TL;DR: cancel your subscription, or your money will be simply wasted. You can continue supporting me here, if you want.
* * *
I feel resentment rn.
Patreon wasn't something I paid the appropriate amount of attention to, yet knowing that there are people that find material value in my products and express this value voluntarily always warmed my heart, and it gave a bit of purpose.
Right no...
2022-09-08 10:06:32 +0000 UTC
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Sleek and shiny, this shall be the new home for everyone who create with ct.js, as Discord was not available in every country. Made with Flarum โ it's a really dope forum software ๐
We also created a public page in Vk.com, if you use this network :) This one is mainly for the Russian community, and will be mainly maintained by my assistant.
2021-04-08 04:12:53 +0000 UTC
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โจ New Features
- New tweening functions (elastic, bounce, and with backward motion) for ct.tween by kkornushin
- Two UI themes Pooxel Green and Pooxel Blue for that retro feel ๐พ
โก๏ธ General Improvements
- Chinese Simplified 100% translated for branch v1.x (#246 & #248 by @emaoshushu)
- Use nw.jsโ nightly build 25eea59. Solves the issue with restarting ct.js after running a game in it.
๐ Bug Fixes
- Fix ...
2020-12-24 23:12:37 +0000 UTC
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I'm mostly vibin at my Discord server and often forget about the existence of Patreon (:
Vibe with me, follow the latest news where I do post them ๐, and meet other creators: https://discord.gg/CggbPkb
2020-12-13 23:33:53 +0000 UTC
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As ct.js transitions from nw.js to electron, it is a good time to revisit places that were previously dictated by nw.js' rules โ๏ธ ๐งน
Though electron has a mass of its own rules as well ๐
2019-12-18 00:29:06 +0000 UTC
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A new, advanced code editor that will help you write better code and learn ct.js!
2019-10-19 08:37:52 +0000 UTC
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I posted a devlog entry with contribution highlights, dialogue system demo, overview of most notable changes in ct.js, and the full changelog as well. Go read it ๐

2019-10-15 08:59:10 +0000 UTC
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I posted some of my thoughts on GitHub before, but thought that it will be interesting for others as well:
The editor partially simulates the scene, by playing sprite animations, performing background movement. Toggleable/configurable.
Everything is in WebGL (in PIXI), and should resemble the results seen in ct.js game as close as possible.
With the addition of hand-placed sounds and particle systems (SOON), the editor will ...
2019-09-05 00:29:15 +0000 UTC
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Here comes an update! There are two, actually.
Ct.js now exits its beta stage as it migrates to Pixi.js v5, its graphics engine. The new v1 version features virtual joysticks, new UI theme, ct.cutscene and ct.flow modules, and much more.

It also shipped three new UI translations, t...
2019-09-05 00:16:45 +0000 UTC
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The old good time tracker that will be integrated with your cards.
2019-04-29 05:01:18 +0000 UTC
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The original post.
It has been a long time since I updated Cosmic Everyday here, but I finally pulled loose ends together and made a working version. The current version is still far from that Cosmic Everyday you and me have dreamt of, but it still sheds a new light of what it can be.
This version is considered an alpha. I...
2019-04-29 04:59:40 +0000 UTC
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You can get it now on itch.io: https://comigo.itch.io/ct Though there is a lot of features that I planned adding to v1.0.0, you can still check out new renderer and a bunch of other stuff now!
ct.js Next is an apha channel where I will release preview versions and experimental stuff. It will exist along with the default release channel, and you will be able to switch back and forth at any moment. For itch app users, it is ...
2018-12-01 14:27:32 +0000 UTC
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I added project reordering lately, and finished most work on the new content editor for cards. The new editor features fully visual content editing, with images, videos, and even Math formulas! Time tracker has also returned to CE, though it is now fully integrated with cards and projects.


2018-11-02 14:39:02 +0000 UTC
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And here comes a shiny-new update to ct.js! This update aims towards making ct.js both feature-rich and highly efficient. Meet such features as Environment Querying System, fonts manager, experimental exporter for desktop platforms, and numerous improvements such as new, blazing-fast ct.place collision module!
More info in our devlog.
2018-10-28 02:39:53 +0000 UTC
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