XaiJu
fdnbgonds

fdnbgonds

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fdnbgonds posts

New Level 1 Tape Gag

It's not just the clothing I'm going to update, I'm also going to redo blindfolds and gags.  I've never been entirely happy with them.  Tri count is too high in some relative to the amount of detail and frankly others are just plain bad.

The tape will fit the face much better than before, including lips.  For the level 2 and 3 versions I'm going to change the profile of the jaw and cheeks, so it will look more realistic.

The current versions are just models placed...

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Google Drive Link Is Up

Well, my Dropbox is still down, although they may lift the ban early.

In the meantime, I've got a link set up on Google Drive:

https://drive.google.com/drive/folders/1-4WMJ9lPzDd1ttR30M59vWlXbznLIGLP?usp=sharing

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Dropbox Link Update

I just finished speaking with Dropbox and the problem is you guys are too kinky for my account to handle.   >: D

My account has been temporarily banned for exceeding daily bandwidth limits.  It will be up again in a couple days.  I'm really sorry to those of you who haven't tried the game yet and really wanted to.

I'm going to look into a new hosting service that will provide a mirror for the game, so you can download it if my Dropbox link is down.

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Dropbox Links Are Down

Really sorry, but the Dropbox link is down.  I've tried all the usual solutions but my account is refusing me permission to change anything.

I went to email tech support and got a message that they are currently experiencing a large number of requests, so this is likely a Dropbox issue and is (for now) beyond my control.  I have emailed them.

I'm really sorry to anyone who wanted to download a copy.  I hope to have this resolved tomorrow at the latest.

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New Bikini Rope Fix

Just finished the Bikini models yesterday.  The change isn't as big as with other clothing, but there were some rope clipping issues.  The bikini bottom is also used as the basis for underwear, as none of the original model wore any.

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Ashley Ropes

After some fun work with Blender's sculpting tools, I've got Ashley's rope clipping issues under control.  I'm pleased with how nice this looks, the ropes look tighter now.

The next challenge is to export it to Maya, bind and skin it to her rig, then export the results to Unity.  Hopefully that process goes off without a hitch.  Wish me luck!

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Ashley Crotch Rope

Digging in to modifying clothing so it conforms to the ropes, starting with Ashley's crotch rope!

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Tie Me Up 0.7.2 is now out!

Tie Me Up 0.7.2 is now officially out!

This is the first of a series of major graphics updates to the game, which will bring the game’s visuals more in line with what I want when the game goes gold.

All characters have new body proportions, making them less noodly around the torso.  The rope models have been adjusted accordingly.  I feel that they’re still a bit too skinny, but in the interest of moving forward, I’ll revisit them at some later date in the future. View Post

Akimoto New Models

I've got some pics of some of the new models I've been working on this week!

Akimoto's kimono, her school uniform and her PJs are ready to rock!

Although the pyjama version doesn't appear in-game (yet!), I've got it ready to go as I'm going to use it at some point in the future.

We're getting closer to the next release!

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Tie Me Up 0.7.2 Patreon 2

Great news!  Tie Me Up 0.7.2 Patreon 2 is now out!

The version has some fixes in it, but mainly it has the new player model.  I’ve also lowered the camera somewhat to give you a better of view your character.  If it’s still too high/low, let me know in suggestions so I can tweak it further.

I’ve encountered some more difficulties fixing character models, but I’m slowly getting things under control.  I’ve got two more characters to get ready and then I...

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Riko player model

Got the modelling work done, now to export her to Unity and set up the prefabs!

She's got Ashley's underwear on in the screenshots, but she'll have her proper clothes in-game.  I'm just using Ashley's bikini as a base for the other characters.

I'll admit she doesn't look bad in stripes, though.

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Tie Me Up 0.7.2 Patreon 1 Released!

Good news!  Version 0.7.2 Patreon 1 is now live!

Thanks to Pontikue, this update contains a number of bug fixes, but the biggest change is Ashley now has better body proportions.  It’s still not perfect, but it is better than the original.  I plan on adjusting things further someday in the future, but the amount of work it can take means I’m going to use these proportions for the time being.  I’d like to plow ahead with the graphics updates so I can spend more ...

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Ashley Update

I just finished rescaling Ashley's streetclothes outfit!  Now I just have to get her imported into Maya so I can rig and skin her.  After that, I should be able to get this working in-game!

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Ropes finished!

I've finished up resizing the ropes for the new body!

Now I just have to get the ropes prepped for export to Unity and get them working in-game.

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Almost finished re-adjusting the ropes

Just about done.  I've got one more loop around her torso and then I need to adjust the chest ropes.

Once that's done, I'm going to get the new ropes in-game.  That means I'll build a Patreon early-access version.

The new ropes will only fit the naked model correctly, they won't fit over clothes.  Some bondage games solve this by resizing the ropes so they ride on top of the clothing.  I've tried a simple rescale and it doesn't work well in this case.

...

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New clothing models for the future!

I'm commissioning some clothing models from someone so we have more than just skirts in game.

This is an early version of some cargo pants.  I'm also planning on having shorts and hot pants made.

