We believe that people should know more about the background lore that makes Ero-tank so special to support the project, and we are going to start presenting the Ero-tank universe bit by bit, showing you some devlogs about lore.
Let's start by explaining what's going on in the Ero-tank earth. Humanity was obliterated by an alien invasion, and small resistance groups are trying to survive. The more important one is the Ero-tank Brigade. A group of people using the H-3R0 technology, a sou...
Hello everyone! We’ve finally finished all the assets for the new chapter, and this week we’ll be implementing and testing the chapter. Once everything is working properly, we’ll roll out the update for all Patreons and then move on to Chel’s mini-chapter.
This new chapter includes: • 11 new CGs • Jafar’s sprite set • Razul’s sprite • A more difficult level
Hello everyone! We’re close to finishing the 3rd episode of Jasmine’s story. This time, Jafar has returned from his expedition into the desert, and now—with a mysterious artifact in hand—he’s ready to shift the balance of power in his favor.
His in-game sprite shows the smirk of a wizard fully prepared to conquer Agrabah. Next week we’ll be releasing the new...
We’re still working on Jasmine’s third chapter. From now on, we’re adding some pseudo-animated scenes like this one to mix in with the regular CGs and the fully animated scenes.
We’re at around 20 CG images just for Jasmine’s story mode, and there are still a few left to finish. Once all the assets are done, we’ll release an update with the new chapter. I’m hoping it will be ready next week, or may...
Hello everyone! We're moving toward adding another character option to Ero-Slash. Chel's idle is done—she’s not attacking you with a weapon this time, but instead you’ll have to throw the ball where she’s going to tackle it with her hips!
It’s some fun training and it gave us room to experiment with more extreme sprites. We’ll have more updates tomorrow!
Hello everyone! As you’ve noticed over the last few weeks, we’ve formed a partnership with CrisisTeam. Since then, we’ve been working together to develop the full Battle Maidens game, which is being created in full 3D real-time rendering and features turn-based combat.
Today, we want to share some of the visual progress we’ve made in collaboration with them.
What do you think, guys? Should we do a small side track and make a one-off chapter where you play ball with Chel. This idea just popped in a team conversation yesterday, and we wanted to share it with everyone.
We are looking for adult VO talent! If you’d like to share your work with us or you know someone you'd like to recommend, let us know! We plan to add voice acting to our future projects.
Hello everyone, happy holidays! The Christmas season has finally started, and we want to celebrate with all of you who have helped us reach where we are today. One of our goals as a team is to add voice-over to our games. We’re considering some alternatives until we reach a budget that allows us to produce full voice-over!
We want to share more of the progress on Ero-Slash. After this episode of Jasmine, we’re shifting our efforts to add Merida as a playable character and write her first chapter. We hope this keeps the gameplay fresh and lets us bring more of your favorite characters into the game.
We want to share with you the bad ending text: Bad Ending:
Desert training ground – night. Jasmine, exhausted and frustrated, pulls away ...
Hello everyone, today we made some progress on the design of Ping, a totally unrelated character to Mulan. Next week we plan to continue progressing on Episode 3 of Jasmine’s story, and after that we’ll add a new princess so there’s a bit more variety in the gameplay.
Here’s Ping’s sprite — he’s such a cute boy.
Hello everyone! We’ve released an update for the PC version to add some visual aids to the game. We hope this helps everyone have a smoother, better experience.
Hello everyone! I wanted to share a little bit of our writing process with you. Usually, we write the chapter before starting the CGs, and then we get help from you or some American friends who proofread it so we can adjust the story. Since our writer’s mother tongue is Spanish, sometimes ideas get lost in translation—but as a team, we’re working hard to improve that too.
Here’s the first draft of Jafar’s return and his first encounter with Jasmine:
This week we have an update for Ero-Slash available to all our 5+ patrons. You’ll be able to play the first 2 levels and try the Android versions of the game.
I want to add a few instructions, since we still need to implement a small tutorial in-game:
• Every fight consists of a set number of rounds. For these 2 levels, it’s 6 rounds. • You win only if you manage to fill the Heat Bar and complete all 6 roun...
Hello everyone! We wanted to share a sneak peek of all the CGs we've created so far for Ero-Slash: Jasmine’s Chapter. This represents just one and a half levels, and we're fully committed to delivering longer, richer, and more robust games.
This month alone, we've produced a number of CGs comparable to a full Ero-Card release. Thank you for supporting us—more is coming soon!
Small reminder this week Ero-slash alpha versions is going to be available to all our 5+ Patreons! (p...
Hey everyone, let's have a poll to decide who's going to be the next character after Merida.
Here's a description of each character:
Mulan will deceive you with her hidden sword technique — her strikes will become unpredictable, with circles disappearing and reappearing only at the moment to attack.
Alpha version of Ero-Slash for Patrons in tiers 5+. Includes both PC and Android versions. The public demo will be available next week. 11/27/20205 Pc version updated to 0.2.3 version.
Melon Promotional Arts – Full HD This pack includes 47 images featuring various characters from our promotional artworks — most of which are not available in any of our games. Some images are provided in full HD and without backgrounds.
Fifth entry in the Ero-card game series, and first collab with another talented team the Crisisteam. This game has 9 levels and 3 animations, new mechanics for the pair game system and the prologue to the full Battle maidens game.
Hello everyone! We’re getting ready to release Ero-Card: Battle Maidens 💫 Expect it in the next few days — we’re just finishing the last testing and final touches! The game will be available on Android and PC for all our Patreon supporters, including the amazing CrisisTeam patrons!
Hello everyone! We’re finally wrapping up Ero-Card: Battlemaidens Edition! 🎮 The game is almost complete — just a few final touches left. We expect to release it later this week or early next week. Here’s Karenâ€...
Our second character for Ero-Slash is going to be Merida! Right now, we’re working on all of Jasmine’s animation assets and designing Merida’s outfit.
We really like the berserker-style idea for her, but maybe you’d prefer something a bit more princess-like? We’d love to know what you think!
We’re also planning to make a poll for the third character — at the moment, we have Mulan...
Let’s talk about one of our major releases that we’re working on right now — our very first collaboration: Ero-Card: Battle Maidens!
Until now, we’ve focused on parody and fan art games, but this is our first time working with an original IP. The Crisis Team has been incredibly kind to collaborate with us and create a bunch of amazing art for this game.
Hey everyone! Melongun team here! We found a problem that was causing a conflict between the secret level and the new chapter — for some reason, it didn’t show up during our local testing.
It’s now fixed in the PC version, and the Android version will be uploaded later today or tomorrow. Quick update: Android version is now uploaded
Also, we’ve updated the download link so ther...