•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Sunglasses
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
2023-10-01 00:57:01 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Sunglasses
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
2023-10-01 00:56:56 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Rigged Cloth, Hair & Acc.
•Optional Mask
2023-09-28 01:39:59 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Rigged Cloth, Hair & Acc.
•Optional Mask
2023-09-28 01:39:52 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Fixed cloth bones
•Weapons in a separate folder
2023-09-27 03:25:48 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Fixed cloth bones
•Weapons in a separate folder
2023-09-27 03:25:46 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•UPDATE 27/09/23 - Fixed head rotation
2023-09-27 03:20:03 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-09-27 03:19:57 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Rigged Cloth, Hair & Acc.
•Weapons in a separate folder
•Optional Mask via the outliner
•Download: 2023-09-26 01:32:54 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Rigged Cloth, Hair & Acc.
•Weapons in a separate folder
•Optional Mask via the outliner
•Download: 2023-09-26 01:32:50 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Glasses
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•You can control and modify the colors at will via shader editor.
2023-09-24 01:44:55 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•You can control and modify the colors at will via shader editor.
•Optional Glasses
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
2023-09-24 01:44:44 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Improved Mesh Quality
•Custom textures to improve model quality
2023-09-23 01:48:23 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Improved Mesh Quality
•Custom textures to improve model quality
2023-09-23 01:48:17 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapon in a separate folder
•Optional Weapon via the Outliner
2023-09-20 22:58:18 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Weapon via the Outliner
•Weapon in a separate folder
2023-09-20 22:58:15 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between standard and broken parts in the outliner
•Weapon in a separate folder
2023-09-20 04:57:38 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between standard and broken parts in the outliner
•Weapon in a separate folder
2023-09-20 04:55:58 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Cape via the outliner
•Custom textures to improve model quality
2023-09-20 04:52:11 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Cape via the outliner
2023-09-20 04:52:08 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-09-20 04:49:34 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-09-20 04:49:27 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapon in a separate folder
•Switch between Omni & Nemesis Form via the outliner.
2023-09-18 00:37:25 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Switch between Omni & Nemesis Form via the outliner.
•Weapon in a separate folder
2023-09-18 00:37:21 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•IK/FK Mechanisms for extras
2023-09-16 05:35:26 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
2023-09-16 05:35:18 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Optional Wings
•Weapon in a separate folder
2023-09-16 05:25:53 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Optional Wings
•Optional Weapon via the Outliner
•Weapon in a separate folder
2023-09-16 05:25:46 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•You can control and modify the colors at will via shader editor.
•UPDATE - 20/09/23 - Fixed Eyes not rotating properly.
2023-09-14 02:33:46 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•You can control and modify the colors at will via shader editor.
2023-09-14 02:33:44 +0000 UTC
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