For personal reasons I have to step away from Dwindling Away development. I'll be cleaning up a few things over the weekend but beyond that I'm going to step away from the project permanently. Dwindling Away will be moving to a new home at https://www.deviantart.com/openhighhat, and details of its development and eventual finished release will be available there. The most likely outcome is that the current version...
2022-02-25 16:07:22 +0000 UTC
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We've added a new team member to help me with content implementation. The reality is I've been the bottleneck for new content for a while now and I'm sure many of you are as tired of that situation as I am. In order to solve that issue please welcome StrayPhilosopher! SP will be coding new encounters and helping with implementing new content every month. I will remain in a design and QA role, OHH will continue to make awesome renders and animations, and together our plan is to finish DA by th...
2022-01-09 21:58:03 +0000 UTC
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Long overdue! Here is v.027 of Dwindling Away. This also marks the 2 year anniversary of DA development. There is going to big announcement within the next week or so, stay tuned.
Link: https://mega.nz/file/Sc4wXKhS
Key: shS01NFw-L-HuzM22JJEuXhWRk33SMnlBuLauM0h37s
2021-12-31 23:10:39 +0000 UTC
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Yes I mashed up Holiday and Delay because, well, that's what happened. The good news is I have a big chunk of time off in December and plan to have two full encounters ready to release by New Years. Both encounters will feature Jun & Cassie and have a ton of new renders to go along with them, including a short story segment. Again, sorry for the delay but I promise it will be worth the wait.
2021-12-02 22:13:22 +0000 UTC
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Hope everyone is doing well! Below is the update for v.026 which includes a whole new Cassie segment. You can access this content by going through the first Cassie encounters then returning to her room a second time. Ideally saves after you've already encountered Cassie should work for this but if there are bugs please reply on this thread here.
Enjoy!
Link: https://mega.nz/file/jc4gQJ7Y
Key: 7OnaQ9HF...
2021-10-31 05:23:21 +0000 UTC
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Just wanted to post a quick update to say one of a few major issues I've been dealing with finally got resolved this last weekend when my surgery was completed. I'm still recovering and, unfortunately, health issues aren't the only thing that have kept me from working on DA but its one less thing to worry about going forward.
When I get time I really want to start working on Cassie encounter concepts. When those are done I'll ship them off to OHH and he can start doing some poses ...
2021-09-01 19:01:24 +0000 UTC
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Life has gotten crazy for both OHH and I and after some discussion we've decided to pause billing again. I'm not going to get into the details but we're a small team and 'life happens' so here we are. DA isn't being abandoned by any means, but we are taking a break while we both deal with IRL commitments. Stay tuned, I'll post some screenshots and development thoughts and ideas from time to time so you guys know we're still alive but there won't be another build until things get sorted. No ET...
2021-07-28 19:11:04 +0000 UTC
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Hi All,
I hate making these posts more than any other kind but I figure if it takes Bethesda 10+ years to make an Elder Scrolls game I can be a week late on patching.... or something? The truth is this has been a hell of a month for me (yet again). I was completely out of commission for 4 days due to a medical issue that sent me to the ER. I've since (mostly) recovered from that just in time to complete a move that took far longer than expected to complete (its still on-going truth be t...
2021-07-01 16:09:20 +0000 UTC
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As promised here is the update to the 'preview build' put out earlier this week. I've tested the intro to the encounter and the abilities and saw things were working correctly. However balance may need to be adjusted. Please give feedback on difficulty if you find its too easy or too hard.
The way to access the new encounter is to do the Becka Unbirth and LOSE. This encounter continues off from where you lost before. There is also going to be a 'reverse' version of this encounter and sh...
2021-06-04 17:50:43 +0000 UTC
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This isn't a gameplay update because the little testing I did showed that this isn't really ready to be played. Open the pics and video folders to get to the new media. On a brighter note its closer to being finished than it may seem, I just dont want to hack a bunch of stuff together to rush a build out so instead this is just a 'preview build'.
Link: https://mega.nz/file/rFoVlYqD
Key: h0Bilke-C81I9...
2021-05-28 23:26:06 +0000 UTC
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OHH and I have made a great deal of progress on getting the new Becka encounter ready for release this month. That said, due to the fact that this weekend is a holiday that I am going out of town for: I wont be able to get the full encounter finished by tomorrow night. Meaning its going to have to wait until early next month. The main portions of the encounter are mostly coded and the images for the fight are roughly 70% complete but barring some miracle I don't see a complete + tested versio...
2021-05-28 02:21:22 +0000 UTC
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Just a quick msg to let you know we're still alive. OHH and I decided to go ahead with the Becka update so work has resumed on DA and billing is now re-enabled :).
2021-05-10 22:53:10 +0000 UTC
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Hi all,
OHH and I are pausing billing on DA for one month while I manage a cross-country move. Stay subscribed in May and you will not be charged. Obviously this means the April build is being delayed, but don't worry- we'll be back soon!
2021-04-12 18:32:55 +0000 UTC
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It's been too long since we've had you all vote for content so here is a poll to help fix that! At this point most of the game has been planned out (though that doesn't mean its set in stone). So the way that makes the most sense to run these polls is have you guys vote on which planned content you'd like to see added to the game. However, if you'd like to see something more specific that isn't listed feel free to add your idea as a comment- just keep in mind we get a *ton* of requests and un...
2021-04-07 21:09:57 +0000 UTC
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Whew! That took longer than anticipated. If anyone is curious as to why its because I changed the entire design of the encounter late in the development process so that this mission could be repeated. This is part of a goal OHH and I have always had for Dwindling Away: make encounters replayable! Some encounters will 'evolve' as you replay them and others, like the one in this patch, will remain more or less the same. However, while 95% of the work is done to make this encounter replayable (i...
