Hello everyone - today I’m excited to share my take on an Alternate Wizard class! Become the master of arcane spellcraft you were meant to be with this my first alternate take on a traditional full spell caster!
Like all my Alternate Classes, the Alt Wizard is my attempt to rebalance the Wizard class so its mechanics more closely match the fantasy of playing a master of magic, while introducing a few… limitations so the Wizard doesn’t outshine the rest of your party.
This is v1.0 so I’m very interested in any feedback you may have on the class!
~laserllama
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ALTERNATE WIZARD v1.0
Starting Proficiencies:
Restricted these a bit (but added calligrapher’s supplies and Nature). Your time is spent on learning the arcane secrets of the multiverse!
Arcanist:
New QoL feature for Wizards at 1st level. You’re the magic guy!
Mastered Schools:
The biggest and most far-reaching change that I made! This forces Wizards to specialize a bit, and restricts them slightly in which spells they can grab. As you gain additional Mastered Schools you can also choose to instead continue to specialize in one and add new spells to your Spellbook.
Interested in what people think of this mechanic! I think it’s a thematic way to limit the most powerful class in the game (just a little bit).
Copying Spells:
I’ve removed the gold cost! ~~gasp~~ No other class is forced to rely on gold like the Wizard is. Maybe this will prove to powerful, but I think its worth trying out to see how it goes. Maybe Wizards will actually make back-up Spellbooks now?
Spellcasting Restrictions:
If you saw my Alternate Sorcerer you probably saw this coming. All previous editions limited Wizards in this way, so this is just a (justified IMO) return to form. Future subclasses and Feats may provide a way around this!
Studious Recovery:
NEW feature that is no longer limited to once per long rest. Trying this out to see if it will encourage more short resting.
Arcane Tradition:
Moved back to 2nd level and went with a better naming scheme. Included the Abjurer, Conjurer, Evoker, and Transmuter this time around, along with two Patron-exclusive elemental Arcane Traditions: the Aeromancer and Geomancer!
Signature Spell:
The other huge change! Bigby and Ottiluke had to invent their new spells somehow - now you can join them! Help me look for broken combos here.
Arcane Mastery:
New capstone feature fitting for a Wizard.
Spell List:
A number of spells have had their Spell School adjusted (to more thematically appropriate ones IMO). Also evens out the schools to make choosing a Mastered School a more difficult choice (because all options are good).
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CHANGE LOG: PHB Wizard -> Alternate Wizard v1.0
Proficiencies // Weapons // Cut darts, slings, and light x-bows.
Proficiencies // Tools // Added Calligrapher’s Supplies.
Proficiencies // Skills // Added Nature.
Arcanist // NEW 1st level feature to make you feel like a smart magic man.
Spellcasting // new Mastered Schools mechanic as new backbone of the class.
Cantrips // One must be from a Mastered School.
Spellbook // 2/6 starting spells must be from a Mastered School.
Spellbook // Copying Spells // Removed the gold cost of copying spells (still must spend the time). Time to copy is halved for spells from Mastered Schools.
Learning Spells // 1/2 new level-up spells must be from a Mastered School.
Spellcasting Focus // You can use your Spellbook!
Spellcasting Restrictions // New feature to limit full spellcasters.
Arcane Recovery // CUT
Studious Recovery // New 2nd level feature to replace Arcane Recovery. One spell slot to recover, but you can use it during every short rest!
Arcane Tradition // Moved back to 3rd level. Tradition name scheme changed.
Cantrip Formulas (Optional) // CUT. Unnecessary.
Signature Spell // NEW at 7th level - Bigby had to create his spells somehow!
Archmage // Renamed (Spell Mastery). Spells must be from a Mastered School, but you no longer have to prepare them (they are always prepared).
Signature Spells // CUT.
Arcane Mastery // NEW 20th level capstone - access all your spells!
Spell List
Spell School Changes // a number of Wizard spells (too many to list) have had their spell school changed from the PHB. This was both to better reflect the effects of the spell thematically, but also to balance out the number of spells in each spell school.
Enchantment // Now includes spells that have to do with telepathy/mentalism. Moving objects with your mind, etc. is now an Enchantment spell effect.
CUT // (Cantrips) infestation, booming blade, green-flame blade, toll the dead, (1st) silvery barbs, (2nd) chromatic blade, (3rd) catnap, spirit shroud, flame arrows, (4th) black tentacles, (5th) steel wind strike, wall of light, (6th) irresistible dance, tenser’s transformation, (7th) dream of the blue veil.
Wish // No longer has a spell school!
Arcane Traditions
All // Naming scheme redone (no longer School of ______).
Savant features CUT and replaced with “Scholar of ______” features.
Abjurer (School of Abjuration)
Arcane Ward // You can’t refill it with Ritual spells (must expend a spell slot).
Empowered Abjuration // Renamed (Improved Abjuration). You automatically add Counterspell and Dispel Magic to your Spellbook, and add your proficiency bonus to ability checks with those spells. Your Arcane Ward also gains resistance to non-magical damage.
Master of Abjuration // Renamed (Spell Resistance).
Conjurer (School of Conjuration)
Minor Conjuration // Reworked to actually be useful and scale with spell slots.
Self Transposition // Renamed (Benign Transportation). Reworked around the Misty Step spell (and you learn Misty Step for free).
Empowered Conjuration // Renamed (Durable Summons). Moved the temp hit point buff down to this level. Now scales with your Wizard level.
Master of Conjuration // Renamed (Durable Summons). Moved to 14th level.
Evoker (School of Evocation)
Potent Cantrip // Moved down to 3rd level. New effect for Attack Roll and Saving Throw Evocation cantrips.
Sculpt Spells // Moved back to 6th level. You don’t need to see the targets!
Empowered Evocation // Potent Cantrip effects apply to all spells.
Master of Evocation // Renamed (Overchannel). Cleaned up the wording.
Transmuter (School of Transmutation)
Equivalent Exchange // Renamed (Minor Alchemy) and reworked to be useful.
Transmuter’s Stone // CUT
Transmute Self // NEW 6th level feature.
Empowered Transmutation // Renamed (Shapechanger). Cleaned up language.
Master of Transmutation // NEW capstone feature - Philosopher’s Stone!
PotatoGolem
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