XaiJu
MegaBlueBall

MegaBlueBall

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MegaBlueBall posts

Animations completed, and video comparing PPG with MKM

Alright, twas a lot of work but I've completed all of the grab and ero animations for the current monsters in the game. You will be able to play around with them in full on the next release.

To give everyone a better idea of my current approach to making those animations, I've attached a small video on this post that you can download. It showcases a quick comparison between the animation of my previous game Pixie Panic Garden and the current one.

Also, the 3 main ero loops have sm...

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Animating for MKM

This is the basic structure of the ero animations that I'm making for MKM.

The ero begins at Loop1, then the speed of the animation is increased for the next loops as well as some small variations.

If all goes well, at some point during development I would like to add an feature so that the player can control the speed and looping of the animations inside the game, so having them already ordered like this will help with that.

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Explaining a bit about the coming poll that will choose the 1st boss

Hello everyone! Thank you very much for being early supporters!

I've changed a bit of my plans: Before the patreon, I already had a general idea of what I wanted to make for the first boss. 

But now to show you my gratitude for believing in me so early, I'll let you guys vote for the design of the 1st boss instead!

At the moment I'm still working on other things as I detailed in a previous post, but once I get half of that development completed, I'll collect your partic...

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preview: Starfish ero

This is the first loop of the ero animation, and both seems to be enjoying themselves.

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Starfish grab preview

First off, thank you so much for being an early supporter!

For the starfish, I'm going for an overall happy and lazy theme.

This is their grab animation, and I aimed at making it kinda playful.

For the ero animation, I'll do their lazy side so it will be a cowgirl position, where Maya will be doing most of the work.

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MKM: Immediate dev goals

Here's a list of things that I will be working on starting immediately, aiming for the next release:

  • Draw the grappling and ero animations for all the enemies currently in the game. 
  • Implement sound effects and music.
  • Design and build the proper forest stage, leading up the to the first boss.
  • Create the first boss fight.

As this is the initial push for the campaign, I'll be developing these in the next few days and make another release i...

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Mystic Knight Maya: the patreon

My initial plan was to develop MKM in the same way I did my first game: I worked on it in private until it was about 90% done, then I released a demo a short while before releasing the completed version on digital stores.

But mainly 2 things made me change my mind:

  • At this moment, when it comes to creating games, for many reasons I can only work on the free-time of my free-time, in a sense. This means that the amount of time I can dedicate to game development is not only ext...

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Mystic Knight Maya: the basics

 Hello World!

Welcome to my patreon page, where I hope to build some fun games with your support! In this post, I'll explain some details of my plans and intentions for my current project. What I have right now is a solid prototype of the game. There is a main menu, options menu, a story intro and then you're into the gameplay. Currently the game has no sound/music, but it will have in the future, including voice for the main character. So a short list:

[Basics]<...

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