Fixed an issue when rotating the head on the Y-axis causing the tongue to not twist properly
Fixed the tongue spline behavior when scaling the root
Changed the default position when swapping the head, chest, tail, and penis (for male) controls on "Follow Body" property control. They should no longer appear at their default world location but instead return to a more manageable one.
2023-05-06 00:09:28 +0000 UTC
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Fixed an issue when rotating the head on the Y-axis causing the tongue to not twist properly
Fixed the tongue spline behavior when scaling the root
Changed the default position when swapping the head, chest, and tail controls on "Follow Body" property control. They should no longer appear at their default world location but instead return to a more manageable one.
2023-05-06 00:04:42 +0000 UTC
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Part 2: A little deeper
I think there's only a couple more loops I want to make and then I'll begin polishing and finally rendering everything!
2023-05-04 02:01:00 +0000 UTC
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Made some slight adjustment to the timings and reanimated the penis.
2023-05-01 20:24:06 +0000 UTC
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I've been going through a bit of burnout recently so things have been slow but I decided it was time I put my new dinos to use and properly test them out. I've already found a few things that will require a patch so expect those updates to arrive soon. Some issues are: the tongue not twisting when twisting the head control and spline behavior breaking when scaling up the root to resize the model. Fortunately I have a fix to these issues so all I need to do is apply them to each model and get ...
2023-05-01 02:54:01 +0000 UTC
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Added spline IK control for the tongue and tail
2023-04-18 01:50:46 +0000 UTC
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Added a spline IK control to the tongue, tail, and penis to make it easier to achieve larger movements with minimal control while retaining tons of option for bone tweaking
2023-04-17 23:23:38 +0000 UTC
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Lot's of trial and error went into creating the spline IK control for the tongue so I hope it turns out alright! Worst case, the FK controls still work the same. I also adjusted the tail to have a spline IK control with the option to switch from IK to FK.
2023-04-17 16:01:06 +0000 UTC
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It's taken a lot of trial and error working on the V1.02 updates for the Interceptors but I have finally figured out how to make a really robust spline IK control setup for both the tongue and penis. Unfortunately the amount of work required to update each model is quite a bit so I may stagger out the uploads for each model variant. Likely releasing the female version first.
After these updates I feel like the majority of the features for the Interceptors should be complete and I can th...
2023-04-16 22:59:40 +0000 UTC
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- Fixed weighting issue on tongue
- Added auto open/close control for the anus. Control is located on the 'CTRL_Vulva Shape Keys' controller
- Rearranged control bone layers to make it less cluttered
- Optimized textures to consume less VRAM
- Temporarily removed Spline-IK from the tongue as it was causing issues when trying to tweak individual sections
- All color variations are now located in the shader editor and can more easily be swapped
2023-04-10 03:22:41 +0000 UTC
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- Fixed deformation issues on tongue
- Optimized textures to consume less VRAM
- Rearranged control bone layers for less clutter
- Temporarily removed Spline-IK from tongue due to not behaving as intended
- Added a few color variations
2023-04-10 03:17:31 +0000 UTC
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Finally, the sound version!
2023-04-05 00:07:14 +0000 UTC
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Finally, the sound version!
2023-04-05 00:04:14 +0000 UTC
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Before anything I would like to give a huge thanks to all my new and existing supporters that have decided a little 3D artist like myself is worth throwing all your hard earned money at. Truly, I struggle to find the words for my appreciation and I know I don't say it enough so THANK YOU!!!
It's crazy for me to think that this endeavor could actually become a reality.
As for the Interceptor updates that I have planned..
1. I've noticed some weird deform...
2023-03-31 01:44:02 +0000 UTC
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1080P version of the full animation for my tier 1 supporters!
2023-03-31 01:21:31 +0000 UTC
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I made up 4 new color alternatives and also included the default female color.
You don't need to change the normal map or anything else. Just the top color node. You will need to unlink the current file from the node before you can add the new one.
