Hi. In general, "continuation", on a separate map. I did not expect that most of my time would be spent on inventing a garland particle from scratch, as well as a lot of torment with experiments on how to make normal walls (90% of buildings are built from them). I tried to make them models with bumpmap, the lighting was disgusting. I made them from brushes, but was afraid to run into the limit, because the map is planned to be not small, I also had to use high lightmap values so that it did not look so bad. In the end, I settled on models but without bumpmap, so that the vertex lighting worked, because of this I had to turn the models into a high-poly mesh.
Unfortunately, for the reasons described above, I did not have time to make the gym, which should be to the right of the pool. Apparently, it is postponed until August...
Oh yeah, for sfm users, it looks like you'll have to manually edit the particle manifest to get the light garlands to appear on the map. The method used in other normal games doesn't work here.
1. Find the folder \common\SourceFilmmaker\game\tf\particles\
2. Open the file particles_manifest.txt
3. Add another line at the beginning
"file" "!particles/hitman3particles.pcf"

4. save the file
DOWNLOAD - you need to log in with your patreon account to confirm your subscription. You don't need to create an itch.io account and follow me there.
DESTROYER FLAME
2025-07-31 19:35:12 +0000 UTCTemuguy
2025-07-31 19:09:36 +0000 UTC