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Alternate Rogue Class v2.1.0 - Update!

Hey all!

Following up on my updates to my Alternate Fighter and Alternate Barbarian with an update for my Alternate Rogue Class and the Alternate Rogue: Expanded!

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Not a ton of sweeping changes for the Rogue this time around, but there are a few small but important changes to the base class, various Exploits, and a few Archetypes:

Rogue Class:
The number of “Exploits Known” has been adjusted so you always learn a new Exploit when you can access a new High Degree of Exploits and the cost of Cunning Strike has been reduced so now it equals the degree of the Exploit.

Devious Exploits:
The major change here is that 5th-degree Exploits can only be used once per long rest. Other Exploits have been adjusted slightly: first aid is now real healing, eloquent speech has been added, and mortal blow deals a flat amount of damage. A few have also been cut (flaming shot, take cover, inflame greed).

Archetypes:
Quite a few Archetype-specific Sneak Attack loopholes have been closed, Inquisitive has gotten some small buffs, Mastermind’s Manipulative Intuition now doesn’t work on creatures with Legendary Resilience, and the Phantom’s Ghastly Walk is now limited to 15 feet.

As always, I’m open to any feedback and constructive criticism you have!

~laserllama

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Alternate Rogue v2.0.0  ->  v2.1.0

Alternate Rogue: Expanded v2.0.0  ->  v2.1.0

Alternate Rogue Class v2.1.0 - Update!

Comments

Glad you and your players are enjoying the classes! 1. No - you can only add Sneak Attack once, this just allows you to skirt around the normal rules for applying your Sneak Attack bonus. 2. This is my first go around with the Avenger's Anointed Magic - it's based on the spell slots of an Arcane Trickster/Knight, though you have a good point that a Warlock 1/3 caster might be something better to base it on... something to think about! 3. I personally think that Cantrips should be the exclusive domain of full spellcasters. If you can use weapons, you don't really need them (I do have some exceptions though). I felt that the Avenger's Consecrated Blade and Channel Divinities were enough to carry them at 3rd level (and probably a little too strong). 4. I've been thinking about implementing the Anointed Magic system with a possible Alternate Paladin - not 100% sure about that direction though!

laserllama

Hi there Laserllama. Thanks again for your constant work on those alternate classes, they considerably increase my players' enthusiasm for martial characters. If you don't mind, I have a few questions about the Avenger and the Gambler (so, not really related to this update in particular) : - The Gambler's "pick a card" feature let's you "add your Sneak Attack bonus to this attack even if it doesn't meet the normal requirements". If the attack already met the requirements for Sneak Attack, does it mean that you add the Sneak Attack bonus twice ? - The "Anointed Magic" system for the Avenger seems great and basing it on short rests suits the Rogue very well. I do wonder though if the Avenger does not get too many Divine favor ? Compared to the Warlock, the other short rest caster, it seems quite a lot, considering that the Avenger is only a 1/3 caster. For instance, a level 20 Witch Knight, from your Alternate Blood Hunter has two 4th level spell slots, which is similar in power to 8 Divine favor, while being less versatile. At the same level, the Avenger gets 11 Divine favor. On the other hand, I would like to know your reasoning for not giving cantrips to this subclass, like other 1/3 casters, while also giving it less known spells ? And finally, though I don't really expect an answer, is that some kind of experiment for a future Alternate Paladin ^^ ? "Anointed magic" really screams "PALADIN" to me.


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