XaiJu
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Alternate Fighter Class v3.0.0 - Patron Update!

After a year in the making, I am very excited (and a little nervous) to share the 3.0.0 version of my Alternate Fighter Class! This is just the beginning of a massive update to my series of Alternate Martial Classes.

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THE ALTERNATE FIGHTER

Design Goals. While the Player’s Handbook Fighter isn’t “underpowered”, I’ve always felt that it was a bit bland in play. To solve this, I’ve readjusted a few of the base class features, added the Battle Master Archetype into the base class, and rebalanced the Fighter around a system I call Martial Exploits.

Martial Exploits. Based on the short-rest resource of Exploit Dice, Martial Exploits allow your Fighter to feel like a true master of battle. Disarm your foes, employ tactics and strategy, and defend you allies in combat! Exploits also give your Fighter meaningful ways to contribute outside of combat ~~gasp~~!

Rebalanced Class Features. To make room for Exploits in the “budget”, Action Surge has been moved back to 6th level (also helps deter multiclassing dips), and the “bonus” Ability Score Increase at 6th level has been cut. Extra Attack scales at the same level as cantrips (5th/11th/17th), and most importantly, Indomitable is now just Legendary Resistance!

Updated/Rebalanced Archetypes. The base class includes five Archetypes designed specifically for the Alternate Fighter: the Arcane Knight (Eldritch Knight), Champion, Commander (Banneret), Marksman (Original), and Master at Arms (Battle Master update).

For the first time ever, I've also included Alternate versions of every official subclass for the Fighter: the Knight Errant (Cavalier), Mystic (Psi Warrior), Ronin (Samurai), Runecarver (Rune Knight), Shadowdancer (Echo Knight), and Sylvan Archer (Arcane Archer)!

Changes this Update. Major changes with v3.0.0 include tweaks to certain Fighting Styles (Great Weapon Fighting, Protector, and Versatile Fighting), improvements to Know Your Enemy and Relentless, and a new 11th level feature to make you feel like a Master of Battle - Martial Superiority!

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CHANGE LOG v2.5.0 ---> 3.0.0

Alternate Fighter Class v3.0.0 - Patron Update!

Comments

I'm enjoying most of the update, but I just have one issue with your version of one of my favorite fighter subclasses; the echo knight. I feel as if the alternate echo knight (Shadowdancer) has been made to be somewhat underwhelming. You removed unleash incarnation, one of its more powerful features, and left what remained to be what feels like a less interesting version of the original echo knight. The changes it has aside from unleash incarnation being removed are inconsequential and don't really succeed at making the subclass feel like an "alternate" version of the original. Of course it's understandable that some things had to be nerfed to make room for exploits, but the subclass nonetheless feels like nothing but a downgrade from the original. I even like the flavoring of it being an undead themed subclass less than the original version being chronomancy themed. (Giving the shade a stat block with a creature type automatically limits the many ways that the echo originally could be flavored. Does the shade being undead make it affected by turn/destroy undead? or by a paladin's divine sense?)

Brooke Abramson


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