XaiJu
Gatobob

Gatobob

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Gatobob posts

Saturday Update!

Hello again people! It's going to be a bit of a rough update this week, and for that I apologize.

I did end up taking Monday off for mental health, but life is throwing a lot at me lately and I ended up losing a lot of work time throughout the week on top of that. On Tuesday, my computer become so slow it was unusable, so I went through a harrowing reset process that took about 2 hours. I was pretty worried it was going to end in boot loop, but the computer managed to reinstall some cor...

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Saturday Update!

Hello again! I'd like to start this update off with a couple apologies. First up is that I'm sorry if this post has weird errors, I didn't get a lot of sleep last night LMAO

But secondly and more importantly, I'm sorry the Patreon website and app have changed so drastically. Patreon just rolled out a massive design overhaul and it's.... frankly terrible. Minimalism taken to a stark painful extreme and the feed is all jumbled. Creators in the Patreon server are reporting that they're get...

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Credits Update!

Hello again folks! Happy October 1st to my spooky season lovers! With a new month comes news credits.

I am still struggling to compile these properly thanks to Patreon removing the ability to search for patrons based on amount paid during a specific month, so please look over this list and make sure you appear properly if you've pledged $20 last month!

Also, please let me know if you'd like your name to appear differently! I only use Patreon usern...

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Saturday Update

Hello again folks! It's time for your weekly update! 

Last week I managed to get all the placeholders done for Night 1 :D There weren't that many scenes with characters involved so it was easier than a day chunk to get done.

Night 1 is the first real 'gameplay heavy' night, and while it has a couple similar themes to the original game, I think it's a lot more robust. After this point...

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Saturday Update

Hello folks!

Last week was very busy! I had a minor merch drop on top of the normal game development. But I still think I got an okay amount of work done :D

We are beginning to predict a frankly unreasonable amount of sprites, but on the other hand- we ball.

Also, as you can see on the graphic there, I finished the placeholders for day 1! Feels good!

I'm hoping that the proces...

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Saturday Update!

Hello again people! I hope you're doing well!

Last week was a bit exhausting, I worked on Sunday when I shouldn't have and social media was pretty rough [ a lot of people had negative opinions about my strade sprite color experiment and it got to me because I was tired ^^; ] 

BUT I still think I got a fair bit of work done. Actually, I think it may be time for another illustrative progress graphic, because I think these placeholders are going to take longer than I originally ...

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Saturday Update!

Hello folks! It's time for another development update!

As I mentioned last week, now that the script is done, I've switched to sketching and adding in placeholders to get a feel for the final art that I want in the game :)

I feel as though I had a very strongly productive week, creating 46 placeholders! 

They're mostly a variety of expressions for a few different poses- A side sprite, a bar sprite [ for the intro ], a standing sprite, and a closeup sprite.

Despite...

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Saturday Update!

Hello again folks!

Despite some stumbles this week and losing a day to a panic attack, we're still making progress and I'm happy to report that the script is complete!

There's still editing and polishing to be done of course, but I believe I'm ready to start the process of putting in placeholder sketches for the art [ this is also an editing pass, since I tend to go through the script quite slowly and carefully anyway to get a feeling for what art is needed ]

Last week I wen...

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Credits Update!

Hello again folks! It's the start of a new month and it's time for a credits update!

I am still struggling to compile these properly thanks to Patreon removing the ability to search for patrons based on amount paid during a specific month, so please look over this list and make sure you appear properly if you've pledged $20 last month!

Also, please let me know if you'd like your name to appear differently! I only use Patreon usernames because that...

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Saturday Update!

Hello again folks! The weekend is here!

This week there will be no script planning doc graphic because the script is [ sort of ] complete! I've finished writing all of the content :D

BUT- in some very important ways, it is not complete. I still need to go through the whole thing and adjust stat changes and put in jumps that lead to the floating endings. I was going to work on that task this week but something else came up instead-

My store ran out of ren portrait keychains a...

