Hello. I present to you my bold project. This is a port of a random apartment for Unreal Engine 4. I didn't transfer everything, a lot of small physical objects had to be excluded, I simply did not have time to meet the deadlines. I also suffered for a long time with tiles in the bathroom, I still do not like the way they look, it's all the fault of broken cubemaps in SE.
In the folder "_sfm_mirror" you can find the texture for the mirror under the SFM version (so that the mirror is not faint). The mirror in SFM doesn't support AO, I can't do anything about it, it's a sfm/engine bug.
To display all objects on the map, select: Draw Game Entities -> Other Entities.

There is a separate map for SFM, because reflections from gmod are not supported and cause terrible graphical artifacts. I also had to make all the models static. all physical objects less than 15x15 units are lost in SFM.
In a separate archive, I added the model of this map. The model uses textures from the main project. Also, you will have to manually arrange the bathroom models. More details in a text file inside the archive.


MARK2580
2022-01-25 07:24:50 +0000 UTCSilvarion
2022-01-25 04:44:27 +0000 UTCMARK2580
2021-04-18 18:04:39 +0000 UTCmolnnycat
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2021-04-03 13:44:24 +0000 UTCmolnnycat
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2021-02-23 22:04:28 +0000 UTCGiantKrill
2021-02-23 08:56:14 +0000 UTCMARK2580
2021-02-23 03:36:07 +0000 UTCКалеб Голдман
2021-02-23 03:12:08 +0000 UTC