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cmzw

cmzw

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cmzw posts

Dance Dance Revolution (GN/Shader)

Mostly a quick doodle to try out the geonodes on the same project so this is a double release which also includes my old DDR shader(2.92+). The geonodes version uses named attributes so 3.2 is required. 

Original threads: Geometry Nodes / 2022-04-13 19:46:00 +0000 UTC View Post

5K (3.2)

No fonts required this time, since the glyphs are manually generated inside the setup

You will need to enable named attribute nodes for this to work(steps)

https://twitter.com/cmzw_/status/1513896699059912704 

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Character Ripple (Early Access)

Font packed into .blend (original source)

This will be up for early access. File will still be released on Gumroad in a couple days but this post will still be for patrons only.

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Katakana Ripple (3.1)

Font link (not packed into .blend)

https://twitter.com/cmzw_/status/1513041823383851009 

Any font should work for the setup, though typefaces with square glyphs / monospaced works best

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Stack allocation (3.1)

https://twitter.com/cmzw_/status/1512320710135361536 

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Made with blender kinetic type (3.0/3.1)

This looks like the extrude node but is in fact scaling curve lines profiles.

To have it also work in 3.1 you just need to replace the scene time node with a frame driver

Font link (google fonts) , already packed in .blend

https://twitter.com/cmzw_/status/1511967485355970565 

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Black hole kinetic type (3.1)

https://twitter.com/cmzw_/status/1511641078683762692 

This uses the same font from the previous post but it's also packed into the .blend

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Mobius strip kinetic type (3.1)

https://twitter.com/cmzw_/status/1511250853629349892 

Font included: https://github.com/adobe-fonts/source-sans 

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Loop-able raining instances (3.0/3.1)

Minimal setup for raining instances with geometry nodes. This is used as a basis for the meteor shower

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Meteor Shower (3.2)

Uses named attributes in 3.2

https://twitter.com/cmzw_/status/1510653537608351747 

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Rain effect (3.1)

This is done similarly like the truchet stuff I have been doing, mostly the shader part on curves.

https://twitter.com/cmzw_/status/1510169649865842692 

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Death Spiral (3.1)

https://twitter.com/cmzw_/status/1509917401256669185 

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reject cube, return to monke (3.1)

https://twitter.com/cmzw_/status/1509566690471735297 

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Klein Bagel

Proper plot of the Klein Bagel. Formulas taken from the Klein Bottle wiki (this section)

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Klein Bottle plot

Proper plot of the Klein bottle from a plane. Formulas obtained from the klein bottle Wikipedia article.

https://twitter.com/cmzw_/status/1508483120206528515 

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Klein Bagels (3.1)

Klein bagel attempt without using the equations.

https://twitter.com/cmzw_/status/1508911879141281793 

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Lazy klein bottle (3.1)

Klein bottle with a couple of nodes, constructed from a droplet-like curve then adding a cap.

The initial idea comes from the following article (figure 9.)

 https://www.ams.org/journals/notices/201208/rtx120801076p.pdf 

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Aquatic (3.1)

It's quite similar to the veins setup only that the lines are instanced on a sphere and the noise textures are animated

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Charged (3.2)

This uses Blender 3.2 with the named attribute nodes, so to actually use those nodes you will need to head over to preferences, enable developer extras then go to the experimental tab to enable them.

https://twitter.com/cmzw_/status/1508080493274697729 

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Infinite Circuits (3.2/3.1)

https://twitter.com/cmzw_/status/1507694543860224001 

The only change in the 3.2 .blend file is the use of store named attribute nodes over capture attribute.

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Mobius strip setup (3.0+)

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Veins (3.1)

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Energy / Floral Core (3.1)


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Truchet Snakes effect

https://twitter.com/cmzw_/status/1506263863041306636 

YouTube (unlisted, better quality video): https://youtu.be/ZpojpERND10

besides the geometry nodes setup, the material setup is very similar to a couple of the truchet tiling effects I have been sharing.

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Kowloon Cafe Truchet

Twitter Thread 

Font Website (Japanese) 

Distance field texture(falloff.png) is also packed in the .blend file (blender 3.1)

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Flickering setup

Flickering light setup based on a custom string pattern. Tested with Blender 3.1

https://twitter.com/cmzw_/status/1505201495775408128 

pattern reference 

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Space travel

Tested with Blender 3.1 (uses ACES)

https://twitter.com/cmzw_/status/1499645444825120774 

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4K truchet tiles

Tested with Blender 3.2/3.1, 3.2 requires the latest build (enable named attribute nodes in preferences -> experimental)

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Checker Floor

This is similar to the setup for the wireframes vfx file but also adds a background

Edit: There's now a better version of this(with a lot more options) on my ko-fi for free, check it out here! (demo tweet)

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Wireframe vfx

Blender 3.1

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