Changelog 0.40 early access:
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Hey everyone!
For those of you who haven’t tried the WIP updates yet, here’s what’s new. I’ve added the new restrain poses for both Rory and Seraphinna in their combat scenes. Once you unlock the new restrain sp...
2025-09-22 18:16:01 +0000 UTC
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Change log v0.40:
Hey everyone!
Here’s the latest update!
I’ve added the tentacle spell to both Rory’s and Seraphinna’s restrain poses with all the usual variations (dependent on clothing) and animations.
Additionally I've added new interactions that allow you to pull ...
2025-08-30 17:32:34 +0000 UTC
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Hey everyone!
So this is a quick one, as mentioned previously, I've been working on getting bugs and glitches fixed, primarily focusing on the more pressing issues like with Rory's clothes not being taken, as well as some minor ones like interactions that trigger other scenes and interactions when they aren't supposed to.
Additionally, I've added a small quality of life function, a toggle that allows you to switch between equipped items and bare hand, so you don't have to always go...
2025-08-06 09:01:08 +0000 UTC
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Change log v0.39:
Hey everyone!
Here is the latest Shopkeeper update.
Like with the previous update, in this one I’ve added penetration animations as well as moneyshot and climax animations to Seraphinna's new restrain pose.
I believe I’ve covered some of the...
2025-07-28 21:00:18 +0000 UTC
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Hey everyone,
Sorry for the radio silence, it’s been a rough couple of weeks. A lot of unexpected stuff has been piling up, hospital visits, endless errands, and the kind of frustrating bureaucracy that always seems to show up when you’re already juggling too much. Every time I feel like things are finally getting settled, something else pops up. It's not anything serious, thankfully, just… exhausting, and it makes it hard to stay focused when you're being pulled ...
2025-07-12 18:54:47 +0000 UTC
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Change log v0.38:
Added Rory penetration
Added Rory moneyshot
Added new interactions
Added new animations
Bug fixes
In this version, penetration interaction have been added with their respective climax animations for Rory's suspension pose. As with the magic animations, I tried to make the penetration animations a bit more dynamic by drawing each frame by hand, so let me know your thoughts on them. Addit...
2025-06-22 17:16:32 +0000 UTC
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Change log v0.37:
Like with Seraphinna before, I've added the restrain spell to Rory for her fight scene (not implemented in the fight atm), available for testing in the shop scene.
As before, you need to learn the new restrain spell by getting the scroll from Rory at the end of her intimate interactions. Once back in the shop sc...
2025-06-06 19:02:02 +0000 UTC
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Hey everyone!
It's been a while since I shared some wallpapers, so here's a bunch including a Hotspring pinup of Cloe!
Right now I'm still working on the new restrain spell scenes for Sera and rory, along side some other assets for both The Shopkeeper and The Adventurer demos. I'll share some previews once they are ready.
It’s been a bit hard to concentrate today. A swarm of bees has decided to start building a hive right outside my window, which is... Which has been di...
2025-05-22 14:43:06 +0000 UTC
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Change log v0.36:
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Hey everyone!
Here’s the latest update for The Shopkeeper demo. this one and the next few updates will focus on adding the new restrain spell and poses for Rory and Seraphinna
2025-05-19 13:00:05 +0000 UTC
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Change log: v0.35:
Added new restrain spell
Rory event update
New interactions added
New animations added
UI update
Bug fixes
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Hey everyone!
The latest public update for The Shopkeeper demo is finally here!
This version introduces a new mechanic that replaces the old restrain spell. The original is...
2025-05-02 18:07:28 +0000 UTC
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Changelog v0.35ea:
Added new restrainspell
Rory event update
New interactions added
New animations added
UI update
Bug fixes
Note: Since v0.34, the tentacle spell has been added on both restrain poses as well as some bug fixes.
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Hey everyone! Sorry to keep you all waiting, it's been a busy f...
2025-04-26 09:16:29 +0000 UTC
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Change log v 0.34:
New interactions added
New animations added
UI update
Bug fixes
Hey everyone!
For this update I've added the money shot mechanic across both restrain poses. I've also added grinding on the shopkeeper while restrained in shop mode and some other minor interactions have been added like cleanup and alike.
I've slightly changed the position for the moneyshot button so that it doesn't overlap brea...
2025-04-13 17:01:33 +0000 UTC
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Change log v0.33:
New interactions added
New animations added
Bug fixes
Hey everyone!
Sorry for the late update, this was supposed to be up a few days ago but I've been bedridden for the last three day and wasn't able to finish up sooner. Still not at a 100%, but I should be back to normal in a day or two!
I've added I've added all penetration animations, both magic (not the tentacles though) and personal, to the restrained ...
2025-04-05 16:53:33 +0000 UTC
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Change log v0.32:
I've gone ahead and added the restraining pose for Miriel when working (from the back) and added the same interactions for this pose as in the previous version (fondling, licking, writing, etc.).
So the next two versions will focus on adding the rest of the interactions and the third update will...
2025-03-26 20:45:23 +0000 UTC
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Changelog v0.31:
Added new restrain spell
Rory event update
New interactions added
New Animations added
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The latest Shopkeeper update is finally here, it took me some time to apply everything in order to have the new Restrain spell working properly.
The restrain spell will basically work as a new pose for characters in each scene, the same go...
