
The winner of this poll gets a Special render set in episode 7.
Quinn and Envy were featured in the previous episode, so they can't win this one.
Your vote is worth 1 vote in this poll.
Vote in all polls you're eligible for:
$15 poll
2020-12-02 10:10:33 +0000 UTC
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The first preview of Episode 7.
2020-11-29 11:45:56 +0000 UTC
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No spoiler discussion in the comments, please. Many haven't played yet.
Today, the v0.6.1 patch was made available for the $5 tier. Please note that you need the full Patreon version (v0.5.0 up to v0.6.0) to be able to patch the game to v0.6.1.
This week I've been writing and posing animations while testing the new GPUs.
The speed is truly amazing and I've been inc...
2020-11-27 09:49:31 +0000 UTC
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This is a new kind of poll that I wanted to test.
I will be ordering 2D wallpapers to put in the game and I want patrons to have a say in a subset of art pieces that I order.
The winning combination, girl + type of focus, will be ordered and put in the game for Episode 7. As an example, if Sage and back focus wins, I will order a 2D art piece that highlights Sage's "rear features".
...
2020-11-21 14:19:47 +0000 UTC
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This is a new kind of poll that I wanted to test.
I will be ordering 2D wallpapers to put in the game and I want patrons to have a say in a subset of art pieces that I order.
The winning combination, girl + type of focus, will be ordered and put in the game for Episode 7. As an example, if Sage and back focus wins, I will order a 2D art piece that highlights Sage's "rear features".
...
2020-11-21 14:19:45 +0000 UTC
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This is a new kind of poll that I wanted to test.
I will be ordering 2D wallpapers to put in the game and I want patrons to have a say in a subset of art pieces that I order.
The winning combination, girl + type of focus, will be ordered and put in the game for Episode 7. As an example, if Sage and back focus wins, I will order a 2D art piece that highlights Sage's "rear features".
...
2020-11-21 14:19:43 +0000 UTC
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This is a new kind of poll that I wanted to test.
I will be ordering 2D wallpapers to put in the game and I want patrons to have a say in a subset of art pieces that I order.
The winning combination, girl + type of focus, will be ordered and put in the game for Episode 7. As an example, if Sage and back focus wins, I will order a 2D art piece that highlights Sage's "rear features".
...
2020-11-21 14:19:41 +0000 UTC
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Lengthy post incoming. It's spoiler-free.
Please, don't post spoilers in the comment section. Many haven't played the latest episode yet.
General information
For you who have played the update, I hope you enjoyed it! It feels great to finally be able to release episode 6 to you.
A warm thank you to everyone for reporting bugs/typos that slipped through to re...
2020-11-20 10:29:32 +0000 UTC
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These are the steps for installing the full game on macOS:
If you are installing Season 3 on macOS, I recommend that you either use "The Unarchiver", "Winrar" or "Keka". Place the .zip files in your Downloads folder and ensure that you unzip them into it. After unzipping, open a terminal and type the following and press enter after the commands:
cd ~/Downloads
cd ./BeingADIK-0.11.1-macOS
<...
2020-11-17 07:22:39 +0000 UTC
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Testers are working really hard, but this update is bigger than usual and that means more testing is needed.
The release dates for "Episode 6 - Damage Control" will be:

$25+ tiers: Friday, November 13
$10+ tiers: Monday, November 16
$5 tier: Friday, November 27 (Patreon version, Patch only)
There will be links for patches and the full version....
2020-11-06 10:45:22 +0000 UTC
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Beta testing has started. I'll post a release date when I get a better grasp of the workload for testing and fixing bugs.
Thank you to every patron who's been sticking with me throughout development. It feels amazing to be able to create what I want and have such a patient following.
And also,
Happy Halloween!
2020-10-30 17:04:17 +0000 UTC
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Beta testing will start before the end of October.
The release date will be sometime in the first half of November.
I'm not setting a final release date yet, because if testing fares good, it's going to get released earlier.
It's time to start preparing for the release, even for you.
The best way you can do this is by having a clean install of your game ready and th...
