- Wolf/beast Girl: Skills/Stats: mobility/strength
hybrids: will look more wild (e.g centaurs with longer fur/claws etc., succubus as catgirls...)
Elementals: (elemental variants of other baseSpecies)
- Shadow/Ghost: Skills: mobility + debuffs
- Earth (Golem): Stats: endurance
- Lightning: Skills: magic+mobility
- Frost: Skills: magic +cc
2018-07-02 15:54:24 +0000 UTC
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V0.7.0.5:
Fixed a bug where characters get duplicated after teleporting them home
Fixed a bug where virility/fertility requirements where way to high and scaled weirdly
Added option to reroll quests at the king
Windows:
https://mega.nz/#!hO4gyIIK!zIA4n4p0ppGDpOvBTNFej4CSiptyUbNSyCsYQQqTRFs
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2018-07-02 15:12:11 +0000 UTC
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Known Bugs:
- reserving/consistent traits cant be unlocked
- problems when pressing the characterdetail button while the window is already open
Windows:
https://mega.nz/#!EOx2kSrC!jf1H22sYI1iimLVWspXdyrzLfpm47N3g9gaAiAniYVI
Linux:
ht...
2018-06-14 20:36:18 +0000 UTC
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Edit: V0.6.8.1
Windows:
https://mega.nz/#!RaJVDJ6S!JzjAP195q09wgzy_4C3n48yGRix_fdrV6d_AfIP-2bw
Fixed:
- Bugs below
- Non ranked arena battles caused characters to lose their rank and made them unable to ever join ranked battles again
-------------------------------------------------------------------------------
Current Issues...
2018-05-25 23:40:28 +0000 UTC
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Current Issues:
- In the overworld screen, the menu won't open (no way of saving there or recalling early from an expedition)
----------------------------------------
Edit 2:
V0.6.7.1
- Fixed Loading Issues
- Fixed UI scaling
- fixed some other small bugs
Windows:
https://mega.nz/#!EbgThIhD!QMmwJ1b7ZSsLw5uR2lUt3Os-1XOTajN4aKxZqj16Ico&nbs...
2018-05-06 00:27:54 +0000 UTC
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Edit:Current bigger Issues:
- Maincharacter duplication
- Game freezes when you enter a battle with enemy lv > 20 !!!
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V0.6.6.1:
Windows:
https://mega.nz#!FGAzAZaK!FarZSPM9rTTe5OkB5av4i_me4kMDeG7y8sIWod_u5ws
Linux:
2018-04-20 17:25:19 +0000 UTC
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just some more bugfixes:
- fixed problems claiming rewards
- fixed farm issues caused when connections broke automatically due to exhaustion
- loading reset events etc.
- some smaller bugs
2018-04-11 17:56:47 +0000 UTC
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Initially I thought about adding a baseSpecies a month, but not sure if it should be a priority at this stage of the game. So im asking, what should be the main focus of next update or two (remaining month)?
2018-04-11 11:30:47 +0000 UTC
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old saves won't be compatible
Changes:
- Overworld map now also uses isometric hex-tiles
- Varying sizes for maps (Overworld generally much smaller)
- not always a fixed amount of portals open (every day there is a chance a new one spawns)
- can now stabilize portals so they stay permanently
- Portals have modifiers (less exhaustion, better genes etc..)
- Added rewards for achieving milestones in exploration and battling in the same world, based on hostility...
2018-04-11 01:40:48 +0000 UTC
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I made a discord server:
https://discord.gg/V2wRs83
2018-04-03 12:07:54 +0000 UTC
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-Bugfixes (Breeding didnt work correctly + some smaller ones)
Current Issues:
- Loading makes special summons token characters and randomizes gender in images for characters
- Bossfights have a high chance of crashing the game
- Library income is listed as 100 per character in the income but its only 50
2018-04-03 11:18:57 +0000 UTC
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old Saves won't be compatible
Changes:
- Skills are now breedable.
- Species have certain skills guaranteed and others from an optional pool of skills. All visible in the library after submitting a character
- >10 new skills, often starting unique to one species
- New supportform for evolution, old one is used for godform
- 2 new special summons for creation
- a new creature
- some new small overworld events
- new upgrades to grant skill...
2018-04-02 19:03:00 +0000 UTC
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Should skills be breedable or should a species always have the same skills (how it is now).
Characters would have some guaranteed skills like Fly for Harpies etc. and wild ones will have some other random fitting skills/passives, which are breedable.
2018-03-28 19:23:29 +0000 UTC
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Should enemies use skills?
I kinda like the way combat works right now and adding skills to the ai would cause a lot of problems.
I would either have to remove most ranged damage spells, so enemies couldnt just all attack the same character before you can react, or make it so all characters move based on initiative rather than all at once which would slow down everything a lot and would generally remove a lot of strategy/planning. Both of these I don't really like
Alternatively I c...
