XaiJu
Black Pearl Games

Black Pearl Games

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Black Pearl Games posts

Work, work, more work

Hi everyone

Not much to say, I'm swamped with work and family commitments that are keeping me away from the computer.

The renders for ‘The Abyss’ are progressing slowly, after a week of total downtime for the reasons listed above.

Last night I optimised the scenes to speed up the renders, which I intend to resume on a regular basis starting today, work permitting.

I apologise for the delay in releasing the new version, but this remains a hobby and Patreon doesn't e...

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The Abyss Investigation v. 0.1 (Mac Version)

First release.

- About 300 renders

- Day 1 (Prologue) completed.

- Navigation maps with variable buttons in the city map added.

- Tutorial added with explanation of the new functions included.

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The Abyss Investigation v. 0.1 (Pc Version)

First release.

- About 300 renders

- Day 1 (Prologue) completed.

- Navigation maps with variable buttons in the city map added.

- Tutorial added with explanation of the new functions included.

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NEWS

First of all, belated Happy Easter! Between work and family commitments, I haven't had much time to devote to the web.

In the little time I have available, I am continuing with the rendering of ‘The Abyss’ (image).

The creation of new codes, maps, characters, inventory and missions is in progress. I have completed several of these codes and am now working on the details.

‘The Abyss Investigation’ is on hold due to development priorities. As I explained, the priority ...

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NEWS:

The delay in the publication of ‘The Abyss Investigation’ is due to a ‘bug’ problem.

This mishap hasn't stopped me from continuing the renders of ‘The Abyss’.

Now my time resources will be dedicated to the next release of ‘The Abyss’ in the continuation of the renders and to modifying the code of ‘Dark Path of Pleasure’.

The code for ‘The Abyss’ doesn't need any further changes, the story up to the next update is almost finished.

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News

First of all, I want to apologise for the publication of the update of ‘The Abyss’ to non-paying members only today. I didn't have the chance to log into Patreon to update the page.

The release of the first version of ‘The Abyss Investigation’ will be slightly delayed, unfortunately I have to redo several renders that I am not satisfied with, I am taking the opportunity to insert the tutorial and I have added new functions to the navigation map, for example the buttons that chan...

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Update [The Abyss 0.1.4] MAC version.

- Day 3 complete.

- About 270 renders in this update.

- Sounds added.

- Fixed some errors in previous text.

- Other small changes.

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Update [The Abyss 0.1.4] PC version.

- Day 3 complete.

- About 270 renders in this update.

- Sounds added.

- Fixed some errors in previous text.

- Other small changes.

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Warning

There's not long to go until the release of ‘The Abyss Investigation’, I could reduce the time needed to a week, as previously advised the demo saves will not be compatible, due to changes in several variables. The game will remain a Visual Novel, but it will also have elements typical of sandbox versions. In ‘The Dark path of Pleasure’, according to my development idea, the sandbox structure will be even more present, therefore the demo saves cannot be used for variable modification ...

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News

The Abyss:

- First renders day 4.

- Code review to fix old bugs.

The Abyss Investigation:

- Latest renders of day one for the first release.

- Code writing almost finished.

Dark Path of Pleasure:

- Renders on hold due to development priorities.

- New codes for interactive scenes in development.

(image from ‘The Abyss Investigation’).

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NEWS

‘The Abyss Investigation’

- Change to main map image.

- Insertion of portraits in textbox. Considering that not everyone appreciates this display system, I've decided to add the possibility of disabling them in the preferences.

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NEWS

The Abyss Investigation

Customisation of the night bar ‘Violet Eclipse’ finished.

First renders in the new scene.

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News

The Abyss v. 0.1.4

Having partially eliminated the health problems, at least those that prevented me from working on the PC, we are one step away from the new update, if all goes well it will be released on Thursday (Patreon Gold), I'll try to bring it forward to tomorrow, but I can't promise anything.

In this update I've decided to finish the entire daily cycle, so day 3 of the story will be complete.

- There are a few renders left, about ten, which I'll work on in the even...

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News

The update of ‘The Abyss’ should have been published on Friday, but health problems prevented me from finishing the work. It won't be long now though, starting today, after a negative week, I'll be back to work on finalising the last images, additions that I decided on at a later date, and completing the story.

I'm sorry for the further wait...

I'll leave you with another 4k image.

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News:

- Started adding sound to the three games.

- While working on the renders I'm busy fixing small imperfections and completing the text for ‘The Abyss’.

- Completed modification of maps and menus in ‘The Abyss Inv.’

- Writing map code in “Dark Path of Pleasure” in development.

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News

Rendering problems solved in The Abyss.

The Abyss: 70% of work done, next version to be released soon.

The Abyss Investigation: 30% of work done, version 0.0.1 to be released soon.

Dark Path Of Pleasure: Pending rendering priority.

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Dark Path Of Pleasure [Demo] MAC version

While the renders of The Abyss update continue, which is taking me a long time due to scenes with long processing in the render, I finished writing the code for this demo, fortunately the images had been ready for quite some time.

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Dark Path Of Pleasure [Demo] PC version

While the renders of The Abyss update continue, which is taking me a long time due to scenes with long processing in the render, I finished writing the code for this demo, fortunately the images had been ready for quite some time.

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News

The Abyss Inv.

a short shower...

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News

Changed the location of a scene on the island, it was too dark.

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The Abyss Investigation [DEMO] - MAC

Public Release of ‘The Abyss Investigation’

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The Abyss Investigation [DEMO] - PC

Public Release of ‘The Abyss Investigation’

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Breakfast...

Our protagonist at the beginning of day 3

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Jobs Update

The Abyss:

All my spare time is dedicated to the next update, as previously written the current scenes have a long rendering, but I will proceed with the work.

Story and Renpy code in definition.

The Abyss Investigation:

Creation of the flat navigation map completed, see image.

Renderings stopped due to work on the Abyss.

Dark Path Of Pleasure:

Stopped due to development priorities.

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THE ABYSS 0.1.3 Mac version

Merry Christmas

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THE ABYSS 0.1.3 PC Version

Having no time tomorrow, I anticipate the public release of version 0.1.3 of ‘The Abyss’ by one day.

Merry Christmas

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Merry Christmas

I won't have time to do it tomorrow, so I'll bring forward my good wishes to today.

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The Abyss

Day three renders continue, I don't want the other projects to slow down the progress of this one too much.

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Dark Path of Pleasure

Renderings of the prologue almost completed.

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The Abyss Investigation

Renderings of the prologue almost completed.

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