Alternate Barbarian v2.0.0 - Public Update!
Added 2023-10-16 15:23:02 +0000 UTC
Hey all, it’s been awhile!
Sorry for the (admittedly) large gap between updates - but fear not, for I am back with a barbarically large update to my Alternate Barbarian Class!
The second update in my (rather large) update to all of my “Alternate Martial Classes”, this brings the Alternate Barbarian and their Savage Exploits in-line with the Alternate Fighter.
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Major changes this time around include:
RAGE. Count this as proof that I like some of the OneD&D playtest packets! Rage now lasts for 10 minutes at a time, and I’ve streamlined what keeps Rage going (you can just use a bonus action now). It also applies to all Strength-based attacks now.
Primal Paths. In-line with the Alternate Fighter, the Alternate Barbarian now includes Alternate versions of every single official Primal Path - welcome the Paths of Blood & Iron, the Conduit, the Lycan, the Storm, Wild Sorcery, and the Zealot!
The base Alternate Barbarian Primal Paths (Berserker, Brute, Champion, and Totem Warrior) have also gotten quite a few “quality of life” changes this time around.
Savage Exploits. If you’ve been following my Alternate Fighter updates, some of these changes will already be familiar to you - though, a lot of the Barbarian-exclusive Exploits have also been updated to bring them all in line.
Coming Soon! Next up is the Alternate Barbarian: Expanded and an updated version of the Patreon-Exclusive Primal Paths for the Alternate Barbarian - stay tuned!
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Alternate Barbarian Change log v1.2.0 —> 2.0.0
Major art/formatting updates.
- Multiclassing // Added Exploit Multiclassing rules.
- Rage // Max duration increased to 10 minutes. Rage damage now applies to all STR-based weapon attacks. Reworked how you keep Rage going.
- Savage Exploits // Clarified you can only use one Exploit per reaction.
- Primal Paths // Added options inspired by official Primal Paths!
- Primal Paths // Path Exploits // Renamed (Primal Exploits). Not all Paths get them.
- Reckless // Renamed (Reckless Attack). Reworded to apply to all STR attacks.
- Feral Senses // Changed language (Rage always lasts its maximum duration).
- Critical Strike // Clarified it must be a critical hit with a weapon attack.
- Berserker // Path Exploits // Updated to reflect Exploit changes.
- Berserker // Unrivaled Fury // Renamed (Furious Retaliation). Now allows you to ignore the effects of your exhaustion levels while in a Frenzied Rage.
- Brute // Brutish Exploits // Updated to reflect Exploit changes.
- Brute // Unarmed & Dangerous // Reworked to be in line with other unarmed warriors.
- Brute // Brutal Strikes // Renamed (Fists of Fury).
- Brute // Iron Grip // Slightly reworked in light of the new Rage length.
- Champion // Fighting Style // Great Weapon Fighting, Improvised Fighting, and Strongbow styles have been updated to match the Alternate Fighter versions. Added Thrown Weapon Fighting and Versatile Fighting as new options.
- Champion // Remarkable Athlete // CUT
- Champion // Peak Athlete // NEW feature to replace Remarkable Athlete.
- Totem Warrior // Totemic Exploits // Adjusted to match Exploit changes.
- Totem Warrior // Totemic Spirit // Eagle // Can Dash/Disengage with a bonus action
- Totem Warrior // Totemic Spirit // Added reworked Elk and Tiger Totems here.
- Totem Warrior // Totemic Spirit // Wolf // Radius increased to 10 feet.
- Totem Warrior // Totemic Aspect // Reworked with new animals and effects.
- Totem Warrior // Spirit Walker // Added the ability to switch your Totem Spirits.
- Totem Warrior // Totemic Attunement // Reworked with new animals and effects.
- Exploits // CUT // Imposing Presence,
- Exploits // 1st // Aggressive Sprint // Now scales at 5th level.
- Exploits // 1st // Bonebreaking Critical // Renamed (Bonebreaker Critical). Target saves at the end of its turn.
- Exploits // 1st // Commanding Presence // NEW Exploit to Alt Barbarian.
- Exploits // 1st // Cunning Instinct // Renamed (Feral Senses).
- Exploits // 1st // Feat of Strength // Scales with multiple Exploit Dice.
- Exploits // 1st // Hurl // Clarified wording. Range increase at 11th level.
- Exploits // 1st // Menacing Shout // Added a CHA requirement. Also ends early if you are incapacitated.
- Exploits // 1st // Mighty Leap // 10-foot start. Scales with multiple Exploit Dice.
- Exploits // 1st // Mighty Thrust // Clarified wording. Is now a “touch Exploit”.
- Exploits // 1st // Rustic Intuition // Renamed (Primal Intuition).
- Exploits // 1st // Ruthless Strike // Now scales with multiple Exploit Dice.
- Exploits // 1st // Trampling Rush // Moved down to 1st-degree (was 2nd).
- Exploits // 2nd // Bloodthirsty Critical // Clarified how this works (ie: you cannot use it to chain critical hits together). Added some damage.
- Exploits // 2nd // Concussive Blow // Clarified it must be a weapon attack. Now inflicts disadvantage on attacks rolls and ability checks.
- Exploits // 2nd // Arresting Critical // Renamed (Crippling Critical). Specified it must be a weapon attack.
- Exploits // 2nd // Execute // Reworked.
- Exploits // 2nd // Greater Hurl // Clarified feature. Creatures can willingly fail their saving throw.
- Exploits // 2nd // Immovable Stance // Buffed!
- Exploits // 2nd // Savage Rebuke // You now deal bonus damage as well.
- Exploits // 3rd // Confounding Critical // Moved to Alt Barb (from Expanded).
- Exploits // 3rd // Destructive Slam // Now scales with multiple Exploit Dice.
- Exploits // 3rd // Disorienting Blow // Moved to Alt Barb: Expanded.
- Exploits // 3rd // Mythic Resilience // Renamed (Resilient Body). Scales with multiple Exploit Dice.
- Exploits // 3rd // Savage Defiance // Lasts until creatures hit you with an attack.
- Exploits // 4th // Staggering Blow // Now scales with multiple Exploit Dice. Effects and full damage are now gated behind a Wisdom saving throw.
- Exploits // 4th // Strength of the Colossus // Completely reworked. No longer uses Hit Dice.
- Exploits // 4th // Unbreakable // Now scales with multiple Exploit Dice.
- Exploits // 5th // Cataclysmic Slam // Scales with multiple Exploit Dice.
- Exploits // 5th // Vorpal Critical // Reworked
- Additional Primal Paths // Restructured this entire section!
- Blood & Iron // NEW Alternate version of the Battlerager!
- Conduit // NEW Alternate version of the Ancestral Guardian!
- Lycan // New Primal Path that combines my old Alternate Path of the Beast with my Path of the Lycan that was based partially on the Blood Hunter.
- Storm // NEW Alternate version of the Storm Herald!
- Wild Sorcery // NEW Alternate version of Wild Magic!
- Zealot // NEW Alternate Version of the Zealot!