Hey everyone! I wanted to put out a final reminder to help out the Saddlebag by voting for it in the ENNIES!
- This is very cool.
- It's up for Best Supplement (very very cool).
- You are the deciding factor of whether or not this actually wins it. Coolest.
ENNIES voting closes TOMORROW. To celebrate, Hit Point Pres...
2024-07-12 16:22:12 +0000 UTC
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Armor (breastplate), rare (requires attunement)
The front of this armor is adorned with a large shell design, which covers your chest. The metal has a pearlescent shimmer. You gain a +1 bonus to AC while wearing this armor. In addition, you can breathe underwater and gain a swimming speed equal to your walking speed.
The armor has 4 charges and regains 1d4 expended charges daily at dawn. If you're within 100 feet of a natural body of sea water at that time, it rega...
2024-07-12 15:00:13 +0000 UTC
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Armor (shield), legendary (requires attunement)
An ancient tombstone has been transformed into this shield. Despite being made of stone, it only weighs as much as a normal shield. The top of the shield features a carved ribbon, intended for a name, which remains blank. Creatures that strike the shield hear the psychic whispers of the dead ringing in their ears. While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to...
2024-07-11 15:25:41 +0000 UTC
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Armor (medium or heavy), uncommon (requires attunement)
A lion-faced helm adorns this armor. While wearing the armor, you can use a bonus action to speak the armor's command word to summon a lion to an unoccupied space that you can see within 10 feet of you. The lion is under your control, and it takes its turn immediately after yours. On your turn, you can mentally command the lion if it's within 100 feet of you and you aren't incapacitated (no action required). You dec...
2024-07-10 15:27:22 +0000 UTC
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Wondrous item, uncommon
This oozing, red wax candle provides the same light as a normal candle. Twisted faces contort ever worse as the candle melts. A creature within the candle's light hears a telepathic and incoherent babbling, which gets louder as you near the candle. When a creature that can see the candle enters the candle's light for the first time on a turn or starts its turn there, it must succeed on a DC 13 Wisdom saving throw or become incapacitated until the ...
2024-07-09 15:05:42 +0000 UTC
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Hey heroes!
I wanted to give you all a heads up that I'll be on vacation next month for a week while visiting the Netherlands! I've been learning Dutch via Duolingo for the better part of two years, so I'm really excited for the opportunity to go and still feel woefully underprepared to speak to anyone in it. Lots of other creators are Dutch, too, so I'm doubly excited for the chance to meet some of them in person.
As always, I'll be sharing other daily 5e/TTRPG content from creat...
2024-07-08 22:40:57 +0000 UTC
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Wondrous item, uncommon
A yawn has been magically captured within this bottle. Opening or shattering the bottle (such as by throwing it) releases the yawn, forcing any creature within 5 feet of the bottle to make a DC 13 Constitution saving throw. On a failed save, a creature becomes drowsy. A drowsy creature takes a −2 penalty to AC, and its speed is halved. At the end of a drowsy creature's turn, it must make another DC 13 Constitution saving throw. On a failed save,...
2024-07-08 16:29:54 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
You ...
2024-07-06 12:55:01 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Pickpocket's Pouch's' art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2024-07-06 12:54:01 +0000 UTC
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Wondrous item, uncommon
This black leather bag sits on your hip to provide easy access when depositing handheld items. It opens and closes silently, and it can stretch to fit about 1 cubic foot of space. You gain a +1 bonus to Dexterity (Sleight of Hand) checks made while wearing this bag. Objects in the bag can't be detected or seen by divination magic, such as by the scrying spell or locate object.
The bag has a latch that can be opened in ...
2024-07-05 16:17:55 +0000 UTC
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Ring, rare (requires attunement by a cleric or paladin)
This tarnished iron ring bears a dark pearl at its center. One side of the ring depicts a hellish knight, while the other an angelic priest. While wearing the ring, any armor you wear glimmers with a slight pearlescence. You gain a +1 bonus to AC while wearing this ring, and whenever you would deal fire or radiant damage, you can change the damage type to radiant or fire, respectively. In addition, you gain the foll...
2024-07-04 16:14:30 +0000 UTC
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Want to use or print a lot of cards, but shudder at the thought of downloading all those files?
Never fear, hero! Download a month's worth of cards in a simple .zip file, ready for you to print at home or professionally, as well as the digital files to use for your Roll20 games!
Keep on adventuring!
2024-07-03 20:36:41 +0000 UTC
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Wondrous item, common
This wooden stamp has a hollow opening at the top of its handle. You can use an action to stamp an object with the stamp, at which point it's magically teleported to another location. When you stamp the object, you name the location (which you must have visited) and a recipient who matches a general description. To be eligible, an object must be Small or smaller and weigh no more than 25 pounds; it also can't be worn or carried or create its own ext...
2024-07-03 16:00:16 +0000 UTC
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Wondrous item, uncommon
This blue silk kite is 5 feet across and is attached to a 60-foot string. It weighs 1 pound and can be folded into a 6-inch square. While holding the kite, you can use a bonus action to toss it aloft and speak its command word. When you do, you also choose how much string to let out, between 10 and 60 feet. The kite then expands to its full size (if it was folded) and creates a cylinder of moderate wind of 10 miles per hour, which allows it to con...
