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Raiment of the Raccoon {Card}

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Raiment of the Raccoon

Raiment of the Raccoon
Armor (studded leather), very rare (requires attunement by a rogue)

You have a +1 bonus to AC while wearing this armor. While wearing it, you are imbued with the hardiness of a raccoon. Your rogue feature Evasion now applies to Constitution saving throws as well.

Keen Sense of Touch. While wearing this armor you develop a hypersensitive tactile awareness. You can add your Wisdom modifier to Dexterity (Sl...

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Quillen Shroud {Card}

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Quillen Shroud

Quillen Shroud
Wondrous item, very rare (requires attunement)

This heavily quill-laden cloak is a fearsome deterrent to enemy attackers. Any creature within 5 feet of you who targets you with a melee attack while you are wearing this cloak must first make a DC 16 Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack. On a success, the creature is immune to this effect for 24 hours. Creatures immune to being frightene...

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Revitalizing Tonic {Card}

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Revitalizing Tonic

Revitalizing Tonic
Potion, common

This golden, fizzing beverage smells strongly of honey, ginger and sage. When you drink it, you may reroll the saving throw to resist a disease you are afflicted with, curing yourself on a success. If the disease doesn’t impose a saving throw, the tonic does nothing. Drinking this tonic is only effective once every 10 days.

Old Granny Two-toes hummed softly as she dumped all manner of beautifully fragrant herbs, ...

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Javelin of the Harpy Eagle

Javelin of the Harpy Eagle

Weapon (javelin), rare (requires attunement)

This barbed javelin embeds itself into creatures and hinders their movement. A creature hit by this javelin has its speed reduced by 10 feet until the javelin is removed. While you are within 120 feet of the javelin and you can see it, you can use a bonus action to speak its command word, causing the javelin to viciously remove itself from the target and fly back to your open hand or ...

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Javelin of the Harpy Eagle {Card}

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The Elven War Mask is now free!

Thank you for voting! The Elven War Mask has been chosen to be the next item available to patrons and non-patrons alike.

Art   |   Cards ...

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Scale Mail of the Pangolin {Card}

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Scale Mail of the Pangolin

Scale Mail of the Pangolin
Armor (scale mail), rare (requires attunement)

While wearing this armor you gain a burrowing speed of 10 feet. You can use your burrowing speed to move through sand, loose earth, mud, or ice, not solid rock.

This armor can adjust itself to provide superior protection, allowing you to curl up into a ball as an action. Until you emerge (on your turn, no action required), you gain a +5 bonus to AC, and you have advantage on Stre...

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Warpaint of Vigilance

Warpaint of Vigilance
Potion, uncommon

This hollow gourd contains enough paint to cover one Large or smaller creature. Your senses are greatly enhanced while wearing this paint, granting you advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on hearing or smell. The magical effects of the paint last 8 hours.

The people that dwell within the gloom of the Ebonwood paint their bodies when they go to war. This paint is infused with...

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Warpaint of Vigilance {Card}

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Ocelot Sling {Card}

Errata- The DC for the garrote property now increases from 15 to 16 when attuned to 2 other set pieces.

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Ocelot Sling

Ocelot Sling
Weapon (sling), rare (requires attunement)

You ignore disadvantage caused by nonmagical darkness when attacking with this sling. Attacks made with this sling are magically silenced and missed ranged attacks will not alert enemies unless detected by other means.

Additionally, this sling can be wielded as a garrote to strangle your enemies. As an action while wielding this sling with two hands, you can force a Large or smaller creature withi...

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Lantern Shield wins the vote!

Looks like we'll be making art and mechanics for a magical Lantern Shield soon! I'm very excited to see this strange medieval contraption come to life. Stay tuned!

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Hello Comrades!

Last week we did an Instagram poll to see which weapons from history the community would like to see adopted for use in 5e. We received a lot of responses, and have curated the ones we found most interesting...

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Fiddlehead of Frondescence {Card}

We've included versions of the card with and without the random effects list. This way you can surprise your players if you'd like!

Happy Struggling!

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Fiddlehead of Frondescence

Fiddlehead of Frondescence
Wand, uncommon (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose an unoccupied space on the ground within 60 feet of you. Roll a d8 and consult the following table to discover what happens. A plant or fungus produced by this wand withers away after 8 hours.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand...

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Pack Hunter Talisman {Card}

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Pack Hunter Talisman

Pack Hunter Talisman
Wondrous item, uncommon (requires attunement by a druid)

While wearing this talisman, when you use your wild shape ability to turn into a beast, you gain 5 temporary hit points for each allied creature within 30 feet of you, to a maximum of 20 temporary hit points. These temporary hit points disappear when you revert back to your normal form.

Tob’e could feel the power of his pack as he transformed into a hulking dire wolf. T...

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Tusky Club

Tusky Club
Weapon (club), rare (requires attunement)

This club is embedded with boar tusks and deals an extra 1d6 piercing damage to targets. When you hit a Medium or smaller creature with this club, you can move 5 feet forward, pushing the creature 5 feet with you. This ability costs no movement and does not provoke opportunity attacks.

Amplified. This club is a piece of the Underbrush Rustlers set. If you attune to another U...

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Tusky Club {Card}

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Girdle of the Ape {Card}

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Girdle of the Ape

Girdle of the Ape
Wondrous item, rare (requires attunement)

While wearing this girdle you have a climb speed of 30 feet. Once per long rest, you can use an action to beat your chest and emit a bolstering roar. Yourself and up to 3 creatures of your choice within 60 feet of you that can hear you are immune to being frightened for 1 minute.

Amplified. This girdle is a piece of the Underbrush Rustlers set. If you attune to anothe...

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Elven War Mask {Card}

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Elven War Mask

Elven War Mask
Wondrous item, very rare (requires attunement by an elf or half-elf)

While wearing this mask your fey ancestry is enhanced. You gain proficiency in the Perception skill. If you are already proficient, you add double your proficiency bonus whenever you make a Wisdom (Perception) check, instead of your normal proficiency bonus. Additionally, you have advantage on saving throws against spells and other magical effects.

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Verdant Slip

Verdant Slip
Armor (leather), very rare

This deep green vegan-leather armor is wreathed in living leaves. You have a +1 bonus to AC while wearing this armor and advantage on Dexterity (Stealth) checks made to hide in verdant terrain.

Once per day, you can use an action to cast the tree stride spell from the armor. When tree stride is cast using this armor, each time you emerge from a tree you have advantage on the first attack you make before ...

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Verdant Slip {Card}

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Razorpetal Longbow {Card}

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Razorpetal Longbow

Razorpetal Longbow
Weapon (longbow), rare

This bow is shaped from an enchanted flower. Embedded along its surface are hundreds of fragrant, razor-sharp petals.

As a bonus action while wielding the bow you can cause the petals to erupt into an airborne flurry that swirls around you for 1 minute. While the whirlwind of petals is active you have half cover and attacks with this bow deal an additional 1d4 slashing damage as petals fly alongside your arrows...

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