2021-04-07 16:01:53 +0000 UTC
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Sometimes shit happens and it was one of those times for me. But without getting into the details I wasn't able to finish this build as originally planned. Therefore this release is a shortened version of the original encounter. It does include the story leading up to the encounter and a portion of the encounter- but its not the full thing. As such I'm continuing to work on the build and hope to have the completed version in the next few days.
I am only releasing this now because I don...
2021-04-01 03:22:13 +0000 UTC
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OHH and I spent a bit of time discussing solutions for gore but unfortunately there is no simple solution that pleases everyone. And its worth mentioning up front that Cassie's storyline will have some amount of gore regardless- thats why its in the warning when you first meet her. So the question now is- do you guys want gore in bad endings in the storylines of other characters? This doesn't mean we'd be turning the game into a Saw movie sequel- just that blood would appear in appropriate ci...
2021-03-01 21:10:03 +0000 UTC
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I forgot February is short, I was expecting to release this build on the 29th but there is no 29th, whoops! Anyway, this is mostly a quality of life build with minimal new content. Don't worry next update will be a big content update.
Patch Notes
- Build compressed to half of original size without quality loss!
- New sprites added for every character! (Feel free to comment your feedback on the new sprites and a big thanks to VESS for the art!)
- New ending ...
2021-03-01 20:49:03 +0000 UTC
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The long awaited and much requested Guide to Dwindling Away is here! Updates to the guide will NOT be made every month and will lag behind the latest content. However, it will be updated periodically and new versions will be posted when major game milestones are completed (like the end of Jun's storyline). A huge thanks to Jaynex for his incredible (and incredibly detailed) work on the guide. It is attached below.
2021-02-18 23:06:57 +0000 UTC
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Finally! Apologies for the delay but this is a big update with tons of new animations, renders, a story segment, and a big new encounter where you climb Mount Jun or plummet to your death. Fair warning, expect some amount of bugs because I did not want to delay this build any further to track down every last issue. Also if anyone has feedback on the encounter difficulty (too easy/hard/etc.) please feel free to share. I expect this segment to require some tweaks. In addition the first bug fix ...
2021-02-04 17:58:30 +0000 UTC
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Hi all, just wanted a quick poll to see if you guys like the new animation OHH made. Vote yes if you want included in the next patch. Anim is attached!
2021-01-24 17:25:35 +0000 UTC
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Dwindling Away has grown a lot over the last year. In the last eleven months we've added five new encounters, big branching CYOA paths, hundreds of renders and dozens of new animations. If you've been around for the beginning or a new subscriber thanks a ton for your support! We hope to make 2021 even better for DA.
As part of that we want there to be an official game guide for Dwindling Away and we need your help! If you have a strong command of English, good organizational skill...
2021-01-04 22:43:35 +0000 UTC
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Fixed conversation loop(s) leading up to Jun encounter.
LINK: https://mega.nz/file/SNxyHA5R
KEY: on1SUdT3xwM_nn_Y3ES5RyT4nJxEqkz1T8BZupeOF-I
2021-01-01 20:41:03 +0000 UTC
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Just in time for new years! I'll be posting full patch notes sometime this weekend but for now I really want to enjoy ringing in the new year. There are some other things I want to go over in this build that I'll address in another post. One thing I do want to mention here is that OHH is going to make a new animation for Toe Wiggling to make it more PoV since its obvious from playing that the animation doesn't necessarily sync well with how much progress you've actually made.
LINK...
2021-01-01 00:31:25 +0000 UTC
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It's been a while since we've done voting/poll stuff but I think this is a good opportunity. After finishing the Jun foot encounter I felt it was.. okay. Not terrible, but not great either. So I'm hoping all of you unaware and foot fans out there can offer some ideas on how to make it better. Please keep in mind that your suggestions have to be within my and OHH's abilities and should not completely change the encounter from top to bottom. I'm talking about adding a mechanic or two to make th...
2021-01-01 00:17:58 +0000 UTC
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Hi All,
Sorry for the lack of updates it has been a crazy year to say the least. We're not quite as far as I had hoped but we're not far off either. Since we're at the end of the year I wanted to take a few minutes to update everyone on where development is headed in the coming year.
There are a couple loose ends to tie up for the Exploration phase of the game, but it is around 85% complete. The Exploration phase is when you as a player have the most freedom, you can visit differe...
2020-12-23 23:47:14 +0000 UTC
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Hi All,
RIght now the plan is to have a Christmas build that includes a big Jun encounter and some more Jun story stuff. There are actually back to back Jun encounters planned but the second one might bleed over into January- we'll see how productive I'm able to be around the holidays. The first encounter is feet-focused at micro size. The second is boob-focused and also at micro size.
After that there will be a playable story section at micro size followed by what I think w...
2020-12-10 21:35:40 +0000 UTC
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Long overdue, 0.19 arrives at last!
This may seem short due to the branching nature of the scene. In total there are 8 different branches to follow which will all affect your relationship with Jun in different ways ranging from very good to being completely locked out of having any kind of relationship with Jun.
Per the usual feel free to reply to this post with any bug reports and I will get them fixed up. The next build will be a major Jun encounter and should hopefully be the o...
2020-11-23 21:17:49 +0000 UTC
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Hi All,
Very sorry for the delay. I have been very sick. Maybe flu, maybe covid- can't tell because there is a huge outbreak where I live and its impossible to get in to test. That said I think I'm (probably) through the worst of it. I hope to finish the build this week.
2020-11-17 21:07:33 +0000 UTC
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I have a new PC arriving tomorrow and my plan is to not allow myself to plug it in until I get this build done. So expect a new patch tomorrow!
2020-11-09 05:36:46 +0000 UTC
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