XaiJu
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Walkthrough by Draconian

Hi!

Just yesterday, this very detailed walkthrough was sent to me, and I was given permission to share it here! If you're having trouble with the demo or if you want to make sure you saw everything, this is what you're looking for.


Very special thanks to Draconian for making this walkthrough. Thank you! :D

Version 2: Minor updates and Alchemy solutions!

edit: This is now obsolete!

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Quick poll update

Just a quick update!

The Discord poll system seems to be working perfectly! I'll work on a small script that will allow to me to count the poll results easily, and I'll post a clear list of poll rules once it's done. I'll also begin a second test poll at that time, after which the actual monstergirl polls will begin on March 1st.

I still need to do some advertising and to make sure everyone is aware about the polls, on top of that script. I also began working on the story/world, a...

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Just a test poll

This time on Patreon! The more info the better.

Vote for whatever you want :)


Edit: Alright, so it turns out I can download a CSV containing who voted for what, however it doesn't indicate everyone's tier and sorting by hand would take time that I could use somewhere else, so I'll be sticking with Discord for now. Thank you to anyone who voted! Cirlce won!

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Poll tests are on!

I just connected Patreon with Discord. I'm not an avid Discord user, but I believe I did everything correctly. You should now be able to join the channel corresponding to your tier!

I made a simple test poll to see if everything works as intended. Simply react with the emoji corresponding to your choice (it doesn't matter for the test, but choosing multiple options will result in nullifying all your votes! Please be careful)! The wrinting permissions are disabled so as not to clog up th...

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Third goal reached

It has been done. Once again, thank you! This goal was actually reached yesterday but I have been posting so much recently, I thought I'd let you breath for a bit.

I will have news on the monstergirl and monstergirl modifier poll soon. I'm pretty much done updating the demo now, but I still have some boring administrative stuff to take care of. As soon as it's done, you'll hear more about the polls! These will very probably happen through Discord and require a test poll to make sure eve...

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Second goal reached!

It's only been a few days since the first goal, and now we've passed the second one! And we're halfway to the third one, too!

I've been running out of ways to say "thank you" since the demo was released, so I'll go simple at the risk of repeating myself: thank you so much!

I also want to thank BeePunz and Kazuya_Zoey as well as anyone who's be...

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First goal reached!

Wow! I can't believe the first goal has been reached already, this is crazy! This means that we're skipping the level 0 bust size before the monstergirl poll has even begun!

The reason the poll hasn't begun yet is, as you may have guessed, that I've been very, very busy with the release of the demo. Fixing bugs, adding suggested mechanics, advertising as best I can and answering to as many messages as possible. I'll have more info to share about the poll in a week or so.

Now as sa...

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Patreon goals chart

This chart determines the bust size for the 5th rank of poll winning monstergirls/special event monstergirls, depending on which BUST+ goal was reached when the poll ends.

e.g. the current reached goal is the 300$ one (size 2). "Slimegirl" wins a poll. That Slimegirl's rank 5 bust size will correspond to the number 2 size on the chart.

The BUST+ goals are the followings:

-200$ (size...

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Monstergirls rank 5

Excatly what the title says this is. Thank you for your support! :D

Don't look if you want to save the surprise!

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Monstergirls rank 4

Excatly what the title says this is. Thank you for your support! :D

Don't look if you want to save the surprise!

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Monstergirls rank 3

This post contains the art for all revealed monstergirls' rank 3!

Excatly what the title says this is. Thank you for your support! :D

Don't look if you want to save the surprise!

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Monstergirls rank 1

This post contains the art for all revealed monstergirls' rank 1!

 Excatly what the title says this is. Thank you for your support! :D

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Monstergirls rank 2

This post contains the art for all revealed monstergirls' rank 2!

Excatly what the title says this is. Thank you for your support! :D

Don't look if you want to save the surprise!

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BE Witches 08 01 2020 release! (public)

It's been 2 weeks since the Patreon exclusive release of the new demo. It is now time for the demo to be available to everyone!

There will be some posts in the next few days about the monstergirl poll, and more.


Enjoy!


Updates:

12 01 2020: small update, fixed a few small bugs, added a color mixing guide in Vuu's house, a...

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BE Witches demo 25 12 2019

Finally, the new demo is here!

I've worked so much on this, I don't even really know what to say now...

I hope you'll enjoy it! Let me know what you think of it :)

The truth is I'm really tired, so I'll take a few days for myself. Of course if any bug is reported, I'll do my best to fix it as quickly as possible. Despite all the testing I did, a few  bugs slipping by me is a possibility. If you have any question, I'll answer them as well.

All right, have fun!

<...

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Devlog #064 : And the release date is...

The 25th of december, 2019!

And there you have it. I'm working on the very last details and balancing the game, and the beta release is just about ready.

See you soon! :D


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Devlog #063 : Release date incoming

Hey hey hey!


I've been working on the maps non stop, and I'm done! Now, all that's left is adding the dialogue, balancing the game, and just a few details here and there. This means I'll have a release date very soon, in the next update at the latest! If I can, I'll announce it before that :)

Of course, I'm talking about the tier 2 Patreon demo release. Everyone else will be able to play the demo 2 weeks after that, as promised. Also, the first day of the general releas...

