XaiJu
mark2580
mark2580

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Haven Island [alpha 2]

Hi. In general, "continuation", on a separate map. I did not expect that most of my time would be spent on inventing a garland particle from scratch, as well as a lot of torment with experiments on how to make normal walls (90% of buildings are built from them). I tried to make them models with bumpmap, the lighting was disgusting. I made them from brushes, but was afraid to run into the limit, because the map is planned to be not small, I also had to use high lightmap values ​​so that it did not look so bad. In the end, I settled on models but without bumpmap, so that the vertex lighting worked, because of this I had to turn the models into a high-poly mesh.
Unfortunately, for the reasons described above, I did not have time to make the gym, which should be to the right of the pool. Apparently, it is postponed until August...

Oh yeah, for sfm users, it looks like you'll have to manually edit the particle manifest to get the light garlands to appear on the map. The method used in other normal games doesn't work here.

1. Find the folder \common\SourceFilmmaker\game\tf\particles\

2. Open the file particles_manifest.txt

3. Add another line at the beginning

"file" "!particles/hitman3particles.pcf"

4. save the file

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Haven Island [alpha 2] Haven Island [alpha 2] Haven Island [alpha 2] Haven Island [alpha 2] Haven Island [alpha 2] Haven Island [alpha 2] Haven Island [alpha 2] Haven Island [alpha 2]

Comments

Thanks again mark, this is cool :)

DESTROYER FLAME

DAAAAAMN YOU DID SO WELL ITS SO COOOOOOL

Temuguy


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