We are well underway on an amazing upcoming patch in v1.3.7a. Check out the patch notes so far on what will be included in the upcoming build! If you would like to view the list of changes coming in 1.3.7a as we update in real time please feel free to check out the release notes in our Discord Channel.
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Revision: LoM v1.3.7 Patch
Release Date: TBD
Patch Size: 90 issues addressed so far
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Revamped the logic used for data saving for improved performance.
2 - New tab has been added to house quest related items.
3 - Added ability for specific mobs and world bosses to be targets for quests.
4 - Added 13 civilian models for quest line use.
5 - Added 21 new headgear pieces to the Epic Crate.
6 - Added 15 new Gun Skins to the Epic Crate.
7 - Added a new Gun Build mechanic. Now Guns have slots in which gun components will be added. Each slot needs to be unlocked with the first slot being available from the start with a maximum of (4) slots making each combination of components for each gun an interesting and unique build.
8 - Laser Pointer Gun Component has been removed and replaced with the Critical Shot Gun component. Critical shot ensures that the first round from each clip deals critical damage.
9 - The Gear System and set bonuses have been revamped.
10 - Added the ability to report bugs from the client desktop.
11 - Added the ability to deliver dynamic announcements/messaging on the desktop for better communication with existing players for things like upcoming maintenance windows or special events.
12 - Work has begun to prepare for our first Holiday Halloween Event.
13 - Made improvements to the material/appearance of the Assault Rifle, Shotgun, Sniper Rifle and Rocket Launcher.
14 - Made a change to how HP and Shield values work. Now the HP and Shield values are stored and never reset. Players will have to manage their HP and Shield values without them being refilled when changing scenes or going into battles or missions.
15 - HP and Shield potions now increase HP and Shield by a percentage of your total HP instead of a fixed value. Small potions increase by 25%, large potions increase by 100%.
16 - Heartbeat sound at low health now only plays once instead of infinitely looping.
17 - Fixed an issue with the lines in the middle of lip textures not lining up.
18 - Fixed a bug with the kimono outfit footsteps sounding like barefeet.
19 - Removed going back to base refills your HP in the open area. This mechanic still works in battle mode.
20 Gun Upgrades are now color coded to make it easier to tell which upgrades work for which guns. Red, Blue, Green, Yellow for Assault Rifle, Shotgun. Sniper Rifle and Rocket Launcher.
21 - Fixed a bug that causes gear or gun upgrades to not show as being 'OWNED' if they are equipped.
22 - Fixed a bug that caused the heartbeat sound to not stop after dying in certain cases.
23 - Made a change to lower the camera when sitting in the lobby chairs.
24 - The mechanic to convert Cube Fragments to BP (using the cube converter and auto leveling setting) has been temporarily disabled. This feature will return once we are able to provide a secure mechanism to re-implement it. BP can still be acquired by completing missions and battles.
25 - Revamped the XP tickets mechanic. Now XP ticket benefits show immediately upon usage instead of only adding a bonus at the end of mission or battle mode. XP ticket percentage increase can be seen immediately when killing enemies during open area, mission or battle modes.
26 - Fixed a bug that made it impossible to slightly adjust the position/rotation/scale of accessories (Weapons, Horn 1, Horn 2, Choker, Ears, Tails, Eyewear, Masks, Head Gear) because the slider values defaulted to 50 instead of the existing values.
27 - Fixed a bug that caused the loadout button for the quick launch panel to not work in the open area, mission mode or battle mode.
28 - Fixed a bug that caused an infinite loading bug if you quit mission mode under certain conditions.
29 - Fixed a bug that caused upgrading out of class skills, perks and abilities to cost the same as in-class skills, perks and abilities.
30 - Shard and Gold costs for crafting have been increased by 100%
31 - Gold costs for crafting tickets have been increased by 100%
32 - Fixed a bug that caused instant death at random times when getting hit by Nightmare Orbs.
33 - Moved Eternal Rage, Burning Crusher, Lightning Strike, Titan Summon, Hell Storm, Dragon Summon, Bullet Rain to E key skills.
34 - Moved Summon Turret, Summon Post, Place Trap, Blessed Circle, Cursed Circle to R key skill.
35 - Fixed a bug that causes a delay after using the Force Field Skill.
36 - The Sonic Blade casting time has been sped up by 20%.
37 - The Pistol Assault casting time has been sped up by 20%.
38 - The Shield Blocking mechanic has been sped up by 20%.
39 - Dragon Summon Damage has been increased by 25%.
40 - Hell Storm damage range has been increased by 25%.
41 - Dragon Summon damage range has been increased by 50%.
42 - Lightning Speed skill duration has been reduced by 25%.
43 - Burning Crusher casting time has been sped up by 100%
44 - Casting animations reduced to .5 seconds and does not lock player movement for the following skills (Meteor Strike, Gravity Core, Titan Summon, Hell Storm, Dragon Summon).
45 - Improved Lightning Strike and Raging Storm to allow for movement while casting.
46 - Moved Eternal Rage, Burning Crusher, Lightning Strike, Raging Storm, Pistol Crusher, Bullet Rain to Q key skills.
