All seashells can also be placed underneath the water surface of pools, fountains, oceans and ponds. In the image above it's placed on the bottom of a small pond near my custom ocean made with the pond tool.
Unlike some other vfx, this one can still be seen underneath the water surface too.
2023-02-02 15:43:05 +0000 UTC
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An option I've added to all seashells, is that they all can be placed on small, medium and large deco slots.
Just remember to not activate the crab vfx, when placed on places like those on the image. This will result in a floating crab crawling around the seashell.
2023-02-02 15:37:58 +0000 UTC
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In the image above you can see all shells I've unlocked and which have the option to spawn a crab vfx.
Even though I've said I would be making a version with the vfx attached to it and one without, I've changed this to an On/Off switch for each shell. This way you will only have one single shell you can use both as decoration or to spawn the crab vfx.
More sneak peeks about this object will be shared tomorrow. :)
2023-02-01 16:08:44 +0000 UTC
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I've worked a bit on the new mod and this is what ideas I have about it now.
First of all, there're 7 different seashells I will be using which all come from the Island Living EP (Normally collectibles). There fore this mod requires you to have the Island Living EP.
6 of the 7 seashells come in 2 different recolors. I guess I will keep it that way and not make any extra recolors (Though as I like to make recolors I'm not totally sure about that yet...).
What I wΓll do, is mak...
2023-01-27 12:52:14 +0000 UTC
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Hello all,
As I don't want the next mod te be released after months from now, I will be making a smaller mod as my next project.
My idea was to add the animation of a walking crab to a seashell or something.
The animation itself comes from the Island Living EP where you can see this crab appear at the beach every now and then.
It's the same crab animation as I've added to the crab trap...
2023-01-24 13:40:22 +0000 UTC
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Animated - Waterwheel Pack
With this pack you get 3 different animated waterwheels in 9 different variations (from which 2 non-rotating and non-animated waterwheels and some extra objects to make everything to look even better. Making it a total of 12 objects.
For more info, tips and tricks take a look at the video!
-- CLICK HERE FOR THE VIDEO --
To download the mo...
2023-01-20 18:00:30 +0000 UTC
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The release is coming closer and closer, especially now I made the thumbnail for the waterwheel pack. As you can see, I made something new for the upper left corner instead of the Sims 4 Plumbob and/or required pack icon.
I guess this might be even better as it makes it also more clear on YouTube that this video is about custom content for The Sims 4. The required packs can still be found at the bottom of the image.
About those required packs, I've added "optional" as without thos...
2023-01-17 18:00:04 +0000 UTC
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About the Waterwheels (Pack)
This pack consist of 12 objects. These 12 objects can be divided into 2 groups: waterwheels and extra objects. As for the waterwheels, there're 3 different waterwheels to choose from in multiple variations. As for variations think about an animated and non animated version or a supported and unsupported version.
All waterwheels can be placed both on terrain as on all water surfaces, though they looks at it's best on water surfaces of cou...
2023-01-15 15:36:40 +0000 UTC
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An extra scene I made that might end up in the final video too, but especially was made to be part of the thumbnail I'm going to make for the Waterwheel pack.
Whenever that one is finished I will share it here too. It will probably look a bit different that they used to, as I won't be using official TS4 icons anymore since they've said it isn't allowed anymore.
Early access for the waterwheel pack will be shared tomorrow and I hope the final release will be at th...
2023-01-14 13:07:31 +0000 UTC
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I just discovered that I only used the large Cottage Living- and Get Together waterwheel for my example videos for the final video. So I will be building another new built with the small Cottage Living waterwheel too. Maybe also for the final video, but especially for when I make the thumbnail I think it's better if I use all available waterwheels on it, instead of just one or 2.
As for the screenshots above, these are both with the Get Together waterwheel.
For the first one I used ...
2023-01-12 14:21:00 +0000 UTC
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These two screenshots might look familiar, but for the first one I've added some of my other animated mods as that's looks better in the final video and the second screenshot with the non-animated waterwheel, is a new built but for which I looked a lot at the former built I made with this same waterwheel.
This time though it's built in Moonwood Mill, that came with the werewolves pack as this abandoned scene matches on this location a lot better.
