This post contains two selected scenes for the Neutral Good tier level
This topic and how the maps ended up made me go on with another installment, which is now jam-packed with a lot of goodies: dry patches of land seem to form a pathway through the center of the mire saturated with hazardous gases.

I created a north-south, an east-west, and an elbow location fo...
2021-04-29 14:24:21 +0000 UTC
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This post contains the static jpg versions of two selected scenes
This topic and how the maps ended up made me go on with another instalment, which is now jam-packed with a lot of goodies: dry patches of land seem to form a pathway through the the center of the mire saturated with hazardous gases. I created a north-south, an east-west and an elbow location for my chaotic good patrons plus a clearing with reeds around it. With the help of our entry path props i...
2021-04-29 14:23:33 +0000 UTC
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"The hut is fifteen feet on a side and packed with old furniture, including a wooden cot, a wicker cabinet, a slender wardrobe, a wooden table, a stool, a barrel-topped wooden chest reinforced with brass bands, and an iron tub stained with blood. In the middle of the room is a ghastly wooden crib with a small, angelic child sitting in it. All the furnishings except for the crib are bolted to the floor. Beneath the crib, green light seeps up through cracks between the rotting floorboards."...
2021-04-29 12:44:04 +0000 UTC
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The adventurers are exploring the ruins of an ancient village, which was flooded by a putrid swamp a century ago. Not only is it unpredictable terrain, but blood-sucking pests and venomous spiders are also making travelers’ advancement more difficult.

Yet there is an even bigger threat lurking at them during their journey through the stifling mists before they can behold the ruins of a...
2021-04-29 12:42:35 +0000 UTC
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This post contain some selected scenes for the Neutral Good tier level
The adventurers are exploring the ruins of an ancient village, which was flooded by a putrid swamp a century ago. Not only is it unpredictable terrain, but blood-sucking pests and venomous spiders are also making travelers’ advancement more difficult. Yet there is an even bigger threat lurking at them during their journey through the stifling mists before they can behold the ruins of a ch...
2021-04-29 12:42:16 +0000 UTC
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This post contains the static jpg version of a selected scene
The adventurers are exploring the ruins of an ancient village, which was flooded by a putrid swamp a century ago. Not only is it unpredictable terrain, but blood-sucking pests and venomous spiders are also making travelers’ advancement more difficult. Yet there is an even bigger threat lurking at them during their journey through the stifling mists before they can behold the ruins of a chur...
2021-04-29 12:41:29 +0000 UTC
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There are these cozy little towns, without any threat lurking in the shadows, where travelers can find rest and only die of boredom. Everybody needs a place of peace. If you want, Smallpond is nothing more than this.
Mind you, however, that things never stay the same for long, and sometimes they are not even what they appear to be. Our tranquil town might be stressed by inner conflicts, or should be protected from an outside source which set an eye on its wealth. Maybe the nearby ...
2021-04-16 11:53:06 +0000 UTC
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This post contain some selected scenes for the Neutral Good tier level

There are these cozy little towns, without any threat lurking in the shadows, where travelers can find rest and only die of boredom. Everybody needs a place of peace. If you want, Smallpond is nothing more than this. Mind you, however, that things never stay the same for long, and sometimes they ar...
2021-04-16 11:52:51 +0000 UTC
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This post contains the static jpg version of a selected scene
There are these cozy little towns, without any threat lurking in the shadows, where travelers can find rest and only die of boredom. Everybody needs a place of peace. If you want, Smallpond is nothing more than this. Mind you, however, that things never stay the same for long, and sometimes they are not even what they appear to be.
2021-04-16 11:52:08 +0000 UTC
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"Dim light from the courtyard falls into this great hall through the broken glass and iron latticework of a large window in the west wall. This immense room is a place of chilly, brooding darkness. Empty iron sconces dot the walls. Hundreds of dust-laden cobwebs drape the hall, hiding the ceiling from view."

"Dusty scrolls and tomes line the walls of this room. More scrolls and bo...
2021-03-31 12:16:13 +0000 UTC
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These two maps can be the first part of a modular-style mind flayer colony map series.
I personally find illithids very exciting so I began with the two most inspiring locations: the Elder Brain chamber and a Tadpole chamber.


As usual, I'm aiming for a wide variety of choices and I will not ...
2021-03-31 09:39:56 +0000 UTC
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This post contains some selected scenes for the Neutral Good tier level.
These two maps (one of them is available for this tier level) can be the first part of a modular-style mind flayer colony map series. I personally find illithids very exciting so I began with the two most inspiring locations: the elder brain chamber and a tadpole chamber.

2021-03-31 09:39:22 +0000 UTC
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This post contains the static jpg version of a selected scene.
These two maps (one of them is available for this tier level) can be the first part of a modular-style mind flayer colony map series. I personally find illithids very exciting so I began with the two most inspiring locations: the elder brain chamber and a tadpole chamber.

As usual, I'm aiming ...
2021-03-31 09:38:39 +0000 UTC
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These are some variations of the Wave Echo Cave first areas, and no longer reminiscent of that cave, so it will be useful for those who already played this adventure and those who never plan to do so. These are free additions, exclusively for you, generous CG Patron!


As I mention...
2021-03-20 11:10:24 +0000 UTC
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Of course, I didn't forget 'Lost Mines of Phandelver' either. I'm bringing you two maps for this popular adventure: 'Redbrand Hideout' and some areas of 'Wave Echo Cave'.



