
Hey adventurers! Thanks for casting your votes this week!
The Trickster's Quiver's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2024-06-15 12:54:01 +0000 UTC
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Hey heroes! I try to only plug Kickstarters when I think they're worth your while and offer you bonus stuff for your time and support of the Saddlebag. This campaign does both!
TL;DR, there's a fun PDF attached to the bottom of this post. It's got nautical subclasses, spells, and magic items from the book inside! Take a look for yourself and have fun!
Som...
2024-06-14 21:31:31 +0000 UTC
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Wondrous item, rare (requires attunement)
This quiver is a favorite among thieves and tricksters. When you’re hidden from a creature and miss it with a ranged attack using an arrow pulled from this quiver, making the attack doesn't reveal your position.
The quiver has 6 charges and regains 1d4 + 2 expended charges daily at dawn. When you make a ranged weapon attack and pull a nonmagical arrow from the quiver, you can choose to expend 1 or more charges from the qu...
2024-06-14 16:03:21 +0000 UTC
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Wondrous item, very rare (requires attunement)
These adamantine vambraces look like miniature shields; they feel cool in the heat but warm in the cold. You gain a +1 bonus to AC while wearing the vambraces.
Fire Shield. You can use an action to cast the fire shield spell from the vambraces while wearing them. For the duration, friendly creatures within 15 feet of you also gain the spell's damage resistance to either cold...
2024-06-13 15:00:10 +0000 UTC
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Want to use or print a lot of cards, but shudder at the thought of downloading all those files?
Never fear, hero! Download a month's worth of cards in a simple .zip file, ready for you to print at home or professionally, as well as the digital files to use for your Roll20 games!
Keep on adventuring!
2024-06-13 13:14:31 +0000 UTC
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Wondrous item, very rare
While lit, this bullseye lantern burns for 1 hour on 1 pint of oil, shedding bright light in a 60-foot cone and dim light for an additional 60 feet. The bright light is sunlight.
Sunbeam. You can use an action to speak the lantern's command word to cast the sunbeam spell from it (save DC 15), provided that the lantern is lit. This version of the spell doesn't require you to concentrate on it, but...
2024-06-12 15:45:22 +0000 UTC
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Staff, very rare (requires attunement by a creature that has died)
This staff looks like a war standard that's topped with a metal brazier. While holding it, an ethereal flag tumbles down from the staff's cross, as if it's hung there. You choose the flag's design, which is obviously illusory. You can mentally change the design using an action while holding the staff. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made ...
2024-06-11 16:29:58 +0000 UTC
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I lost three fish last week.
TL;DR: this item from 2022 is now free, and features the three fish no longer with us. Please use this item with my heartfelt thanks and appreciation in your games. I would love to hear about your stories and time spent with it.
Tending fish is a unique sort of pet care, in my experience. Taking care of their needs is entirely up to you: you alone control their world, provided they're indoor fish, so when something is wrong, it...
2024-06-10 17:18:02 +0000 UTC
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Weapon (rapier), very rare (requires attunement)
This rapier can magically attack through temporal ripples, allowing you to save an attack for another time. You gain a +3 bonus to attack and damage rolls made with this magic weapon.
While holding the rapier, you can use an action to strike the air in front of you with it; roll a d20 and record the result. You can do this up to 4 times each day, losing any recorded rolls and regaining all expended uses daily at dawn...
2024-06-10 15:59:56 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
You ...
2024-06-08 17:41:45 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Volcanic Ocarina's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2024-06-08 12:54:01 +0000 UTC
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Weapon (bolt), uncommon
These metallic bolts are magnetically charged by magic. When found, there are 1d3 + 1 bolts in a set. When you make a ranged attack with one of the bolts and hit a target that's made of metal or is wearing metal armor, you can choose to either pull or push the target up to 5 feet towards or away from you. Alternatively, you can use this property of the bolts even if the target isn't made of metal or wearing metal armor if you hit it with another <...
2024-06-07 16:47:45 +0000 UTC
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Weapon (arrow), very rare
The body of this arrow is twisted in a warping spiral. Small gateways are imprinted on the arrow's head. When you hit a creature with this arrow, that creature must succeed on a DC 17 Charisma saving throw or be affected by the banishment spell (no concentration required); the creature can repeat the saving throw at the end of each of its turns for the duration, ending the effect on itself on a success.
Alternatively, you can...
2024-06-06 21:26:51 +0000 UTC
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Wondrous item, rare
This stone ocarina is always hot to the touch. When playing it, harmless molten rock spews upward from any uncovered finger hole.
There are three magical melodies that can be played on the ocarina, which each create a different volcanic effect. Once a melody has been played, the ocarina shouldn't be used to play one of these melodies again until the next dawn. Each time it is used to play such a melody again before then, the ocarina has a cumula...
2024-06-05 15:48:15 +0000 UTC
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Wondrous item, uncommon
When you use an action to ring this all-glass handbell, the sound rings out with perfect clarity. Any creature within 30 feet of the bell that can hear it can immediately make a saving throw to end any one effect on it that's causing it to be charmed or frightened. The saving throw DC is the same as the original effect's.
