Ended up modeling Dax in PSX style since I think she was better suited for it.
Here's a cleaner look at my animation, wireframes, and textures
Heavily inspired by my favorite PSX game Mega Man Legends, though a bit more wiggle room with the polycount. Overall I think figuring out how to approach the texturing was the hardest part. Her design may seem simple at a glance but it was still kind of tricky to set up her UVs nicely with similar texel density!
Momo
2022-10-28 15:30:55 +0000 UTCCapsule
2022-10-27 20:49:08 +0000 UTC