2024-07-02 15:00:12 +0000 UTC
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Ring, common (requires attunement)
This brass ring looks like a curled finger. An eye emblem with a hole through it rests on top. As an action while wearing the ring, you can cause the finger it's on to become ghostly and translucent, conjuring a magical finger to poke, press, or tap something that you can see up to 30 feet away from you. The magical finger then vanishes, and your finger returns to normal.
"Oh man, this place gives me the creeps! L...
2024-07-01 16:34:20 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
You ...
2024-06-29 12:55:01 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Vigilante's Mantles' art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2024-06-29 12:54:01 +0000 UTC
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Weapon (greatsword), very rare (requires attunement)
This long, curved sword is made from a dark metal and has a rippled edge. When you swing it, tufts of raw shadowstuff split and tear along its edge, as if you were slicing through smoke. You gain a +2 bonus to attack and damage rolls made with this magic weapon, which has the finesse property. If you're proficient with longswords, you are proficient with the shadowcutter.
Dark Draw.
2024-06-28 15:44:43 +0000 UTC
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Weapon (dagger), common (requires attunement)
This short, run-of-the-mill dagger can make the timid feel brave, and is a common prop for storytellers. Whenever you make an attack with this weapon, you can create a small, harmless effect in its wake, such as a trail of sparkles or satisfying "whoosh" sound. The effect ends immediately after the attack. In addition, if you're holding the dagger, you gain a +1 bonus to any saving throw you make against being frightened.
...
2024-06-27 15:41:25 +0000 UTC
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Wondrous item, rare (requires attunement)
This midnight purple cloak has a hood which covers the top of your face; you can see through a pair of stylized eyes in the hood, which are opaque white. Pulling the hood up or down requires an action. While the hood is pulled up, you're immune to being frightened, and you gain a +2 bonus to Dexterity (Stealth) checks.
While the hood is pulled up, you can use a bonus action on each of your turns to roll a d4 and gain one of...
2024-06-26 16:10:23 +0000 UTC
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Wondrous item, rare (requires attunement by a warlock or wizard)
While holding this grisly lantern, you can use a bonus action to speak its first command word. The lantern then springs alight, shedding bright light in a 30-foot radius and dim light for an additional 30 feet; the light is a sickly green. Speaking the command word again using a bonus action extinguishes the lantern.
Whenever a Small or larger living creature dies within the lantern's light, it gains ...
2024-06-25 16:52:12 +0000 UTC
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Armor (shield), very rare (requires attunement)
This tall shield resembles a castle battlement. Despite appearing to be made of stone, it weighs the same as a normal shield. While holding the shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. Additionally, bludgeoning, piercing, and slashing damage that you take is reduced by 2, unless the source of the damage is a siege weapon or a creature with the Siege Monster trait.
<...
2024-06-24 15:47:14 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
You ...
2024-06-22 12:55:00 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Raven's Feather's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2024-06-22 12:54:01 +0000 UTC
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Wondrous item, rare (requires attunement by a cleric or paladin)
This hollow silver locket depicts a pair of heavy temple doors. Pressing the button at its center opens the locket. As part of attuning to the item, you must place a trinket within the hollow space. The trinket must be representative in some way, either to you or to your deity, of your cleric domain or paladin oath. While wearing the amulet, the first time you use your Channel Divinity, it doesn't expend a ...
2024-06-21 15:26:51 +0000 UTC
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Weapon (dagger), rare (requires attunement)
This magic dagger teleports back to your hand immediately after you make a ranged attack with it. The dagger has 4 charges, and it regains 1d4 expended charges daily at dawn.
When you hit a creature with this dagger, you can expend 1 of the weapon's charges to mark it for death: you sense the general direction of a marked creature's location, as long as it remains within 1,000 feet of you. If the marked creature is within...
2024-06-20 15:33:08 +0000 UTC
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Potion, rare
This poison rumbles around, sloshing softly within its bottle. It looks, smells, and tastes like water: only a detect poison and disease or identify spell can determine the nature of the liquid. A creature that drinks this poison in its entirety begins to suffocate, as if by drowning, unless it can breathe underwater. If the creature drops to 0 hit points while drowning in this way, it becomes stable and is no longer drowning; whe...
2024-06-19 15:47:01 +0000 UTC
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Weapon, rare (requires attunement)
This dark scythe is lightly iridescent, like a raven. Its blade looks like a large feather. If you're proficient with martial weapons, you are proficient with the raven's feather. The weapon has the two-handed and heavy properties and uses a damage die of 2d6; it deals slashing damage on a hit. When you hit a creature with this weapon, a raven feather appears and floats to the ground below it. The feather is illusory, and it re...
2024-06-18 15:14:18 +0000 UTC
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Weapon (sickle), uncommon
This bone sickle has rows of teeth along its top and bottom edges. When you hit a target with the sickle, you can choose to speak its command word to cause the weapon to magically bite down, as if it were a voracious beast. You then let go of the weapon, and the target immediately takes 1d6 piercing damage from the bite. The sickle remains held in place until it's removed, to a maximum of 1 minute. For the duration, the target takes another 1d6 ...
2024-06-17 15:29:58 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
You ...
2024-06-15 12:55:01 +0000 UTC
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