Hello, here I am with a new map for you.
As you remember, at the end of last month I conducted a poll on whether underground parking is needed from the “los santos tuners” update, the majority voted yes (~80% of those who voted). I also conducted a vote on Boosty, and there were also more votes for YES.
In general, here it is, a giant map, occupying 1/4 of the allowable grid. Probably for the first time on my map there is support for bot navigation and nodes for npc. This is rather useful for Garry's Mod users to have some kind of npc battle.
Some parts could not be transferred, I tried to implement various puddles of water, gasoline, etc. on the floor and I almost got it, but when I shined a flashlight on them, all the texture showed up, it looked really bad, I decided to give them up. There was also a lot of different mixing of textures that were unrealistic to port to the Source Engine; it was necessary to simply apply a huge amount of all sorts of dirt overlays to get the effect of an old dirty room, and not just a newly built one.
P.S. - Sprites are not displayed adequately in Source Filmmaker. Remove them with the console command ent_fire env_sprite kill
Download as usual from itch.io with confirmation of your patreon subscription.
Kronprinz Wilhelm
2024-05-28 21:16:24 +0000 UTCMARK2580
2024-05-23 05:53:48 +0000 UTCKronprinz Wilhelm
2024-05-22 22:22:24 +0000 UTC