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Saturday Update!

Hello again folks!

I'm hoping this is my last dreadfully boring Saturday Update LMAO

It's not much more complicated than 'I wrote some more endings."

Here's the graphic again, and probably the last time you will see it:

I've completed the main 'structured' endings, and written out 4 of the 5 'floating' endings.

Just one floating ending left to write!

I anticipate b...

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Saturday Update!

Hello again! It's time for more update!

Writing went fairly well for most of the week- I got all but one ending I planned done.

I also designed the endslate for survival endings finally LMAO 

But Friday ended up going down the drain in terms of game development because I had to make a bunch of changes to the discord [ added a rule, had a huge discussion, revoked the rule, added a new ticket bot system, appointed some new mods, answered like 30 private messages and just....

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Saturday Update!

Hello again folks!

I have another very simple update this week! I basically just got more writing done, uneventfully LMAO 

I did head out on Tuesday to my grandpas farm to help pick some chokecherries, but I wrote on my phone in the car for the 3 hour round trip and then wrote when I got back, so it didn't really end up harming my productivity much [ if fact I think I got more done that day due to sunlight and lack of distractions LMAO ]

Anyway, here's the planning doc ...

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Credits Update 3 - July

Hello folks! It's a brand new month and it's time for me to update the in-game credits to show everyone who's pledged $20 or more last month!

I think I managed to get an accurate list this time despite all my technical trouble with Patreon, but I could have still screwed up! So please check the credits list yourself.

If you pledged $20 or more last month [ or the last 2 months before this ], Please check to make sure your name is present, spelled you way you want to be rep...

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Saturday Update!

Hello again friends! It's nearly the end of July! 

I hope you're managing to stay cool! Anyway, let's get into the update :)

I had a very slow start this week. I went to family wedding last weekend and ended up awake all night with a hangover [ after a week of barely sleeping ] so for Monday and Tuesday I crashed really hard and got very little done ^^;

But I managed to get my shit back together on Wednesday and got back into the writing flow and still managed to get a ...

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Saturday Update!

Hello again my friends! I hope you've been able to stay cool!

The heat is making me crazy! LMAO

But, I have some good news! Last week was very productive :D I managed to hit the ground running with the writing and I got a lot more done than I have in previous weeks. I'm very happy about it!

I wrote and coded all of Night 2 ^o^

Night 2 was fairly complicated as well, since seve...

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Saturday Update!

Another summer Saturday is upon us!

It was a bit of a difficult week again for me, I won't lie. My store work was very demanding and I got super stressed from some unrelated online stuff freaking me out really bad. But on the bright side, my store work is slowing down and I'm recovering quite well from the stress thing [ turned out to be nothing, I just needed a couple days to stop worrying about it ].

Anyway, it was a bit of a boring week because I just got more writing done! Wel...

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Credits Update - June - EDITED

Hello again! It's a new month, so that means that it's time to show the new credits list!

For anyone who doesn't know how it works, if you pledge $20, your name will show up on the credits page of YKMET. If you pledge $20 for more than one months during production, this will also be shown!

So! If you pledged $20 or more during June, please take a look at the following pic to check:

  • Are you showing up properly?
  • Does it show the correct number o...

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Saturday Update!

Hello guys! Time for updates!

Last week went fairly well I think! I ended up taking Monday off to recuperate a bit [ thank you very much for allowing this! ]

On Tuesday I got back to work setting up the coding for the Hammer/Drill choice! I was pretty excited about this since I think it's an important part and I had a lot of coding ideas for how I wanted it to look.

I'm very pleased to report that I managed to do the things I was planning! I built off my mouse-following code...

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Saturday Update!

Hello friends! It's that time of the week again!

Happy Canada Day! 

I have a bit to report from last week, but unfortunately, it's not as much as usual ^^; I lost a few days to merch work since I got a restock/new pins shipment in and I had to do product photography/editing, listing building, and then packing shipments.