Once the bell has been rung in this way, it shouldn't be rung again until the next dawn. Each time it's used again before...
2024-06-04 15:36:50 +0000 UTC
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Weapon (quarterstaff), uncommon (requires attunement by a monk)
The ends of this quarterstaff are topped with brass hands. Whenever you would make an unarmed strike, you can make a special attack with the weapon instead; this special attack counts as an unarmed strike and uses the damage die for your unarmed strikes as normal. When you make this special attack using the quarterstaff, your reach with the weapon is increased by 5 feet.
The staff's hands can change in...
2024-06-03 15:45:12 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
You ...
2024-06-01 12:55:01 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Bangle of the Starlight Raven's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2024-06-01 12:54:00 +0000 UTC
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Wondrous item, rare (requires attunement by a druid, sorcerer, warlock, or wizard)
This twin-peaked wizard hat has thin, wispy clouds circling its mountainous spires. You can mentally command the clouds to look like different weather using an action.
The hat has 7 charges and regains 1d6 + 1 expended charges daily at dawn. If you spend at least 1 hour in a naturally occurring fog bank, the hat regains all expended charges at the next dawn instead.
2024-05-31 16:34:38 +0000 UTC
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Weapon (crossbow, heavy), rare (requires attunement)
This heavy crossbow is painted a brilliant red and ornamented with golden flames and dragon horns. A dragon's fiery maw glowers from the weapon's front. The weapon has a magically rotating barrel, which easily holds and reloads up to six of your bolts for you. You can use an action to load the barrel with up to six bolts. The barrel spins and automatically reloads the crossbow with the next bolt from the barrel after y...
2024-05-30 15:41:00 +0000 UTC
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Weapon (longsword), very rare (requires attunement)
While holding this sword, you have resistance to lightning damage. When you hit with an attack using this magic sword, the target takes an extra 1d6 lightning damage.
Energy Surge. Before you make an attack with this weapon, you can cause it to split apart into a group of bladed segments. The segments are suspended in the air and are held together by a powerful electrical force. The ...
2024-05-29 16:38:50 +0000 UTC
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Rod, very rare (requires attunement by a spellcaster)
A quiet buzzing follows this golden scepter, and a honey magically drips from its numerous crevices.
The scepter has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn.
Spells. While holding the scepter, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell attack bonus and spe...
2024-05-28 15:00:09 +0000 UTC
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Wondrous item, rare (requires attunement)
This silver bangle feels almost cool or wet to the touch. Pressing its tail feathers inward causes its wings to unfurl, allowing you to place the bangle on your wrist or remove it. While wearing the bangle, gravity pulls more loosely against you: your weight is halved, and your normal jumping distance is doubled. While wearing it between dusk and dawn, you're also under the effects of the feather fall spell.
T...
2024-05-27 15:43:15 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
You ...
2024-05-25 12:55:00 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Quiver of Lightning's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2024-05-25 12:54:01 +0000 UTC
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Ring, rare
This ring is a hollow glass tube through which a single metal bearing rolls. The bearing never stops, regardless of your movement or gravity. Only a time stop spell causes the bearing to briefly pause.
While wearing this ring, the first time you're paralyzed, stunned, or affected by lethargy from the haste spell, you ignore the effect. Instead, you suffer the effects of the slow spell until the end of your next t...
2024-05-24 16:01:01 +0000 UTC
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Wondrous item, very rare (requires attunement by a cleric or paladin)
A small, shattered sword hangs from this gilded chain, and its clasp is made of two shaking hands. While wearing this necklace, you can't be charmed or frightened. It has 5 charges for the following properties, and it regains 1d3 + 2 expended charges daily at dawn.
Deescalate. You can expend 1 of the necklace's charges as an action to speak a calming string of words...
2024-05-23 15:24:28 +0000 UTC
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Weapon (trident), rare (requires attunement)
This sharpened bident is covered in swirling water motifs. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Immediately before you make a melee attack with the weapon while underwater, you can move up to 10 feet without provoking opportunity attacks.
The bident has 7 charges and regains 1d6 + 1 expended charges daily at dawn.
Part Water. While holding th...
2024-05-22 15:33:45 +0000 UTC
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Hey heroes! If you remember the last post I made regarding Archvillain Games' Kickstarter, this is the follow-up one, now that it's launched! And if you never got your custom Death Locket 3d model, you can still sign up on the email list here to get it sent to your inbox immediately! Sweet deal!
2024-05-21 21:00:16 +0000 UTC
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Wondrous item, uncommon
A faint, floral perfume wafts from this handbell and radiates powerfully from you when you ring it. While holding the bell, you can use an action to ring it and instantly make any flowers blossom, any seed pods open, and any leaf buds bloom that are within 60 feet of you, provided the sound can reach them. Once this property of the bell has been used, it can't be used again for 1 hour.
Any swarm of insects within earshot of the bell must imm...
2024-05-21 16:05:24 +0000 UTC
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