XaiJu
LokiVulpix

LokiVulpix

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LokiVulpix posts

SBQ 3.0g wip

Been excited for this version


# Listing engine changes first


activeitems can now set their name and description while in use, not just their icon, and the behavior of the function that sets the icon can now take a drawable array, much like how you can with the item's config parameters


sb.printJson was made to have it's third optional arg to sort the output actually be useable by the lua


the patching functionality was made mor...

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Weekly Post

I kinda have been trying to get this all together and presentable this week since I skipped last week, wasn’t in a place I felt was ready friday, wasn’t ready yesterday, today I got called in to work when I usually only work on weekdays so I didn’t get to do any of the multiplayer testing I wanted to do today done, and tomorrow my partners are going to be at work so I can’t get any multiplayer testing done


Tomorrow I might do an upload if I can get someome to help me ...

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Bug

so I have been in the code doing code things for so long I wanted to do, *something* a little bit more fun, and something I've wanted to do for a while

This has been a design for Auri I've had around for a while but haven't really done anything with, so I started on this

the old anthro Auri NPC will still exist, in the files, but this is going to effectively replace it

I'll probably add a more generic version of this species so people can also play as something similar, b...

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SBQ Weekly post

I didn't upload friday or yesterday, but I still need to make my weekly post probably

my partners are making me aware I'm, kinda working crazy hard on all this and I need to chill a little bit

main reason I'm working so hard is, so much is broken and I need to do so much more work to get it back to the level it was at before, so I think I'm going to allow myself to relax a bit more and I'll do the actual progress uploads on a  bi-weekly basis but still make text posts expla...

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SBQ Weekly 3.0f wip

Alright we got the linux build this time! I have no idea if these work since I just built them in the terminal as I don't run a linux desktop, but it should be fine, the macos version works, so there's no reason the linux one shouldn't

if you downloaded the linux build last night, I had forgotten to make it build release and not debug, I've replaced the files so it  should bw release this time

anyway time to note changes between this one and the last in a more extensive man...

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Tomorrow

I have a the new vore system mostly functional enough to be presentable, however on the surface level it doesn't look too different ha

however I'm currently hunting down a strange issue where the NPCs just, silently delete themselves after you eat them, no error to the log, nothing, then the game crashes shortly after

and I'm pretty sure people don't want to be trying to play with something that just does that

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SBQ Weekly post

totally real screenshots from the game, with and without debug view enabled!

so, being less silly and actually explaining what this means, vore in the player state was achieved via an invisible vehicle, internal name being "sbqOccupantHolder" which would hold the player's vore occupants for them when they themselves weren't transformed and therefore not "driving" a vehicle which could hold them

this was, part of an issue in how the game handled things, because, vehicles are serv...

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SBQ 3.0e WIP

Alright, I was sick this week, so there wasn't as much progression as I wanted, but I fixed a few issues that were from the last version

NPCs should have the correct colors to the vore animation parts now

I fixed an error where the game sometimes wouldn't load because I hadn't initialized the variable for the camera zoom until the player loaded, which meant the game had a random chance to just freeze because it was trying to zoom the camera in/out by an undefined amount

a...

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A little reminder to people

Anything I post that says WIP or unstable it is meant to be treated as such, previous versions this was less of an issue because of how limited things were before sb source leaks, the potential for me to do something absolutely game breaking by accident wasn’t very high, now if I do something wrong it has a much higher potential to fuck things up engine side, if you are going to try these out, do make backups, I do play on them myself a little bit, but my primary view is extremely fixated o...

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SBQ 3.0d Wip

EDIT: OK this one has a large issue too but its a random chance if it triggers or not! the variable I use to scale the camera doesn't get it's value initialized correctly until the player loads in in this version, however, the world renderer initializes before that! therefore it just uses whatever garbage data was already in the spot in memory it assigns the variable to! this means it can do very bad things depending on what the math does with that 'number' in the few frames before player ini...

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SBQ 3.0c WIP

Alright, so, this week was focusing on making the vore animations work again, and they are indeed working again! I did a big refactor to how the data and everything was stored which told each species what color to remap the parts to, this was, mostly able to be done with find and replace, however, I had to do it for the 50+ species that have compatibility haha, and even then, I still haven't fixed the quadrupeds yet, so they're going to look *very odd* until I do fix them, so, ha

if yo...

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Weekly out tomorrow instead!

it works, but like, I have to restructure some data for what colors the vore parts use and what species use what variants of the parts, for all the fifty something species that are compatible and I didn't get them all done today, and even then, the quadruped races I still need to make their animations again ha so I thought I'd just give a delay for today's until the data is done

the new structure should make it *much* easier to handle compat going forwards as it's just a single patch t...

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Ideas time

Ok, so, posting this today before the friday weekly

I should be feature matched with 2.8 tomorrow as long as I can finish up the vore anim handling

However I am going to preface that “feature matched” will just mean, that things look the same on the surface level, some places they work wildly differently under the hood, and in some places they’re using the same code as before

Anim overrides was always the part of the code base that was meant to be replaced, thats why ...

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SBQ 3.0b WIP

Alright, changes from this version to the previous version

the crash when swimming is fixed, and one should also rotate in a seat correctly again when a seat would rotate you

now, new features!

mcontroller.scale() returns the entity's current scale
and mcontroller.setScale() sets the current scale of the entity

these are added to the lua callbacks for every entity that uses mcontroller, so both actors such as players NPCs and monsters, as well as projectiles and...

