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Symbolsloth

Symbolsloth

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First full look at a gameplay loop

Results screen, enemy varients splitting up the minigame tasks, overworld first look, now animated uvula

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Critter Clash 1.4

  • 2 new weapons, sniper rifle and boxing glove

  • New mechanic, Supers:
    - Supers are intended to make high speed characters more viable. Each true movement (movement done without influence, i.e charm, lance etc) builds up a gauge visable at the bottom of the screen beside health. When fully charged, you're capable of doing an extra strong attack.

Find attatched the new 1.4 version, along with the new character sheet.

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Live now!

https://picarto.tv/SymbolTV

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Beaks are now in dentist game!

Featuring my friend Wirvla!

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Introduction Storyboard

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Critter Clash Season 1 Video Pack

Part 1 (13/5/25) https://youtu.be/Lr_PjwUplNo?si=eyD1tFY_UECeexZp

Part 2 (1/6/25) https://youtu.be/pTYSDtnwwtw?si=TrbKZBQvOYL3H3L3

Part 3 (22/6/25) 2025-07-01 15:04:10 +0000 UTC View Post

Live now!

https://picarto.tv/SymbolTV

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6 new friends to add to critter clash!

Welcome them on in! :D We're up to 110!

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Critter Clash V1.2

-Hammer rework and fix

-Major Projectile Fix

-Fighter updates

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De-stress game also Critter Clash News

So that really annoying BUG with critter clash The bug that kept deleting projectiles mid-flight was the soccer ball for some reason (despite me checking that repeatedly) And was found by resident ยง Zee

this was a MAJOR bug that plagued me for months

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Welcome newcomers!

New patrons and fighters drawn and now programmed in!

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Critter Clash V1.1

New verison! Tons of fixes, changes since last time you guys had access to a build, most up to date version. This version should be able to play best of three games without requiring a restart :P

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Live now

https://picarto.tv/SymbolTV

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Critter Clash Trailer

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Critter Clash Season 1 - Part 2 1/6/25

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Live now!

https://picarto.tv/symbolTV

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Not sure where I'm going with this

Not sure what the minigame is yet and how to gamify it! but sprites are done for mark on the rope here!

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Critter Clash Season 1 Part 1

This is how today went down!

Milbo V Nova 1:25 Leaf V washy 4:42 Vix V Stars 9:20 Dex V Scrump 13:56 Zone V Jennifer 17:50 Pixel V Frobbit 24:10 Wisp V Straw 28:20 Lime V Xale 33:35 Tsun V Brobot 38:50 Shadowstar V Danny 45:38 Maye V Ruku 49:09 Xernok V Jenny 52:00 Dewwy V Snake 55:55 Christina V Misfit 1:00:15 Striga V Lana 1:07:12 Frankie V Minako 1:10:52 Mukiro V Guava 1:13:40 Ziggi V Drivi 1:20:15 Narra V Auguer 1:25:15 Sammy V Shan 1:28:45 Meekins V Gen Fox 1:34:25 Sable V Darius ...

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Live now!

https://picarto.tv/

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Two new tasks!

Everyday ive been making sure to add one new (interactive) to this game :) Been going great!

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Season 1 of Critter Clash starts this sunday!

Attatched is all the list of fighters who'll be participating! 89 in total! Wow!

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dentist game work / updates

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New build! Critter Clash 1.0

-Various bug fixes

-Lance now only goes a few squares to account for balance

-new game mode "race"

-Bucket ton of new fighters added, bunch of previous fighters updated with their new builds

-Numerous code backend improvements to improve efficiency of code

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Live now!

https://picarto.tv/SymbolTV

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Patron Horseraces!

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Tournament Winner GeneralsAlerts new map

This is what they requested! The bombs can be hit and blow up! Watch out!

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New character sheet!

Fill this out for your new characters!

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V9 Build

- Fixed Hammer firing twice, Hammer correctly now slams

in the correct space visually. Hammer now displays a crack

in the correct position in a plus shape of its correct hit

box shape. (Thank you to multiple in the community reporting this)

- Fixed Buff Tower giving way too much action speed if on

RED and blue was a non-YCH fighter. (thank you to AnonymousLion)

- Bombs now launch only on a straight path at varying distances

for improving their use and...

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New arena: Comfy town

Starring a familiar face!

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Critter Clash V8

- Training mode now has two new options. Take control of character and

freeze enemy character.

- Most attacks have been reduced in hitbox size. All projectiles

must hit the exact square the enemy is on unless otherwise stated.

This has been done to improve readability.

- Attacks that hit an enemy now linger briefly for better readability.

- Trap duration down from 1000 frames to 450

With zero action speed, this means you roughly have two

traps ...

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