XaiJu
mark2580
mark2580

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DOA 6 - Seaside Eden [beta | SFM | Gmod]

I went back about 5 years ago, when I was getting levels from games using a reaper. A lot of time was spent searching for models, coordinates, textures and other things. A lot of time was spent on the war with the outdated engine. As I wrote earlier, I first incorrectly calculated the size of the models and things are 10% less than they should be, I noticed it only a week later and had to redo everything.
I wanted to have time to release a thematic summer content in a month, so to speak, but I couldn't. Most likely, I will need at least two more weeks to finish the final version.
In general, while this is beta, I managed to build only the foundation, plant trees, arrange some bridges and that's all.
I plan not to throw this map and finish it to the end. Plans for the future update: complete the remaining bridges, build summer houses and canopies, replace all the garbage background palm trees with normal models, expand the game space. You also need to add all the small details.

There are no additional files to work in SFM, I have made separate materials. sfm_doa6_island - source filmmaker, gm_doa6_island - garry's mod

1/07/22 - added missing materials/models

DOA 6 - Seaside Eden [beta | SFM | Gmod] DOA 6 - Seaside Eden [beta | SFM | Gmod] DOA 6 - Seaside Eden [beta | SFM | Gmod] DOA 6 - Seaside Eden [beta | SFM | Gmod] DOA 6 - Seaside Eden [beta | SFM | Gmod]

Comments

I have already inspected the DOTA 6 hall, it differs only in the walls with a higher resolution and a large new texture in boxing ring... well, there is now an animated fan x) there are no more differences I could make a port, but I think they'll just say "WE DO NOT ALREADY HAVE BECAUSE OF SMALL CHANGES" πŸ™„

MARK2580

Got a question, any chance you'll port the Gym from DOA6? I know there's one of the DOA5 version of the map, but the DOA6 version is much more detailed.

GiantKrill

Yep that worked. Thanks man

Shrunkenlover

It's beautiful :)

Dual Face Art Comics

I think I figured out what the problem is, updated the archive

MARK2580

Loving this map. Defintely saves hassle of scene building. Tho I ran into a little issue. I got a giant error in the distance and wireframes with checkered areas. https://drive.google.com/file/d/1eo1yO8WVMFfyiTenfS1Qala05OxO9Im-/view?usp=sharing Not sure if I am missing something or part of the parts that still needs to be worked on

Shrunkenlover

I remind you that this is not a ready-made map yet

MARK2580

Oh wow, that looks amazing, and also incredibly useful given the general lack of good beaches in SFM.

PhotoFiona

hmmm very interesting

Folseh + OMDeskai Workshop


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