Other scenes I made for the ...
2023-01-10 10:40:09 +0000 UTC
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Hello all,
First of all, I want to wish you all a happy and healthy new year!
Let's hope the upcoming year will bring everyone something good.
I would also like to thank everybody here who has been supporting me for a very long time already and kept doing so last year, a year in which I didn't released much new stuff. I think the biggest reason was because of starting to work both at a wild animal shelter as well as at an aquaponic farm. Which gave me less time to work on Sims ...
2023-01-06 14:56:10 +0000 UTC
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Waterwheel Video
To start with the Waterwheel video, making the video isn't going as fast as I want it too. Besides that I haven't had that much time to work on it yet, making screenshots and videos takes much longer then it did before. I think the biggest reason is simply because I think too long about each and every screenshot and video before recording them. It's like I'm suddenly very insecure about what I make, which is quite annoying. Probably not having made that ma...
2022-12-20 13:57:36 +0000 UTC
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Hello all,
I recieved this from YouTube, so I thought let's share this with my patrons too.
I do have to say that it surprised me to see the numbers in this image and the rest of the mail, as I haven't uploaded that many videos this year compared with other years. Luckely this doesn't mean people stopped watching the ones which are already there. ;)
Other things mentioned in this mail were:
Total views: 166.6K
New subscribers: 472 (Whi...
2022-12-20 13:12:32 +0000 UTC
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Hello all,
Just wanted to let you know I'm working on the video of the Waterwheels, but had to fix multiple problems while doing so. Most problems came from the fact of using a second monitor. I'm sharing my problems and solution here, for if people ever have the same kind of problems when working with a second monitor for the first time.
Display Type
One of the biggest problems I had, was that when using my default Fullscreen display type, I couldn't move my m...
2022-12-13 14:34:22 +0000 UTC
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Since I've started making mods and videos for The Sims 4, I've always worked with only a single monitor. Now, also thanks to the support I get here from you all, I've bought myself a second one and I can already feel this helps me big-time when making both mods and videos! No more switching tabs all the time, but simply my game on one screen and The Sims 4 Studio or a text file for writing the voice-over on the other!
Of course it would have been easier if I bought one a bit sooner, but...
2022-12-06 09:40:40 +0000 UTC
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Yesterday when starting with writing the voice over for my next video, I had this problem that I had more often in the past. It's when I try to translate a Dutch in-game word to English, but don't really know the correct translation.
This is when I thought about the possibility to change my game language settings to Englisch. After doing so, I had to wait a very long time as all English translations needed to be downloaded for the entire game with all of the packs I have. When it was fi...
2022-12-06 09:32:15 +0000 UTC
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For the people wondering, what do you mean with new logo? You already made a new one that looks like this! Yes, but I didn't made a new logo yet that can be seen in my videos in the lower right corner. So that's what these are (white will be transparent, which can be seen bt enlarging the images).
If you're not sure what the old one looked like, then take a look at the last image. Then switch back to these new ones and see how much better this looks!
My idea with all these d...
2022-12-05 14:07:07 +0000 UTC
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Thumbnail overview
Just an overview of all objects/thumbnails in game which are included in this Waterwheel pack.
So this pack contains 12 objects from which 9 are waterwheels with or without a certain type of support. These 9 objects can be divided into 3 different looking waterwheels.
Early access
I do plan to give you all early access to this pack, but I first want to have my video and everything else ready, so the time in between early a...
2022-12-01 14:36:24 +0000 UTC
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Non-Rotating Small Waterwheel
My final object for my Waterwheel Pack is finished now! As you can see I also decorated this non-rotating small waterwheel with some plants as well as some mushrooms to make it clear it isn't rotating for a long time.
Double Checking
What now needs to be done, is double checking all objects from this pack in game again on things as; do they supply power over time, are all thumbnails looking correct, are all search tag...
2022-11-29 14:56:34 +0000 UTC
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Non-Rotating Large Waterwheel
After a lot of trial and error, I finally got the large waterwheel (and all of it's normal maps and shadows) to stop spinning around.