2018-03-28 18:15:29 +0000 UTC
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Old saves won`'t be compatible
Changes:
- Ai now also uses seduction. Not sure if they should even be able to use skills/items.
- Basic particle effects to make it more obvious what the ai is doing
- New Character type for non humanoid creatures. Unaffected by seduction etc. Can be tamed with nets based on their curren thp +lv. They are unrelated to hybrid breeding etc. so I will probably just add a few with every bigger update.
- They can carry same sized charac...
2018-03-23 06:37:46 +0000 UTC
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Edit: Somehow the upload kept failing, here is a mega link instead :
Edit2: Fixed some bugs (couldnt play as evolution or with knight profession, couldnt use consumables in combat, could unlock special forms as starting characters+ some smaller ones)
Windows:
https://mega.nz/#!NLo3EDCQ!mGKDmv2_Xa8-suKZ9-WbaqSmhNwFzB8qsLvBD12SBQk
Linux: ...
2018-03-17 01:44:30 +0000 UTC
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Didnt have much time the last few days so I just thought about story/setting related stuff that would also be fun gameplay wise.
So the main thing will be a conflict between two gods: "Evolution" and "Creation". The game starts with the death of both near your home, releasing their powers to search a new vessel based on their different ideals/goals. (You can choose which fits to you, changing gameplay/story goal quite a bit). Your girlfriend? gets the remaining one, emphasizing/confirming your...
2018-03-14 05:49:13 +0000 UTC
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Changes:
- Bugfixes
- a few updated sprites (noticed the old ones still kinda fit, so I'll just slowly update them with lower priority)
For testing:
- Characters have small chances to spawn with different sizes
- Size is inheritable and characters upkeep is based on it (5, 15, 30, 50)
- Character sprites scale with size
- Portals arent size restricted
Current Issues:
- Crashes when enemies die during their own tu...
2018-03-09 22:42:30 +0000 UTC
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Should there be different sizes for characters, affecting their stats, carry capacity, upkeep and portal/arena access. I kinda feel like its uneccessarily confusing, but also adds some depth.
2018-03-09 20:46:13 +0000 UTC
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2018-03-08 23:05:24 +0000 UTC
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Somehow changing to hexes was a lot harder than I thought
Changes:
- battles now use isometric hex-tiles
- smaller battleMaps
- some control changes (QEADYC to move, S to Seduce)
- dragging screen is now done, holding the middle mouse button, so you can scroll while having something selected etc.
- changed the bars(hp,mana etc) to numbers which change color based on their value. (quite awkward to fit multiple bars without covering other hexes too much). Once...
2018-03-08 22:58:23 +0000 UTC
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If I want to change the way stuff looks in combat, I should probably do so while there are still only a few species, otherwise it would take too long that I probably wouldnt bother.
I did a quick sketch of how it may look in an isometric style (assume I would put some more effort in). Doing sprites that way is a lot more fun than what I currently do and doesnt actually take more time, because its more...
2018-03-06 17:38:07 +0000 UTC
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Fixes:
- Somehow didnt include the insect in the random pool for baseSpecies which is used for many things, like tavernrequests etc
- base insects fertility/virility increased
- baseInsect wasnt included in the bestiary at the start
- masturbating at 50%+ lust didnt increase maxLust correctly
- items now behave the same for the maincharacter as any other character (unequip in arena,drop when recalling etc.)
2018-03-06 05:44:37 +0000 UTC
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Changes:
- added the InsectGirl + Hybrids
- characters now don't die when their hp reaches 0, instead they are injured, which means they cant participate in battles, lose some fertility/virility and earn less in the brothel. Doctor profession removes Injuries when resting/returning home.
- traits have rarities now
- updated the maincharacter design (some temporarily awkward replaced scenes)
- probably some other stuff I cant remember
info:
-...
2018-03-05 19:12:07 +0000 UTC
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InsectGirl has won in the poll, so I will do that baseSpecies now.
Hybrids:
Centaur: Dryder/Spider (spawn eggs/spider tokens, web etc.)
Angel: Firefly (support spells)
Succubus: Mosquito (maybe strong lifesteal but constantly lose hp/turn)
Plant: Broodmother (maybe stationary and spawns a lot of stuff, able to postion her etc.)
Lizard: something tanky, scales/chitin etc.
Mermaid: underwater centipede thing?
Harpy: Butterfly (maybe caterpillar which evo...
2018-03-02 01:52:12 +0000 UTC
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I'll probably play around with the maincharacter design for a bit, while its not too late to change. I dont really want to do many polls about all the specific things like haircolor etc. so just I just ask for some general opinions/inputs
2018-02-27 05:31:01 +0000 UTC
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- Some small bugfixes
- All species/specialforms' genders should have fitting art now
2018-02-26 15:53:06 +0000 UTC
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