2025-03-16 07:37:20 +0000 UTC
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Hey everyone!
So I'm looking at the new magic restrains and was wondering which style is more appealing before I do any more polish on them, so let me know what you all think!
Spirit Chains: Basically slightly transparent with less detailed chains. Personally I like these as they don't stand out to much taking away from the subject.

Light Chains: Solid colours with less detaile...
2025-03-03 18:48:05 +0000 UTC
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Changelog v0.0.5:
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This update focuses on inventory and item mechanics, so there aren't any new interactions. The inventory is a core mechanic that connects to nearly every aspect of the game which is why it is taking me so long and there’s still pl...
2025-02-28 09:48:26 +0000 UTC
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So, I'd say this is close to the finished version.
I'm still contemplating on a some minor polish as well as the colours, so please share your thoughs, How d oyou like it so far, what do you see that could be improved?
Cheers!
2025-02-18 18:57:34 +0000 UTC
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Hey everyone! Happy Valentine’s Day!
I’ve seen some speculation on Discord about a special update for today, and I hate to disappoint, but as I mentioned during Halloween, I don’t have much time to dedicate to holiday-themed content just yet. That said, I’ve been working on assets for the new restraining mechanic, so I figured I’d put together a little something extra for today!
In addition, I’m here are a few more sketches and process videos, along with two Christmas ...
2025-02-14 17:59:20 +0000 UTC
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Change log v0.0.4:
In this update mainly added the moneyshot mechanic to both sitting and sleeping scenes and 3 locations. Still needs some polish and old saves may not be usable due to some updated code.
Once again I’m sorry for taking so long for this update as well as for the radio silence,I hoped to get this post done much sooner, but Iâ...
2025-02-06 20:22:01 +0000 UTC
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Hey everyone,
I want to sincerely apologize once again for the delays in updates. As I mentioned in my last post, I had to travel to my apartment on the other side of the country to collect some belongings and take care of unfinished business. Unfortunately, while I was away, the apartment suffered damage due to extreme weather, which has added unexpected complications to my trip.
I’ve been busy handling the repairs and sorting everything out, and I should have most of it done b...
2025-01-14 19:37:01 +0000 UTC
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Happy New Year, everyone! 🎉
Since starting this whole thing in early 2024, I’m amazed at how far everything has come, both the game and the incredible community that has grown around it! Seeing so many of you enjoying the game is truly inspiring, and I’m deeply grateful for your support.
Updates and Plans:
Change log v0.0.3:
added clover and mc climax
New animations (creampies)
added "stop interaction" button
added grooming options
bug fixes
One thing I hadn’t fully accounted for was that some of the older mechanics would need adjustments to align with the latest code. Specifically, I ran into challenges automating the climax triggers and animations since the lust variables work differently compared to t...
2024-12-24 10:48:27 +0000 UTC
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Changelog v0.0.2:
Finally got some of the code working! I've been stuck trying to figure out how to implement mood variables with this new approach of coding, which will allow me to add the same to other characters later on as well as automating some mechanics! Still needs some polish, but it's ...
2024-12-14 19:44:38 +0000 UTC
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Hey everyone!
Due To recent challenges mentioned previously, I haven’t been able to get the demo to the point I was originally planning. So again, I do apologise for the delays and I hope this version isn't too underwhelming.
Right now, you can interact with clover in two scenes (sitting and sleeping), stripping, fondling and licking is enabled and the items you steal from her won’t be in your inventory, so for the time being, you can reset her at the camp fire.
...
2024-12-04 20:58:11 +0000 UTC
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Hey everyone,
First off, sorry to keep you all waiting... It’s been a rough few days. As some of you already know, I’m currently taking care of a family member, and the past few days have been spent in and out of the hospital. Thankfully, everything is fine right now and nothing too serious, but it was a stressful time that unfortunately slowed down my progress.
I sincerely apologise for the delay.
I'll try to get a work in progress build up and running ...
2024-11-28 16:57:49 +0000 UTC
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So... This is going to be a big one!
Seeing so many of you enjoying the game has been incredibly motivating, driving me to improve it with every update! The upcoming Adventurer demo will feature enhancements to both gameplay and visuals, and you’ll soon get to experience it for yourself!
It’s going to take a few more days (hopefully by the end of the week) as I finalize and polish some game elements to make this first version as enjoyable as possible. I apprecia...
2024-11-19 21:29:27 +0000 UTC
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Hey everyone!
I've been working on some new title designs to help the game stand out more, and I’d love to get your feedback. I’ve selected a few rough sketches that I think are worth considering, but I wanted to hear your thoughts before I put in the time to polish them up.
Check out the options below—keep in mind these are just sketches, and they’ll likely evolve with more detail. Let me know which design feels like the best fit for the game, or if y...
2024-11-15 19:11:33 +0000 UTC
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Meet Nia, the Countess's devoted maid who's always ready for a little hands-on attention. And don’t worry, unlike most bugs, you don't want this one to be fixed, she's got plenty of features worth testing out.
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Coming up!
I'm still working out some quality of life features and improving the all around user experience with the Adventurer demo. Since it'll be a standalo...
2024-11-14 08:35:35 +0000 UTC
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Change log v0.30:
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This update is primarily focused on the completion of Rory's event and opening up the remaining scenes for you to choose from, which inc...
2024-11-07 20:56:44 +0000 UTC
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