and Weekly Challenges. Players can now use Shuffle tickets to re-roll any unclaimed Time-Step, Daily and Weekly Challenge rewards.
90 - Significant performance improvements have been made for the Necropolis Desert and Santonia Island Open area and Battle stages.
91 - All capes have been added to the Epic Crate as we begin to transition our in-game Achievements to line up with Steam Achievements.
92 - Added a 'None' option for hair to allow for bald hairstyles.
93 - Made a change to make the player immune to Nightmare Orbs while Size Matters.
94 - Fixed a bug that caused the UI to get into a strange state when the Loadout UI key was pressed several times before the UI shows.
95 - Fixed a bug that caused the war maiden to cancel potion drinking if you went in and out of your inventory while drinking the potion.
96 - Fixed a bug that caused overlapping gun sounds when using the Bullet Rain skill.
97 - Fixed the animation for Pistol Crusher so that there isn't a long delay after using the skill.
98 - Made changes to the Upgrade, Cube and Gold buttons on the grinder to make it clearer that they are buttons that you can click on.
99 - Increased the damage of World Boss cars by 2x.
100 - Fixed a bug that caused different parts of the war maiden to load at different times when switching in character customization or in the war maiden manage screen.
101 - Fixed a bug that caused the Shard balance to be incorrect under certain conditions.
102 - Using the terminal to collect Shards after missions or battles is no longer required. Terminals can be used in-between the new hourly bonus (detailed below) if no missions or battles have been played during that time.
103 - Added a new hourly login bonus which yields 1000 Gold and 500 Shards for each hour of play time.
104 - Added a new mechanic that allows you to level up your pet. Pets are now leveled by gaining XP (break out those XP tickets boys and girls...). The previous pet progress bar (which showed stamina level) now shows the pet's progress to the next level. A new text indicator beside the name of the pet will indicate the pets hunger level. Higher level pets move faster to loot and can pick up loot found at a further distance.
105 - Changed the Place Traps skill (that no one used) to a brand new teleporter mechanic. Now placing two teleporters will allow a player to teleport from one location to any other location within the same scene as a quick travel mechanic.
106 - Marquee scrolling help tips have been added below the chatbox.
107 - AFK Fishing mechanic has been added. AFK Fishing requires a fishing license, bait (three quality levels) and a fishing rod (three quality levels). Currently one dock is located in Freedom City for fishing.
108 - AFK Guard Posting mechanic has been added. Basically any post that is defined as a guard post can be used to begin guard posting duty which pays a certain amount of gold per hour. While one war maiden is on guard duty switching to another war maiden will have your first war maiden appearing in the world of your second. Basically any war maidens on guard duty will actively show up in the world and earn gold for the player while they are logged in. There are at the moment (4) guard duty posts in Freedom City.
109 - Pets along with their level and mood status are now visible in the lobby.
110 - Added a Damage UI Multiplier (x1000) checkbox disabled by default to the settings panel for those that enjoyed the larger damage numbers.
111 - Fixed a bug that caused the sandstorm to not show correctly while in the Necropolis Desert.
112 - Added the a guard duty status to the War Maiden manage page so that you can see which war maidens are on guard duty.
113 - Changed the character limit for pets to 10 characters.
114 - Added an icon for mission mode in the lobby area.
115 - Q, E and R skills are now blocked while in Size Matters to prepare for other functions that will be assigned to those keys.
116 - Fixed a bug that caused infinite loading when trying to create a Netherian war maiden under certain conditions.
117 - Added a help message to the map to explain how to zoom in and zoom out of it.
118 - Updated the lighting in the 15 Gates scene.
119 - Fixed a bug that caused Motion3D cameras to stop moving when pressing or double tapping the SHIFT key.
120 - Added a checkbox to show/hide pets in the lobby area.
121 - Increased the attack range for melee by 25%.
122 - Adjusted the Zoom in Camera for quest NPCs.
123 - Fixed a bug that caused the hair list in camera customization to scroll out of view.
124 - Added 3D objects to better show where immortal souls should be placed in the 15 gates area.
Next priorities: Writing quests, optimization/performance improvements and bug fixing.
We are well underway on an amazing upcoming patch in v1.3.7a. Check out the patch notes so far on what will be included in the upcoming build! If you would like to view the list of changes coming in 1.3.7a as we update in real time please feel free to check out the release notes in our Discord Channel.
Revision: LoM v1.3.7 Patch Release Date: TBD Patch Size: 90 issues addressed so far
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Revamped the logic used for data saving for improved performance.
2 - New tab has been added to house quest related items.
3 - Added ability for specific mobs and world bosses to be targets for quests.
4 - Added 13 civilian models for quest line use.
5 - Added 21 new headgear pieces to the Epic Crate.