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Devlog #062 : Getting closer

Hi! I'm now naming the devlogs! Not sure why I didn't do this before...

Anyway, even more improvements and fixes have been added as I discover them, even the ones that are almost insignificant. Level design has begun and it's surprisingly tiring, mostly because there is a lot of tedium involved with linking every room correctly but also because the editor needed some improvements and I've discovered new issues as I created new rooms (at least I don't have to fix these more than once, li...

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Devlog #061

Hi! 

Very short update this time, I'm completely done implementing the graphical assets. I'm also done making and implementing the sound effects, and I even got to fix or improve a bunch of stuff along the way. It's kind of a shame all this work can be summarized in so few words, because I really don't have a lot to say apart from that. Next step is more testing and making sure everything works exactly like I want it to, which shouldn't take very long at all, followed by level desi...

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Devlog #060

Hi!

Hefty update today, first is a screenshoot of the first village of BE Witches. It's more a a collage of the assets at my disposal than a real screenshoot, but this is pretty much what the game will look like. I'd say this is a pretty vast improvement, compared to the old demo.

I've been working hard to implement everything I drew, and I'm currently about 90% done. Most of what is left are visual effects or have some dialogue tied to them,like NPCs or signs. Here is a list of w...

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Devlog #059

Hi!

Here is a small collection of new shapes and items that will appear in the game.  Obviously, the shapes are in the bottom left, and the rest are items. The ones to the left are spells, and the rest are ingredients/accessories.

I made quite a bit of progress these last three week: all graphics are taken care of, and the tedious work of exporting and importing them in the game (+more boring and time consuming stuff) has been done as well!

And so, I've begun coding aga...

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Devlog #058

Hi!

I've made a lot of progress in the graphical department (like a LOT lot). I've been thinking about what to show you guys this time without showing too much, and I settled on showing Vuu and Rose's chibis (what they look like while exploring). I already showed Vuu's idle pose last time, and here is the rest:

I put a lot of effort in making the chibis look dynamic and expressive, and I'...

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Devlog #057

New character!

This is Saen'Liz, one of the very few necromancer in the world. That's about all the lore I have on her right now, I hope you enjoyed it :)

I'll probably write more about characters, story event and places in the future, once I have a clearer idea on what happens in the story. Right now, I only know the beginning and the end, with a few events in between.

I'm done drawing characters for now and instead switched to environments and chibis. I made progress a lot...

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Devlog #056

Hi!

As promised, here is Rose's new design! I'd say it's a huge improvement over her last sprite, I'm very happy with it. This shows her 2nd and 3rd ranks. Now, you might notice something a little different if you look closely...

Do you see it? Turns out the B in BE can also stand for Butt :B

Some characters (not all) will have not only their breast, but also their butt grow larger as they rank up. The focus is still on the boobs, but it will happen here and there. In fact, ...

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Devlog #055

Hi!


I've wanted to redraw Vuu for a while now, and I finally did it, with a few design changes. I won't do this for every character, only Vuu and Rose. Here is the old design if you want to compare :


Also, I'm only going to show 2 ranks (in this case, 2 & 3) from now on because I want to have more for you to discover while playing the game.

I'll show Rose next tim...

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Devlog #054

Hi! :)

I'm finally done with the small fixes! Here is a list of what I did:

 -   "Heart Eaters" have been renamed to "Shapes"
-    Shape fights win animation has been updated
-    Reworked the way dialogue is stored so it is eaiser to translate
-    Optimized character portraits
-    Background gets darker when a fight occurs
-    Exploration hole system
-   ...

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Devlog #053

Hi! :)


I did a LOT of stuff these last 3 weeks, and I'm pretty much done coding at this point, there is very little left to do!

First, I added something I dreaded for a long time now, the settings tab! It's something that's pretty much expected in games nowadays, but it was still a bit of a pain to do. When accessing this tab, you will be able to change the game's resolution. You can also choose to play in windowed mode and turn v-sync on/off. While playing in windowed,...

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Devlog #052

Hi!

I was able to do everything I wanted to, and more!

First, here is the new BE Witches logo. Since I was making the title screen, it was a good opportunity to update it. I'm very happy with it! I didn't make the letters myself though, the font is called "Longdon Decorative", by Roger White. I suck at designing fonts, and since I don't find it very interesting either, so i just tend to use public domain fonts.

I wasn't too sure what the title screen was going to look like i...

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Devlog #051

Hi!

 I did a lot of stuff these past 3 weeks, clearing a few tasks out of the list, and more.

First of all, what little was left to do for alchemy mode is done. If you want more info on how alchemy works, you should take a look at the last update. (#50)

Then, I finally took care of the rank up menu, and renamed it amplification. In order to increase a character's rank, you will have to meet a few condition. A few of these are the same for all characters (reaching the ma...

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Devlog #050

Hi!

I've got some good news and some bad news :

The bad news is I underestimated the work required for alchemy mode and that I got sick last week, which set me back pretty bad on development. The alchemy menu is ready, but I wasn't able to finish alchemy mode on time for today, even though I'm really close (as in 90 % done). This is pretty annoying, but what can you do...

The good news is that the room editor is going to require waaay less work than I thought it would. Inste...

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