Hello friends, and happy Friday to all. Yes, even you.
This week I've been on the Greek house update that will mark version 0.7. I've gotten through the pledge tasks I'd planned to do for now, though as I said last week, once Greek party activities are done I'll be able to go back and knock out some more. Pledge tasks serve in part as a vehicle to get your character to do things they may othe...
2025-04-18 19:21:15 +0000 UTC
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Hello friends! A happy Friday to all.
As you may be aware, the monthly update hit public release on Monday! There have been a couple of bugfix updates since then, and the current version as of today is 0.6.4g. If you're on an earlier version, I suggest grabbing the latest update to make sure you're caught up on fixes.
Aside from patching, I've been back on the Greek house update...
2025-04-11 19:15:28 +0000 UTC
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Hello friends, it's monthly update time!
This update's major features:
Mid-encounter events: A new system for having events happen in the middle of encounters. This is usually, for obvious reasons, places where you might be caught, and can result in being witnessed or even a new partner joining in.
Voyeur events: NPCs now too suffer from wardrobe malfuncti...
2025-04-07 20:05:08 +0000 UTC
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Hello friends! It is dev diary time once again! However, since we're just between early access and public release, I'll probably keep this pretty short since you can see most of what I've been doing for yourself already!
First of all, we're still in early access and the current version is 0.6.4b. Each update fixes bugs and even adds some new stuff, so use the link in the previous post if you need to u...
2025-04-04 19:37:34 +0000 UTC
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Early access to the April update is here!
This update's major features:
Mid-encounter events: A new system for having events happen in the middle of encounters. This is usually, for obvious reasons, places where you might be caught, and can result in being witnessed or even a new partner joining in.
Voyeur events: NPCs now too suffer from ...
2025-03-31 20:36:27 +0000 UTC
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Hello friends! Does everybody know what time it is? That's right, it's dev diary time.
Over the last week I've been making some progress on the things identified as priorities in the last poll. Probably the most interesting is... midencounter events!
Like other event sets in the game, there is a base chance f...
2025-03-28 19:08:50 +0000 UTC
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Hello friends, and happy Friday! Hope you're doing well. Let's get right into it.
Last week, I introduced you to the concept of pledge tasks, where you will be able to pick and choose tasks and gain points on your way to joining your chosen Greek house. These have been a large focus for the past week, because their completion conditions all have to be correctly detected (which is sometimes complicated...
2025-03-21 19:00:48 +0000 UTC
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Hello friends! Just a quick poll to help me figure out what you'd most like to see for the next handful of monthly updates.
As always, this stuff is all part of the plan anyway, but you can help determine what gets prioritized first.
My current ideas:
Creating stuff with secondary skills: Photographs, books, art, etc. Create things to decorate your dorm or give away as gifts. Probably expand gardening a bit too.
Vehicle revamp<...
2025-03-18 19:46:12 +0000 UTC
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Hello friends! Been a bit since the last proper dev diary Friday, what with release notes Friday happening instead. But here we go!
First, looking back a little, I want to talk about the ClickbaitTV mini-career just added in the March update. The last update was mostly about updating existing content, but I don't think that really gets people excited on its own, so I like having a headline new ...
2025-03-14 19:10:24 +0000 UTC
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The March update is here!
This update's major features:
ClickbaitTV: A new platform where you can watch videos on various topics for fun and minor skill boosts, as well as create your own videos and upload them to earn a little income over time.
Possessive partners: Dating a bully no longer seems to make them instantly kind and...
2025-03-07 21:07:57 +0000 UTC
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Early access to the March update is here!
This update's major features:
ClickbaitTV: A new platform where you can create videos and upload them to earn a little income over time. Note that its current form represents about two days of work, and while it's complete, it needs some polishing, expanding, and balancing. I'll give it some more time on the way to public ...
2025-02-28 21:17:34 +0000 UTC
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Hello friends! The weekend is nearly upon us, and it is time for another dev diary.
I've gotten some preliminary work done on Greek houses — some of the underlying code and data, and defining them as locations that you can walk around and do stuff in. In many ways, they need to replicate the functions of the residence hall, though actually living in one will be... let's call it a medium term ...
2025-02-21 20:24:44 +0000 UTC
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Hello friends, and happy Friday to all, even those for whom it is already Saturday.
The latest update as of this post is v0.6.2h. I spent the first bit of this week addressing some lingering issues with encounters, mostly regarding birth control and the surprisingly complex logic surrounding negotiating its usage. Birth control implants have been implemented too, not really in a fully realistic...
2025-02-14 20:43:29 +0000 UTC
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The February update is here!
This was a "lots of little things" type update... which has ended up containing a medium-sized thing or two as well.
The major focuses have been:
Greetings! The public release of the February update will be out tomorrow, but in the meantime, let's talk about the poll.
Between the two platforms, the total results at this moment are:
Something storyline-focused: 235
School advancement: 194
Crime and punishment and consequences: 167
Background NPC simulation: 132
Weather and seasons: 90
Poor weather and seasons... never a favorite. In any case,...
2025-02-06 20:58:51 +0000 UTC
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Early access to the February update is here!
This was a "lots of little things" type update... which has ended up containing a medium-sized thing or two as well.
