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cmzw

cmzw

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cmzw posts

Projectile

based on an effect from EffectsSakuga

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Rasengan

Simple rasengan effect, mostly inspired by Nitrostormbcn's version


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Ghost Flame

This is more or less the same setup I've posted but does not use geometry nodes anymore and slightly cleaned up. To have it align to a camera you can still use a simple 'track to' constraint on the plane mesh(set target to the camera object)

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Energy Core (Simplified)

This is basically a port of the same setup but simplified further(about 60ish nodes less), for the sake of a breakdown/process video. I had wanted to make a video about it since the original setup, but it really took forever

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Painterly Marble

Pixel Composer Beta (v1.16.6.1)

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Energy Core

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Mob Meter

The numbers from mob psycho 100. The setup is pretty simple so this is more about the font itself (also available on ko-fi for free: https://ko-fi.com/s/18a0d3b710)

I did thought about doing this procedurally with meshes or even sdfs, but for stuff like it's really a lot faster/easier to just make a font (used font forge), plus it can be used in a l...

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Water Rings

Blender material roughly based on a similar effect done in Material Maker.

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"36 Days" Type Experiment

'21 project made for the "36 days of type" challenge, done using shader nodes.

https://www.36daysoftype.com/

License: CC0

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Eyes

Little doodle with the viewport motion blur.

Both .blend files for 3.6 and 4.2 are included, the major difference is that you will only be able to see the motion blur if you are in Eevee-next(currently in 4.2) and that motion blur is enabled.

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Ribbon Trail

Accidental ribbon-like trail effect while making the space trail/ribbon setup, could probably also used as a signature generator

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Abandoned Meteor WIP

One of the older ideas I never got to finish

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Space Ribbon


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parallax eye shader

parallax eye shader experiment based on lateasusual's setup, uses some animated textures(assembled in a single mp4) done in material maker

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Flesh

Post-processing effect roughly based on MakhamDev's version, it's not exactly the same but still pretty disgusting

Reference: https://twitter.com/MakhamDev/status/1758341359961083927 

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Interactive Menu

Simple interactive menu, a bit similar to the pie menu but simpler.

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Particle Swirl

Similar to the geometry nodes version I did earlier, but in Pixel Composer

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Stylized Waves Material

End result from the full-process on youtube

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Stylized Waves (4.1+)

This uses Blender 4.1 for the bake node(geometry nodes),  the baked data is pretty small(~300 KB) so that's also included (you don't need to do anything and it should open smoothly).

I did make a custom nodegroup to do the soft edges, but this one didn't use any.

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Lightstreaks generator

Based on this but uses geometry nodes distribute the streaks instead

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Northern Lights

Simple, real-time compositor-based northern lights

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Star Track

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Blackhole

2D Blackhole effect, mostly done using Material Maker, with some post-processing in Blender v3.6 (viewport compositor). 1K Footage(1024x1024) is included in the following archive along with the .blend/.ptex source files.

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Plane Building

Similar to the dissolve effect from the simulation collection (ko-fi link), but building instead of breaking down, no simulation nodes.

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Spell Prison

pixel composer v1.16

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Sparkle Arrows

A slight variation of the arrows effect from the simulation collection (ko-fi link). Requires Blender 4.0+ to work due to the repeat zone.

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Shield Effect

Simple, procedural shield effect using geometry/shader nodes

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Attractor

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Hex Shield

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Hilbert Render Tiles

Hilbert render tiles from older versions of Blender. The setup is procedural, so this basically uses geonodes to generate the texture to use in the shader setup.

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