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laserllama
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Alternate Rogue Class v2.2.0 (Update)

Hello all, following my recent update to the Alternate Fighter I have an update for my Alternate Rogue class. As always, the goal of these alternate classes is for their mechanics to match the fantasy of the class itself.

If you have any feedback or suggestions, please let me know in the comments!
PDF is attached below.

~laserllama

P.S. - I plan to update the Alternate Rogue: Expanded over the next week!

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Alternate Rogue Class v2.2.0

The big theme for this update was streamlining - explaining the Rogue’s features more concisely and making them easier to understand.

Sneak Attack:
Probably the biggest impact will be the changes to Sneak Attack here. Famously difficult for new players to understand, I’ve switched the order of the two mechanics within this class. [Part I:] You now gain advantage (once per turn) on a weapon attack if you have an ally within 5 feet of your target. [Part 2:] Once per turn when you have advantage you add your Sneak Attack bonus to your attack (with specific weapons). Interested in what people think of this!

Thieves’ Cant:
You can now opt out of this special criminal code to instead learn some new languages if your Rogue isn’t a criminal (not all Rogues are… don't be classist!)

Cunning Action:
I decided to just give the Rogue all four Cunning Action options at 2nd level instead of making them wait. More choices, but you can’t use more than one a turn anyway (until 11th level)! The 11th level boost will also work well with Archetype specific Cunning Actions!

Uncanny Dodge:
I ended up moving this to 6th level (from 5th) as 5th level was a bit overloaded.
I also added a small “slip away” buff at 14th level.

Devious Exploits:
Many small changes to match the Alternate Fighter update.

Archetypes (All):
Many of these have been renamed, and they are now all presented together, in order, in the document. Most changes were streamlining.

Arcane Trickster:
Made this subclass a bit more reliant on the mage hand and gave you a feature so you can start “stealing” spells a bit earlier (Magical Polymath).

Burglar:
Renamed (from the Thief) in honor of one of my favorite characters in all of fantasy - Bilbo Baggins! I also wanted this subclass to appear near the top...

Investigator:
(Formerly the Inquisitive) has gotten some buffs to enhance the “Intelligence-focused” play style. Great Dane companion who helps you solve mysteries is encouraged, but optional.

Phantom:
Removed all Charisma-based scaling.

Psiknife:
Renamed (Soulknife) and buffed up a bit. You now have more Psi Points and more stuff to do with them. High Intelligence definitely helps your abilities out, but isn’t necessary anymore.

Scout:
Buffed and made this subclass a little more mechanically distinct. Borrowed some features from my Alternate Ranger Class to help!

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Change Log - Alternate Rogue v2.2.0

Devious Exploits

Arcane Trickster

Assassin

Burglar

Investigator

Mastermind

Phantom

Psiknife

Scout 

Swashbuckler

• Swashbuckler // Fancy Footwork // now works if you target a creature.

Alternate Rogue Class v2.2.0 (Update) Alternate Rogue Class v2.2.0 (Update)

Comments

I love the once per turn advantage! It makes it less likely for the rogue to miss its one-and-only attack! It makes it less of a gamble which I think is a small quality of life that multiclasses well without making it too powerful of a class dip! :)) I really like the changes so far!

David-sun provencher doucet


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