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Melongun Games!

Melongun Games!

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Melongun Games! posts

Journal Update #11

Hi Sunny here,
It's been a week since the realese of the public version of Ero-tank brigade, Let's survive! and we had ton of play rounds, we are really thankful for the support to the game this first week. From now on we will continue to add more feature to the game like new weapons, new enemies, and more information and art of the main characters, this week only we re-vamped the experience system and also incresed the length of the game to 5 minutes instead of 2, and the maximum level fr...

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Ero-tank early access

This is our private link just for patreons to have access to the testing server we use, is updated more regular and have prototipes of mechanics and builds that sometimes never reach the public version.

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Ero-tank Bridage build On itch.io

here you can play the most stable version of the game.

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Devlog #10 LAUNCH DAY!

Hello everyone, Melongun team here, with exciting news!It’s been 2 months and a half since we pitched the Ero-tank game for first time to Crisis beat, Giro and I (Sunny) wanted to make a project with a realistic scope but also with the potential to be an amazing ero experience, we had the idea to make a Bullet hell survivor with visual novel elements (wich we have plans to implement them in the future), we set a release date of 2 months for a playable build where the players could see the p...

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Journal Update #9

Hello everyone, Melongun team here!

This week we made a lot of progress, the gaming demo is almost done, we still have to make some balances fixes, and we are aiming to release a public preview next week! with a bunch of new art, from today we are planning to introduce you the 4 Evil masters of the enemy army, these are early concepts and is not final art.

Today is Speedbee, the leader of the first level a Half-bee alien species enslaved by the collective mind of the Diamond arm...

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Journal update #8

Hello everyone, MelonGun! team here. 

We are getting closer to public release of the game demo, this will have all the basic gameplay functions, some Ero-images and full animated sprites for the first batch of enemies.
We are excited to finally show everyone what we been doing all this time and found support for add more features to the game like the Visual novel elements, extra level, the remaining weapons, and more.

Today devlogs is:

Version 0.0.12
-...

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Journal update #7

Hello everyone, we are back! with another update.
This week we integrated many of the different items of the UI, also the experience system is working now and you can level up and improve stats.
We are designing now the new weapons based on the 3 girls.

Our protagonists! The lovely weapons


For Mia we have the long-range weapon, Satellite Strike. View Post

Journal Update #6

Hello everyone, we hope you had a great week. We been working on implementing this experience system wichs is the trickest one until now, we also made some visual improvements.

First the changes:

Now we have a weapon selection screen, and we added language support.
Devlog:
-The panel shows the 11 different stats.
-Every stat can be upgrade to ...

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Journal Update #5

Hello everyone, Melongun team here again with our fifth week development journal. We worked to implement new systems to the game, experience and new enemies.

Changelog:

-Base experience system implemented.

-Added the gear sprites for experience

-First look to the sidebar

-Strength of the hit-push revised and modified, now enemies have collisions.
-Added a pause key (ESC)...

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Journal Update #4

Journal Update #4

Hi everyone! Melongun team here with this week update.Last week we worked hard to have a playable version of the game, but sadly we came to the conclusion of not releasing a version until some of the key systems are implemented. We are talking about the experience system, and the weapon progress system. So in the coming days we'll be working in implementing the Experience system.
This week Changelog:

-New enemy added bug02

-Enemy now rot...

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Journal Updated #3

Hi everyone,
Melongun Team here,this last week we made many improvements in the game mechanics, and some visual updates. Here's our current changelog:
-Enemies can now hurt the player
-Temporal Health bar now is functional
-You can lose the game now
-Add a key for restart the level
-Added and endless title map
-Enemies Health now are variable
-Enemies damage now is variable
-Enemies Speed now is variable
-Slightly speed improvement in the tank
-Monster that ca...

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Journal Update #2

Hi everyone, we added the tank to the game, right now is a 3d model from a top view, but is full 3D modeled. We will show the tanks in full size in a few days. From now this is the game running in our 0.03 alfa version, we have the base code and the collisions for the bullets.

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Journal update #1

Hi everyone!

-We have been working on the look and feel of the game, inspired by the retro bullet hell and 80's mecha pilots we are trying to capture that feeling with a bit of ero here and there.


-The base code was laid out and the game now can be played in a really early alfa version, is just movement mechanics and bullet mechanics, also the spawning of enemies is here.


-All the social media was created and now we will try to make updates weekly or bi-weekly of ...

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Ero-tank Brigade. Let's survive announce.

Hi everyone, We want to share with you the name of our first game. Ero-Tank Brigade. Let's survive! Is gonna be a bullet hell survivor Tank-mecha themed game, we will posting more updates in the incoming days.

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