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The Dagger of Endless Stabbing is free!

Thank you for voting! The Dagger of Endless Stabbing has been chosen to be our first item available to patrons and non-patrons alike.

Art  | Cards

Cheers,
A...

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Wildfire Cudgel {Card}

Errata- Increased DC from 15 to 16.

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Wildfire Cudgel

Wildfire Cudgel
Weapon (mace), very rare (requires attunement)

This gnarled wooden mace carries an ever lit ember within it. When you hit with an attack using this magic mace, the target takes an extra 1d6 fire damage. In addition, while you are attuned to the mace you have advantage on saving throws against harmful gases such as those created by a cloudkill spell, a stinking cloud spell, inhaled poisons, and gaseous breath weapons.

As an action while ...

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Scryer Beetle {Card}

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Scryer Beetle

Scryer Beetle
Wondrous item, very rare

This one-eyed beetle is about two inches long. Its shiny carapace seems to reflect an environment that does not match its surroundings.

If you use an action to eat the beetle, you’ll enter a hallucinatory trance for 10 minutes. During this trance you are unconscious and experience the effects of the scrying spell (DC 16). When you enter the trance, make a DC 13 Wisdom check. On a success you can choose your scry...

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Brambler {Card}

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Brambler

Brambler
Weapon (net), rare

This uprooted plant sports a wild tangle of thorny brambles that lash out when touched. It can be wielded as a net with these alterations:

  • At the center of the mass is a bulbous tuber that can be held safely by the wielder and allows it to be thrown farther. This net has a thrown range of 15/30 ft.
  • Escaping a brambler requires a DC 12 Strength check. Each time a creature fails the Strength check, the DC increa...

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Percussive Pinecone {Card}

Errata- Reduced rarity from Rare to Uncommon and changed DC from 15 to 13.

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Percussive Pinecone

Percussive Pinecone
Wondrous item, uncommon

This spiky pinecone is slightly warm to the touch and thrums with volatile energy. You can use an action to throw the pinecone up to 60 feet. The pinecone bounces once an additional 20 feet in a random direction (determined by rolling a d8) and explodes on second impact. Each creature within a 15-foot radius of where the pinecone explodes must succeed on a DC 13 Dexterity saving throw or take 4d6 thunder damage and...

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Suckling Mandrake {Page}

Links to Phlagellos Art & Card 

Errata 12/11/21- Lowered Con from 10 to 9, Removed damage immunities, damage vulnerabilities, and condition immunities, reworded Sickening Wail and lore.

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Suckling Mandrake

Spawned by the mad archdruid Mingorius Plesk, the suckling mandrake is a baby-like plantoid parasite that requires a living host to survive.
       Spawned of Phlagellos. Plesk has an obsession with exploring the adaptive potential of nature and conducting gruesome experiments on any poor creature that piques his interest. The nursery where Plesk does his work has become known as the Garden of Abominations. Those who visit this h...

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Phlagellos {Card}

Links to Suckling Mandrake Art & Page

Errata 4/6/23- reduced blindsight from 30 ft. to 20 ft., increased damage from 1d6 to 1d8, clarified wording.

Errata- reduced blindsight from 60 ft. to 30 ft., reduced seed damage from 2d8 to 2d6, added "(no action requi...

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Phlagellos

Phlagellos
Weapon (whip), legendary (requires attunement)

A long, thorny vine with a wicked-looking seed pod at one end and a handle fashioned around the roots. The vine slithers subtly when you grasp it.

You have a +3 bonus to attack and damage rolls made with this magic weapon, which deals 1d8 piercing damage instead of 1d4 slashing damage. While holding Phlagellos, you gain blindsight out to 20 feet.

Phlagellos has 5 seeds. When you hit with i...