And be sure to set the color space to sRGB or else it will appear very bright
2023-03-28 23:00:20 +0000 UTC
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I made up 4 new color alternatives and also included the default male color.
You don't need to change the normal map or anything else. Just the top color node.
And be sure to set the color space to sRGB or else it will appear very bright
Also you can easily change the color of the eyes by adjusting the sliders on the Hue Saturation Value node!
2023-03-28 22:56:49 +0000 UTC
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I apologize to any of new and existing patrons that have switched to the new Mega Supporter tier. I assumed that because it was a higher amount than the previous tiers that it would have had the older posts unlocked. It only makes sense that it would have! xD
Anyways I think it should be fixed now! I'm still relatively new to all this so let me know if there are any issues!
2023-03-28 19:57:41 +0000 UTC
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Please note that this is only compatible with Blender. I used version 3.4 and cannot guarantee it will work on previous versions (but I don't see why it wouldn't).
The meat and potatoes of my Interceptor lineup. Included are a male and female version both with (I think) my best genitalia work to date. More specifically on the female version, the amount of manipulation and control that can be done on the vulva is of my highest caliber! I'm eager to see what sc...
2023-03-27 21:25:54 +0000 UTC
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Please note that this is only compatible with Blender. I used version 3.4 and cannot guarantee it will work on previous versions (but I don't see why it wouldn't).
The first of many models I hope to release and as a celebration I have decided to make the SFW version accessible to my Super Supporters as a token of appreciation for supporting my endeavors. Let this model be a taste of what to expect from my future works should any wish to increase their support...
2023-03-27 21:16:30 +0000 UTC
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Apologies for the lack of updates recently but I've been giving some thought in how I would reach my end-goal in terms of Patreon and the possibility of art becoming a viable option to my financial wellbeing.
For a long time now I've wanted to create high quality, vore ready models that were above the average quality of existing models. Some of you may remember a few years back that I even tried that by releasing an Allosaurus-inspired derivative of my original drake character, Ziina. ...
2023-03-24 13:55:14 +0000 UTC
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I wish someone had told me I could upload videos straight to Patreon instead of having to manage a whole bunch of MEGA links, lol.
Anyway here are all of the individual loops with added sound. 4K and 1080P versions included!
Sound for the full animation should be finished shortly but I do not have an ETA
Soundwork courtesy of jl017
2023-03-22 04:11:48 +0000 UTC
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1080P LINK
2023-03-10 04:30:59 +0000 UTC
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I've been working with the awesome Jl017 to get sound made for all these animations. Currently we've only got the first one completed but do expect the rest of them to follow shortly. I wanted to rush to at least get this one done for slit day as a way for my to tease some stuff to the public and hopefully bring on more supporters so that I can eventually get away from my day job xD
2023-03-08 03:28:40 +0000 UTC
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The fourth and final loop by itself!
4K Loop 4 Link
1080P Loop 4 Link
2023-03-05 21:28:21 +0000 UTC
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The third loop by itself
4K Loop 3 Link
1080P Loop 3 Link
2023-03-05 21:26:38 +0000 UTC
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The second loop by itself
4K Loop 2 Link
1080P Loop 2 Link
2023-03-05 21:24:53 +0000 UTC
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The first loop by itself
4K Loop 1 Link
1080P Loop 1 Link
2023-03-05 21:22:58 +0000 UTC
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Okay so I decided to continue from the last and removing the camera motion all together. This was a pretty fun side project and has sort of revived my desire to use this model. Though I definitely still need to finished the updated versions!
I took a new approach to the animation structure so that I could have longer animations without increasing render times. I achieved this by rendering out a few loops and then sequencing them together to make a longer animation sequence.
A 40 hou...
2023-03-05 21:18:20 +0000 UTC
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Slight detour from my main project but it gave me a feel for how some of the future scenes might go.
I may continue this idea with some deeper knot action.
4K Animation Link
1080P Animation Link
2023-03-02 22:34:33 +0000 UTC
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