
This week, I finished work on the lewd scene I had left and also art and writing for the story-related part of the connecting scene. I have also worked on the missing phone content, and I don't have much left in this area. That means I can enter the polishing phase sometime next week.
This week, I have also gotten my final PC upgrade up and running, meaning I'm done with PC upgrades for the tim...
2023-09-29 15:55:03 +0000 UTC
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2023-09-23 11:23:01 +0000 UTC
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I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.
The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.
I estimate I'm mo...
2023-09-22 14:56:44 +0000 UTC
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I've been busy working on art this week. I completed the art for one normal scene and one lewd scene and have started working on the final big scene of the episode, which has lewd and story aspects.
This scene will take me 1-2 weeks of writing and posing. I have reserved a maximum of 50 animations for the scene, but it might be slightly lower than that.
After completing that scene, I can ...
2023-09-15 11:44:47 +0000 UTC
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2023-09-11 09:33:59 +0000 UTC
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I started this week by working on a lewd scene. It wasn't a particularly long scene and I finished posing its animations and static renders after a couple of days of work.
After that, I moved on to posing renders for a few free-roam event scenes, and I think I'm done with nearly every scene of the remaining free-roam events now. I'm not crossing them off the checklist because they also need pho...
2023-09-08 15:12:47 +0000 UTC
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2023-09-06 12:58:02 +0000 UTC
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It will be a shorter status update this week, following last week's big one.
I have worked on art - mostly static renders - and yesterday, I started working on a lewd scene and posed some animations. As a result, I'm up to a total of 5405 static renders.
Returning to the Scenes section of the checklist fr...
2023-09-01 12:46:16 +0000 UTC
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Have a nice start to your week!
2023-08-28 13:42:13 +0000 UTC
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Grab a cup of something and take a break. A large chunk of text without a tldr incoming.
First off... Boom! The 5000 render milestone was reached this week. Now episode 10 has more renders than episode 9 - the previously biggest episode in the game. And because I reached this milestone, I had to try and estimate how much is left in terms of development.
I have been working on art and codi...
2023-08-25 13:36:55 +0000 UTC
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I continued working like I did the week before, by playing through different branches and polishing scenes. So far, I've played the first ~75% of Sage, Josy & Maya, some of the Others variations, and Jill branches.
When I play this way, I ensure that the story flow is good regardless of the branch. And I'm starting to feel that it's coming together.
I've fixed many small to big parts ...
2023-08-18 14:57:10 +0000 UTC
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2023-08-16 14:14:47 +0000 UTC
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This week I started playing the episode and felt inspired to polish every scene along the way - to the extent that it became my main focus all week. I ended up doing lots of work that I had postponed for later, but the end result of many scenes is starting to show.
I worked on SFX/Music. Many sound effects were missing but have now been added. New songs and a healthy mix of re-used songs have b...
2023-08-11 11:56:15 +0000 UTC
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2023-08-07 14:33:46 +0000 UTC
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This week I focused on lewd scenes. I mainly worked on animations and some static renders as I completed two lewd scenes for different girls. After that, I completed static renders for two shorter scenes, and that's where I'm at today.
I'm down to 11 events on my episode flowchart that I discussed in last week's update. Looking at it, the writing and art of all events of the first half of the e...
2023-08-04 06:41:27 +0000 UTC
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I focused on and completed three scenes this week, two of which were big, and the last one was a short free-roam event.
I wrote dialogue, carried out environment design, and prepared 18 characters for the scenes to be able to pose renders. I posed roughly 270 static renders and some ambitious SFW animations.
At the moment, I've just started working on a lewd scene. So, there will be a mix...
2023-07-28 16:40:24 +0000 UTC
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2023-07-26 13:13:52 +0000 UTC
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This week I started by working on some time-consuming art I had postponed but wanted to complete soon.
I updated my planning and flowcharts, played and polished parts of the episode, and wrote much of the missing content.
I have a handful of scenes left to write and a handful of lewd scenes that need animations. 20 scenes of varying length, including two free-roam events, need static rend...
2023-07-21 14:54:58 +0000 UTC
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Hey, everyone!
I had a great vacation and could relax and recharge my batteries. It feels great to be back to work. As I gather, the previews were automatically posted without any issues, and I hope you've enjoyed them.
The PCs worked well during my vacation, and only one render station had a few hours of idle time before I got it back up and running.
I'm sure you're all interested ...
2023-07-14 13:57:51 +0000 UTC
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2023-07-08 08:00:02 +0000 UTC
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2023-07-04 08:00:02 +0000 UTC
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2023-07-01 08:00:03 +0000 UTC
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...and Becky.
2023-06-27 08:00:02 +0000 UTC
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The winning option gets featured in episode 10. Vote in the polls you're eligible for.
$10 poll
$15 poll
+$30 poll
2023-06-24 11:00:04 +0000 UTC
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The winning option gets featured in episode 10. Vote in the polls you're eligible for.
$10 poll
$15 poll
$25 poll
2023-06-24 11:00:03 +0000 UTC
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The winning option gets featured in episode 10. Vote in the polls you're eligible for.
$10 poll
$25 poll
+$30 poll
2023-06-24 11:00:03 +0000 UTC
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The winning option gets featured in episode 10. Vote in the polls you're eligible for.
$15 poll
$25 poll
+$30 poll
2023-06-24 11:00:03 +0000 UTC
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This week has been all about preparing for the vacation by working smart. I aim to have the PCs up and rendering 24/7 while I'm off.
PC maintenance was done to ensure everything was up to speed and working. I've decided to upgrade yet another rig after my vacation, as I'm very pleased with the performance of the 4090 cards. It will allow me to take animations one step further.
All static ...
2023-06-23 09:44:34 +0000 UTC
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2023-06-20 07:31:21 +0000 UTC
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I worked on static renders and writing this week.
I'm at 4132 posed renders right now, meaning we're past the 4000 render milestone. Looking at what's left to do, we will go past 5000 renders.
I worked on shorter and half-completed scenes to get a better grip on the flowchart % that I presented last week.
And, just as I assumed, the percentage is higher than it appeared. This week, ...
2023-06-16 11:55:19 +0000 UTC
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