6 - Added 15 new Gun Skins to the Epic Crate.
7 - Added a new Gun Build mechanic. Now Guns have slots in which gun components will be added. Each slot needs to be unlocked with the first slot being available from the start with a maximum of (4) slots making each combination of components for each gun an interesting and unique build.
8 - Laser Pointer Gun Component has been removed and replaced with the Critical Shot Gun component. Critical shot ensures that the first round from each clip deals critical damage.
9 - The Gear System and set bonuses have been revamped.
10 - Added the ability to report bugs from the client desktop.
11 - Added the ability to deliver dynamic announcements/messaging on the desktop for better communication with existing players for things like upcoming maintenance windows or special events.
12 - Work has begun to prepare for our first Holiday Halloween Event.
13 - Made improvements to the material/appearance of the Assault Rifle, Shotgun, Sniper Rifle and Rocket Launcher.
14 - Made a change to how HP and Shield values work. Now the HP and Shield values are stored and never reset. Players will have to manage their HP and Shield values without them being refilled when changing scenes or going into battles or missions.
15 - HP and Shield potions now increase HP and Shield by a percentage of your total HP instead of a fixed value. Small potions increase by 25%, large potions increase by 100%.
16 - Heartbeat sound at low health now only plays once instead of infinitely looping.
17 - Fixed an issue with the lines in the middle of lip textures not lining up.
18 - Fixed a bug with the kimono outfit footsteps sounding like barefeet.
19 - Removed going back to base refills your HP in the open area. This mechanic still works in battle mode.
20 Gun Upgrades are now color coded to make it easier to tell which upgrades work for which guns. Red, Blue, Green, Yellow for Assault Rifle, Shotgun. Sniper Rifle and Rocket Launcher.
21 - Fixed a bug that causes gear or gun upgrades to not show as being 'OWNED' if they are equipped.
22 - Fixed a bug that caused the heartbeat sound to not stop after dying in certain cases.
23 - Made a change to lower the camera when sitting in the lobby chairs.
24 - The mechanic to convert Cube Fragments to BP (using the cube converter and auto leveling setting) has been temporarily disabled. This feature will return once we are able to provide a secure mechanism to re-implement it. BP can still be acquired by completing missions and battles.
25 - Revamped the XP tickets mechanic. Now XP ticket benefits show immediately upon usage instead of only adding a bonus at the end of mission or battle mode. XP ticket percentage increase can be seen immediately when killing enemies during open area, mission or battle modes.
26 - Fixed a bug that made it impossible to slightly adjust the position/rotation/scale of accessories (Weapons, Horn 1, Horn 2, Choker, Ears, Tails, Eyewear, Masks, Head Gear) because the slider values defaulted to 50 instead of the existing values.
27 - Fixed a bug that caused the loadout button for the quick launch panel to not work in the open area, mission mode or battle mode.
28 - Fixed a bug that caused an infinite loading bug if you quit mission mode under certain conditions.
29 - Fixed a bug that caused upgrading out of class skills, perks and abilities to cost the same as in-class skills, perks and abilities.
30 - Shard and Gold costs for crafting have been increased by 100%
31 - Gold costs for crafting tickets have been increased by 100%
32 - Fixed a bug that caused instant death at random times when getting hit by Nightmare Orbs.
33 - Moved Eternal Rage, Burning Crusher, Lightning Strike, Titan Summon, Hell Storm, Dragon Summon, Bullet Rain to E key skills.
34 - Moved Summon Turret, Summon Post, Place Trap, Blessed Circle, Cursed Circle to R key skill.
35 - Fixed a bug that causes a delay after using the Force Field Skill.
36 - The Sonic Blade casting time has been sped up by 20%.
37 - The Pistol Assault casting time has been sped up by 20%.
38 - The Shield Blocking mechanic has been sped up by 20%.
39 - Dragon Summon Damage has been increased by 25%.
40 - Hell Storm damage range has been increased by 25%.
41 - Dragon Summon damage range has been increased by 50%.
42 - Lightning Speed skill duration has been reduced by 25%.
43 - Burning Crusher casting time has been sped up by 100%
44 - Casting animations reduced to .5 seconds and does not lock player movement for the following skills (Meteor Strike, Gravity Core, Titan Summon, Hell Storm, Dragon Summon).
45 - Improved Lightning Strike and Raging Storm to allow for movement while casting.
46 - Moved Eternal Rage, Burning Crusher, Lightning Strike, Raging Storm, Pistol Crusher, Bullet Rain to Q key skills.
47 - Updated text for Gun Upgrades to provide instructions on how to use them.
48 - Updated the quit message and added a quit confirmation while in the open area.
49 - Added hover over and click sounds for checkboxes, option buttons and drop down boxes in the settings and configuration panel.
