XaiJu
laserllama
laserllama

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Alternate Artificer - v2.1.0 Update

Hey all, been play-testing my Alternate Artificer a bit more through Dungeon of the Mad Mage and just hit 13th level. I've incorporated some updates to the class, the biggest of which is fewer total Infusions at any one time. Most of this update is a cleanup of formatting and making the document itself look nicer.

I'll probably be updating the Alternate Artificer: Expanded over the next week or so. Keep an eye out for the new subclasses from by base Artificer compendium!

Change Log v2.1.0

Alternate Artificer - v2.1.0 Update

Comments

I’ll make a note to review the spell list and see if I can fit tiny hut in there! Rope trick is on there, so tiny hut does fit.

laserllama

No, but I wish it was, because it just makes perfect sense for Artificers haha. Artificers can create black holes and pocket dimensions but they can't make a dome!

I just started working on them today, I forgot how long it's been since I've updated the expanded doc.

laserllama

Good catch on the Elixirs, I'll have to fix that. Is tiny hut on the official artificer spell list?

laserllama

Yeah, it was a little ridiculous at higher levels. You still end up with more active Infusions then the official artificer.

laserllama

would love to see the artificer expanded subclasses converted to the alternate artificer framework!

tfw no tiny hut. Good update though, doesn't really reduce the overall power of the class, and cleans up a lot of stuff. The Alchemical Infusions description mentions "Create Greater Elixir" while mentioning the Grease and Sleep spells, which are in "Create Minor Elixir". A very minor error.

was the previous amount of infusions too much?


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