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Twin Amulets of Arcane Affinity {Card}

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Twin Amulets of Arcane Affinity

Twin Amulets of Arcane Affinity
Wondrous item, very rare (requires attunement by a spellcaster)

These matching amulets resonate with a harmonious frequency when in each other’s proximity. In order to attune to an amulet, you must do so simultaneously with another attuner. While you are both attuned, when the other amulet is within 30 feet of you, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your spells. Additionally, when you ca...

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Siegebreaker {Card}

Errata- Dealing "double damage" against objects and structures was replaced with an extra 1d6, extra critical hit damage has been reworded for clarity.

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Siegebreaker

Siegebreaker
Weapon (maul), rare

Siegebreaker is a massive bronze and oak maul that can only be lifted by the most formidable warriors. This magical weapon deals an extra 1d6 bludgeoning damage to objects and structures. You can roll two additional weapon damage dice when determining the extra damage for a critical hit with the maul against an object or structure (for a total of eight damage dice).

Bod Grogmaw, the Door Destroyer, was a mighty warr...

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One-Stop-Shop?

As we roll out some beasties to accompany our array of items, there are a few considerations we'd like your help with! Would you prefer to have the Struggler's Trove be items-only, or should it include monsters? We may make a "bestiary" page for monsters if you'd like them to be kept separate.

Thanks y'all!
August & Tom, Les Lutteurs de Donjon

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Brillion {Page}

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Brillion

Brillion are awe-inspiring fey that manipulate lesser beings to do their bidding by the sheer majesty of their presence.
Brillion resemble a luminous jackal with the long limbs of a gibbon. They are quite dextrous, just as suited to walking bipedally as they are on all-fours, and make excellent climbers. From their fluffy tails to the tip of their snout, a brillion’s entire body emits dazzlingly bright light. This inner glow can be fluctuated at will, however it is never extinguished whi...

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Abigail’s Animated Haunch {Card}

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Abigail’s Animated Haunch

Abigail’s Animated Haunch
Wondrous item, uncommon

This large boar haunch has been smoked and seared to perfection, although it has an unnatural aura. The haunch never rots, and a DC 15 Wisdom (Medicine) or Intelligence (Arcana) check will reveal that it is undead. Eating the meat down to the bone will provide a full day’s nourishment and grant you advantage on Constitution saving throws for 8 hours. The meat will regrow, fully cooked and seasoned, over ...

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Sagebow {Card}

Errata- Changed weapon type from longbow to any bow.

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Sagebow

Sagebow
Weapon (any bow), rare

This rough-hewn bow is carved from many interlocking pieces of sage wood. The creaking of the wood when drawn is intelligible to the wielder and full of secret knowledge. The sagebow has 3 charges. Whenever you draw this bow to make a ranged attack, you can expend 1 charge to learn a secret. This secret can be: the location of one trap or secret door within 150 feet of you, the surface thoughts of the creature you are attacking...

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Which monster-type should we make next?

Hey all! 

Last week we did an Instagram poll to see which monsters people would like more of. We received a ton of great responses and picked some of our favorite ideas. 

We want to let you choose which monster concept we pursue next! Let us know by voting below. (By the way this is our first poll, hope y'all like it. We're excited to see what you think, and to collaborate with you!)

- Tom & August, The Strugglerinos

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Helm of the Stampede {Card}

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Helm of the Stampede

Helm of the Stampede
Wondrous item, rare (requires attunement by a barbarian)

While wearing this helm, you gain a +1 bonus to AC. Once per long rest, when you take damage you can use your reaction to enter a rage even if you are out of rages for the day.

The horned helm is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage nor...

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Stone Wail {Card}

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Stone Wail

Stone Wail
Weapon (war pick), very rare (requires attunement)

You have proficiency with this war pick if you are a dwarf. You have a +2 bonus to attack and damage rolls made with this magic weapon. If the target is made of stone, you deal an additional 2d8 force damage and attack rolls score a critical hit on a roll of 19 or 20.

The war pick has 3 charges, which it regains after you complete a long rest. As an action while wielding this war pi...

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Subtle Cricket {Card}

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