No textures yet, but I hope to have a cloth version and a shiny leather version, in a few different colours.

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Tie Me Up 0.7.1 Rope & Animation Update Released!

(EDIT:  Forgot to post the changelog here...)


Finally!  It's been months since the last update!

New rope rope models are in as well as a completely new set of animations!  I really hope you guys enjoy them, it's some of my best work to date!

Unfortunately I didn't have time to do much work on the code, so there aren't many bug fixes in this release.  There are rope clipping issues as well, but they are temporary.


For the next u...

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Great News! The New Animations Are Done!!

Animations are now done~!

Now that the hard part is over, I'm going to start preparing the update.  I need to rig the models with the new ropes, set up LODs, make new prefabs and replace all the existing models in-game with the new prefabs.

Big animation and rope update is on the way!!

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Canadian Apology Intensifies!

I'm very, very sorry about the long wait.  It's been very busy since the last update, both with animation work and with my day job.  It seems I just can't get a break.

That said, I've only got three animations left to do and then the next update will be released soon after that (I need to change the character models and animation controllers for the new content to work).

I know I've been bleeding subscribers, and frankly I don't blame anyone for that.  This is a lon...

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Back up and running again!

Most of the work needed is done, at least until the ground cools off enough to lay down anhydrous.  Until then, I'm back up and running.

Level 1, 2, 3 and most of 6 animations are done.  I'm currently working on Level 4.

I'm hoping to get these all done before the end of the month so I can release a new update.

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Work, work

I'm currently working my day job, which doesn't leave me with much time to work on TMU.  We've only just started and taken off the first couple fields.  There is much more to be done.  I'm sneaking in an hour or so for development work when I can.

I think I'm going to delay the next release for TMU until later.  I'll aim for next month (fingers crossed!).

The thing is, I only have to finish Level 3 (one animation left!), 4, 5 and one Level 6 animation and then ...

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Got time off tonight.

I have some time off tonight, so I'm currently working on animations.

In the meantime, I'm posting some pictures I took yesterday of work.

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Farming again!

Farming is starting up tomorrow to the sounds of things, which means I'll be working long hours at my day job again.  Development most certainly won't stop, I'll squeeze in time wherever I can.

I'm going to focus on animation work as I still have a ways to go on the new ones.  Once I get all the standing animations done, I'll be able to roll out the new rope models along with the new animations.

I tried to get the new models to work with the old animations, but the amoun...

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Tie Me Up 0.7 hotfix 2 is out!

Tie Me Up 0.7 hotfix 2 is out!


I fixed the items up...   >_>


Download link here:

https://www.dropbox.com/sh/bw6q8w46njpzhvl/AADNu-3_aVSPKWhnCwDAer2Ea?dl=0


Changelog:


-  Moved invisible walls outward

    -  You can now pick up the items in the yard

- &...

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Tie Me Up 0.7 hotfix 1 released!

Tie Me Up 0.7 hotfix 1 is now out!

Just a few quick fixes in this release.  The door bug where people get stuck has been fixed and pickups have been added to the street level.  My bad, I forgot to add them.

Cheers!


Download link here:

https://www.dropbox.com/sh/bw6q8w46njpzhvl/AADNu-3_aVSPKWhnCwDAer2Ea?dl=0


Changelog:&n...

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Tie Me Up 0.7 Released!

Good news everyone!  Tie Me Up 0.7 has just been released!

I’m sorry for the long wait on this one.  I hope you like it!

I’ve added a new level to the game.  The old street level has been removed and replaced by a better suburban map which has six houses on it.  The two big houses haven’t been finished yet, but the other houses have floor plans.  Nothing is furnished yet and the lighting work hasn’t been done yet, but at least it’s playable. &nbs...

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New early access released!

I've released a new early access version, open to all my Patreon supporters!

This release includes a new option to add a bonus to your escape chances, a new in-game menu and some major changes to the Office level that should improve framerates (special thanks to Pontikue!).

I would appreciate if anyone who had trouble running that level could comment and let me know if your performance has improved or not.

Cheers everyone!


You can find the download at:

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New Video Posted!

Level 2 weak struggle making-of video has just been uploaded.


You can find it here, in the Preview Videos folder:

https://www.dropbox.com/sh/hefrwvwp484xa61/AADanl5hFG5o-PxiZly9aSK8a?dl=0

This is a Patreon-only link.  Please don't share.

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Two New Making-Of Videos Posted!

I've just uploaded two new videos, Level 2 calling for help animation and Level 2 vibrator idle.  I didn't have the vibrator model enabled when I made that last one.. sorry.

You can find the downloads here, in the Preview Videos folder:

https://www.dropbox.com/sh/hefrwvwp484xa61/AADanl5hFG5o-PxiZly9aSK8a?dl=0

This is a Patreon-only link.  Please don't s...

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New Tie Me Up Early Access Released!

I've just uploaded a new early access version!

In this release I've fixed the buggy escape chance formula and I've switched over to the one suggested by Capt Davy.  This should be much more fair.  The old formula had a typo in it that caused stamina to decreased escape chances far too much.  My bad.

Enjoy!


You can find the download at:

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