Changelog:
- New: Description text auto word wrap
- New: Support up to 8 party members (PRO)

- New: Direct using items with 'None' scope
- New: Select a party member when equip armors or weapons

2020-06-05 08:28:01 +0000 UTC
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These icons were purchased by me. Can be used in commercial and non commercial RPG Maker MV (only) projects
How install: Copy .iwpk file to packages folder
2020-06-04 16:30:54 +0000 UTC
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These icons were purchased by me. Can be used in commercial and non commercial RPG Maker MV (only) projects
How install: Copy .iwpk file to packages folder
2020-06-04 16:29:27 +0000 UTC
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These icons were purchased by me. Can be used in commercial and non commercial RPG Maker MV (only) projects
How install: Copy .iwpk file to packages folder
2020-06-04 16:26:48 +0000 UTC
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The new build 1190 has already entered the testing stage! And there will be a release this week. A lot of work has been done to optimize the whole system, huge interface optimization, remove and replace old components, and of course, a new, improved and configurable AI system for party members.
2020-05-27 18:48:34 +0000 UTC
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Demo project from this video https://www.youtube.com/watch?v=ncW4RAWWggs&
I don't remember posting this demo earlier or not. But several people have already asked me about it, so I'll post it again
Download
...
2020-05-09 07:07:38 +0000 UTC
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These icons were purchased by me. Can be used in commercial and non commercial RPG Maker MV (only) projects
How install: Copy .iwpk file to packages folder
2020-05-07 10:29:20 +0000 UTC
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These icons were purchased by me. Can be used in commercial and non commercial RPG Maker MV (only) projects
How install: Copy .iwpk file to packages folder
2020-05-07 10:27:34 +0000 UTC
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Description: RPG Maker MV IconSet creation software.
Features:
- Include 2000+ free to use icons library.
- Have basic editing tools (rotate, scale, moving, change color ting (hue))
- Can open any size images (.png recommended) and auto-resize them to 32x32 format
- Supports external icons library packages
Last version: 1.0.1 (6.05.2020)
D...
2020-05-06 08:50:02 +0000 UTC
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Features:
- Simple way to add own images to existing iconset grid (with auto resize to 32 x 32).
- Fast editing tools (flip, rotate, scale, move by X or Y)
- Embedded icons library
- Supports layers.
2020-05-02 09:27:53 +0000 UTC
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I working on New Party System now. Because it's first big feature in TODO queue

Features overview
Party UI


Behavior system and AI
2020-04-29 10:10:34 +0000 UTC
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Changelog:
- New: Script calls for work with Player Storage
- New: Select a party member when using items
- New: Move items from inventory to StoredChest
- Improved checking of the conditions of use of the items
- New plugin parameters
Update 1.1 have new images, .json fi...
2020-04-23 07:57:58 +0000 UTC
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2020-04-19 11:33:42 +0000 UTC
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Required Alpha NET build 1320!
If you want fight against monsters in party, turn on Only PvE plugin parameter. Gamemode must be Multiplayer

NET ABS features list: 2020-04-19 08:16:11 +0000 UTC
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I want to share some successes in NET ABS development. I'm working on a multiplayer PvE mode. This means that you can fight monsters together with your friends (in same party), and be on different game maps.
NET ABS - it's Alpha ABS network version for Alpha NET. Plugin is still in early Beta and not contains many features of Alpha ABS.
Trying new feature (multiplay...
2020-04-07 15:21:36 +0000 UTC
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All these features will appear in the plugin with updates (and not only, some of the new features I keep in secret) I would like to find out which of them is more need at first?
Some of you talk to make compatible with MV 3D, i still think about it...
Those who are waiting for the update for Alpha NET ABS, you will find something very cool...soon
2020-03-30 18:55:03 +0000 UTC
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Information: https://www.patreon.com/posts/alpha-abs-dev-35138379
Documentation for new and updated features:
Main features:
1) Visual Loot

Optional (by plugin parameter)
2) Teleport ability for enemies
Enemies can use teleport for quickly reduce the distance with target

Or quickly increase the dist...
2020-03-22 10:30:09 +0000 UTC
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Visual Inventory on Map. This plugin is separated part from Alpha ABS plugin.
Information and manual: https://kagedesuworkshop.blogspot.com/p/map-inventory.html
2020-03-16 08:23:35 +0000 UTC
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The AA plugin has a development plan and i am already working on a new update. This plan is frequently updated with your offers. But in the moment, I would like to know what feature you think the plugin is missed in the first place? Perhaps some already existing function requires improvements or you need something new?
2020-03-04 17:09:27 +0000 UTC
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New build 1170 main features:
- Enemy Vision: You can set triangle zone vision for any enemy
It's allow you create a stealth gameplay elements in your game.
https://github.com/KageDesu/Alpha-ABS/wiki/Enemy-Vision
- "Grown Tables": Very cool feature, allows yo...
2020-02-21 17:34:32 +0000 UTC
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This is "must have" update, many many bugs been fixed
Modified .JSON files:
- UIButtons.json
- Locale.json
Warning! Build 1166 have new image files!
Download:
1164-1166 update: 2020-02-14 09:09:53 +0000 UTC
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Description: Absorb barriers images and settings for all default Elements (9)

Contents:
- Settings (AbsorbBarriers.json)
- Elements icons images
- Source .PSD files
How install:
Just copy and replace files
2020-02-12 14:58:14 +0000 UTC
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2020-02-07 15:38:55 +0000 UTC
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Description: Dark UI Theme
Contents:
- New images for UI elements
- New UI Button images (Gamepad and keyboard)
- New default font (optional)
- New window skin (optional)
- Source .PSD files
How install:
Just copy and replace files you want, nothing special
Download:
2020-02-07 10:30:51 +0000 UTC
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New build main features overview
1) Absorbing Barriers.
You can add enemy barrier for any Elements. Barrier have self HP and when your attack is same element as barrier, Damage will go to the health of the barrier, not the health of the enemy. Until the barrier is destroyed. You must use the attack \ skills of another element to make the enem...
2020-01-23 19:04:43 +0000 UTC
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