XaiJu
VINARCHIA
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Quentelia wip p2

Heeeyaaa!

me!, vinarchia! jsjs

I hope everyone is well, here I have news about this month's animation, I didn't publish on the 15th because I was busy working on the same animation, for now the work is going in excellent time it seems that it will be published on the agreed date, yeeee!

although you don't always have to declare victory before time.

the animation currently counts on this day 17 of the month, with 2 minutes and 2 seconds of animation, 2:02.

this time the intro of the animation is quite short to go straight to the stinky scenes, I tried to make a balance between the scenes trying to capture the work of ichkoro, because as you can see, it is a part of inspiration when taking his design and character when animating.

Many thanks to DKO who modeled Quentelia based on the plans that Ichkoro made to carry it out, thank you very much.

The animation, as mentioned before, is going well in the process despite not having a clear idea about the script established for this month, I just tried to take ideas from what Ichkoro's art is and Quentelia's way of expressing herself, despite not having it very clear how to take that attitude to be able to animate her, I opted to simply be of few words, direct and with graceful gestures, always and within my capabilities to animate.

Unfortunately, the survey I made about Leo being used as a filter and filling his stomach with Quentelia's farts won't be possible, at least not visually, since the model doesn't have a modification that allows me to do that, however, I'll try to make up for it with some long scenes of endless farts in his mouth at the end of the scene, on the other hand, I also plan to leave the final scene free for a direct continuation, since this month I won't have the time to do the animations I had in mind, I can only say that, I'm sure you'll like it.

Thank you all very much for supporting me all this time, really thank you very much for the supportive comments, they really help me create more videos with that reception.

See you later, I'll try to publish on the 21st to let you know more about how the animation is going, if I don't publish on the 21st it's because on the 25th the animation will be ready to launch, see you later!

(The lights and temperatures of the scenes are not completely decided, the current atmosphere could change in the final result, The scenes still need some light touch-ups with more effects and better lighting, and some parts are in pose to pose and need to be put into spline.)

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