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Card Pack 1

Due to popular request, we've gathered our cards together into easily downloadable zip files with our first 30 items. Attached is a .txt list of included item names, a .zip of the digital cards, and a .zip of the print cards. We hope this makes it easier for you to access our items!

-August & Tom, The Dungeon Strugglers

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Smuggler's Ring {Card}

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Smuggler's Ring

Smuggler’s Ring
Ring, rare (requires attunement)

This ring bears the insignia of your smuggling network, which is only visible to someone that is also wearing a smuggler’s ring. To everyone else, it appears to be a plain silver band.

This ring has 3 charges, which it regains daily at dawn. As an action while wearing this ring you can expend 1 charge to touch an object and choose to make it invisible or change its appearance. An object that fits wit...

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Gambler's Gambeson

Gambler’s Gambeson
Armor (padded), rare (requires attunement)

You have proficiency with all gaming sets while wearing this armor.

As a reaction, when a hostile creature makes an attack against you but before they roll, you can choose to lower your AC by 3 for that attack. If the attack misses, you regain a number of hit points equal to half the damage that the attack would have dealt. If the attack hits, you can’t use this property again until the ...

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Gambler's Gambeson {Card}

Errata- Reduced the amount your AC is lowered by from 4 to 3 and 8 to 6.

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First Goal Met and New Tier Launched!!

Dear Strugglers,

Thank you all newcomers for joining the Dungeon Strugglers! We're so glad to have all 100+ of you along for the journey. In response to many of your requests to share and illustrate your own item ideas, we've just launched the new Commissioner Tier!

In this new tier you'll be able to share and refine your own item concepts within our community of fantastically creative homebrewers, and vote on each other's ideas for us to illustrate as official Du...

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Silver Tongue

Silver Tongue
Weapon (dagger), rare (requires attunement)

This silver-bladed dagger gleams brilliantly in the light and never seems to dull or dirty.

This dagger has 5 charges, which it regains daily at dawn. As a bonus action while wielding this dagger, you can expend 1 charge to grant yourself advantage on the first Charisma check you make within the next minute.

As a reaction, while you are speaking to another creature, you can expend 2 charge...

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Silver Tongue {Card}

Errata- Increased DC from 15 to 16.

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Prismatic Lenses {Card}

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Prismatic Lenses

Prismatic Lenses
Wondrous item, legendary (requires attunement by a spellcaster)

The lenses of these spectacles magically shift from color to color.

As a bonus action while wearing these spectacles, you can change the active lenses to red, orange, yellow, green, blue, or purple. When you cast a spell of 1st level or higher that deals acid, cold, fire, lightning, poison, or psychic damage, the damage type is changed to one of the following types based o...

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Bartholomew's Riding Boots

Bartholomew’s Riding Boots
Wondrous item, uncommon

These rugged boots are adorned with golden spurs.

While you are mounted and wearing the boots, you can activate them as a bonus action to triple your mount’s movement speed for 1 hour. If the mount is unwilling, the effect fails. You can end the effect early with a bonus action, or by dismounting. When this effect ends, the mount gains two levels of exhaustion. This property of the boots cannot be ...

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Bartholomew's Riding Boots {Card}

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Lost Era Emanator {Card}

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Lost Era Emanator

Lost Era Emanator
Wondrous item, very rare (requires attunement)

This ancient device is fueled by a mysterious power source. It hums to life and glows softly when held. The device’s arcane design is nearly inscrutable and requires careful examination to decipher its function. In order to attune to the device, you must first succeed on a DC 16 Arcana check, otherwise the attunement fails and you cannot attempt it again for 24 hours.

The device has 12 ...

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Prismaguard

Prismaguard
Armor (breastplate), very rare (requires attunement)

While wearing this breastplate, you have resistance to one of the following damage types: acid, cold, fire, lightning, poison, or psychic. After completing a long rest you can change the damage resistance type. As an action, while wearing the breastplate, you can touch a creature to transfer this resistance. While active, you no longer have resistance to the chosen damage type. This transferral...

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Prismaguard {Card}

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Prismatic Scepter

Prismatic Scepter
Rod, uncommon (requires attunement by a spellcaster)

This scepter has 7 charges. While holding it, when you cast a spell of 1st level or higher that deals acid, cold, fire, lightning, poison, or psychic damage, you can expend 1 of its charges to change the damage type. Roll a d6 to determine the spell’s new damage type from the following: 1-acid, 2-cold, 3-fire, 4-lightning, 5-poison, 6-psychic. The scepter regains 1d6 + 1 expended charge...

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Prismatic Scepter {Card}

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Prismatic Parrying Dagger

Prismatic Parrying Dagger
Weapon (dagger), rare (requires attunement)

This magic weapon stores deflected kinetic energy and releases it as a prismatic blast.

As a reaction while wielding this dagger, you can add 2 to your AC against one melee attack that would hit you. You must be able to see the attacker. If you successfully parry the attack, the first time you hit with this dagger on your next turn the target takes an extra 1d6 damage. The type of da...

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Prismatic Parrying Dagger {Card}

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Ordinary Walking Stick

Ordinary Walking Stick
Weapon (quarterstaff/light crossbow), common

You can use a bonus action to twist the shaft of this quarterstaff and deploy or retract the limbs of a light crossbow built into its head. It is indistinguishable from a walking stick while the limbs are retracted. It functions as a quarterstaff in either mode, however it only functions as a crossbow when the limbs are deployed. This crossbow lacks the loading property and is fitted with an...

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Ordinary Walking Stick {Card}

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Lantern Shield

Lantern Shield
Armor (shield), very rare

This bizarre buckler has a lantern, a gauntlet, defensive spikes, and a short sword built into it. You must wear the gauntlet in order to wield it, and it only grants a +1 bonus to AC. The bullseye lantern concealed within the shield casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. The aperture that sheds light through the shield c...

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Lantern Shield {Card}

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Antlers of the Deepwood {Card}

Attached are 3 versions of the card, one for each stage of the item's progression.

Errata- Clarified that beasts can wield humanoid implements, beasts cannot wear medium or heavy armor and fly, added bonus action dash to the Emissary, added CHA of 10, expertise in performance, and 1 instrument proficiency to the Herald, changed the Knight's extra attack to only apply to humanoid weapons and replaced the extra 1d8 damage with proficiency bonus

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Antlers of the Deepwood

Antlers of the Deepwood
Wondrous item, artifact (requires attunement)

These resplendent antlers gleam brilliantly with a golden light. To attune to the antlers, you must hold them to your head for 1 minute, upon which they will fuse to your skull. In order to remove the antlers the bearer must be dead. As an action you must attempt a contested Wisdom check with the spirit of the deceased bearer. The bearer makes this check with advantage, or it can choose to...

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Root Cloak

Root Cloak
Wondrous item, rare (requires attunement)

This cloak is a tangle of roots that drapes down to the ground. As an action you can extend the roots into the ground, immobilizing yourself until you use an action to retract them. While the roots are extended, you gain the effects of the speak with plants spell out to a range of 120 feet, which you can do telepathically. If there are plants for you to communicate with, you become aware of the lo...

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Root Cloak {Card}

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Messenger's Hat {Card}

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Messenger's Hat

Messenger’s Hat
Wondrous item, uncommon

Atop this floppy woolen hat is a bird’s nest, occupied by a sparrow. The sparrow is friendly to whoever wears the hat and will ride along in its nest contentedly.

While wearing the hat, you can cast the animal messenger spell at 3rd level from the hat, targeting only the sparrow as the messenger (the sparrow uses the raven’s stat block, without the mimicry trait). After the sparrow delivers a messa...

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