This makes it possible to use it on abandoned houses. To add some more realism on that, you can place some plants around and on top of the waterwheel. I've also added a shallow pond underneath it with not enough streaming water to let it spin.
Axle Hole Replacement - No View
Somet...
2022-11-22 14:32:52 +0000 UTC
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I'm happy to announce that last weekend I asked my girlfriend a certain question which she answered with YES! (Photo taken by ourselves the morning after during a walk in the woods)
For my Patrons:
This is also the reason there weren't any new updates on the Waterwheel pack since last week, as there were just too many nerves on my side before I asked the actual question. And after, we were quite busy telling the people about this great news. :)
2022-11-17 15:10:32 +0000 UTC
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My final plan for this waterwheel pack, is to make some non-rotating versions of the small and large waterwheels that came with the Cottage Living expansion pack.
When using the ones from the debug menu, they will automaticaly rotate but I want to make it possible to also use them in abandoned places and there fore stop them from rotating. I'm only going to make the waterwheels without support non-rotatable.
I'm not sure if many people will use them that way, but at least it will ...
2022-11-08 15:51:36 +0000 UTC
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Removed Water Tank
Besides the grid wall decals I made for hiding the wallpaper visible inside the wooden gutter, I was also working on a hole in the wall so the water tank behind the wall would be visible. I did succeeded in making one, but the outcome wasn't exactly what I expected it to be.
This is why I decided to get rid of the entire water tank behind the wall as it isn't really useful after all. Also, with the water tank removed, you can place the wooden...
2022-11-08 15:40:52 +0000 UTC
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Wall Decals
My solution of looking against the wallpaper where the separated wooden gutter has been placed on, is a grid wall decal which fits perfectly inside this hole and makes it to look a bit more realistic.
I've made 3 different wall decals from which you can choose the one you like the most.
Wall Hole (Window without glass)
Another thing I'm trying, is to use a basegame window and remove it's glass, so you look straight through this p...
2022-11-04 12:30:57 +0000 UTC
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Minor Fixes non supported Waterwheels
A few weeks ago I shared that I came accross a problem with all supported versions not being able to be placed against walls using the grid. Now while working on the separated wooden gutter, I noticed the same problem with the non-supported small waterwheel. When checking the other non-supported versions, luckely only the GT waterwheel had the same problem. These problems have now been fixed though. :)
Se...
2022-10-25 15:00:51 +0000 UTC
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Deco Slots
I've added two small deco slots to the wooden base, so animals like birds or frogs can be placed upon it. It's just a small thing, but I think it makes a scene to look a bit better and more natural with animals nearby. :)
Shadow Fix
I've also fixed the strange shadows that appeared at certain times of the day. Turned out it was a problem with the bump-map. So it was laying a fake shadow over the image that came from a brick wall. Not th...
2022-10-11 18:05:19 +0000 UTC
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Wall Fix
I fixed the wall problems I had with the CL Small Waterwheel with wooden support and gutter. Now when using the grid to place this waterwheel it will be aligned with the walls automaticaly, so both the gutter as well as the axle of the waterwheel will not stick out of the other side of the wall or look weird.
Water VFX Gutter
I've also added the water stream coming out of the wooden gutter hanging above the waterwheel, so the splashing on...
2022-10-06 18:19:43 +0000 UTC
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As mentioned in my former post, I didn't test if the waterwheel with wooden base and gutter would fit against walls when placed on the grid. As can be seen on the images, it doesn't. There's a small gap between the gutter and the wall, as well as the axle sticking through the wall on the back.
So I'm already working for quite some time on trying to fix this. It isn't ready yet to show the progress, but it looks like I will be able to fix this.
Besides re-aligning the base + gutte...
2022-10-04 11:23:40 +0000 UTC
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Hello all,
I'm back from my vacation, so I can work on the waterwheel pack again!
In these screenshots you see that I've added the waterwheel itself to the wooden support and gutter. This took me quite some time as like I said before, the vfx of the waterwheel can't be seen in Studio, so I had to go in and out of the game to see if it fitted right into the wooden support and adjust where needed.
What I need to do now, is add the vfx of the water flume coming out of the gutter a...
2022-09-28 14:13:33 +0000 UTC
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