50 - Changed XP pop up to show in the overlay UI with a much clearer graphic to make it much easier to see XP gains on kills.
51 - Changed the color of Cursed Circle to purple so that it looks different than Blessed Circle.
52 - Fixed a bug that caused a performance drop when using Blessed Circle and Cursed Circle.
53 - Fixed a bug that caused the XP gain from XP tickets to not last the full length of time while activated.
54 - Increased the speed of Dual Pistols by 50%
55 - Increased the speed of Eternal Rage by 25%
56 - Increased the speed of Pistol Assault by 25%
57 - Increased the speed of Force Field casting by 50%
58 - Increased the speed of Large Projectile by 25%
59 - Increased the speed of Sonic Blade by 25%
60 - Default Class skills have been updated for each class.
WARRIOR CLASS: ONE HANDED SWORD, ASSAULT RIFLE, RAGING STORM, GRAVITY CORE, FORCE FIELD TANK CLASS: ONE HANDED SWORD, SHOTGUN, ETERNAL RAGE, METEOR STRIKE, SIZE MATTERS ASSASSIN CLASS: ONE HANDED SWORD, SNIPER RIFLE, SONIC BLADE, DRAGON SUMMON, LIGHTNING SPEED HEALER CLASS: ONE HANDED SWORD, RAPID FIRE PROJECTILE, RAGING STORM, HELL STORM, SUMMON POST SORCERER CLASS: ONE HANDED SWORD, RAPID FIRE PROJECTILE, LIGHTNING STRIKE, TITAN SUMMON, SUMMON TURRET
61 - Crafting Tickets have been removed from the vendor's items for sale list.
62 - Gun Cleaners have been removed from the vendor's items for sale list.
63 - Fixed a bug that cased Meteor Strike to not land on target.
64 - Fixed a bug that caused casted skills to cast at an angle when casting from the sky.
65 - Fixed a bug that caused XP tickets to not work for the Nightmare.
66 - Added a notification when attempting to cast a ground skill but the player is not pointing at the ground to provide instruction on the proper way to cast the skill.
67 - Added the ability to press and hold the casting key for ground skills to allow the target to be adjusted. The skill will cast when releasing the key. To quickly cast tap the key instead of press and hold.
68 - Moved the casting key for the Summon Turret and Summon Post skills to the same key to spawn the target. To fully cast a turret or a post press the cast key twice. Once to create the target and a second time to cast the turret or post.
69 - Canceling the Summon Turret or Summon Post skill has been moved from M2 to M1.
70 - Added the ability to unlock skills using special quest items. Bat Swarm now unlocks with 'Pure Breed Blood'. A vile of blood from a pure breed Necro around the teenage years of 13-19. Skills, Perks or Abilities that unlock using special quest items cannot be unlocked with Shards, Gold or Crafting.
71 - Added the ability to enter specific number values for all sliders in character customization.
72 - Changed XP Ticket to now last 15 minutes.
73 - Increased the speed of Eternal Rage by 20%.
74 - Increased the speed of Melee by 25%.
75 - Increased Melee damage by 20%.
76 - Increased Large Projectile damage by 30%
77 - Reduced cooldowns for Large Projectile, Bullet Rain, Gravity Core, Meteor Strike, Hell Storm and Titan Summon by 20%
78 - Reduced Rocket Launcher damage by 50%.
79 - Fixed a bug that caused the trigger window for mobs to be very small when crouching instead of 50%.
80 - Changing logic for the cost for crafting. Now crafting cost increases based on the level of the skill, perk or ability.
81 - Fixed a bug that caused the wrong animation to play when switching guns if you only had one gun outside of the assault rifle.
82 - Fixed a bug that caused a trigger delay when entering Strongholds.
83 - Fixed a bug that caused the middle lane to never have a chance to be the first lane in battle mode.
84 - Fixed a bug that caused the cooldown timer red background to get stuck if you switched the skill on the same key after casting it.
85 - Added an error sound and notification message when trying to cast a skill that is currently on cooldown.
86 - Fixed a bug that caused the Guardian Level 15 notification to happen each time you entered the lobby.
87 - Added the ability to click twice on a skill, perk or ability to equip it instead of having to click the 'EQUIP' button.
88 - Added 'Pet Auto Looting' option to allow pets to automatically pick up loot without the player having to interact with the pop up loot UI.
89 - Added 'Shuffle Tickets' and a new Shuffle mechanic to the Time-Step, Daily and Weekly Challenges. Players can now use Shuffle tickets to re-roll any unclaimed Time-Step, Daily and Weekly Challenge rewards.
90 - Significant performance improvements have been made for the Necropolis Desert and Santonia Island Open area and Battle stages.
Next priorities: Writing quests, optimization/performance improvements and bug fixing.