First full look at a gameplay loop
Results screen, enemy varients splitting up the minigame tasks, overworld first look, now animated uvula
2025-07-11 21:12:59 +0000 UTC View Post
Results screen, enemy varients splitting up the minigame tasks, overworld first look, now animated uvula
2025-07-11 21:12:59 +0000 UTC View Post
2 new weapons, sniper rifle and boxing glove
New mechanic, Supers:
- Supers are intended to make high speed characters more viable. Each true movement (movement done without influence, i.e charm, lance etc) builds up a gauge visable at the bottom of the screen beside health. When fully charged, you're capable of doing an extra strong attack.
Find attatched the new 1.4 version, along with the new character sheet.
2025-07-09 16:15:36 +0000 UTC View PostPart 1 (13/5/25) https://youtu.be/Lr_PjwUplNo?si=eyD1tFY_UECeexZp
Part 2 (1/6/25) https://youtu.be/pTYSDtnwwtw?si=TrbKZBQvOYL3H3L3
Part 3 (22/6/25) 2025-07-01 15:04:10 +0000 UTC View Post
Welcome them on in! :D We're up to 110!
2025-06-25 18:09:50 +0000 UTC View Post-Hammer rework and fix
-Major Projectile Fix
-Fighter updates
2025-06-22 21:06:15 +0000 UTC View PostSo that really annoying BUG with critter clash The bug that kept deleting projectiles mid-flight was the soccer ball for some reason (despite me checking that repeatedly) And was found by resident ยง Zee
this was a MAJOR bug that plagued me for months
2025-06-22 08:59:59 +0000 UTC View Post
New patrons and fighters drawn and now programmed in!
2025-06-11 16:04:45 +0000 UTC View Post
New verison! Tons of fixes, changes since last time you guys had access to a build, most up to date version. This version should be able to play best of three games without requiring a restart :P
2025-06-09 20:34:53 +0000 UTC View PostNot sure what the minigame is yet and how to gamify it! but sprites are done for mark on the rope here!
2025-05-30 14:48:02 +0000 UTC View Post
This is how today went down!
Milbo V Nova 1:25 Leaf V washy 4:42 Vix V Stars 9:20 Dex V Scrump 13:56 Zone V Jennifer 17:50 Pixel V Frobbit 24:10 Wisp V Straw 28:20 Lime V Xale 33:35 Tsun V Brobot 38:50 Shadowstar V Danny 45:38 Maye V Ruku 49:09 Xernok V Jenny 52:00 Dewwy V Snake 55:55 Christina V Misfit 1:00:15 Striga V Lana 1:07:12 Frankie V Minako 1:10:52 Mukiro V Guava 1:13:40 Ziggi V Drivi 1:20:15 Narra V Auguer 1:25:15 Sammy V Shan 1:28:45 Meekins V Gen Fox 1:34:25 Sable V Darius ...
2025-05-18 23:38:59 +0000 UTC View PostEveryday ive been making sure to add one new (interactive) to this game :) Been going great!
2025-05-16 19:16:31 +0000 UTC View PostAttatched is all the list of fighters who'll be participating! 89 in total! Wow!
-Various bug fixes
-Lance now only goes a few squares to account for balance
-new game mode "race"
-Bucket ton of new fighters added, bunch of previous fighters updated with their new builds
-Numerous code backend improvements to improve efficiency of code
2025-05-12 14:27:12 +0000 UTC View PostThis is what they requested! The bombs can be hit and blow up! Watch out!
2025-05-07 18:31:05 +0000 UTC View Post- Fixed Hammer firing twice, Hammer correctly now slams
in the correct space visually. Hammer now displays a crack
in the correct position in a plus shape of its correct hit
box shape. (Thank you to multiple in the community reporting this)
- Fixed Buff Tower giving way too much action speed if on
RED and blue was a non-YCH fighter. (thank you to AnonymousLion)
- Bombs now launch only on a straight path at varying distances
for improving their use and...
2025-05-01 15:56:08 +0000 UTC View Post- Training mode now has two new options. Take control of character and
freeze enemy character.
- Most attacks have been reduced in hitbox size. All projectiles
must hit the exact square the enemy is on unless otherwise stated.
This has been done to improve readability.
- Attacks that hit an enemy now linger briefly for better readability.
- Trap duration down from 1000 frames to 450
With zero action speed, this means you roughly have two
traps ...
2025-04-27 22:42:58 +0000 UTC View Post