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SBQ 3.0a WIP

OK this is, usable, however, I do want people to remember this is a WIP if you experience some serious issues, they'll be worked out if they get reported, make sure to supply error logs!

the main change between this, and the normal starbound executable is that the TF effects into other species is actually real now, instead of a trick to make it look like you tfed, and it also won't lag the shit out of the game when you have a bunch of TFed NPCs because TF is real now, check the last po...

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So! It builds! What now?

I’m posting at 1 AM but this is going to count as my friday post this week, fuck you I’m excited!

I’m still going to wait until I have at the very least the minimum functionality I want before posting anything for people to try.

So, what has been done with the source in the time me and Zy have been fiddling with it, a whole number of things.


Firstly TF is real now

A little history first so people can understand how important that is, if any of...

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What do you play on

Just my curiosity really

Also, as of a few minutes ago, we got the Windows build working, and we've had macOS for a while now, all that's left is getting Linux to build, which we haven't put any effort into yet, but I am going to try to have a build for it since there's no reason to not have one really, this is just kinda a judge of how urgently it's needed, I did a poll for this a while ago but might as well hold another just to know

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Still having issues with getting windows

Get past one issue, theres another issue, feels like its close but don't know how much further we are for windows, so I thought I'd start fiddling with the rest of the code actually while I do have it on macos, I still don't have much to show for new functionality, but like, here's a log message during the game boot well before any lua mods are loaded

we aren't gonna give up on windows build but I want to do productive stuff while my partners are figuring out the build errors, because ...

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Last week was a vacation for thanksgiving

Didn’t post on Friday like I usually do because I was with family for thanksgiving weekend, we had to go on a 14 hour drive to visit them and then 14 hours back

So no work was done that week, I want to try to keep people in the loop more with posts during this period when it seems like nothing is happening, to be fair nothing did happen last week, but until we have anything to show for it I feel a bit silly saying I’m working on the modified starbound build because it doesn’t exac...

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Weekly post

So, we’ve been working on my website some more, and it shouldn’t be too long before its ready in its minimal state, probably early or late december, which should be good

Now, as for developing the mod, funny thing there, its actually easier to get Starbound to build on macOS than windows, we gotta do some more finagling to get Starbound to build on my windows machine, and then I’ll probably get linux dual boot setup and try and get a linux build

Things are still going to be ...

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So, the plan for 3.0 now

Alright, so I've been kicking the sand around for a bit trying to potentially figure it out, but it seems we've come to the conclusion there's no real way for me to distribute something that's just a patch or a script that patches the starbound executable into a modified version, its just beyond my knowledge to figure out how to do that,  and I don't want to be stalling on figuring out something I can't do.

So, how am I going to have to distribute it? well I'm just going to have t...

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Status update

I  haven't received any bug reports at all since 2.8.1 so I'm very happy about that, it seems the thorough testing phase of 2.8 was worth it, so I've been able to relax after finishing the fixes I needed

I am currently working a seasonal job so I can have some extra savings rather than just getting by on what patreon gives me and comms, however, I feel a lot healthier as it gives me a reason to get up earlier in the day, and I actually feel tired and sleep at normal times, so it i...

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SBQ 2.8.1

Did some bug fixes myself while I was taking my break from doing any feature work, and Zovoroth developed some stuff to add in! some real fun stuff that should be fun to see some NPCs giving vore related quests

however I am going to keep the pinned post be the main one for the stable so the full changes and the download are going to be noted there

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Tier changes

There's just too many people in the discord, people who are already there won’t be kicked, but it is getting a bit stressful for me to manage

I’m at the very least, going to remove discord from the $3 tier because thats the one most people go for, and if that doesn’t change how many are trying to get in every day, and the number of extremely suspicious users who go out of their way to avoid sending the bare minimum of proof their birthday is what they say it is, then I might have ...

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SBQ 2.8 Stable Release

## New Features

- NPC hunting and baiting behavior

- NPCS now have three new stats

- Hunger

- NPCs are more likely to hunt the lower it gets

- Depletes over time

- Restored by eating other NPCs or players

- Horny

- NPCs are more likely to do sexual vore types the higher it gets

- Fills passively to a certain point, then needs other NPCs or Players to fill further

- Filled by struggles and 'digest' effects in a sexual location

-...

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3.0 feature discussions

Anyway 3.0 is going to be another rewrite of the mod and is going to take into account we have the source

Doing work on it is still going to be a few weeks off as I am going to take a short break, I am also taking a seasonal job for the Halloween season to have extra funds

Anyway, I want to get a discussion going about what possible features to try and make within 3.0 which I’ll then be holding a poll on at a later date

This time, there isn’t as much of a limitation on w...

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Small bugfixes remain, 2.8 Release Wednesday

Alright, so I have some little bugfixes left! Nothing major, so I’m calling it stable! I just want to make sure to test the little bugs after I fix them so nothing goes crazy, and then I’d say it’s ready with confidence it isn’t going to break anything, I just need to compile a full changelog that just determines the differences between 2.8 and 2.7, and then 2.7 is going to get a small bugfix update as well before it goes public, however I still have to determine a method of distribut...

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SBQ Weekly 2.8k (final actually I think)

  • Finally fixed crew so they're retaining their settings after being dismissed and made to follow again (thanks starbound for handling your data in the stupidest way possible!)
  • prioritize letting out prey in the same way it entered if no other controls for doing otherwise are active
  • fix an edge case issue when struggling
  • fix soft digest effects having the wrong path to their icon
  • reform reset will no longer run on hostiles if fatal digest override for h...

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Test post 2

Also ignore this possibly, we’ll see

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Test post please ignore

Testing something don’t mind me here

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