I did manage to do a bit with the game in the first half of the week though!

I got a little bit of writing done, but it was such a small amount th...

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Saturday Update!

Hello again friends!

I finally had a pretty good and problem-free week last week LMAO I got a fair bit of script writing done and also coded a few important UI and scipt event things as well.

Here's the general idea of what I've written of the rough script for so far:

Or in more verbal terms, I've written the rough draft for Day 1 and Night 1 now. What's left is Day 2, Night 2, Day ...

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Saturday Update!

Hello again folks!

It was another rough week to be honest, but I still got a fair amount of writing done, along with a bit of code cleanup.

That's the coverage of my writing so far. I know it looks kinda bad since I only covered a few new bubbles but the bubbles are pretty bullet point-ish and often turn into a lot of writing and choices LMAO

For instance, one of those bubbles says ...

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Saturday Update!

Hello guys! It's time for another update!

I won't sugar coat it, I had a bit of rough week last week. Some personal life stuff came up and made shit hard, but I also think I'm just having a bit of trouble adjusting to the pace of writing after coding.

I'm a pretty fast and comfortable coder, but I'm not as fast or confident when it comes to writing. I've been finding it a little hard to 'get in the zone' with it.

I still worked every day, but I just feel like I wasn't as pro...

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Credits Update - May

Hello folks! Sorry for bothering you on a Wednesday, but it's time for a Credits Update! For those of you who weren't around for TPOF development, these will be monthly posts showing who is in the credits list so far.

This is the very first development month, so I'm going to be doing a bit of an 'earlybird special' edit to include people who may have been pledging $20 in April as well. For all following months though, it will just cover the last month [ in this case, May ]

So! View Post

Saturday Update!

Hello folks! It's time for more updates!

Last week was another busy one, I finished up the rest of what I can do right now for the UI I think. There's still some things that aren't done, but they need to wait until the game content is done [ like listing and organizing CGs, death collection, etc. ]

Let's get right into it!

I've styled up the player name and sexual content choice to flow nicely with the start of the game:

2023-06-03 14:53:50 +0000 UTC View Post

Saturday Update!

Hello again my friends! It's time for more UI updates!

Last week I kept up the grind entirely on the menus and I'm pretty happy with the progress. I didn't get exactly every ambitious thing I wanted, but I feel like I got a lot of what I wanted!

Here's the new Main Menu screen and special transition for when you start a new game ^o^ I'm very happy with it!

After I completed that, I ...

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Saturday [ Sunday] Update!

Hi everyone! I'm sorry I forgot to update yesterday! 

It's been a very hectic week ^^;

Last week, I spent 100% of my time grinding out the UI for the in-game dialogue screen and associated images.

I spent the first half of the week building this UI:

And then struggling in vain to...

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Saturday Update!

Hello again! Time for another update!

Last week was very busy!

I had to spend a day and some followup hours getting my restock order organized with vograce- I got my proofs for 5 new hard enamel pins and I've approved them, so those should hopefully be available in a month or so?

After that, I did a bit of script writing for 2 days and got the intro of the game roughed out. [ That's the part where you're talking to Strade in a bar until he kidnaps you ]. I've made some prett...

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Saturday Update!

Good morning friends! It's time for a remix update!

As you guys probably know by now, I'm fully into full time production of the Strade remix!

Last week I did a bunch of the planning, and that's what I finished up early this week. The planning document is now complete! [ I've blurred most of it for the sake of non-spoilers :) ]

After I got the planning done, I spent a day cleaning u...

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Saturday Update!

Hello again folks! We've officially started work on Strade's Remix 🎉

Last week I mainly worked on planning, developing a document to help keep track of everything and decide how to handle new content. I was hoping to complete it yesterday, but A bunch of stuff came up and I had a rough time ^^;

I still got pretty far with it however.

I used free software called 'Diagrams.net' I recommend it! It's definitely helping me organize my thoughts and story beats.

Here's my ...

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