The major focuses have been:
Hello! I'll try to make this quick. I'm still working on the upcoming February update, but in the meantime it's time to start narrowing down which roadmap item(s) I'll knock off for the next major update.
As you know if you've been here a while, major updates are usually worked on over a few months, while smaller monthly updates are developed in parallel so that we don't go too long between updates.
I have a few major contenders in mind for the 0.7 update. There are a lot of thing...
2025-01-29 21:04:09 +0000 UTC
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Hello friends and happy Friday! In honor of reaching dev diary #69, let's talk about something that has nothing to do with 69: condoms!
First of all, let's talk about the pregnancy roadmap item. It's been there from the start, and some people really want it, some people really don't want it, and, probably, some people can take it or leave it.
I can understand why some aren't excited about develo...
2025-01-24 20:00:35 +0000 UTC
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Greetings, friends, and happy Friday to all who celebrate. It is time for... another dev diary!
This week continues the work on encounters with a couple of notable extensions and some UI revising.
Encounter progression
First of all, we have what I'm calling the encounter progression system, the basis of which is contributed by duretoeter. This is a system whereby not everything may be on...
2025-01-17 20:34:14 +0000 UTC
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Hello friends! It's time for another dev diary.
My main focus this week has been something I tentatively planned to get done this month yet managed to completely forget about when I was writing last week's dev diary, and that thing is... dialogue!
There are several areas of the game that demand that NPCs be able to say semi-random yet very specific lines of dialogue. We want NPCs to be ab...
2025-01-10 20:31:12 +0000 UTC
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Happy new year!
The holidays are behind us and it's time to get back to normal, starting with the usual Friday dev diary!
First of all, the update schedule. In December I released both 0.6.0 and 0.6.1, the latter of which would ordinarily have been the January update, but it contained seasonal content so it was essentially released early. This means that my current plan is to have the next...
2025-01-03 20:44:13 +0000 UTC
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You may or may not have realized we were cooking a second update this month, but here it is!
This update adds gift-giving, with the ability to give gifts to NPCs for an attitude boost (no more than once per day) and also to receive gifts on certain occasions. Birthdays, added in the previous update, have been further expanded upon.
And finally, most importantly, since it is the season, a new hol...
2024-12-20 20:34:12 +0000 UTC
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Hello friends! Happy Friday, and here is today's dev diary.
So, 0.6 is out! Pushing out a major update is always a nerve-wracking time — What if everybody hates this stuff I've been working on for months?? — but I do the best I can to make something I'd like to play and eventually, it just has to come out!
Thanks to everyone who's taken the time to communicate their thoughts about the update...
2024-12-13 21:32:41 +0000 UTC
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This update adds a multiple stage career to the River Rat, beginning as a trainee server with the potential to work your way up to manager. Earn tips as you cultivate either a flirty or more professional atmosphere.
You may earn good tips by complying with customers' demands, but often a firm word or confident persuasiveness will do just as well. The River Rat is a good career choice for buildi...
2024-12-07 20:52:43 +0000 UTC
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Greetings! It is Friday and time for another progress report.
I've just deployed v0.6.0d, so if you're on an earlier version of the early access, it's a good time to update! The most common bugs have been addressed, a bit of polishing and rebalancing has happened, and a bit of new content has been added.
As you might imagine, the first few days after a big update like this are mostly filled with...
2024-12-06 20:59:57 +0000 UTC
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Early access to the River Rat career update is here!
This update adds a multiple stage career to the River Rat, beginning as a trainee server with the potential to work your way up to manager. Earn tips as you cultivate either a flirty or more professional atmosphere.
You may earn good tips by complying with customers' demands, but often a firm word or confident persuasiveness will do jus...
2024-11-30 21:17:25 +0000 UTC
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Just dropping a quick note to let you know that early access is planned for tomorrow. I've been spending the week playtesting and getting a bunch of last minute things done, and I'm going to give it one more day to cook before pushing a release.
A huge thanks to Drakon, FastKoolUnwind, and Falc, who have also been diligently playtesting and finding bugs which, as a result of their hard work, you won't have to encounter yourself!
Once we're into early access, I'll continue to look ...
2024-11-29 21:55:50 +0000 UTC
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Hello friends! It is once again dev diary time. Work on the River Rat continues, with another round of bartender events getting finished up.

I've also spent some time filling in some gaps, like ways to fulfill your needs while on the clock. The River Rat job differs from QuickieBurger in that, rather ...
2024-11-22 20:09:17 +0000 UTC
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Hello friends! How's it going?
As of Tuesday, we're on version 0.5.5f which pretty much clears up any lingering November update issues, though there are a couple more low priority fixes I've done since that aren't yet released. They'll be in the next version, whatever that ends up being.
I spent some time this week finalizing the River Rat upgrade system, including some changes to t...
2024-11-15 20:23:35 +0000 UTC
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Hello friends! It is Friday dev diary time again.
It's release week, and prepping that (followed by bughunting) has taken up a fair amount of time this week, so mostly what I've been up to is covered by the November update's changelog. So this will be a short one.
This release touched a lot of different complex systems, so there have been a few issues to sort out. Luckily nothing ma...
2024-11-08 20:38:39 +0000 UTC
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