47 - Updated text for Gun Upgrades to provide instructions on how to use them.
48 - Updated the quit message and added a quit confirmation while in the open area.
49 - Added hover over and click sounds for checkboxes, option buttons and drop down boxes in the settings and configuration panel.
50 - Changed XP pop up to show in the overlay UI with a much clearer graphic to make it much easier to see XP gains on kills.
51 - Changed the color of Cursed Circle to purple so that it looks different than Blessed Circle.
52 - Fixed a bug that caused a performance drop when using Blessed Circle and Cursed Circle.
53 - Fixed a bug that caused the XP gain from XP tickets to not last the full length of time while activated.
54 - Increased the speed of Dual Pistols by 50%
55 - Increased the speed of Eternal Rage by 25%
56 - Increased the speed of Pistol Assault by 25%
57 - Increased the speed of Force Field casting by 50%
58 - Increased the speed of Large Projectile by 25%
59 - Increased the speed of Sonic Blade by 25%
60 - Default Class skills have been updated for each class.
WARRIOR CLASS: ONE HANDED SWORD, ASSAULT RIFLE, RAGING STORM, GRAVITY CORE, FORCE FIELD
TANK CLASS: ONE HANDED SWORD, SHOTGUN, ETERNAL RAGE, METEOR STRIKE, SIZE MATTERS
ASSASSIN CLASS: ONE HANDED SWORD, SNIPER RIFLE, SONIC BLADE, DRAGON SUMMON, LIGHTNING SPEED
HEALER CLASS: ONE HANDED SWORD, RAPID FIRE PROJECTILE, RAGING STORM, HELL STORM, SUMMON POST
SORCERER CLASS: ONE HANDED SWORD, RAPID FIRE PROJECTILE, LIGHTNING STRIKE, TITAN SUMMON, SUMMON TURRET
61 - Crafting Tickets have been removed from the vendor's items for sale list.
62 - Gun Cleaners have been removed from the vendor's items for sale list.
63 - Fixed a bug that cased Meteor Strike to not land on target.
64 - Fixed a bug that caused casted skills to cast at an angle when casting from the sky.
65 - Fixed a bug that caused XP tickets to not work for the Nightmare.
66 - Added a notification when attempting to cast a ground skill but the player is not pointing at the ground to provide instruction on the proper way to cast the skill.
67 - Added the ability to press and hold the casting key for ground skills to allow the target to be adjusted. The skill will cast when releasing the key. To quickly cast tap the key instead of press and hold.
68 - Moved the casting key for the Summon Turret and Summon Post skills to the same key to spawn the target. To fully cast a turret or a post press the cast key twice. Once to create the target and a second time to cast the turret or post.
69 - Canceling the Summon Turret or Summon Post skill has been moved from M2 to M1.
70 - Added the ability to unlock skills using special quest items. Bat Swarm now unlocks with 'Pure Breed Blood'. A vile of blood from a pure breed Necro around the teenage years of 13-19. Skills, Perks or Abilities that unlock using special quest items cannot be unlocked with Shards, Gold or Crafting.
71 - Added the ability to enter specific number values for all sliders in character customization.
72 - Changed XP Ticket to now last 15 minutes.
73 - Increased the speed of Eternal Rage by 20%.
74 - Increased the speed of Melee by 25%.
75 - Increased Melee damage by 20%.
76 - Increased Large Projectile damage by 30%
77 - Reduced cooldowns for Large Projectile, Bullet Rain, Gravity Core, Meteor Strike, Hell Storm and Titan Summon by 20%
78 - Reduced Rocket Launcher damage by 50%.
79 - Fixed a bug that caused the trigger window for mobs to be very small when crouching instead of 50%.
80 - Changing logic for the cost for crafting. Now crafting cost increases based on the level of the skill, perk or ability.
81 - Fixed a bug that caused the wrong animation to play when switching guns if you only had one gun outside of the assault rifle.
82 - Fixed a bug that caused a trigger delay when entering Strongholds.
83 - Fixed a bug that caused the middle lane to never have a chance to be the first lane in battle mode.
84 - Fixed a bug that caused the cooldown timer red background to get stuck if you switched the skill on the same key after casting it.
85 - Added an error sound and notification message when trying to cast a skill that is currently on cooldown.
86 - Fixed a bug that caused the Guardian Level 15 notification to happen each time you entered the lobby.
87 - Added the ability to click twice on a skill, perk or ability to equip it instead of having to click the 'EQUIP' button.
88 - Added 'Pet Auto Looting' option to allow pets to automatically pick up loot without the player having to interact with the pop up loot UI.
89 - Added 'Shuffle Tickets' and a new Shuffle mechanic to the Time-Step, Daily and Weekly Challenges. Players can now use Shuffle tickets to re-roll any unclaimed Time-Step, Daily and Weekly Challenge rewards.
90 - Significant performance improvements have been made for the Necropolis Desert and Santonia Island Open area and Battle stages.
Next priorities: Writing quests, optimization/performance improvements and bug fixing.
김민성
2019-09-03 04:19:04 +0000 UTCMaxime Pinet
2019-09-02 21:29:46 +0000 UTCSam
2019-08-29 18:46:53 +0000 UTC