Foreword: in the beginning you are enthusiastic, you want to create something new. After about two weeks, everything starts to piss off. By the end of the project, you want to give up everything and rather take on a new project. This month I was compiling the map on the last day, I did not expect that there will be so many different problems.
Hello. Here's another map. This is a hangar from GTO from dlc. I still don't know what to do on this map, but many showed interest and I decided to implement this map. To be honest, most of all I wanted to make the crane itself, but without the hangar it would not be too necessary 🙄.
This is a fairly large map. For comparison, it can fit a yacht from my 2018 project! A cargo helicopter or fighter can fit here without any problems. There are a huge number of different stairs and bridges on the map, you can visit everywhere. There is a small bedroom and an office for the hangar staff. Also on the other side are the premises with a workshop and a warehouse.
How to operate a crane ?
Everything is very simple. There are two control panels on the map. One is next to the office, the other is on the crane itself. First, go to one of the remotes. An instruction will appear briefly on the screen so you don't forget anything. Just look at the remote and hit the "use" button. The player is now frozen, but you can control the camera and the crane itself!
The ASWD buttons are responsible for the movement of the crane boom. The mouse buttons are responsible for lifting and lowering the hook. Pressing both mouse buttons at the same time turns the magnet on or off. The operation of the magnet is signaled by a lamp on it. Green - magnet is on. Red - off. When the crane is operated from the upper control panel, the camera turns on, it helps to carry loads more accurately.
You can detach the magnet and use the hook. To do this, press USE in the center of the magnet (where the indicator is on). For clarity, I have installed a small message there. To put the magnet back in place, simply slide it back to the hook, it will attach automatically.
Why is the hook static and not dangling on the rope like in Half-Life 2 ???
Unfortunately, even though the Source Engine is famous for its physics, it is impossible to make a similar detour as in the plot of hl2. More precisely, you can, but for some reason it constantly gets confused and I decided to make it more stable and static.


Why does the crane, when it reaches a certain position, jerk back a little ?
This is an engine bug. I can't do anything about it. Unfortunately, only VALVe themselves can fix this.
Bots / NPC's
I'm not very good at creating navigation. I generated an automatic navigation grid and slightly modified it, I don't know if it works correctly. The same is with the ai nodes, they are only on the hangar floor, I don't know how to position them correctly so that npc understands that they need to climb the stairs, for example.
I think I told everything. This map is mainly aimed at Garry's Mod users. It works fine in Source Filmmaker, you can even control a crane there...

For SFM users, the map is called sfm_gtav_hanger_smg, for Garry's Mod - gm_gtav_hanger_smg See readme file =)
Translated with Google Translate.
MARK2580
2021-05-31 15:04:38 +0000 UTCTheotherNoun
2021-05-31 14:56:00 +0000 UTC