Hey folks,
I've put a little palette together for my game!
I can't start making assets until I have a palette in place so that's usually my first art task when I start working on a game.
A lot of gamedevs recommend putting art off until you've done some game testing with some generic blocks, and I think that is probably good advice! For me, I like to kind of get a little bit of everything in order before I start working on the game in earnest.
As you'll see in the video, I use Colormind to help me generate palettes. I find it to be a useful tool to make palettes that look more or less right but you kind of have to know how to work around its quirks. I think the main takeaway is that if you feed Colormind an image, it will give you a kind of crappy color palette but if you feed it a crappy color palette, it will give you a less crappy color palette.
Next up, I'll either start doing some programming or making some pixel art, depending how I feel.
Thanks for watching/reading!
KC