I wi...
2021-03-20 11:09:59 +0000 UTC
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UPDATE 5 March 2021. Free addition: underwater version

There is an island. Or is there? This island is not your everyday treasure island. Sandy beach? Check. Palm trees? Check. Giant triton shell hut? Hmm, yes there is one. Hag living in the hut? Yes, and she is waiting for her guests. Still, the main danger of this remote place is not even ...
2021-02-28 09:38:44 +0000 UTC
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There is an island. Or is there? This island is not your everyday treasure island. Sandy beach? Check. Palm trees? Check. Giant triton shell hut? Hmm, yes there is one. Hag living in the hut? Yes, and she is waiting for her guests. Still, the main danger of this remote place is not even the evil fey creature, but the island itself! Because it is not an island. At all! It is a giant ...
2021-02-28 09:34:14 +0000 UTC
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There is an island. Or is there? This island is not your everyday treasure island. Sandy beach? Check. Palm trees? Check. Giant triton shell hut? Hmm, yes there is one. Hag living in the hut? Yes, and she is waiting for her guests. Still, the main danger of this remote place is not even the evil fey creature, but the island itself! Because it is not an island. At all! It is a...
2021-02-28 09:33:47 +0000 UTC
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There is an island. Or is there? This island is not your everyday treasure island. Sandy beach? Check. Palm trees? Check. Giant triton shell hut? Hmm, yes there is one. Hag living in the hut? Yes, and she is waiting for her guests. Still, the main danger of this remote place is not even the evil fey creature, but the island itself! Because it is not an island. At all! It is a giant ...
2021-02-28 09:33:29 +0000 UTC
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I'm pretty satisfied how these scenes came out. I think the hall and the chapel are both great scenes and they can also be used in any setting, not just in the amazing Curse of Strahd campaign. I will continue the castle but won't stick to COS and you can expect more maps for LMOP too and generic encounter scenes as usual.
Hall of Faith
"This grand hall is choked with dust and stretches into darkness ahead. Webs hang from the arched ceiling like drapes, ...
2021-02-24 18:31:59 +0000 UTC
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A lot of adventure start in an inn and the much-loved Drunken Goat and Roaring Pony inns have been around for over two years, so I felt it was time for a new inn.


This is a two-story inn with a small barn, designed to accommodate an incident in front of a pub or a raid in the backyard. <...
2021-02-16 19:30:13 +0000 UTC
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This post contains some selected scenes for the Neutral Good tier level
A lot of adventure start in an inn and the much-loved Drunken Goat and Roaring Pony inns have been around for over two years, so I felt it was time for a new inn.

This is a two-story inn with a small barn, designed to accommodate an incident in front of a pub or a raid in t...
2021-02-16 19:29:51 +0000 UTC
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This post contains the static jpg version of a selected scene.
A lot of adventure start in an inn and the much-loved Drunken Goat and Roaring Pony inns have been around for over two years, so I felt it was time for a new inn.

This is a two-story inn with a small barn, designed to accommodate an incident in front of a pub or a raid in the backyard. (...
2021-02-16 19:29:03 +0000 UTC
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On the 15th of February, 5 lucky followers will get a free license for Foundry VTT or Astral VTT. (The winners decide)
What you need to do, to get involved:
Follow/Like one of my pages, share the post, and tag a friend in the comments.
Facebook https://www.facebook.com/dynamicdungeons/posts/1128956...
2021-02-03 17:02:02 +0000 UTC
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In the third map pack of the month, you’ll find runestones in a forest clearing. Symbols carved in heavy stones glow with magical light.


The site is even more interesting if you use the prop made for it, which is the entrance to an exciting underground dungeon, perhaps the secret lair of some...
2021-01-31 08:05:54 +0000 UTC
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This post contains some selected scenes for the Neutral Good tier level

In the third map pack of the month, you’ll find runestones in a forest clearing. Symbols carved in heavy stones glow with magical light. The site is even more interesting if you use the prop made for it, which is the entrance to an underground cave - a dungeon, perhaps the secret lair of some cultists?
2021-01-31 08:05:03 +0000 UTC
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This post contains the static jpg version of a selected scene.
In the third map pack of the month, you’ll find runestones in a forest clearing. Symbols carved in heavy stones glow with magical light. The site is even more interesting if you use the prop made for it, which is the entrance to an underground cave or a dungeon.
CG Patrons get an exciting dungeon, a secret lair of cultists.
2021-01-31 08:04:25 +0000 UTC
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Defying the dark forces, I bring you the castle of all castles, the one and only, the mysterious, creepy Castle Ravenloft!
This time, the front courtyard and a couple of rooms on the main floor were completed as part of my D&D fan content series. I am very satisfied with the atmosphere of the scenes, I hope you like it too. With the new version of the Editor, you can add i...
2021-01-21 18:29:45 +0000 UTC
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The adventurers stumble upon a pond in the middle of a tangled forest. As the foul waters move a bit, they can make out the skeleton of some huge beast - a green dragon - and something shiny. As they gaze into the depths, struggling to make out what treasures lie beneath, they fail to see the pond shift, forming long tendrils that creep along the ground to ensnare them.

What lies beneath?...
2021-01-11 18:55:42 +0000 UTC
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This post contains a selected scene for the Neutral Good tier level
The adventurers stumble upon a pond in the middle of a tangled forest.

As the foul waters move a bit, they can make out the skeleton of some huge beast - a green dragon - and something shiny. As they gaze into the depths, struggling to make out what treasures lie beneath, they fail to see the pond shift, fo...
2021-01-11 18:55:23 +0000 UTC
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