2020-10-23 14:39:33 +0000 UTC
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My inbox gets swamped easily these days, and I have no way of answering all messages.
Most questions that you send me are of a nature that can be answered with a FAQ post and I will try to answer and refer to this FAQ in the future.
Furthermore, I ask that you don't message me unless it's urgent. While I appreciate your message, it clogs up my inbox, and I have a hard time finding urgent messages regarding payment and things that aren't working properly.
I'm more likely to a...
2020-10-22 09:57:40 +0000 UTC
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2020-10-21 18:31:20 +0000 UTC
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I've been playtesting and polishing the game and the PCs are rendering animations.
16 animations remain in the render queue.
The speed right now is ~8 animations per week. A few demanding animations are left in the queue and some easy ones as well.
Based on this, it looks like beta testing will start in late October/early November.
Beta testing is allotted 2 weeks, but if grea...
2020-10-16 08:13:35 +0000 UTC
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This week I've been coding and polishing the episode while the PCs render animations and static renders.
Approximately 50 static renders and 25 animations remain in the render queue.
Some of the animations are more demanding to render than others, meaning that the number of frames per animation and render speed per frame vary.
It's too early to try and predict the remaining time acc...
2020-10-09 16:19:08 +0000 UTC
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2020-10-04 13:17:37 +0000 UTC
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We'll kick off October with some exciting news.
I've officially posed every single animation of episode 6 and I have been working hard on posing static renders as well this week.
I have content for two free roam events and the phone left to produce and the process of proper playtesting and polishing the game; which I will do when I wait for the animations to render.
We're waiting fo...
2020-10-02 15:08:21 +0000 UTC
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2020-09-27 08:23:44 +0000 UTC
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This week I've mostly been writing, polishing the game and coding while letting the PCs render the queue. I've posed some animations and static renders as well, so it's moving forward in all areas.
I'm almost finished writing, I have some phone content left and material for two free roam events.
2879 renders and 116 animations are complete.
The queue has 125 r...
2020-09-25 14:01:18 +0000 UTC
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This week I've been working on art, posing static renders and animations.
The current completed render count is 2641 renders and 108 animations.
I have a queue consisting of 305 renders and 35 animations.
When the queue is complete, it totals to 2946 renders and 143 animations.
The static renders are coming along nicely. I have 8 scenes and 2 free roam events left to pose rend...
2020-09-18 10:44:28 +0000 UTC
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2020-09-13 15:17:16 +0000 UTC
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This week I've mainly been writing, posing static renders and worked on one free roam event.
2497 renders and 103 animations are done.
In terms of writing, I have 1.5 free roam events and some phone content left. I managed to write the other scenes that remained this week.
Of course, I'll need to playtest a lot and tweak/flesh some scenes out if needed, but it's shaping up in this a...
2020-09-11 09:34:05 +0000 UTC
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2020-09-06 13:30:01 +0000 UTC
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Last week I've mainly been writing/coding and posing some static renders.
These last few weeks I've been working on the checklist I made. It originally had roughly 160 bullet points and now it's down to 27, with several sub-tasks per task.
My strategy was to do every simple task at first to gain momentum, leaving the bigger tasks to the end and that's where I'm at right now.
To brea...
2020-09-04 13:37:14 +0000 UTC
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2020-09-02 08:55:53 +0000 UTC
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This week I've been writing dialogue, coding, producing GUI elements and working hard on my checklist. PCs have been rendering animations non-stop.
Currently, we're at 2144 completed static renders and 88 animations (And 1000+ GUI files, which I never count for these updates, but episode 6 will introduce multiple new features that needed extra work). I can't wait to read your reactions to these...
2020-08-28 15:42:39 +0000 UTC
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2020-08-25 18:25:43 +0000 UTC
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This week I've been working on many different things. I spent two days posing animations and mastering my new workflow. All I can say is that it's working just as I had hoped for.
It's both faster to pose animations while making the movement more natural. I managed to pose 29 animations in two days, which is a new record for me.
I've been posing more static renders as well and writing cod...
2020-08-21 14:05:32 +0000 UTC
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2020-08-18 10:02:49 +0000 UTC
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